MOD UPDATE: Small Mod Update 20w42

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Hello everyone!

It’s been a while since an update was released so let’s get straight into it! There are config name/description changes so they will generate a new config!

 

BUILD 1.112

DOWNLOAD THE MOD UPDATE HERE

Mod Updates:

  1. JBRA Version 1.6.44:
  2. Dragon Block C Version 1.4.71:
  3. JRMCore C Version 1.3.31:

 

JBRA Version 1.6.44:

CHANGES:


  • Small changes to the Kaioken coloring.

 

FIXES:


  • Small bug fixes

 

Dragon Block C Version 1.4.71:

ADDITIONS:


  • Configs:
    • Enma Revive Dimension id, and Rotations (one for each alignment)
    • On Death Teleportation Location in the otherworld (one for each alignment)
      • If the player’s alignment changes in the otherworld then he will sadly still teleport to the location he first entered at
    • Planet Vegeta Saiyan 1 and Saiyan 2 Spawn rates
    • Healing Water/Pod:
      • Update Timer (Tick): Sets how often the player gets healed
      • Healing Rate (Health, Ki, Stamina): The amount the Water heals specific powers
      • Percentage (Health, Ki, Stamina): It converts the Healing Rate config to a Percentage amount, rather than using a fix number

 

CHANGES:


  • Configs: (New configs will be generated for them!)
    • “Ki Defense Armor per level” to “Ki Protection Armor per level”
    • “Ki Defense Cost per level” to “Ki Protection Cost per level”
  • Mob Models:
    • New Models:
      • King Kai, King Yemma
    • Slight changes:
      • Beerus, Berryblue, Champa, Fat Buu, Evil Buu, Super Buu, Buu Fusion, Buu Piccolo, Ultimate Buu, Buff Buu, Kid Buu, Krillin, Roshi DBC, Shisami, Sorbet, Tagoma, Vados, Whis, Zamasu, Fused Zamasu, Unstable Fused Zamasu
  • Old Healing Water/Pod Config was removed
  • Teleport in and out of the Hyperbolic Time Chamber will now always make you look forward.

 

FIXES:


  • Debugging Console text writing a few block IDs at the start of the servers was removed
  • Dbcspawn command could not be used with only health being set
  • Mobs on some servers have a negative number as their damage which creates a crash, now their damage is set to 0.

 

JRMCore C Version 1.3.31:

ADDITIONS:


  • Commands:
    • JRMCRacialSkill:
      • Set or add to or take from the player’s racial skill’s level.
      • Usage: “/jrmcracialskill set/add Level [Player] [TPCostOn] [ConsiderMind]”
      • Example: “/jrmcracialskill add 1 @p true true”
      • Works with both DBC superforms and Naruto C Bloodline skills
  • Configs:
    • Racial Skills can be leveled up using TP on/off.
    • Player Update Timer (Tick): Sets how often the player will update itself when asking for missions, and when entering the teleporter for the Hyperbolic Time Chamber
    • JRMCRacialSkill command received 3 Command configs to notify Self, console, or others.
    • For Ki attacks:
      • List of Entities EVERY Ki Attacks react to
        • Reactions: The Ki blast will…
          • 1 = Vanish from it
          • 2 = Destroy it
          • 3 = Destroy it IF “effect” is on for Ki attack
          • 4 = Damage it
          • 5 = Damage it IF “effect” is on for Ki attack
        • The default config will destroy Snowballs, Arrows, Small fireballs, Large fireballs
        • To add a specific Ki Attack Type to the config add for example “jinryuudragonblockc.EnergyAttack!2 1”.
          • 2 equals the type of the Ki attack, and 1 sets it to instantly vanish/die from it
          • Ki Attack type list:
            • Wave = 0, Ball = 1, Disk = 2, Laser = 3, Spiral = 4, Large Ball = 5, Barrage = 6, Shield = 7, Explosion = 8
        • NOTE:
          • Ki attacks still work the same way. Even if a living entity is not on the list it will still damage it like before.
          • Some entities don’t always get deleted. This might be caused by lag.
      • Separate “List of Entities Ki Attacks react to” for Each Ki attack type besides Shield and Explosion
        • This way you can configure special reactions to entities for specific Ki types, while having the option to only use the config above for the ones every type uses
      • Entity Hit by Ki Attack Console message
        • If a Ki Attack hits an entity which is compatible with the Config above it will type in the name of the Entity in the server console/log.
      • Spirals go through entities rather than explode (on off)
      • Final Explosion vanishes if the user dies
      • If a blast is x times weaker than the other Ki attack clashed with then it just instantly gets destroyed
      • Ki Attacks knockback on/off
      • Ki Shields and Explosions give Ki Tech Experience percentage
      • Disable Explosion/Effect for any specific Ki type
      • Final Explosion Self Harm Damage Percentage (from 0 to 100)

 

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CHANGES:


  • Commands:
    • JRMCTP:
      • You can now add an equation with Player NBT values to the TP value
      • Usage: “/jrmctp value [Player]” or “/jrmctp value [Player] [(nbt)]”
      • Compatible Math operations: (+, -, *, /, %)
      • The command will try to look for numbers in NBT values even if it’s a text, BUT it will only succeed in finding numbers if the last value is not a character, but a digit.
        • This means that it is compatible with Super form levels which are saved for Ki Types as “TRx” – x being the level.
        • If it fails to find a number then it will just ignore the formula and move to the next one.
      • NBT Options:
        • Method 1:
          • [ Math operation (NBT) ]
          • Example: “/jrmctp 1 @p [*(jrmcAlign)]”
          • TP Result: 1 * Player’s Alignment
        • Method 2:
          • [ Math operation (NBT | Number 1 | Math operation 2) ]
          • Example: “/jrmctp 15 @p [*(jrmcDiff|3|-)]”
          • TP Result: 15 * (3 – Player’s Difficulty ID)
        • Method 3:
          • [ Math operation (NBT | Number 1 | Math operation 2 | Math operation 3 | number 2) ]
          • Example: “/jrmctp 15 @p [*(jrmcDiff|3|-|+|1)]”
          • TP Result: 15 * (3 – (Player’s Difficulty ID + 1))
        • Using Multiple Methods:
          • [ Math operation (NBT) Math operation 2 (NBT 2) ]
          • Example: “/jrmctp 15 @p [*(jrmcDiff|3|-|+|1)*(jrmcAlign)]”
          • TP Result: 15 * (3 – (Player’s Difficulty ID + 1)) * Player’s Alignment
  • Client Settings:
    • Enma’s Desk on/off
  • For Clients regarding Ki configs:
    • You can no longer charge disabled Ki Attack types
    • Ki Attack charge is now connected to the Ki Attack damage and cost configs
  • Arcosian 5th form mask On/Off switch in Action menu received colors, and changed text from “Mask” to “5th Form Mask”
  • Ki Attacks now go through certain entities by default instead of instantly vanishing (e.g.: projectiles)
  • Help Guide Crafting Page:
    • Items are generated items instead of a few fixed images making it Texture pack compatible
    • Hovering the mouse over an item will display its name.
    • Added most crafting recipes from the JinGames mods.
  • Config name description for Explosion Max Age Ticks multiplier removing “multiplier” from both (A new config will be generated for it!)

 

FIXES:


  • Oozaru transformation will turn you into an Oozaru in more cases even if another form is enabled.
  • Ki Blade/Scythe power didn’t scale with forms.
  • Custom HUD preview in the client settings would create a crash if DBC wasn’t installed.
  • A few Portuguese language file crashes.
  • On server update it will now check if a player is above the max Racial skill level to prevent crashes.
  • Ki Explosion Client Hack
  • Status effect Cooldown texts were invisible with Custom HUD turned off.
  • Jutsus:
    • Weak Jutsus (mainly 1% chakra ones) had 0 set as their size making them invisible.
    • Jutsus would often vanish instead of dealing damage to their target
  • Learnable Jutsus list’s next page button didn’t function properly.
  • Player reset while being Fused could cause issues so it was a bit tweaked to not always reset the players.
    • NOTE: It still can cause issues, so you should still avoid trying.
  • Other small fixes

 


Have fun!

MOD UPDATE: Small Mod Update 20w29

Hello everyone!

Here is a new small mod update. I’ve decided to work on it for one more day to do at least a few more hours of bug testing.

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.110

Dragon Block C Version 1.4.69:

ADDED:

  • Blocks:
    • Katchin Blocks
      • Normal, Smooth, Brick
      • As strong as obsidian
      • Crafted with :
        • Normal: 9 katchin shards
        • Smooth: 4 Normal Katchin Blocks
        • Brick :4 Smooth Katchin Blocks
    • Kachi Katchin Blocks
      • Has multiple colors
      • Creative/Command only
      • As strong as bedrock

FIXED:

  • Android/Cyborg 18 is not using ki blasts, and doesn’t fly

JRMCore Version 1.3.30:

ADDED:

  • Config:
    • Mystic Level Loss Timer Multiplier (0 = timer disabled)
    • Player Flying Speed Multiplier
  • Help Crafting Guides for:
    • Katchin Block, Smooth Katchin Block, Katchin Brick
  • Paste Custom HUD code button to Client settings
    • Only shows up if Custom HUD is enabled
    • Allows you to Paste a Custom HUD code from your clipboard
    • IF the player pastes an invalid code it will hide the HUD
      • Do NOT save your client settings if the HUD isn’t showing, it will create a bugged config which then needs to be manually fixed
  • Client Setting (User Interface):
    • Switch between “Enable/Disable” to “Off/On” in the action menu
    • Enable/Disable Colored text in the Action menu

CHANGED:

  • Ki Shield and Ki Explosion skills will vanish if the user reaches 0 JRMCore Health
  • Colorable Long Boots crafting recipe, and changed it in the crafting guides too
  • Action menu option Texts
    • “Disable/Enable” is “Off/On” by default
    • Changed colors and received borders
      • White default text, Gold if highlighted
      • Black border
      • On/Off is Green/Red
  • Ki Blade and Ki Scythe text in the action menu to “Ki Weapon: Ki Blade/Ki Scythe/Off”
  • Spiritbomb Charge particles also spawn if the skill has “spirit bomb” in it’s name and Kamehameha Charge particles also spawn if the skill has “kame hame” in it’s name

FIXED:

  • Crash if Naruto C Wall Jutsus got hit by newer Jutsus
  • If “Other particles” was disabled in client settings then the Ki Attack Charge effect would not vanish or move.
  • Ki Shield Technique upgrade button texts were all “Shield increased”

JBRA Version 1.6.43:

CHANGED:

  • SSJ3 Doesn’t show eyebrows (and they received a unique empty texture file)

FIXED:

  • (Hopefully) A crash when using Naruto C Rasengan, and then exiting and re-entering a world

Have fun!

Status Info – 20w27

Yo everyone

Time is flying by fast, but the update I’ve been working on starts to feel like for months and months of waiting the result is not going to feel big enough. So I am again interested in releasing more smaller updates, because there are always bugs that need fixing, and small changes to be made, and why should we wait that long for that alone?

Let’s say for example next week I’ll release a bug fix update.

BUT I am also interested in hearing your opinion on this:


POLL:

Do you dislike many smaller bug fix updates?

View Results

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Stay safe Gamers!

MOD UPDATE: Bug Fixes 20w17

Hello everyone!

Important note: This update contains changes that will create bugs if you play an updated, then downgraded world! Be sure to always backup before updating!

It’s time for another Bug Fix update! Yay! Here are two small features added:

New Galick Gun charge animation effect:

Border Block:

 

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.108

Dragon Block C Version 1.4.68:

CHANGED:

  • Command dbcspawn:
    • Now you can set the spawned entity’s damage as well

FIXED:

  • A crash with Aura Flying Trails if the player could not be found

JRMCore Version 1.3.29:

ADDED:

  • Border Block:
    • Works similar to Barrier Blocks. They can not be destroyed, and you can’t go through them, and you can only get them via creative mode or cheats.
    • They have an animated texture which is always visible, but if you hold the block in your hand then it will use a “locked” texture which isn’t animated.
  • Every Ki Attack that contains “Galic” in it’s name will create a new Galick Gun charge animation
  • Configs:
    • Ki attacks:
      • Disable any specific Attack Types
      • Set Damage, Speed, and Cost of each Attack Type
      • Ki Explosion Max Age Tick (the amount of time it is active after being fired)
    • Meditation Stamina Cost Multiplier
    • Ki Blade and Scythe Damage multiplier from Ki fist and Ki infuse skills separately
  • Custom HUD:
    • Vanilla minecraft health is actually added now (if player reaches 0 health, then his life bar will become will, but will have a red tint)
    • IF “color with aura” is enabled then it will use the Text Color for the bar, then combine the two in to a new single color

CHANGED:

  • Kamehameha charge particles appear if a skill has “kamehame” in its name
  • Kamehameha and Spiritbomb charge particles are now using the skills color rather then a fix one
    • Small note: These particles spawn if the name of an attack name (including custom ones) contains
      • spiritbomb” – Spawns Spiritbomb particles
      • kahame” or “kamehame” – Spawns Kamehame particles
  • All new player properties from the last big update were combined into a single data giving back more compatibility with non-JinGames mods, but will cause crashes when downgrading them
  • Particle Spawn amount Client Setting can now be set to 0
  • All Attack’s charging particle textures were moved to Dragon Block C as “bens_particles_attack.png”
  • Final Explosion (Ki Explosion with Effect on) locks the user to the attack’s position
  • Ki Shields do not gain experience if hitting another Ki Shield or a Ki Explosion

FIXED:

  • Damage indicators didn’t rotate properly in the second third person view.
  • A Client Crash with Ki Charge animations that created particles if the user could not be found
  • JRMCore missions could not change the damage of entities below their set base amount (this change could cause issues with non JinGames entities)
  • Ki blade/scythe used the Spirit attribute instead of Will Power power in some parts of the formula
  • Naruto Jutsus were too fast if their affinity was leveled up
  • Final Explosion KO-d the user if Friendly Fist was enabled
  • Texts for Attack Types:
    • Barrage damage didn’t show the proper amount (because the skill type instant charges, but only to 50%)
    • Barrage cost was written as 5x as much then it should be, but was normal after creating it
    • Ki Shield “Damage” texts were switched to “Shield”
    • Ki Shield and Ki Explosion Shield/Damage was multiplied by 2 as the damage taken from attacks are divided by 2
    • Ki Explosion with Effect on has it’s damage multiplied by 3

JBRA Version 1.6.42:

CHANGED:

  • Ki Blade’s size increases as you level up Ki Fist and Ki Infuse

FIXED:

  • Sharingan and Byakugan received a unique texture for each basic eye

Have fun!

UPDATE: Quick Bug Fix – 20w14-3

Hello everyone!

This is more decent size quick bug fix update I’ve been working on.

Important note: This update contains config changes so server owners should check the changed ones in case they don’t like the new default amount.

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.106

Dragon Block C Version 1.4.67:

ADDED:

  • Gave Unstable/Damaged Fused Zamasus the SSJ Rose Aura

CHANGED:

  • Reduced Barrage skill shot sound volume: 100% > 20%
  • Reduced Barrage skill moving sound volume: 100% > 50%
  • REMOVED: Flying speed config for now because it was client sided.
  • Configs:
    • Flying speed stamina cost was rewritten to “Flying speed, and Dodging Stamina cost”

FIXED:

  • The Ki Scythe Damage config had  a bad value written as default in its description.

JRMCore Version 1.3.27:

ADDED:

  • In-Game Client config:
    • Damage bruises (ON/OFF)
    • 3D Normal aura, 2D god aura (ON/OFF)
    • 3D Aura Invisibility

CHANGED:

  • Bruises images were moved one folder up
  • Reduced the ki explosion life ticks: 120 > 60
  • Ki Barrages  now have a 1 in 5 chance to get experience
  • Ki Explosions now have a 1 in 3 chance to get experience
  • Ki Shields can level up now, and a 1 in 3 chance to get experience by getting hit with a energy attack
  • Custom HUD:
    • Battle Power text now also contains the difficulty level of the player, and the arcosian power point reserve amount
  • You can no more swoop with a low amount of Ki (10% – (Fly Skill level * 0.5%)) for now to prevent a few bugs

FIXED:

  • If you were a pure blooded Saiyan then you you could not use the new RGB color picker anywhere
  • New Ki charge effect used the client player’s skills for things like color

JBRA Version 1.6.41:

CHANGED:

  • Ki Scythe received a very small rotation when rendering on players
  • Kaioken Gives a red tint even when charging

FIXED:

  • You could only see ki blades and ki scythes if you had ki fist and ki infuse learned
  • SSJ4 fur color did not turn white if April mode was enabled
  • Hopefully a crash with the bruises textures sometimes not found

Have fun!

UPDATE: DBC Super Story mode, Ki Blade, and SSJ5? – 20w14

Hello everyone!

IMPORTANT: THIS UPDATE IS NOT RECOMMENDED FOR SERVER! Check Known Bugs at the bottom of the post!

It’s been a few months, but the didn’t go by with no progress, here is a new update for DBC, Naruto C, JRMCore, and JBRA.
This update focuses mainly on continuing the DBC Story mode till the end of the Future Trunks Arc in DB Super. The rest will come in an update hopefully not too far away.

I’ve also created a method to create and use a Custom HUD with JRMCore. To learn more about this check out the forum here: Custom Hud Creator.

Examples made with the Custom HUD Creator:

Some of you might be interested in what will come after this and well I don’t have a fix plan, but I hope to tackle some things regarding Forms and Races, maybe both.

Important note: This update contains config name changes (for default numbers) so server owners should check the changed ones in case they don’t like the new default amount.

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.104

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Dragon Block C Version 1.4.66:

ADDED:

  • Super Saiyan 5
    • Each April the first every Super Saiyan 4 will turn into Super Saiyan 5 or if April fools mode is enabled in the client settings
  • Story Mode:
    • Fight 7 Cell jrs before Final Form Cell
    • Finished Buu saga
    • Beerus Arc
    • Golden Frieza Arc
    • Universe 6 7 Tournament Arc
    • Copy Vegeta Arc
    • Future Trunks Arc
  • SKILLS:
    • Ki Blade/Sword AND Ki Scythe
      • They don’t have a new unique skill for now,  instead they can be acquired by learning Ki first and Ki infuse.
      • You can turn them on in the second page of the action menu (Default key: X) in the right middle box.
      • Raises your punching power, and it gets stronger by leveling up ki fist and ki infuse.
      • Their Colors change with your Aura color
      • Both use Ki when hitting.
      • Their damage rises with higher Ki first and Ki infuse levels, and their cost goes slightly down.
      • Scythe is 3 times stronger than blade, but costs 3 times to hit with it
      • Having 0% release will turn them off
    • Ki Barrage (Ki Attack Type)
      • Very small cooldown timer
      • Raising the Damage ki power % will not raise its cooldown
    • Ki Shield AND Ki push (Ki Attack Type)
      • Moving away 3 blocks from it will make it vanish.
      • Turning EFFECT on in the skill creator will make it push away others
      • Blocks Ki Attacks, but takes damage from them.
    • Ki Explosion AND Final Explosion (Ki Attack Type)
      • Damages entities inside it. IF effect is on then it will damage the user as well, But it deals three times the damage
      • Turning EFFECT on in the skill creator will make it damage the user as well, but deals 3 times more damage
      • Blocks Ki Attacks, but takes damage from them.
  • MOBS:
    • Master Grand Elder Guru
      • Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.gurumaster”)
      • Can teach Skill potential unlock
    • Master Whis
      • Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.whismaster”)
      • Can teach Skills God Form, and Ultra instinct
      • Can give Weight Whis’s Heavy Weight Suit
    • Goku –  (Normal, SSJ, SSJ God, SSJ Blue)
    • Vegeta – (Normal, SSJ , SSJ God, SSJ Blue)
    • Adult Gohan Blue Gi – (Normal, SSJ)
    • Adult Gohan Orange Gi – (Normal, SSJ)
    • Future Trunks DBZ – (Normal, SSJ)
    • Future Trunks DBS – (Normal, SSJ)
    • Krillin
    • Master Roshi Super
    • Cell jr.
    • Evil/Skinny Buu
    • Buff Super Buu
    • Super Buu Gotenks absorbed
    • Super Buu Piccolo absorbed
    • Super Buu Gohan absorbed
    • Kid Buu
    • Shisami
    • Sorbet
    • Tagoma
    • Berryblue
    • Botamo
    • Cabba – (Normal, SSJ)
    • Champa
    • Frost (Form 1, 2, 3, 4, 5(looks like 4), 6)
    • Hit
    • Magetta
    • Monaka
    • Vados
    • Whis
    • Zeno
    • Goku Black (Normal, SSJ Rose)
    • Zamasu
    • Fused Zamasu (Normal, Half-Corrupted, and Big Half-Corrupted)
    • Beerus in Monaka suit 1, 2, 3
    • Copy Vegeta (Normal, SSJ Blue)
    • Namekian Frog
      • Spawns on namek with the configured spawn rate
      • You can summon him with the command “/summon jinryuudragonblockc.EntityNamekFrog”
  • Command:
    • Spawn Ki blasts
      • Command: “/dbcspawnki”
        • “/dbcspawnki (Type) (Speed) (Damage) (Effect) (Color) (Density) (Sound: Move) (Charge Percentage) [User Position X] [User Position Y] [User Position Z]’ to spawn a Ki Attack.”
        • Example usage: “/dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152” OR “dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152 @p”
      • This command allows you to spawn a ki attack from a specific entity. It checks for a user in a specific position, and spawns a KI attack using his rotation.
  • Configs:
    • Ki Fist damage, and cost per level multiplier
    • Ki Infuse damage, and cost per level multiplier
    • Ki Defense armor, and cost per level multiplier
    • Ki Blade damage, and cost per level multiplier
    • Spacepod, and Flying nimbus flying speed multiplier
    • Player flying speed, ki cost and stamina cost multiplier
    • Dirty Stone/Rocky Biome spawn rate
    • Namekian Frog spawn rate
  • A Very simple dodge animation for Ultra instinct
  • Block:
    • Namekian/Guru’s Throne
      • Can be right clicked to sit in it (sadly doesn’t work a lot of times at the moment)
  • Ki Attack Charge Animation
  • Custom particles:
    • Player Flying Aura Trail
    • Flying nimbus moving trail
    • 2D particle Aura (You can use both this and the old aura at the same time).
      • God form, SSJ Blue, SSJ blue Shinka, SSJ Rose, SSJ Rose Shinka, Golden Arcosian, Ultra instinct all have their own unique aura.
    • Spiritbomb has small particles flying towards it while charging, and kamehameha has a few lines spinning around it randomly.
    • NPC Auras
      • Some of them have a unique aura (for example Goku SSJ Blue, SSJ God, SSJ, Goku Black SSJ Rose, and Beerus)
  • Sounds:
    • Ki blade/ki scythe On
    • Ki blade/ki scythe Hit
    • Lock on
    • Blocking (has 2 different sound effects)
    • Ultra instinct dodge (has 3 different sound effects)
    • Hit Time Skip when he teleports towards his target
    • Goku Black Teleport when he teleports towards his target
    • Rocket Shot
    • Rocket Travel
  • Vanity Items:
    • Halo
    • Whis’s Angel Halo
    • Fused Zamasu’s Barrier of Light
  • Weight Item:
    • Whis’s Heavy Suit

CHANGED:

  • Command
    • dbcspawn
      • Now you can set the health of the spawned Entity using the command “/dbcspawn (MobName) (Health)”
  • Config: (They might create a new config, because of the default value change)
    • Default Mecha spawn rate from 4 to 3
    • Default Sabertooth spawn rate from 4 to 2
  • Z sword model
  • Lightning’s color gets a slight red tint when the user has Kaioken status effect
  • Black Flying nimbus name to Dark Flying nimbus
  • Ki blasts now have 2 colors, a lighter inside and a normal outline.
  • Ki attacks from the same person won’t hit each other, unless it is a ki shield or a ki explosion
  • Aura lightning is a bit more random with size, rotation, position, and amount.
  • Ultra instinct aura particles
  • Jin’s aura particles to the new Ultra instinct
  • Sounds:
    • Punching (has 3 different sound effects)
  • Flying Nimbus models and textures. They have a small shake animation.
  • Item texture for black nimbus to match the now dark blue tone of the model texture.
  • A few body slot Gi clothes were changed to Vanity items.
  • Red Ribbon Mechas no longer spawn in plains biome
  • Ki infuse, Ki Shield, Ki Defense were all boosted in power with the new configs

FIXED:

  • Instead of spawning Sabertooths in the selected biomes (Plains, Forest, Forest hills, Birch forest, Birch forest hills) they were spawning Red Ribbon Mechas
  • Aura Lightning would follow the client player when moving away from it, rather than rendering on the player creating it.
  • Many of the mobs made King Cold(s) angry on death (Super Buu, Beerus, Cell1,2,3,4, Android 16,17,18,19,20, Dabura, Pui Pui, Yakon)
  • Golden Frieza made Jeice(s) and Burter(s) angry on death
  • Super Android 17 clothes received damaged textures

Naruto C Version 0.7.12:

CHANGED:

  • Fireball jutsu
    • Received a speed boost
  • Water bullet
    • Received a speed boost
    • It’s a water affinity jutsu now instead of fire.
  • Rasengan and Chidori
    • They are now properly in the players hand.
    • They can be used by hitting the enemy rather than tackling them.
    • They can be used without a time limit at the moment.
    • Rasengan and Chidori models
    • Rasengan and Chidori on hit effect

FIXED:

  • Crash when using a character that learned a new Jutsu, but the server reverted to an older Naruto C version.
  • Earth wall Freezing the server if getting hit by a strong attack, and other smaller fixes.
  • Bar seat leaves behind a very tiny invisible entity on client side

JRMCore Version 1.3.25:

ADDED:

  • Configs
    • Punching stamina cost multiplier
  • Custom particles:
    • New particles:
      • Hitting enemies will create a Clash effect
      • 3D Stone, and grass particle with client setting to switch from 2D
  • Custom HUD System
    • Using the Custom HUD creator you can generate a code that Ben’s Config for JRMCore can use to make a custom in-game HUD. You can download and learn about this HERE (INSERT FORUM LINK)
  • Block
    • Barrier Block (Works in a similar logic as the original minecraft one in the later version)
      • If you have the item in your hand you can see every block’s icon, else it becomes invisible
      • Has a high destruction resistance
      • Can be found in the JRMCore creative menu
  • Client settings/Ben’s config:
    • 3D Stone, and Grass Particles on/off switch
    • Custom Particles Spawn rate changer (1x, 2x, 3x, etc…)
    • Custom Particles Speed changer (1x, 1.01x, 1.02x, etc…)
    • Separated Aura Particles (Stone, Grass, Dust, UI, God) switches into more switches, to give each their own one
    • Custom particles now rotate with a unique speed
    • First person particle visibility mainly for particles following the player
    • First person animations On/Off
    • New 3D Explosion effect On=New/Off=Old
    • New 2D Explosion Particle On=New/Off=Old
    • 3D explosion effect On/Off
    • NPC Auras On/Off
    • Double ki blast color On/Off
    • Ki charge animation On/Off
    • Flying trail On/Off
    • Aura lightning On/Off
    • 3D player aura On/Off
    • 2D player aura On/Off
    • Hit clash effect On/Off
    • Other auras On/Off
    • April Fools mode On/Off
      • This will enable all April fools changes all the time. At the moment it only changes SSJ4 to SSJ5
    • First Person Blocking Animation
  • Bruises
    • If a player reaches a specific percentage of health or less he will show more and more bruises on his body. There are 4 levels for it: 70%, 55%, 35%, and 20%.

CHANGED:

  • Custom particles:
    • Rewritten the Custom particle system
  • MOBS:
    • DBC NPCs:
      • Multiple Unique attack types and colors
        • For example Krillin can shoot out Destructo disks, while also being able to shoot blue ki blasts
        • Some can also fire a ki blast barrage
    • Golden Frieza now teleports towards target
    • Super Buu Model
    • Beerus Model
    • Red Ribbon Mechas
      • Mechas will no longer take fall damage
      • Shoot Rockets at the target enemy randomly:
        • Create a dust trail behind them
        • Explode when hitting ground or target, but don’t destroy blocks
        • Higher tier Mechas have a higher chance of shooting a rocket
        • Rockets can’t hit Red Ribbon Mechas
        • Mecha’s max range for shooting rockets is 25, 50 and 75 for the tiers (as long as they target you).
        • Tier 0 Mecha:
          • Shoots out 2 small rockets 
        • Tier 1 Mecha:
          • 1 medium rocket
        • Tier 2 Mecha:
          • Many quick small ones
          • 2 medium rocket
      • Item Drop Alien Tech tips (These drop rates might not be 100% accurate)
        • Tier 0 Mecha (purple):
          • Tier 1 chip – 7% drop rate
        • Tier 1 Mecha (light brown):
          • Tier 1 chip – 8% drop rate
          • Tier 2 chip – 4% drop rate
        • Tier 2 Mecha (red):
          • Tier 1 chip – 12% drop rate
          • Tier 2 chip – 5% drop rate
          • Tier 3 chip – 3% drop rate
    • Guldo is now smaller
  • Color Pickers now also have 3 text fields to set the RGB colors. To get the entered numbers you must click the “Get RGB Color”
  • Client settings/Ben’s config:
    • Every on/off switch’s text was changed from “on: true” to “: ON”
  • Configs: (IMPORTANT NOTE: Changing a config’s default value like these will generate a new config for them rather than using the old one.)
    • RAISED Minigame Combo Speed Timer from 1 to 3 seconds.
  • Client Settings received a custom icon image, and was moved from Settings and Configs to the main JRMC GUI page (Press V to open) below the help icon
  • GUI Buttons, and background image textures received a very slight change.
  • Moved the custom skill textures from the main image to a new one.
  • In the help menu the guides lines. Now they are split in the code.
  • Slightly the main colors the mods use for texts, and ki blasts.
  • Guide texts so that they are one language line, but are separated automatically in code.
  • Damage indicator now has a black border
  • HUD mods work again

FIXED:

  • Custom particles:
    • They’ve made other models stop rendering shaders.
  • In Ultra Instinct players would spawn more dust particles
  • CRASH: When reloading a work that had a newer jutsu used it in such as Fireball.

JBRA Version 1.6.40:

ADDED:

  • The First person camera now has animations for blocking, and shooting out ki blasts.
  • Using sharingan or byakugan now will draw either a 3 tomoe pattern sharingan, or veins on the player’s face
  • Rendering for Whis’s heavy body suit weight
  • First person Ki blade, Ki scythe, rasengan, chidori rendering.
  • Player’s skin gets a slight red tint when using kaioken. The tint gets stronger when transforming to higher kaioken levels.

FIXED:

  • 3D Vanity items didn’t scale with player using Years C
  • Hair moved even if the game was paused.

Known bugs:

  • Flying speed is a client config, so it will be removed in the future.
  • Red ribbon rockets can crash server. (Fixed in the next Build 1.105)
  • If First person blocking animation is enabled then when right clicking on things like blocks with a use (for example redstone repeaters) will show a buggy animation.
  • Ki attacks spawned by dbcspawnki command don’t deal the set damage to non player entities
  • DBC Namekian throne, and Naruto C barseat sometimes doesn’t have the player sit in it when right clicking

And most importantly stay safe Gamers, and don’t forget to wash your hands!