Hello everyone!
It’s been a while since an update was released so let’s get straight into it! There are config name/description changes so they will generate a new config!
BUILD 1.112
Mod Updates:
- JBRA Version 1.6.44:
- Dragon Block C Version 1.4.71:
- JRMCore C Version 1.3.31:
JBRA Version 1.6.44:
CHANGES:
- Small changes to the Kaioken coloring.
FIXES:
- Small bug fixes
Dragon Block C Version 1.4.71:
ADDITIONS:
- Configs:
- Enma Revive Dimension id, and Rotations (one for each alignment)
- On Death Teleportation Location in the otherworld (one for each alignment)
- If the player’s alignment changes in the otherworld then he will sadly still teleport to the location he first entered at
- Planet Vegeta Saiyan 1 and Saiyan 2 Spawn rates
- Healing Water/Pod:
- Update Timer (Tick): Sets how often the player gets healed
- Healing Rate (Health, Ki, Stamina): The amount the Water heals specific powers
- Percentage (Health, Ki, Stamina): It converts the Healing Rate config to a Percentage amount, rather than using a fix number
CHANGES:
- Configs: (New configs will be generated for them!)
- “Ki Defense Armor per level” to “Ki Protection Armor per level”
- “Ki Defense Cost per level” to “Ki Protection Cost per level”
- Mob Models:
- New Models:
- King Kai, King Yemma
- Slight changes:
- Beerus, Berryblue, Champa, Fat Buu, Evil Buu, Super Buu, Buu Fusion, Buu Piccolo, Ultimate Buu, Buff Buu, Kid Buu, Krillin, Roshi DBC, Shisami, Sorbet, Tagoma, Vados, Whis, Zamasu, Fused Zamasu, Unstable Fused Zamasu
- New Models:
- Old Healing Water/Pod Config was removed
- Teleport in and out of the Hyperbolic Time Chamber will now always make you look forward.
FIXES:
- Debugging Console text writing a few block IDs at the start of the servers was removed
- Dbcspawn command could not be used with only health being set
- Mobs on some servers have a negative number as their damage which creates a crash, now their damage is set to 0.
JRMCore C Version 1.3.31:
ADDITIONS:
- Commands:
- JRMCRacialSkill:
- Set or add to or take from the player’s racial skill’s level.
- Usage: “/jrmcracialskill set/add Level [Player] [TPCostOn] [ConsiderMind]”
- Example: “/jrmcracialskill add 1 @p true true”
- Works with both DBC superforms and Naruto C Bloodline skills
- JRMCRacialSkill:
- Configs:
- Racial Skills can be leveled up using TP on/off.
- Player Update Timer (Tick): Sets how often the player will update itself when asking for missions, and when entering the teleporter for the Hyperbolic Time Chamber
- JRMCRacialSkill command received 3 Command configs to notify Self, console, or others.
- For Ki attacks:
- List of Entities EVERY Ki Attacks react to
- Reactions: The Ki blast will…
- 1 = Vanish from it
- 2 = Destroy it
- 3 = Destroy it IF “effect” is on for Ki attack
- 4 = Damage it
- 5 = Damage it IF “effect” is on for Ki attack
- The default config will destroy Snowballs, Arrows, Small fireballs, Large fireballs
- To add a specific Ki Attack Type to the config add for example “jinryuudragonblockc.EnergyAttack!2 1”.
- 2 equals the type of the Ki attack, and 1 sets it to instantly vanish/die from it
- Ki Attack type list:
- Wave = 0, Ball = 1, Disk = 2, Laser = 3, Spiral = 4, Large Ball = 5, Barrage = 6, Shield = 7, Explosion = 8
- NOTE:
- Ki attacks still work the same way. Even if a living entity is not on the list it will still damage it like before.
- Some entities don’t always get deleted. This might be caused by lag.
- Reactions: The Ki blast will…
- Separate “List of Entities Ki Attacks react to” for Each Ki attack type besides Shield and Explosion
- This way you can configure special reactions to entities for specific Ki types, while having the option to only use the config above for the ones every type uses
- Entity Hit by Ki Attack Console message
- If a Ki Attack hits an entity which is compatible with the Config above it will type in the name of the Entity in the server console/log.
- Spirals go through entities rather than explode (on off)
- Final Explosion vanishes if the user dies
- If a blast is x times weaker than the other Ki attack clashed with then it just instantly gets destroyed
- Ki Attacks knockback on/off
- Ki Shields and Explosions give Ki Tech Experience percentage
- Disable Explosion/Effect for any specific Ki type
- Final Explosion Self Harm Damage Percentage (from 0 to 100)
- List of Entities EVERY Ki Attacks react to
CHANGES:
- Commands:
- JRMCTP:
- You can now add an equation with Player NBT values to the TP value
- Usage: “/jrmctp value [Player]” or “/jrmctp value [Player] [(nbt)]”
- Compatible Math operations: (+, -, *, /, %)
- The command will try to look for numbers in NBT values even if it’s a text, BUT it will only succeed in finding numbers if the last value is not a character, but a digit.
- This means that it is compatible with Super form levels which are saved for Ki Types as “TRx” – x being the level.
- If it fails to find a number then it will just ignore the formula and move to the next one.
- NBT Options:
- Method 1:
- [ Math operation (NBT) ]
- Example: “/jrmctp 1 @p [*(jrmcAlign)]”
- TP Result: 1 * Player’s Alignment
- Method 2:
- [ Math operation (NBT | Number 1 | Math operation 2) ]
- Example: “/jrmctp 15 @p [*(jrmcDiff|3|-)]”
- TP Result: 15 * (3 – Player’s Difficulty ID)
- Method 3:
- [ Math operation (NBT | Number 1 | Math operation 2 | Math operation 3 | number 2) ]
- Example: “/jrmctp 15 @p [*(jrmcDiff|3|-|+|1)]”
- TP Result: 15 * (3 – (Player’s Difficulty ID + 1))
- Using Multiple Methods:
- [ Math operation (NBT) Math operation 2 (NBT 2) ]
- Example: “/jrmctp 15 @p [*(jrmcDiff|3|-|+|1)*(jrmcAlign)]”
- TP Result: 15 * (3 – (Player’s Difficulty ID + 1)) * Player’s Alignment
- Method 1:
- JRMCTP:
- Client Settings:
- Enma’s Desk on/off
- For Clients regarding Ki configs:
- You can no longer charge disabled Ki Attack types
- Ki Attack charge is now connected to the Ki Attack damage and cost configs
- Arcosian 5th form mask On/Off switch in Action menu received colors, and changed text from “Mask” to “5th Form Mask”
- Ki Attacks now go through certain entities by default instead of instantly vanishing (e.g.: projectiles)
- Help Guide Crafting Page:
- Items are generated items instead of a few fixed images making it Texture pack compatible
- Hovering the mouse over an item will display its name.
- Added most crafting recipes from the JinGames mods.
- Config name description for Explosion Max Age Ticks multiplier removing “multiplier” from both (A new config will be generated for it!)
FIXES:
- Oozaru transformation will turn you into an Oozaru in more cases even if another form is enabled.
- Ki Blade/Scythe power didn’t scale with forms.
- Custom HUD preview in the client settings would create a crash if DBC wasn’t installed.
- A few Portuguese language file crashes.
- On server update it will now check if a player is above the max Racial skill level to prevent crashes.
- Ki Explosion Client Hack
- Status effect Cooldown texts were invisible with Custom HUD turned off.
- Jutsus:
- Weak Jutsus (mainly 1% chakra ones) had 0 set as their size making them invisible.
- Jutsus would often vanish instead of dealing damage to their target
- Learnable Jutsus list’s next page button didn’t function properly.
- Player reset while being Fused could cause issues so it was a bit tweaked to not always reset the players.
- NOTE: It still can cause issues, so you should still avoid trying.
- Other small fixes