MOD UPDATE: Hair C for Forge and Fabric 1.19

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Hello!

Hair C has been released for FORGE and Fabric 1.19
CurseForge link: https://curseforge.com/minecraft/mc-mods/jingames-hair-c

Special thanks as always to YourDailyModder.
Check out his stuff: https://www.curseforge.com/members/yourdailymodderx/projects


Download link:

DOWNLOAD Hair C Here


Short Status Update:

The new 1.7.10 Mod update is coming together nicely.
I also took some time to work on new prototypes for features that were voted for in the past by Patrons, hopefully all of them can be released this year.

Besides that I am still working on other projects, so mod development will most likely slow down a bit.

Stay Safe Gamers!

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MOD UPDATE: Quality of Life and Bug Fix Release – 22w21

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

A new mod update is here!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.125

Mod Updates:

  1. JRMCore C Version 1.3.43

 

 

JRMCore C Version 1.3.43:

CHANGES:


  • Kaioken Drain Configs’ default values were changed from 1 to 100 (from 0.01% to 100%)

 

FIXES:


  • Crash when using Kaioken with a High Level Form
  • The Kaioken Level Drain Config used the Player’s Form ID instead of the Kaioken Level when checking how much it should drain

 


BUILD 1.124

Mod Updates:

  1. Dragon Block C Version 1.4.80
  2. JRMCore C Version 1.3.42

 

 

Dragon Block C Version 1.4.80:

ADDITIONS:


  • Config (config/jinryuudragonblockc.cfg):
    • Mystic Kaioken Allowed (default: false)

 

CHANGES:


  • Minor Language file changes
  • Saibamen will now properly use AAi

 

FIXES:


  • Saibamen didn’t get angry at players, which made them stand still

 

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JRMCore C Version 1.3.42:

ADDITIONS:


  • Config (config/jinryuujrmcore.cfg):
    • Kaioken Health Drain Multiplier (Based off on Race)
    • Kaioken Health Drain Multiplier (Based off on Kaioken Level)
    • Mystic Form/Old Kai Unlock Damage Multiplier for each race (-1 = Use old System)
      • Currently Half Saiyans use the Saiyan’s multiplier, this will be changed in the future
    • Arcosian Power Points:
      • Max
      • Growth/Gain
      • Cost
      • Damage Multiplier
      • Damage Multiplier based on Power Points (-1 = Disabled)
        • For 100% Power points it always checks the Level with the highest Max Config Value

 

CHANGES:


  • If DBC Mystic Kaioken is enabled then you can ascend Kaioken levels while using Mystic Form

 

FIXES:


  • Ultra Instinct transformation Failed Message improvements
  • Arcosians generally couldn’t use Mystic in their base form
  • Arcosians didn’t lose Mystic form when Descending into a Minimal State
  • Kaioken Instant Transformation didn’t work even if it was enabled
  • A Portuguese language file crash fix

Stay Safe Gamers!

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MOD UPDATE: Quality of Life and Bug Fix Release – 22w17

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

Aaand another update is here!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.123

Mod Updates:

  1. JBRA Version 1.6.49
  2. Dragon Block C Version 1.4.79
  3. JRMCore C Version 1.3.41

 

 

JBRA Version 1.6.49:

FIXES:


  • Colored Saiyan Tails didn’t become white using Complete Ultra Instinct

 

Dragon Block C Version 1.4.79:

ADDITIONS:


  • Configs (config/jinryuudragonblockc.cfg):
    • Players can Move while Transforming On (default: false)
    • Players can Move while Instant Transforming On (default: true)
    • DBC Enemies can Teleport out of Continues Ki Wave Locks (default: true)

 

CHANGES:


  • Enemy Flying was re–written again to hopefully be more smooth
  • Slow Transformation only starts after holding the Transform button for longer than 0.2 seconds
  • If “Players can Move while Transforming” is disabled, then the Transforming Status effect vanishes when a player starts moving
  • DBC Enemy Teleportation:
    • Was changed to an AAi
    • Some enemies had their Teleport Speed Changed
    • Default Enemies Teleport Speed is no longer 150 Ticks, instead they have a slightly random speed that changes depending on their AAi difficulty
    • They won’t teleport anymore if they are:
      • Dead
      • Runaway Charging a Ki Attack
      • Locked by a Ki Attack (IF the config is enabled to lock teleportation)

 

FIXES:


  • DBCspawn command can now be used from Command Blocks and Console properly
  • It was possible to move while Charging Ki by Swoop Flying
  • DBC enemies with new Movement Ais will no longer attempt to move when locked by a Ki Attack
  • Even more Health costs were disabled for Players in Creative Mode
  • Unlearning a DBC Technique didn’t reset the Ki Attack Slot’s Cooldown
  • Ki Sense will no longer show Fused Spectator Players

 

JRMCore C Version 1.3.41:

ADDITIONS:


  • Configs for DBC AAi (Each Difficulty level has a unique file) (config/jingames/dbc/aai/…):
    • Speed Multiplier
    • Ground Dash:
      • Speed Multiplier
      • Position Difference Speed Multiplier
      • Speed Limit
    • Jump:
      • Upwards Speed Multiplier
      • Sideways Speed Multiplier
      • Upwards Speed Limit
      • Sideways Speed Limit
      • Jump Rate
    • Flying Dash:
      • Speed Multiplier
      • Speed Limit
    • Ki Attack Charge:
      • Runaway Speed Multiplier
      • Runaway Speed Limit
    • Teleportation:
      • Minimum Rate
      • Maximum Rate
      • (Teleport speed is a random number between Minimum Rate AND Minimum + Maximum Rate)

 

CHANGES:


  • JRMC Notifications GUI:
    • Long description texts will now be scrollable instead of displaying everything all at once
    • When selecting a notification and then going back it will scroll down where you were before
  • DBC and NC Status Effect:
    • Textures
    • They didn’t render transparent in the User Interface like in the Data sheet GUI
    • Fusion has a unique icon now
  • Ki Attacks no longer go under cooldown if the Player is in Creative mode
  • Descending with DBC Characters will only lower your Kaioken/State2 level if you are in Base form OR if you have Kaioken enabled in the Action menu, otherwise it will lower your form level
  • JRMCtech and JRMCa commands received TAB Autofill texts

 

FIXES:


  • In DBC It was possible to transform in to Mystic form with Kaioken
  • Whis’s Safezone in the Null Realm wasn’t properly scaled
  • Ki Explosions crashed the game after hitting an enemy, which died
  • Receiving TP from MiniGame rewards was able to go over the 2 billion TP limit
  • Energy Wave Attacks will properly vanish if the user is no longer holding the Wave and the Wave is no longer moving

Stay Safe Gamers!

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MOD UPDATE: Quality of Life and Bug Fix Release – 22w15

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

Another update is ready to be Released!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.122 (Hotfix)

Mod Updates:

  1. Dragon Block C Version 1.4.78
  2. JRMCore C Version 1.3.40

 

 

Dragon Block C Version 1.4.78:

ADDITIONS:


  • Configs (config/jinryuudragonblockc.cfg):
    • Kaioken Single Form Descend On
    • Other Enabled Instant Transformation Skills and Forms
      • Enable if it is possible to Instant Transform to Kaioken, Mystic Form, or Ultra Instinct

 

FIXES:


  • DBCSpawn Command could be used without OP Permissions

 

JRMCore C Version 1.3.40:

FIXES:


  • Mystic Form/Potential Unleashed always turned Off if the “Mystic Form Level Loss Timer multiplier” Config was set to 0

 


BUILD 1.121

Mod Updates:

  1. Dragon Block C Version 1.4.77
  2. JRMCore C Version 1.3.39

 

 

Dragon Block C Version 1.4.77:

ADDITIONS:


  • Instant Transformation:
    • Double press the Transformation Key (default: G) to use it
    • It only works if you have enough Ki, and it is enabled
    • It can only be used for Racial Transformations
  • Single Form Descend:
    • Double press the Form Descend Key (default: H) to use it
    • Holding the Descend Key will use the old/normal descend
    • It only works if you are a Saiyan, and if it is enabled
  • New Enemy AI:
    • Enemies can now:
      • Fast Dash/Fly
      • High Jump
      • Follow you more aggressively
      • Run/Fly away from their target when they charge Ki Attacks (they don’t always shoot when stopping this)
    • Enemies hit their target faster when they are really close (Based off on the “Enemy Default Short Range Attack Timer Tick” Config)
    • Enemies have a set Difficulty Level, which decides how aggressive and good they are with these mechanics
    • Enemy difficulty is for now generally set based off on the Saga they are in:
      • DB: Easy
      • DBZ: Medium
      • DBS: Hard
      • DBS Broly: Insane
  • Configs (config/jinryuudragonblockc.cfg):
    • DBC AAI (new Advanced AI):
      • AAI Disabled
      • Force AAI Difficulty
    • Enemy Default Attack Timer Tick
    • Enemy Default Short Range Attack Timer Tick
    • Enemy Default Movement Speed
    • Ki Attacks go through invulnerable enemies
    • Instant Transformation:
      • Instant Transformation Enabled
      • Ki Cost
      • Percentage Ki Cost
    • Single Form Descend ON
  • Language File line: See-Through The Invisible Man’s name

 

CHANGES:


  • While Fused, the camera of the spectator updates a lot faster IF enabled in the in-game Client Settings
  • Ki Attacks now go through enemies that aren’t alive IF enabled
  • Swooping is possible towards all directions besides Up (Space) and Downwards (Shift)

 

FIXES:


  • Kaioken Status Effect was turned off while Charging Ki or while Transforming
  • DBC enemies who couldn’t shoot Ki Attacks would not properly attack target players, walking randomly around them
  • Dino Meat description Crash when using an outdated DBC Language file
  • DBS Legendary SSJ Broly’s Right arm’s swing animation was too little
  • Red Ribbon Army enemies didn’t become angry at the player, limiting their AI
  • Enemies flying animation/movement was changed to be more smooth

 

JRMCore C Version 1.3.39:

ADDITIONS:


  • Client Setting: DBC new Fusion Spectator Camera Follow On
  • Smoother Release Level Changing

 

CHANGES:


  • Players no longer lose Health, Energy, or Stamina in creative mode

 

FIXES:


  • Ultra Instinct Dodge wasn’t working properly because of Stamina Costs
  • Charging a Ki Attack while in Mystic Form and Ultra Instinct didn’t show the correct Ki Attack Cost
  • For Clients/Players the Bonus Attribute always showed the Client Player’s bonus data instead of the requested other player’s data
  • Some Ki Attack types didn’t vanish after hitting an enemy
  • Ki Attacks took 2x as much Ki to be used
  • When a player uses a Ki Attack that used up 100% of their Energy they will now go down to 0% Release level
  • While a DBC Player was Fused they didn’t lose Ki for certain things such as Forms
  • Crash with Hair Editor when pasting a buggy Hair Code with invalid characters
  • Ki Attacks (Mainly Ki Explosions) gave TP more than once when hitting entities
  • JrmcaBonus clear command couldn’t target players from console/command blocks
  • Open Notifications ButtonID was the same as “JRMCore Help GUI – Recipe List for Naruto C mod”
  • JRMC Notifications couldn’t be used on servers
  • JRMCore Help GUI – Naruto C Weapons Recipe didn’t show the Katana Blade recipe properly with DBC installed
  • First Person Camera Hand rotated a bit if a player is Flying on their screen with the Fast/Flat Flight Animation
  • Max Health, Energy and Stamina values did not constantly update on Client Side

Stay Safe Gamers!

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MOD UPDATE: Years C for Forge 1.18.x – 1.17.1

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Hey!

A short Status Update:

Years C has been updated to Forge 1.17.1 – 1.18.x.
Link: https://www.curseforge.com/minecraft/mc-mods/jingames-years-c-remastered/
And a new update was released to Hair C to make it compatible with the mod.
Link: https://www.curseforge.com/minecraft/mc-mods/jingames-hair-c

Again, this is all thanks to YourDailyModder.
Check out his stuff: https://www.curseforge.com/members/yourdailymodderx/projects


Forge 1.7.10 News:

Another update for JMRCore and DBC is coming in the upcoming few weeks.
It will bring a few new features such as Instant Transformation and Single Level Form Descending, but it is mainly a Bug Fix update.


Download link:

DOWNLOAD Years C Here


Stay Safe Gamers!

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MOD UPDATE: Dragon Ball and DBS Broly Story Mode – 22w02

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Hello everyone!

IMPORTANT!
Make sure to always backup your world before upgrading to a newer version!

A Happy New Year to everyone!
This brings a brand new update for DBC and JRMCore to finish up the last Build.
This was suppose to come out a few days ago, but I got sick, so I’ve had to take a short break before I could finish it.

To use the new default configs you will have to rename or delete your config files!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.120 (Final Hotfix)

JRMCore C Version 1.3.38:

FIXES:


  • Mission Buutenks text generated with a missing ; sign causing the game to crash

 

BUILD 1.119 (Hotfix)

Dragon Block C Version 1.4.76:

FIXES:


  • Some Dragon Ball Saga Enemies had a bad IDs for mission Start and End chat messages

 

BUILD 1.118 (Hotfix)

JRMCore C Version 1.3.37:

FIXES:


  • Saga fights would crash the game when trying to send Spawn and Death chat messages

 

BUILD 1.117

Mod Updates:

  1. Dragon Block C Version 1.4.75
  2. JRMCore C Version 1.3.36
  3. Naruto C Version 0.7.17

 

 

Dragon Block C Version 1.4.75:

ADDITIONS:


  • Story Modes:
    • DBS Broly Movie Side Story (Very Short)
    • Dragon Ball Story Mode Missions before DBZ
  • Mobs:
    • See-through The Invisible Man
    • Bora, Upa
    • Oolong, Yajirobe
    • Cyborg Tao (2 variations)
    • Staff Officer Black (3 variations)
    • Office Ogre (5 variations)
    • Spirit
    • Chiaotzu (4 variations)
    • Tien Shinhan (4 more variations)
    • Piccolo, Piccolo Giant

 

CHANGES:


  • Story Mode:
    • DBZ and DB Super Story mode enemies are now stronger by default
  • Config Default values:
    • Player Flying, and dodging stamina cost multiplier: From ‘1.00’ To ‘0.30’
  • Dino Meat Items Descriptions
  • Health and Damage of many of the newer Mobs
  • Mercenary Tao model and texture

 

FIXES:


  • Flight Mode was not always disabled when Release Level is 0%
  • Mob Models:
    • Tournament Announcer
    • Cheelais
    • Tien Shinhans

 

JRMCore C Version 1.3.36:

CHANGES:


  • Config Default values:
    • Each Skill and Form Mind cost to 20
    • Each Skill and Form TP cost
    • Player Flying Speed multiplier: From ‘1.00’ To ‘1.50’
    • Attribute Over Limit: From ‘false’ To ‘true’
    • Attribute Maximum: From ‘500’ To ‘10000’
    • Training Point Gain – TP amount gained: From 1” To ‘2’
    • Training Point Gain – ‘TP gain / melee’ rate: From ‘200’ To ‘150’

 

FIXES:


  • Ultra Instinct Config didn’t generate and load a TP cost for the last level of the skill
  • Notifications and Strength level up Buttons were linked
  • Help System getKey crash
  • Airboxing had no description

 

Naruto C Version 0.7.17:

FIXES:


  • Uchihas would always run when their Sharingan was active, which would even block them from moving in a straight line in certain directions

Stay Safe Gamers!

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MOD UPDATE: Bug Fixes, Minor Additions and Changes – 21w51

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Hello everyone!

IMPORTANT!
Make sure to always backup your world before upgrading to a newer version!
And this is an early build with core code changes, so the mods could be unstable.

Now it has been a long time since the last update, so let us get into it.

Why this update took so long:
I was simply not working on mods. I’ve spent most of my time developing a Game which I have mentioned in the past before. I have been mainly working on the Rendering Framework for it which is boring for most people, but essential to the project, so there isn’t really anything yet which I could show and tease about it yet, but since that already took so many months I have decided to put that project on hold again and get back to Modding.

Also, an after note:
I have posted some Polls on Patreon in the past, so as the result of the Next DBC Saga Vote we have been working on the first Dragon Ball series.
Many characters have been added from it, but the story mode will wait for a while, because I would need to re-balance the entire DBZ, and Super Story mode as well every time I update it, and I don’t want to postpone the update because of that.


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.116

Mod Updates:

  1. JBRA Version 1.6.48
  2. Dragon Block C Version 1.4.74
  3. JRMCore C Version 1.3.35
  4. Naruto C Version 0.7.16

 

 

JBRA Version 1.6.48:

CHANGES:


  • Compatibility with the new JRMCore update

 

Dragon Block C Version 1.4.74:

ADDITIONS:


  • Item:
    • Big Dino Meat (Raw and Cooked)
  • Mobs:
    • List:
      • DBS Broly Movie:
        • Broly Normal (4 variations), Broly Buff, Broly Buff SSJ, Broly Legendary
        • Paragus (2 variations), Cheelai (2 variations), Lemo
      • DB Fortuneteller Baba:
        • Fortuneteller Baba, Bandages The Mummy, Fangs The Vampire, Spike The Devil, Grandpa Gohan (2 variations)
      • DB King Piccolo:
        • Cymbal, Drum, King Piccolo (Old and Young), Piano, Tambourine
      • Other Dragon Ball:
        • Master Roshi (2 variations), Master Roshi Full Power
        • Bear Thief, Tiger Bandit
        • Puar, Yamcha (5 variations)
        • Launch (Good and Bad)
        • Ninja Murasaki
      • DB Pilaf:
        • Mai, Mai Mecha, Pilaf, Pilaf Mecha, Pilaf Mecha Combined, Shu, Shu Mecha
      • DB Tournament:
        • Jackie Chun (2 variations), Jackie Chun Full Power
        • Bacterian, Giran, Nam, Tournament Announcer, King Chappa, ManWolf, Pamput
        • Master Shen, Tien Shinhan (3 variations)
      • DB Red Ribbon:
        • Android 8, Buyon, Mercenary Tao
        • Colonel Silver, Colonel Violet, Commander Red, General Blue (2 variations), General White (2 variations)
        • Major Metallitron (3 damage level variations)
        • Red Ribbon Soldier (6 variations)
    • Red Ribbon Soldiers and mechs can fire long distance Rifles and Bazookas depending on the type
  • Configs (Damage, Health and Spawn Rate):
    • Bear Thief, Tiger Bandit, Red Ribbon Major Metallitron, Red Ribbon Soldiers
      • (Even with spawn rates set to 1 they can still sadly spawn a lot of them, so be sure to set the config to 0 if you don’t want that to happen)

 

CHANGES:


  • Compatibility with the new JRMCore update
  • Enemies shoot Ki Attacks more often depending on the distance between them and their target
  • Red Ribbon mech and soldier projectile damage are now 50% of their damage config
  • Enemies (currently only legendary ssj broly) can shoot a new ki barrage type attack where they quickly spam all of them at once
  • Textures:
    • Namek Grass Block
    • Time Chamber Door Block
  • Pressing the Fly Key on the ground will now Lift you up a bit like jumping and turns on Flight mode
  • Changed some of the Base Values for Dino Damage and Health Configs
  • Big Dino hitbox was scaled a bit
  • Big Dinos Drop the new Big Dino meat

 

FIXES:


  • Mobs didn’t teleport towards the player when they are close if you move away from them once for too long

 

JRMCore C Version 1.3.35:

ADDITIONS:


  • Configs:
    • Render Building Blocks as Normal Block On
      • Creative Building Blocks will be rendered as a Normal block when enabled, so they will generate shadows and could potentially create lag, but players can place down non solid blocks on them such as redstone, and levers.
    • Food Healing:
      • Can use healing items while KOd On/Off
      • Can use Senzus while KOd On/Off
      • Global Food Healing Health, Energy multiplier
      • Unique Food Healing Health, Energy multiplier
        • A list of Food items
        • Each line must contain: (ItemUnlocalizedName) (HealthHeal) (EnergyHeal)
        • Example: item.ItemDinoMeatCooked 1.5 1.5
    • Naruto C Explosion Tags:
      • Vanish after x Minecraft Ticks
      • Explode when vanishing after x Minecraft Ticks On
      • Entity Detection Range Multiplier
      • Explosion Size Multiplier
  • Skill Cost config (including Racial and Clan Skills):
    • (“…/minecraft/config/jingames/jrmc/skill_costs.cfg”)
    • Global Skill TP Cost and Mind Requirement Multiplier
    • Global Skill TP Cost and Mind Requirement Multiplier for the first Level
    • Global Skill TP Cost and Mind Requirement Multiplied with skill level On/Off
  • MiniGame Air boxing:
    • Keyboard button pressing game while a Shadow warrior is punching/kicking and transforming depending on what key you hit.
    • Using the Player movement keys (WASD by default) you have to click the one shown on the Key Track.
    • Each successful hit gives you points to your score, and increases your combo.
    • Missing or failing to hit a key will take away 2 or your 40 lives and resets your combo. Reaching 0 lives ends the game.
    • Daily TP reward limit is the same as with the Concentration MiniGame.
    • Has a unique config file (“…/minecraft/config/jingames/jrmc/minigames/airboxing.cfg”)
    • 4 Configurable Challenge Modes
      • Key Track’s color changes depending on the current Mode
  • MiniGame Concentration Configs:
    • Energy Sounds when hitting a Ball
    • Energy Random Movement
    • Constant Click On
      • If this is set to ‘true’ then you can hold and move your cursor to hit Energy Balls in the minigame (this naturally also includes bad ones as well)
  • Client Settings:
    • Render Distance for: Particles, Barrier Blocks, DBC Auras, and Ki Charge Effect
    • A few client settings were added to disable certain bits of the MiniGames such as animated texture, and the 3D shadow boxer. (Under the User Interface Category)
    • Turn On/Off the new Ki Attack charge percentage text
    • Help System Tips and Error Notifications On/Off
  • Notification System:
    • Send Notifications to players via command.
    • Command:
      • Title
      • Description
      • Category
        • Info, Error, Server, Tutorial, Other
      • Icon ID
      • Render Location ID
        • From 0 to 8
        • Decides where the Notification Ping will be drawn on the Player’s screen
      • Icon Decimal Color
      • Examples:
        • /jrmcnotification @p {Title;Description;Info;0;0;16777215}
        • /jrmcnotification sendtoall {Title;Description;Info;0;0;16777215}
        • /jrmcnotification sendtodimension:0 {Welcome to our Server!;Hello Hello!\nWelcome!;Info;0;0;15023872}
        • /jrmcnotification sendtoallaround:0;50;50;50;5 {Title;Description;Info;0;0;0}
    • On Screen Pings containing the Title and icon of the notification
    • Has a User Interface to manage them
      • Press V and then click on the Notifications icon on the left side
    • You can remove any or all notifications
    • Block Categories to never receive any notifications from commands and the mod
    • Mute Categories to not receive an on screen Ping
    • Category states (Normal, Muted, Blocked) are saved in a config file
  • Help System:
    • Gives tips and errors messages to the player with the new Notification System
      • This only contains a few tips and errors for now, which will be improved in the future
    • Can be turned off in the Client Settings User Interface Menu

 

CHANGES:


  • Skill Cost configs (including Racial and Clan Skills):
    • Moved to new configs files:
      • New Core Configs: (“…/minecraft/config/jingames/jrmc/skill_costs.cfg”)
      • DBC: (“…/minecraft/config/jingames/dbc/skill_costs.cfg”)
      • NC: (“…/minecraft/config/jingames/nc/skill_costs.cfg”)
    • Mind Requirement was changed to be fixed values like TP Cost
    • Mind and TP cost no longer scales with Max attribute Points
    • Removed Config: Skill Potential Unleashed – Purchase Modifier
    • Skill first level TP costs are no longer multiplied with 5 by default
  • If a Fusion participant leaves a server and re-joins then they won’t be forcefully Fused again
  • Flying Nimbuses and Space pods drop Players if they are knocked out
  • Reworked Concentration minigame slightly:
    • Textures slightly changed
    • Energy Balls randomly move around
    • You can now hold click to play rather than just click spamming
    • Texts were changed to make it stand out more
    • Received a new unique config file (“…/minecraft/config/jingames/jrmc/minigames/concentration.cfg”)
  • Commands jrmcse and jrmcracialskill now have “press tab to complete” options
  • Players can no longer look around while KOd
  • Naruto C/Chakra Powertype character’s size no longer scale with Power boosts such as Doujutsus
  • Client Ticks won’t update anymore if the Game is paused
  • Ki Attack Charge texts were slightly changed
  • Other Minor changes to the GUI User Interfaces
  • Changes to the code to hopefully make minor performance improves such as certain update code running less frequently

 

FIXES:


  • Arcosian Base Regeneration worked while using Ultra Instinct even if it was disabled
  • Minor color and text fixes for Family C chat messages
  • Rare crash with Ki and Jutsu waves when trying to lock certain Entities
  • Ultra Instinct:
    • Re-written transformation code, hopefully fixing most bugs related to it
    • Fixes to dodge system
  • Fusion:
    • Spectators could spawn Shadow Dummies
    • Other random minor bug fixes and improvements
    • Fused players will no longer be able to teleport with Whis

 

Naruto C Version 0.7.16:

CHANGES:


  • Compatibility with the new JRMCore update
  • Chakra Turbo Mode Sound
  • Doujutsu:
    • Doujutsu On Sound effects
    • Sharingan and Byakugan skills get slightly more powerful when leveled up
    • Sharingan now has 3 different Tomoe pattern levels, all of which are unlocked every 3rd skill level (for now)
    • Both Doujutsus received a minor visual change when being activated, but mainly the Sharingan
  • Forms and Doujutsus won’t turn off by opening a GUI
  • Explosive Tags and Kunais:
    • They look a lot smaller
    • They become invisible shortly after being placed
    • The user can hold the specific weapon to highlight his traps for himself only
    • The user can no longer trigger the explosion for them, but they still take damage if something else does
  • Removed the Ki Blast Explosion Effect from Fire Explosions

 


Stay Safe Gamers!

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UPDATE: Bug Fix Mod Update and Status Update – 21w12

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Hello everyone!

IMPORTANT! This update is only a Public Beta Test so it is not available on our download page yet.
Download the Mods from the forum page’s link using the “Download the mod update here” Button here.

This update took a long time to be released, but that wasn’t mainly due to it actually taking this long to be made. Some of you may already know, but after the last update I’ve decided to take a short break from Modding till the end of January in which I’ve started working on another project that isn’t related to Minecraft.
After that I started working on mods again for a week, but I’ve gotten sick so that also made the “break” even longer.

For now the other project is a secret, but I plan to continue working on it in the future. Although working on multiple large projects isn’t something I am currently good at, so this will take a long time until I can publicly showcase what it is about.

And the next mod update is planned to have some bigger new features added to DBC, and Naruto C, and minor Tweaks for SAO C so there are no plans on when that update will be released.


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.115

The full version contains all of the additions, changes, and fixes from the Alpha versions!

Mod Updates:

  1. JBRA Version 1.6.47
  2. Dragon Block C Version 1.4.73
  3. JRMCore C Version 1.3.34
  4. Naruto C Version 0.7.15

 

JBRA Version 1.6.47:

CHANGES:


  • Compatibility with the new mod update

 

Dragon Block C Version 1.4.73:

CHANGES:


  • Compatibility with the new mod update

 

JRMCore C Version 1.3.34:

CHANGES:


  • Tiny improvements to Defense number handling with large values
  • Lowered the minimum value for the Mind Requirement from 0.05 to 0 for these configs:
    • DBC Racial Skills
    • Naruto C Clan Skills
    • DBC, Naruto C Skills

 

FIXES:


  • Lowered changes of Naruto C Genjutsus Crashing a server
  • Ultra Instinct Levels with 100% Health Requirement would sometimes not allow the player to transform if they actually had 100% health.

 

Naruto C Version 0.7.15:

CHANGES:


  • Compatibility with the new mod update

 



Download the Alpha Versions Here

BUILD 1.115 (Alpha 2)

Mod Updates:

  1. JBRA Version 1.6.47b
  2. Dragon Block C Version 1.4.73b
  3. JRMCore C Version 1.3.34b
  4. Naruto C Version 0.7.15b

 

JBRA Version 1.6.47b:

CHANGES:


  • Compatibility with the new mod update

 

Dragon Block C Version 1.4.73b:

ADDITIONS:


  • Ultra Instinct Configs (found inside minecraft/config/jingames/dbc/forms/ultra_instinct.cfg):
    • Ignore Base Form Attribute Multiplier Config while in UI – On
    • Ignore Base Form Ki Regen Config Multiplier while in UI – On

 

CHANGES:


  • “dbcspawn”, and “dbcskill” commands now auto complete using the TAB key to shows all how to use them

 

FIXES:


  • Ki Attack cooldowns didn’t stop counting down if the game was paused

 

JRMCore C Version 1.3.34b:

ADDITIONS:


  • Configs:
    • Spirals get weaker on hit by X percentage
    • Spirals get weaker mode
      • On – Lost damage percentage is calculated from the original/start damage
      • Off – Lost damage percentage is calculated from the current/new damage
    • Ki Spiral gets weaker after each hit by X percentage if penetration is on.
    • Race configs (found inside minecraft/config/jingames/dbc/races/…)
      • Starting attributes for each Race’s Classes
      • Stat multiplier for each Race’s Classes
      • Stat bonus for each Race’s Classes
        • (I don’t know what “MaxSkills” is/was used for because I couldn’t find any use cases for it yet, but for now I left it in there.)

 

CHANGES:


  • Raised max Attribute limit to 1 Billion
    • Using numbers over 100000 can cause issues so make sure to backup your world and player data if you change it!
    • Max attribute config may create a new config file for itself!
  • Default value for 3D/2D rendering for Ki and Jutsus was set back to 2D
  • In the client settings if you didn’t have DBC or Naruto C installed then it would hide some of the options for the missing mods which showed a few empty pages, now it skips most of the pages completely instead.

 

FIXES:


  • Certain numbers above a certain value limit (around 24 Million) would turn into 1. This includes Ki Attack, Jutsu damage and cost, Punch damage and a few other ones
  • Firing a Ki Attack with a higher cost than your remaining Ki turned your Ki to a negative value, now it sets it to 0 (This was an intentional old feature, but it may be removed or made optional in the future)
  • In the Ki Attack creator the “Type: ” text was not colored correctly
  • Servers instantly crashed when starting in the last public bug test version
  • Client settings didn’t save
  • Black 3D Ki shields and explosions were invisible
  • “Check Skippable Level Requirement for each level” UI Config Max value was 2 instead of 1
  • Ultra Instinct Skippable level system can go into unlearned UI levels sometimes
  • Other Fixes to the Ultra Instinct Skippable Levels system
  • DBC Battle Power mode toggling was connected  concentration game’s Buttons for some reason
  • Fusion didn’t require the other player to Charge Ki
  • Fixes related to Naruto C Genjutsus

 

Naruto C Version 0.7.15b:

CHANGES:


  • Compatibility with the new mod update

 

FIXES:


  • Bunshins/Clones will no longer attack other Bunshins from the same summoner player

 



BUILD 1.115 (Alpha 1)

Mod Updates:

  1. JBRA Version 1.6.47a
  2. Dragon Block C Version 1.4.73a
  3. JRMCore C Version 1.3.34a
  4. Naruto C Version 0.7.15a

 

 

JBRA Version 1.6.47a:

FIXES:


  • In white hair Ultra Instinct levels the eyebrow and Saiyan tail wasn’t colored white

 

Dragon Block C Version 1.4.73a:

ADDITIONS:


  • Mobs (More Tournament of Power Participants):
    • Aniraza, Biarra, Cocotte, Dercori, Ganos, Ganos Transformed, Hop, Kahseral, Kakunsa, Kunshi, Majora, Murichim, Napapa, Narirama, Obni, Paparoni, Roasie, Rylibeu, Shosa, Sorrel, Borareta, Koichiarator, Koitsukai, Panchia, Katopesla and his forms
  • Config:
      • Set Null Realm Background Color to Green or Purple

 

CHANGES:


  • Kale’s and Kefla’s SSJ aura was turned Green
  • Whis’s Teleport to Null Realm Button’s position was  moved to be a bit lower on the GUI

 

JRMCore C Version 1.3.34a:

ADDITIONS:


  • Ultra Instinct:
    • Config:
      • Check Skippable Level Requirement for each level
        • When transforming into UI skippable levels then it will:
          • 0 = Check each level if the player meets the requirements to skip to the next levels
          • 1 = Check the next unskippable level if the player meets the requirements. If the player doesn’t then it will start to check the skippable levels if he can use any of those either
      • Stamina Costs are Percentage On
        • Sets Counter and Dodge Stamina Cost Configs to be a Percentage Value from 0 to 100.
  • Command:
    • Bonus Attribute Check:
      • Command line: “/jrmcabonuscheck”
      • Example: “/jrmcabonuscheck sheet Strength”
      • Works the same way as Bonus Attribute “Get” Mode, but this can be used by anyone, not just OPs/admins.
    • Bonus Attribute:
      • Allows to give admins bonus attribute points for players 
      • Command line: “/jrmcabonus”
        • “/jrmcabonus (add/addto/set/get/remove/clear) (attributeName) (bonusname/id) (math operation – bonus value) (add to start or end of list) [playername]”
      • Each player Attribute has their own unique Bonuses.
      • Pressing TAB while typing the command will give you examples of what texts you can use.
      • Values can be NBTs too:
        • Example: “/jrmcabonus add strength Alignment *nbt_jrmcAlign true @p”
          • This example multiplies the Strength of the player with his Alignment (from 0 to 100)
      • Modes:
        • Add
          • Adds a Bonus to the start or end of the bonuses list.
          • Avoid using special characters, because they can create  constantly crashing player data.
          • Example: “/jrmcabonus add strength saiyanRage *2 true @p”
        • AddTo
          • Adds to an already existing bonus
          • Example: “/jrmcabonus addto strength saiyanRage *2 true @p”
          • Result: Saiyan Rage = “*4”
        • Set
          • Rewrites an already existing bonus
          • Example: “/jrmcabonus set strength saiyanRage *3 true @p”
          • Result: Saiyan Rage = “*3”
        • Get
          • Prints out bonuses in chat or console
          • Example: “/jrmcabonus get strength @p”
        • Remove
          • Removes an already existing bonus
          • Example: “/jrmcabonus remove strength saiyanRage @p”
        • Clear
          • Clears all Bonuses from an attribute
          • Example: “/jrmcabonus clear strength @p”
      • This command doesn’t work perfectly yet like for example with the MIND Attribute
  • Config:
    • Make Command jrmcabonus Notify Admins if it was used by Console, on Self, or by Others.
    • “jrmccheck” Command allows Non OP Players to check other player’s sheet On
    • “jrmcabonuscheck” Command allows Non OP Players to check other player’s sheet On
    • Scale Shadow Dummies to the Summoner’s height On
    • Bonus Attributes System On
      • Bonuses from the ‘jrmcabonus’ command are enabled if this is on. Keeping it off will cause slightly less server lag.
      • This Config is Disabled by default
    • Ki Attack Closest Entity Check Size Mode
      • Changes what the size of the bounding box is in which it can detect entities in 5 modes.
        • 0 was the original, but that often caused the world to Freeze.
    • Ki Attack Explosion Size Limit
      • Previously the limit was the Energy Size limit, but it was switched to this.
    • Player Fly mode descending On
      • Players in Fly mode will slowly move downwards constantly.
    • New Race-Class Attribute Multipliers:
      • Each race received a new Config file at “minecraft/config/jingames/dbc/races/”
      • Each contains new configs to set the Multiplier for each Attribute for Classes separately
      • Attribute multipliers were added to the GUI Description for the Attributes when they are hovered over
      • Just like with the Bonus Attribute Command this config also doesn’t work perfectly yet like for example with the MIND Attribute.
  • Client Settings:
    • Render Energy Outside View
      • If Enabled then you will be able to see Energy Attacks even if the end isn’t visible on the camera

 

CHANGES:


  • Dragon Block C Battle Power mode Option in the old Client Settings (Next to Meditation and shadowdummy) was moved to the top of the newer Client Settings User Interface tab
  • Client Settings:
    • Removed the old Ben’s config and switched it with a JSON file (found at: “minecraft/config/jingames/jrmc/client_settings.json”).
    • Client Settings will only generate for the clients.
    • The old 3D Ki and Jutsu look is again the default setting.
    • Default level of First Person Aura Particle visibility from 4 to 2
  • Raised Max TP to 2 Billion from 1 Billion
  • Punching to gain TP can no longer go beyond the Max TP Limit
  • Naruto C Continues Jutsus had a debug console message left in the code.
  • Giving a player the Pain Status Effect will now give or take the “was in pain” hidden Status Effect as well.
  • Frost in Story mode will now transform as fast as Frieza.
  • Fusion:
    • Mind Attribute will no longer be doubled when fusing.
  • Ki Attacks:
    • Small changes and improvements to Ki Attacks.
    • Using a continues attack while flying will prevent players from slowly falling
    • Ki Attacks spawned by “/dbcspawnki” will not damage most non player entities for now
    • Improved Ki Shield and Explosion Ki Attack block chance
    • Explosion size will now depend on the size of the Ki Attack instead of the damage
  • Jutsus:
    • Walls:
      • Should now react to Ki Attacks.
      • Slightly improved.
  • Ultra Instinct:
    • Dodge Stamina Cost Config now actually works
    • TP Cost Config max value was removed.
    • Mind Requirement Config max value was removed.
    • Counter and Dodge Stamina Cost Config max value was removed.
    • Using a level with heat limit 0/disabled will:
      • No longer reset the current heat a player has.
      • Stop the player from gaining heat completely
    • Heat Bar Visual:
      • Texture was changed to a white colored texture
      • Heat Bar now colors itself depending on the player’s alignment, or it becomes white if the currently used Ultra Instinct level’s heat limit is 0.
      • Has a slightly Flashing color effect
    • Player receives a chat message if his life % is too big to handle a specific level and fails to transform.

 

FIXES:


  • Ultra Instinct:
    • A player hitting another player in Ultra Instinct would still give the dodge effect at times it should’ve hit the enemy
    • Players with a higher active level Ultra Instinct form have a higher chance to hit the other person who also uses Ultra Instinct
    • You could randomly hit some players in Ultra Instinct if you weren’t using the form
    • When transforming into skippable levels it didn’t check for the pain requirement
  • Negative UC Attribute Costs allow the player to level up Attributes
  • Skills TP cost was shown as 0 for the first level in the GUI. 
  • Youtube Site Icon links weren’t working.
  • Fusion:
    • Fixed some bugs related to resetting character and reincarnating while fused.
    • Small changes were made whenever 2 players can fuse to hopefully reduce a few rare bugs related to it.
  • Ki Attacks:
    • The “Continues Energy Attacks Shrink if User Moves or Looks Away” Config now actually prevents Ki Attacks from shrinking when disabled if a player moves or looks away.
  • Rare Crash from trying to check a skill the player doesn’t have.
  • Config:
    • Grammar of config comments for “Final explosion vanish on death” and “Power Release – Still Stand” weren’t correct.

 

Naruto C Version 0.7.15a:

FIXES:


  • Crash when using a special Jutsu type
  • Crash when using a basic Jutsu without DBC installed
  • Bunshins were invisible
  • Giant Shuriken’s Description didn’t show the Damage doubled if you can use “Double Chakra Damage”

Stay Safe Gamers!

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