MOD UPDATE: Years C for Forge 1.18.x – 1.17.1

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Hey!

A short Status Update:

Years C has been updated to Forge 1.17.1 – 1.18.x.
Link: https://www.curseforge.com/minecraft/mc-mods/jingames-years-c-remastered/
And a new update was released to Hair C to make it compatible with the mod.
Link: https://www.curseforge.com/minecraft/mc-mods/jingames-hair-c

Again, this is all thanks to YourDailyModder.
Check out his stuff: https://www.curseforge.com/members/yourdailymodderx/projects


Forge 1.7.10 News:

Another update for JMRCore and DBC is coming in the upcoming few weeks.
It will bring a few new features such as Instant Transformation and Single Level Form Descending, but it is mainly a Bug Fix update.


Download link:

DOWNLOAD Years C Here


Stay Safe Gamers!

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MOD UPDATE: Dragon Ball and DBS Broly Story Mode – 22w02

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Hello everyone!

IMPORTANT!
Make sure to always backup your world before upgrading to a newer version!

A Happy New Year to everyone!
This brings a brand new update for DBC and JRMCore to finish up the last Build.
This was suppose to come out a few days ago, but I got sick, so I’ve had to take a short break before I could finish it.

To use the new default configs you will have to rename or delete your config files!

I sometimes post spoilers on Twitter here: https://twitter.com/NagyBenjamin97


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.120 (Final Hotfix)

JRMCore C Version 1.3.38:

FIXES:


  • Mission Buutenks text generated with a missing ; sign causing the game to crash

 

BUILD 1.119 (Hotfix)

Dragon Block C Version 1.4.76:

FIXES:


  • Some Dragon Ball Saga Enemies had a bad IDs for mission Start and End chat messages

 

BUILD 1.118 (Hotfix)

JRMCore C Version 1.3.37:

FIXES:


  • Saga fights would crash the game when trying to send Spawn and Death chat messages

 

BUILD 1.117

Mod Updates:

  1. Dragon Block C Version 1.4.75
  2. JRMCore C Version 1.3.36
  3. Naruto C Version 0.7.17

 

 

Dragon Block C Version 1.4.75:

ADDITIONS:


  • Story Modes:
    • DBS Broly Movie Side Story (Very Short)
    • Dragon Ball Story Mode Missions before DBZ
  • Mobs:
    • See-through The Invisible Man
    • Bora, Upa
    • Oolong, Yajirobe
    • Cyborg Tao (2 variations)
    • Staff Officer Black (3 variations)
    • Office Ogre (5 variations)
    • Spirit
    • Chiaotzu (4 variations)
    • Tien Shinhan (4 more variations)
    • Piccolo, Piccolo Giant

 

CHANGES:


  • Story Mode:
    • DBZ and DB Super Story mode enemies are now stronger by default
  • Config Default values:
    • Player Flying, and dodging stamina cost multiplier: From ‘1.00’ To ‘0.30’
  • Dino Meat Items Descriptions
  • Health and Damage of many of the newer Mobs
  • Mercenary Tao model and texture

 

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FIXES:


  • Flight Mode was not always disabled when Release Level is 0%
  • Mob Models:
    • Tournament Announcer
    • Cheelais
    • Tien Shinhans

 

JRMCore C Version 1.3.36:

CHANGES:


  • Config Default values:
    • Each Skill and Form Mind cost to 20
    • Each Skill and Form TP cost
    • Player Flying Speed multiplier: From ‘1.00’ To ‘1.50’
    • Attribute Over Limit: From ‘false’ To ‘true’
    • Attribute Maximum: From ‘500’ To ‘10000’
    • Training Point Gain – TP amount gained: From 1” To ‘2’
    • Training Point Gain – ‘TP gain / melee’ rate: From ‘200’ To ‘150’

 

FIXES:


  • Ultra Instinct Config didn’t generate and load a TP cost for the last level of the skill
  • Notifications and Strength level up Buttons were linked
  • Help System getKey crash
  • Airboxing had no description

 

Naruto C Version 0.7.17:

FIXES:


  • Uchihas would always run when their Sharingan was active, which would even block them from moving in a straight line in certain directions

Stay Safe Gamers!

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MOD UPDATE: Bug Fixes, Minor Additions and Changes – 21w51

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Hello everyone!

IMPORTANT!
Make sure to always backup your world before upgrading to a newer version!
And this is an early build with core code changes, so the mods could be unstable.

Now it has been a long time since the last update, so let us get into it.

Why this update took so long:
I was simply not working on mods. I’ve spent most of my time developing a Game which I have mentioned in the past before. I have been mainly working on the Rendering Framework for it which is boring for most people, but essential to the project, so there isn’t really anything yet which I could show and tease about it yet, but since that already took so many months I have decided to put that project on hold again and get back to Modding.

Mod Update Spoilers:
Some of you may already know, but I have been putting out posts on twitter regarding Status Updates on these things, and some teasers for projects I have been working on including mods, so feel free to follow me there if you are interested.
My Twitter: https://twitter.com/NagyBenjamin97

Also, an after note:
I have posted some Polls on Patreon in the past, so as the result of the Next DBC Saga Vote we have been working on the first Dragon Ball series.
Many characters have been added from it, but the story mode will wait for a while, because I would need to re-balance the entire DBZ, and Super Story mode as well every time I update it, and I don’t want to postpone the update because of that.


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.116

Mod Updates:

  1. JBRA Version 1.6.48
  2. Dragon Block C Version 1.4.74
  3. JRMCore C Version 1.3.35
  4. Naruto C Version 0.7.16

 

 

JBRA Version 1.6.48:

CHANGES:


  • Compatibility with the new JRMCore update

 

Dragon Block C Version 1.4.74:

ADDITIONS:


  • Item:
    • Big Dino Meat (Raw and Cooked)
  • Mobs:
    • List:
      • DBS Broly Movie:
        • Broly Normal (4 variations), Broly Buff, Broly Buff SSJ, Broly Legendary
        • Paragus (2 variations), Cheelai (2 variations), Lemo
      • DB Fortuneteller Baba:
        • Fortuneteller Baba, Bandages The Mummy, Fangs The Vampire, Spike The Devil, Grandpa Gohan (2 variations)
      • DB King Piccolo:
        • Cymbal, Drum, King Piccolo (Old and Young), Piano, Tambourine
      • Other Dragon Ball:
        • Master Roshi (2 variations), Master Roshi Full Power
        • Bear Thief, Tiger Bandit
        • Puar, Yamcha (5 variations)
        • Launch (Good and Bad)
        • Ninja Murasaki
      • DB Pilaf:
        • Mai, Mai Mecha, Pilaf, Pilaf Mecha, Pilaf Mecha Combined, Shu, Shu Mecha
      • DB Tournament:
        • Jackie Chun (2 variations), Jackie Chun Full Power
        • Bacterian, Giran, Nam, Tournament Announcer, King Chappa, ManWolf, Pamput
        • Master Shen, Tien Shinhan (3 variations)
      • DB Red Ribbon:
        • Android 8, Buyon, Mercenary Tao
        • Colonel Silver, Colonel Violet, Commander Red, General Blue (2 variations), General White (2 variations)
        • Major Metallitron (3 damage level variations)
        • Red Ribbon Soldier (6 variations)
    • Red Ribbon Soldiers and mechs can fire long distance Rifles and Bazookas depending on the type
  • Configs (Damage, Health and Spawn Rate):
    • Bear Thief, Tiger Bandit, Red Ribbon Major Metallitron, Red Ribbon Soldiers
      • (Even with spawn rates set to 1 they can still sadly spawn a lot of them, so be sure to set the config to 0 if you don’t want that to happen)

 

CHANGES:


  • Compatibility with the new JRMCore update
  • Enemies shoot Ki Attacks more often depending on the distance between them and their target
  • Red Ribbon mech and soldier projectile damage are now 50% of their damage config
  • Enemies (currently only legendary ssj broly) can shoot a new ki barrage type attack where they quickly spam all of them at once
  • Textures:
    • Namek Grass Block
    • Time Chamber Door Block
  • Pressing the Fly Key on the ground will now Lift you up a bit like jumping and turns on Flight mode
  • Changed some of the Base Values for Dino Damage and Health Configs
  • Big Dino hitbox was scaled a bit
  • Big Dinos Drop the new Big Dino meat

 

FIXES:


  • Mobs didn’t teleport towards the player when they are close if you move away from them once for too long

 

JRMCore C Version 1.3.35:

ADDITIONS:


  • Configs:
    • Render Building Blocks as Normal Block On
      • Creative Building Blocks will be rendered as a Normal block when enabled, so they will generate shadows and could potentially create lag, but players can place down non solid blocks on them such as redstone, and levers.
    • Food Healing:
      • Can use healing items while KOd On/Off
      • Can use Senzus while KOd On/Off
      • Global Food Healing Health, Energy multiplier
      • Unique Food Healing Health, Energy multiplier
        • A list of Food items
        • Each line must contain: (ItemUnlocalizedName) (HealthHeal) (EnergyHeal)
        • Example: item.ItemDinoMeatCooked 1.5 1.5
    • Naruto C Explosion Tags:
      • Vanish after x Minecraft Ticks
      • Explode when vanishing after x Minecraft Ticks On
      • Entity Detection Range Multiplier
      • Explosion Size Multiplier
  • Skill Cost config (including Racial and Clan Skills):
    • (“…/minecraft/config/jingames/jrmc/skill_costs.cfg”)
    • Global Skill TP Cost and Mind Requirement Multiplier
    • Global Skill TP Cost and Mind Requirement Multiplier for the first Level
    • Global Skill TP Cost and Mind Requirement Multiplied with skill level On/Off
  • MiniGame Air boxing:
    • Keyboard button pressing game while a Shadow warrior is punching/kicking and transforming depending on what key you hit.
    • Using the Player movement keys (WASD by default) you have to click the one shown on the Key Track.
    • Each successful hit gives you points to your score, and increases your combo.
    • Missing or failing to hit a key will take away 2 or your 40 lives and resets your combo. Reaching 0 lives ends the game.
    • Daily TP reward limit is the same as with the Concentration MiniGame.
    • Has a unique config file (“…/minecraft/config/jingames/jrmc/minigames/airboxing.cfg”)
    • 4 Configurable Challenge Modes
      • Key Track’s color changes depending on the current Mode
  • MiniGame Concentration Configs:
    • Energy Sounds when hitting a Ball
    • Energy Random Movement
    • Constant Click On
      • If this is set to ‘true’ then you can hold and move your cursor to hit Energy Balls in the minigame (this naturally also includes bad ones as well)
  • Client Settings:
    • Render Distance for: Particles, Barrier Blocks, DBC Auras, and Ki Charge Effect
    • A few client settings were added to disable certain bits of the MiniGames such as animated texture, and the 3D shadow boxer. (Under the User Interface Category)
    • Turn On/Off the new Ki Attack charge percentage text
    • Help System Tips and Error Notifications On/Off
  • Notification System:
    • Send Notifications to players via command.
    • Command:
      • Title
      • Description
      • Category
        • Info, Error, Server, Tutorial, Other
      • Icon ID
      • Render Location ID
        • From 0 to 8
        • Decides where the Notification Ping will be drawn on the Player’s screen
      • Icon Decimal Color
      • Examples:
        • /jrmcnotification @p {Title;Description;Info;0;0;16777215}
        • /jrmcnotification sendtoall {Title;Description;Info;0;0;16777215}
        • /jrmcnotification sendtodimension:0 {Welcome to our Server!;Hello Hello!\nWelcome!;Info;0;0;15023872}
        • /jrmcnotification sendtoallaround:0;50;50;50;5 {Title;Description;Info;0;0;0}
    • On Screen Pings containing the Title and icon of the notification
    • Has a User Interface to manage them
      • Press V and then click on the Notifications icon on the left side
    • You can remove any or all notifications
    • Block Categories to never receive any notifications from commands and the mod
    • Mute Categories to not receive an on screen Ping
    • Category states (Normal, Muted, Blocked) are saved in a config file
  • Help System:
    • Gives tips and errors messages to the player with the new Notification System
      • This only contains a few tips and errors for now, which will be improved in the future
    • Can be turned off in the Client Settings User Interface Menu

 

CHANGES:


  • Skill Cost configs (including Racial and Clan Skills):
    • Moved to new configs files:
      • New Core Configs: (“…/minecraft/config/jingames/jrmc/skill_costs.cfg”)
      • DBC: (“…/minecraft/config/jingames/dbc/skill_costs.cfg”)
      • NC: (“…/minecraft/config/jingames/nc/skill_costs.cfg”)
    • Mind Requirement was changed to be fixed values like TP Cost
    • Mind and TP cost no longer scales with Max attribute Points
    • Removed Config: Skill Potential Unleashed – Purchase Modifier
    • Skill first level TP costs are no longer multiplied with 5 by default
  • If a Fusion participant leaves a server and re-joins then they won’t be forcefully Fused again
  • Flying Nimbuses and Space pods drop Players if they are knocked out
  • Reworked Concentration minigame slightly:
    • Textures slightly changed
    • Energy Balls randomly move around
    • You can now hold click to play rather than just click spamming
    • Texts were changed to make it stand out more
    • Received a new unique config file (“…/minecraft/config/jingames/jrmc/minigames/concentration.cfg”)
  • Commands jrmcse and jrmcracialskill now have “press tab to complete” options
  • Players can no longer look around while KOd
  • Naruto C/Chakra Powertype character’s size no longer scale with Power boosts such as Doujutsus
  • Client Ticks won’t update anymore if the Game is paused
  • Ki Attack Charge texts were slightly changed
  • Other Minor changes to the GUI User Interfaces
  • Changes to the code to hopefully make minor performance improves such as certain update code running less frequently

 

FIXES:


  • Arcosian Base Regeneration worked while using Ultra Instinct even if it was disabled
  • Minor color and text fixes for Family C chat messages
  • Rare crash with Ki and Jutsu waves when trying to lock certain Entities
  • Ultra Instinct:
    • Re-written transformation code, hopefully fixing most bugs related to it
    • Fixes to dodge system
  • Fusion:
    • Spectators could spawn Shadow Dummies
    • Other random minor bug fixes and improvements
    • Fused players will no longer be able to teleport with Whis

 

Naruto C Version 0.7.16:

CHANGES:


  • Compatibility with the new JRMCore update
  • Chakra Turbo Mode Sound
  • Doujutsu:
    • Doujutsu On Sound effects
    • Sharingan and Byakugan skills get slightly more powerful when leveled up
    • Sharingan now has 3 different Tomoe pattern levels, all of which are unlocked every 3rd skill level (for now)
    • Both Doujutsus received a minor visual change when being activated, but mainly the Sharingan
  • Forms and Doujutsus won’t turn off by opening a GUI
  • Explosive Tags and Kunais:
    • They look a lot smaller
    • They become invisible shortly after being placed
    • The user can hold the specific weapon to highlight his traps for himself only
    • The user can no longer trigger the explosion for them, but they still take damage if something else does
  • Removed the Ki Blast Explosion Effect from Fire Explosions

 


Stay Safe Gamers!

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UPDATE: Bug Fix Mod Update and Status Update – 21w12

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Hello everyone!

IMPORTANT! This update is only a Public Beta Test so it is not available on our download page yet.
Download the Mods from the forum page’s link using the “Download the mod update here” Button here.

This update took a long time to be released, but that wasn’t mainly due to it actually taking this long to be made. Some of you may already know, but after the last update I’ve decided to take a short break from Modding till the end of January in which I’ve started working on another project that isn’t related to Minecraft.
After that I started working on mods again for a week, but I’ve gotten sick so that also made the “break” even longer.

For now the other project is a secret, but I plan to continue working on it in the future. Although working on multiple large projects isn’t something I am currently good at, so this will take a long time until I can publicly showcase what it is about.

And the next mod update is planned to have some bigger new features added to DBC, and Naruto C, and minor Tweaks for SAO C so there are no plans on when that update will be released.

I also made a Twitter, we’ll see what uses that will provide in the future. Link: https://twitter.com/NagyBenjamin97


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.115

The full version contains all of the additions, changes, and fixes from the Alpha versions!

Mod Updates:

  1. JBRA Version 1.6.47
  2. Dragon Block C Version 1.4.73
  3. JRMCore C Version 1.3.34
  4. Naruto C Version 0.7.15

 

JBRA Version 1.6.47:

CHANGES:


  • Compatibility with the new mod update

 

Dragon Block C Version 1.4.73:

CHANGES:


  • Compatibility with the new mod update

 

JRMCore C Version 1.3.34:

CHANGES:


  • Tiny improvements to Defense number handling with large values
  • Lowered the minimum value for the Mind Requirement from 0.05 to 0 for these configs:
    • DBC Racial Skills
    • Naruto C Clan Skills
    • DBC, Naruto C Skills

 

FIXES:


  • Lowered changes of Naruto C Genjutsus Crashing a server
  • Ultra Instinct Levels with 100% Health Requirement would sometimes not allow the player to transform if they actually had 100% health.

 

Naruto C Version 0.7.15:

CHANGES:


  • Compatibility with the new mod update

 



Download the Alpha Versions Here

BUILD 1.115 (Alpha 2)

Mod Updates:

  1. JBRA Version 1.6.47b
  2. Dragon Block C Version 1.4.73b
  3. JRMCore C Version 1.3.34b
  4. Naruto C Version 0.7.15b

 

JBRA Version 1.6.47b:

CHANGES:


  • Compatibility with the new mod update

 

Dragon Block C Version 1.4.73b:

ADDITIONS:


  • Ultra Instinct Configs (found inside minecraft/config/jingames/dbc/forms/ultra_instinct.cfg):
    • Ignore Base Form Attribute Multiplier Config while in UI – On
    • Ignore Base Form Ki Regen Config Multiplier while in UI – On

 

CHANGES:


  • “dbcspawn”, and “dbcskill” commands now auto complete using the TAB key to shows all how to use them

 

FIXES:


  • Ki Attack cooldowns didn’t stop counting down if the game was paused

 

JRMCore C Version 1.3.34b:

ADDITIONS:


  • Configs:
    • Spirals get weaker on hit by X percentage
    • Spirals get weaker mode
      • On – Lost damage percentage is calculated from the original/start damage
      • Off – Lost damage percentage is calculated from the current/new damage
    • Ki Spiral gets weaker after each hit by X percentage if penetration is on.
    • Race configs (found inside minecraft/config/jingames/dbc/races/…)
      • Starting attributes for each Race’s Classes
      • Stat multiplier for each Race’s Classes
      • Stat bonus for each Race’s Classes
        • (I don’t know what “MaxSkills” is/was used for because I couldn’t find any use cases for it yet, but for now I left it in there.)

 

CHANGES:


  • Raised max Attribute limit to 1 Billion
    • Using numbers over 100000 can cause issues so make sure to backup your world and player data if you change it!
    • Max attribute config may create a new config file for itself!
  • Default value for 3D/2D rendering for Ki and Jutsus was set back to 2D
  • In the client settings if you didn’t have DBC or Naruto C installed then it would hide some of the options for the missing mods which showed a few empty pages, now it skips most of the pages completely instead.

 

FIXES:


  • Certain numbers above a certain value limit (around 24 Million) would turn into 1. This includes Ki Attack, Jutsu damage and cost, Punch damage and a few other ones
  • Firing a Ki Attack with a higher cost than your remaining Ki turned your Ki to a negative value, now it sets it to 0 (This was an intentional old feature, but it may be removed or made optional in the future)
  • In the Ki Attack creator the “Type: ” text was not colored correctly
  • Servers instantly crashed when starting in the last public bug test version
  • Client settings didn’t save
  • Black 3D Ki shields and explosions were invisible
  • “Check Skippable Level Requirement for each level” UI Config Max value was 2 instead of 1
  • Ultra Instinct Skippable level system can go into unlearned UI levels sometimes
  • Other Fixes to the Ultra Instinct Skippable Levels system
  • DBC Battle Power mode toggling was connected  concentration game’s Buttons for some reason
  • Fusion didn’t require the other player to Charge Ki
  • Fixes related to Naruto C Genjutsus

 

Naruto C Version 0.7.15b:

CHANGES:


  • Compatibility with the new mod update

 

FIXES:


  • Bunshins/Clones will no longer attack other Bunshins from the same summoner player

 



BUILD 1.115 (Alpha 1)

Mod Updates:

  1. JBRA Version 1.6.47a
  2. Dragon Block C Version 1.4.73a
  3. JRMCore C Version 1.3.34a
  4. Naruto C Version 0.7.15a

 

 

JBRA Version 1.6.47a:

FIXES:


  • In white hair Ultra Instinct levels the eyebrow and Saiyan tail wasn’t colored white

 

Dragon Block C Version 1.4.73a:

ADDITIONS:


  • Mobs (More Tournament of Power Participants):
    • Aniraza, Biarra, Cocotte, Dercori, Ganos, Ganos Transformed, Hop, Kahseral, Kakunsa, Kunshi, Majora, Murichim, Napapa, Narirama, Obni, Paparoni, Roasie, Rylibeu, Shosa, Sorrel, Borareta, Koichiarator, Koitsukai, Panchia, Katopesla and his forms
  • Config:
      • Set Null Realm Background Color to Green or Purple

 

CHANGES:


  • Kale’s and Kefla’s SSJ aura was turned Green
  • Whis’s Teleport to Null Realm Button’s position was  moved to be a bit lower on the GUI

 

JRMCore C Version 1.3.34a:

ADDITIONS:


  • Ultra Instinct:
    • Config:
      • Check Skippable Level Requirement for each level
        • When transforming into UI skippable levels then it will:
          • 0 = Check each level if the player meets the requirements to skip to the next levels
          • 1 = Check the next unskippable level if the player meets the requirements. If the player doesn’t then it will start to check the skippable levels if he can use any of those either
      • Stamina Costs are Percentage On
        • Sets Counter and Dodge Stamina Cost Configs to be a Percentage Value from 0 to 100.
  • Command:
    • Bonus Attribute Check:
      • Command line: “/jrmcabonuscheck”
      • Example: “/jrmcabonuscheck sheet Strength”
      • Works the same way as Bonus Attribute “Get” Mode, but this can be used by anyone, not just OPs/admins.
    • Bonus Attribute:
      • Allows to give admins bonus attribute points for players 
      • Command line: “/jrmcabonus”
        • “/jrmcabonus (add/addto/set/get/remove/clear) (attributeName) (bonusname/id) (math operation – bonus value) (add to start or end of list) [playername]”
      • Each player Attribute has their own unique Bonuses.
      • Pressing TAB while typing the command will give you examples of what texts you can use.
      • Values can be NBTs too:
        • Example: “/jrmcabonus add strength Alignment *nbt_jrmcAlign true @p”
          • This example multiplies the Strength of the player with his Alignment (from 0 to 100)
      • Modes:
        • Add
          • Adds a Bonus to the start or end of the bonuses list.
          • Avoid using special characters, because they can create  constantly crashing player data.
          • Example: “/jrmcabonus add strength saiyanRage *2 true @p”
        • AddTo
          • Adds to an already existing bonus
          • Example: “/jrmcabonus addto strength saiyanRage *2 true @p”
          • Result: Saiyan Rage = “*4”
        • Set
          • Rewrites an already existing bonus
          • Example: “/jrmcabonus set strength saiyanRage *3 true @p”
          • Result: Saiyan Rage = “*3”
        • Get
          • Prints out bonuses in chat or console
          • Example: “/jrmcabonus get strength @p”
        • Remove
          • Removes an already existing bonus
          • Example: “/jrmcabonus remove strength saiyanRage @p”
        • Clear
          • Clears all Bonuses from an attribute
          • Example: “/jrmcabonus clear strength @p”
      • This command doesn’t work perfectly yet like for example with the MIND Attribute
  • Config:
    • Make Command jrmcabonus Notify Admins if it was used by Console, on Self, or by Others.
    • “jrmccheck” Command allows Non OP Players to check other player’s sheet On
    • “jrmcabonuscheck” Command allows Non OP Players to check other player’s sheet On
    • Scale Shadow Dummies to the Summoner’s height On
    • Bonus Attributes System On
      • Bonuses from the ‘jrmcabonus’ command are enabled if this is on. Keeping it off will cause slightly less server lag.
      • This Config is Disabled by default
    • Ki Attack Closest Entity Check Size Mode
      • Changes what the size of the bounding box is in which it can detect entities in 5 modes.
        • 0 was the original, but that often caused the world to Freeze.
    • Ki Attack Explosion Size Limit
      • Previously the limit was the Energy Size limit, but it was switched to this.
    • Player Fly mode descending On
      • Players in Fly mode will slowly move downwards constantly.
    • New Race-Class Attribute Multipliers:
      • Each race received a new Config file at “minecraft/config/jingames/dbc/races/”
      • Each contains new configs to set the Multiplier for each Attribute for Classes separately
      • Attribute multipliers were added to the GUI Description for the Attributes when they are hovered over
      • Just like with the Bonus Attribute Command this config also doesn’t work perfectly yet like for example with the MIND Attribute.
  • Client Settings:
    • Render Energy Outside View
      • If Enabled then you will be able to see Energy Attacks even if the end isn’t visible on the camera

 

CHANGES:


  • Dragon Block C Battle Power mode Option in the old Client Settings (Next to Meditation and shadowdummy) was moved to the top of the newer Client Settings User Interface tab
  • Client Settings:
    • Removed the old Ben’s config and switched it with a JSON file (found at: “minecraft/config/jingames/jrmc/client_settings.json”).
    • Client Settings will only generate for the clients.
    • The old 3D Ki and Jutsu look is again the default setting.
    • Default level of First Person Aura Particle visibility from 4 to 2
  • Raised Max TP to 2 Billion from 1 Billion
  • Punching to gain TP can no longer go beyond the Max TP Limit
  • Naruto C Continues Jutsus had a debug console message left in the code.
  • Giving a player the Pain Status Effect will now give or take the “was in pain” hidden Status Effect as well.
  • Frost in Story mode will now transform as fast as Frieza.
  • Fusion:
    • Mind Attribute will no longer be doubled when fusing.
  • Ki Attacks:
    • Small changes and improvements to Ki Attacks.
    • Using a continues attack while flying will prevent players from slowly falling
    • Ki Attacks spawned by “/dbcspawnki” will not damage most non player entities for now
    • Improved Ki Shield and Explosion Ki Attack block chance
    • Explosion size will now depend on the size of the Ki Attack instead of the damage
  • Jutsus:
    • Walls:
      • Should now react to Ki Attacks.
      • Slightly improved.
  • Ultra Instinct:
    • Dodge Stamina Cost Config now actually works
    • TP Cost Config max value was removed.
    • Mind Requirement Config max value was removed.
    • Counter and Dodge Stamina Cost Config max value was removed.
    • Using a level with heat limit 0/disabled will:
      • No longer reset the current heat a player has.
      • Stop the player from gaining heat completely
    • Heat Bar Visual:
      • Texture was changed to a white colored texture
      • Heat Bar now colors itself depending on the player’s alignment, or it becomes white if the currently used Ultra Instinct level’s heat limit is 0.
      • Has a slightly Flashing color effect
    • Player receives a chat message if his life % is too big to handle a specific level and fails to transform.

 

FIXES:


  • Ultra Instinct:
    • A player hitting another player in Ultra Instinct would still give the dodge effect at times it should’ve hit the enemy
    • Players with a higher active level Ultra Instinct form have a higher chance to hit the other person who also uses Ultra Instinct
    • You could randomly hit some players in Ultra Instinct if you weren’t using the form
    • When transforming into skippable levels it didn’t check for the pain requirement
  • Negative UC Attribute Costs allow the player to level up Attributes
  • Skills TP cost was shown as 0 for the first level in the GUI. 
  • Youtube Site Icon links weren’t working.
  • Fusion:
    • Fixed some bugs related to resetting character and reincarnating while fused.
    • Small changes were made whenever 2 players can fuse to hopefully reduce a few rare bugs related to it.
  • Ki Attacks:
    • The “Continues Energy Attacks Shrink if User Moves or Looks Away” Config now actually prevents Ki Attacks from shrinking when disabled if a player moves or looks away.
  • Rare Crash from trying to check a skill the player doesn’t have.
  • Config:
    • Grammar of config comments for “Final explosion vanish on death” and “Power Release – Still Stand” weren’t correct.

 

Naruto C Version 0.7.15a:

FIXES:


  • Crash when using a special Jutsu type
  • Crash when using a basic Jutsu without DBC installed
  • Bunshins were invisible
  • Giant Shuriken’s Description didn’t show the Damage doubled if you can use “Double Chakra Damage”

Stay Safe Gamers!

Posted Image

 

UPDATE: DBC Tournament of Power, Energy Attack Changes – 20w52

Posted Image

Hello everyone!

This build was also released a bit earlier than planned, and it contains some major changes so it’s not recommended to use it for servers until at least one bigger bug fix update is released!

Also for this update I’ve tried out a new way of writing down the changes I’ve made to the mods, but that turned out to be a bad decision because I didn’t write down all of the information so this update changelog is not going to contain 100% of the changes sadly, and also might not even go into as much detail as the previous ones.

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BUILD 1.114 (HOTFIX)

Mod Updates:

  1. JBRA Version 1.6.46 (HOTFIX)
  2. JRMCore C Version 1.3.33  (HOTFIX)

 

JBRA Version 1.6.46:

FIXES:


  • Superform hairs were all white

 

JRMCore C Version 1.3.33:

FIXES:


  • Superform hairs were all white

 


BUILD 1.113

DOWNLOAD THE MOD UPDATE HERE

Mod Updates:

  1. JBRA Version 1.6.45:
    1. JBRA Version 1.6.46 (HOTFIX)
  2. Dragon Block C Version 1.4.72:
  3. JRMCore C Version 1.3.32:
    1. JRMCore C Version 1.3.33  (HOTFIX)
  4. Naruto C Version 0.7.14:

 

 

JBRA Version 1.6.45:

CHANGES:


  • Made it compatible with the new Ultra Instinct System

 

Dragon Block C Version 1.4.72:

ADDITIONS:


  • NPCs:
    • Danger Trio, Brianne, Caulifla normal and SSJ, Dyspo, Jiren normal, and Full Power, Kale normal and SSJ, Kefla normal and SSJ, Toppo, God of Destruction Toppo
    • Most of the God of Destructions, and their angels
  • Story Mode
    • Dragon Ball Super is finished
  • Dimension:
    • Null Realm
      • Contains the Tournament of Power, and Zeno Expo Structures
      • Master Whis spawns at the T.O.P. Arena
  • Structures:
    • Guru’s House
      • Spawns on Planet Namek with Master Guru inside
  • Configs
    • Null Realm Minimum Height.
      • Teleports players to Whis if they go below the set Height
    • Can Whis teleport players to the null realm and back to earth On
    • Whis Teleportation location in the Null Realm and the Overworld
    • Enma Size Scale
    • Guru Size Scale

CHANGES:


  • Made it compatible with the new JRMCore Systems.
  • Whis spawns on Kami’s lookout
  • Whis can teleport players to and from the Null Realm if enabled
  • Whis’s Safe zone in the Null Realm is very small
  • Porunga received a new model
  • Planet Destroyer Ki Attack type was changed to a Large Blast

 

JRMCore C Version 1.3.32:

ADDITIONS:


  • Configs
    • ExtendedPlayer Variables
      • This wasn’t tested much, but it should increase mod pack compatibility

 

CHANGES:


  • Ultra Instinct:
    • Transformation can no longer be charged while moving
    • Transformation can be charged with Turbo mode On
    • If you hit someone in Ultra Instinct when you are in Ultra Instinct as well then the dodge rate is divided by the difference of levels between the two players. The less difference in the level is the lower the dodge rate becomes
    • New Aura for Incomplete and White hair Ultra Instinct
    • Auto Counter:
      • If you succeed in dodging an attack then you have an x % chance to hit back the source of the damage
    • The pain status effect duration after using the skill will depend on the Highest level Ultra Instinct the player has reached in it
    • Has a new unique Config file located at “config\jingames\dbc\forms\ultra_instinct.cfg”
    • Configs:
      • Main:
        • Ultra Instinct Levels
          • By default you have 3 levels
          • Lvl 1 and 2 are the incomplete, and Lvl 3 is the complete/white hair version
          • Each level is stronger than the previous ones, but they will have a shorter “lifespan” because their Max Heat level is lower so you can for example hold Lvl 1 for 2x as much time as the Lvl 3
        • List of Damage sources UI can’t dodge
        • List of Damage sources UI can counter
        • Was in Pain Requirement
          • Modes:
            • 0 = Turn this off completely
            • 1 = Player can only enter a white hair UI level if he had at least once the Pain Status Effect
            • 2 = Player can only enter a white hair UI level if he had the Pain Status Effect
              • This resets once the player enters a white hair level
        •  Was in Pain Duration
          • If “Was in Pain” is set to mode 2 then this timer resets it after the set time period
      • For Each Level:
        • Attribute Multiplier
        • Counter Attack Damage (Percentage)
        • Counter Attack Rate (Minimum, Maximum)
          • Each level has a minimum and maximum rate
          • The current amount of attack rate will be decided by checking the player’s current Heat % with this config’s values
        • Dodge Rate
          • Each level has a minimum and maximum rate
          • The current amount of attack rate will be decided by checking the player’s current Heat % with this config’s values
        • Dodge Stamina Cost
        • Counter Attack Stamina Cost
        • Health Requirement (Percentage)
        • Heat Timer
          • Setting it to 0 will disable it making the form endless
        • Level Requirement
        • Mind Requirement
        • Pain Duration
        • Regardless Level Requirement (Percentage)
        • Skippable level On
          • If true then when you are transforming to this level you will instantly turn into the level above this one If you meet the requirements of the next level
        • Successful transformation Chat Message
          • Adding “@p” in the String will be replaced by the player’s name
        • TP Cost
        • White Hair Mode On
  • Energy Attacks:
    • Added new 2D option for Ki Attacks and Jutsus
    • Added Client settings to switch between the 2D/3D rendering, and change the size and transparency of the attacks
    • Energy Attacks only give Experience Once when hitting entities (this just effects mainly Ki Explosions)
    • Completely changed the Sizes for Energy Attacks.
      • Now they depend on what the damage of the attack is compared to the server’s max attribute and the new size configs
    • New Particles for charging and shooting techniques
    • Ki Attack’s explosion size now actually depends on the strength of the attack (be sure to change the “Energy Attack Size Limit” config if you want bigger explosions)
    • Config “Energy Attack Explosion Size” was changed to a DOUBLE number that can go from 0 to 100. So now it can be set to very small numbers such as 0.01. (This means that it will generate a new config!)
    • Configs:
      • Continues Attacks can be shot forever
      • Continues Attacks start moving forward again once the hit entity isn’t near anymore
      • Continues Attack Enemy Lock
      • Energy Attack Death after x tick
      • Slow down when hitting an entity
      • Ki Shield, and Explosions follow the user
      • Training Point Gain Multiplier
        • This originally was connected to the Global Training Point Gain Multiplier
      • List of Continues Attack types
      • Minimum and Maximum Size Scale
      • Scale with the User’s height
      • Continues Attack User walks or looks away from it then it dies On
      • Continues Attack Dies if the hit entity moves away from it
      • Continues Attack Shrinks if the user looks walks or looks away
      • Ki Attack Power Formula
        • This is used to calculate the Power of a Ki Attack when it clashes with another one to decide which is more powerful
  • Aura Lightning becomes red if the Player has the Majin Status Effect
  • Custom Particles have a longer render range

 

FIXES:


  • Naruto C characters didn’t gain Damage when using “forms” such as 8 gates, and dojutsus such as Sharingan and Byakugan.
  • If effect was disabled for a Ki Type then it will have it’s effect set to 0 if it’s used
  • Hyperbolic Time Chamber kick from being too long in the dimension sent the players to a bad location
  • Swapping the location of Ki Techniques didn’t swap their cooldown timer
  • Ki Waves (now all Continues attacks) cost didn’t scale with the Ki Cost Config once it looked onto a Target

 

Naruto C Version 0.7.14:

CHANGES:


  • Made it compatible with the new JRMCore Systems.

Stay Safe and Have a great Winter Break Gamers!

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MOD UPDATE: Small Mod Update 20w42

Hello everyone!

It’s been a while since an update was released so let’s get straight into it! There are config name/description changes so they will generate a new config!

 

BUILD 1.112

DOWNLOAD THE MOD UPDATE HERE

Mod Updates:

  1. JBRA Version 1.6.44:
  2. Dragon Block C Version 1.4.71:
  3. JRMCore C Version 1.3.31:

 

JBRA Version 1.6.44:

CHANGES:


  • Small changes to the Kaioken coloring.

 

FIXES:


  • Small bug fixes

 

Dragon Block C Version 1.4.71:

ADDITIONS:


  • Configs:
    • Enma Revive Dimension id, and Rotations (one for each alignment)
    • On Death Teleportation Location in the otherworld (one for each alignment)
      • If the player’s alignment changes in the otherworld then he will sadly still teleport to the location he first entered at
    • Planet Vegeta Saiyan 1 and Saiyan 2 Spawn rates
    • Healing Water/Pod:
      • Update Timer (Tick): Sets how often the player gets healed
      • Healing Rate (Health, Ki, Stamina): The amount the Water heals specific powers
      • Percentage (Health, Ki, Stamina): It converts the Healing Rate config to a Percentage amount, rather than using a fix number

 

CHANGES:


  • Configs: (New configs will be generated for them!)
    • “Ki Defense Armor per level” to “Ki Protection Armor per level”
    • “Ki Defense Cost per level” to “Ki Protection Cost per level”
  • Mob Models:
    • New Models:
      • King Kai, King Yemma
    • Slight changes:
      • Beerus, Berryblue, Champa, Fat Buu, Evil Buu, Super Buu, Buu Fusion, Buu Piccolo, Ultimate Buu, Buff Buu, Kid Buu, Krillin, Roshi DBC, Shisami, Sorbet, Tagoma, Vados, Whis, Zamasu, Fused Zamasu, Unstable Fused Zamasu
  • Old Healing Water/Pod Config was removed
  • Teleport in and out of the Hyperbolic Time Chamber will now always make you look forward.

 

FIXES:


  • Debugging Console text writing a few block IDs at the start of the servers was removed
  • Dbcspawn command could not be used with only health being set
  • Mobs on some servers have a negative number as their damage which creates a crash, now their damage is set to 0.

 

JRMCore C Version 1.3.31:

ADDITIONS:


  • Commands:
    • JRMCRacialSkill:
      • Set or add to or take from the player’s racial skill’s level.
      • Usage: “/jrmcracialskill set/add Level [Player] [TPCostOn] [ConsiderMind]”
      • Example: “/jrmcracialskill add 1 @p true true”
      • Works with both DBC superforms and Naruto C Bloodline skills
  • Configs:
    • Racial Skills can be leveled up using TP on/off.
    • Player Update Timer (Tick): Sets how often the player will update itself when asking for missions, and when entering the teleporter for the Hyperbolic Time Chamber
    • JRMCRacialSkill command received 3 Command configs to notify Self, console, or others.
    • For Ki attacks:
      • List of Entities EVERY Ki Attacks react to
        • Reactions: The Ki blast will…
          • 1 = Vanish from it
          • 2 = Destroy it
          • 3 = Destroy it IF “effect” is on for Ki attack
          • 4 = Damage it
          • 5 = Damage it IF “effect” is on for Ki attack
        • The default config will destroy Snowballs, Arrows, Small fireballs, Large fireballs
        • To add a specific Ki Attack Type to the config add for example “jinryuudragonblockc.EnergyAttack!2 1”.
          • 2 equals the type of the Ki attack, and 1 sets it to instantly vanish/die from it
          • Ki Attack type list:
            • Wave = 0, Ball = 1, Disk = 2, Laser = 3, Spiral = 4, Large Ball = 5, Barrage = 6, Shield = 7, Explosion = 8
        • NOTE:
          • Ki attacks still work the same way. Even if a living entity is not on the list it will still damage it like before.
          • Some entities don’t always get deleted. This might be caused by lag.
      • Separate “List of Entities Ki Attacks react to” for Each Ki attack type besides Shield and Explosion
        • This way you can configure special reactions to entities for specific Ki types, while having the option to only use the config above for the ones every type uses
      • Entity Hit by Ki Attack Console message
        • If a Ki Attack hits an entity which is compatible with the Config above it will type in the name of the Entity in the server console/log.
      • Spirals go through entities rather than explode (on off)
      • Final Explosion vanishes if the user dies
      • If a blast is x times weaker than the other Ki attack clashed with then it just instantly gets destroyed
      • Ki Attacks knockback on/off
      • Ki Shields and Explosions give Ki Tech Experience percentage
      • Disable Explosion/Effect for any specific Ki type
      • Final Explosion Self Harm Damage Percentage (from 0 to 100)

 

CHANGES:


  • Commands:
    • JRMCTP:
      • You can now add an equation with Player NBT values to the TP value
      • Usage: “/jrmctp value [Player]” or “/jrmctp value [Player] [(nbt)]”
      • Compatible Math operations: (+, -, *, /, %)
      • The command will try to look for numbers in NBT values even if it’s a text, BUT it will only succeed in finding numbers if the last value is not a character, but a digit.
        • This means that it is compatible with Super form levels which are saved for Ki Types as “TRx” – x being the level.
        • If it fails to find a number then it will just ignore the formula and move to the next one.
      • NBT Options:
        • Method 1:
          • [ Math operation (NBT) ]
          • Example: “/jrmctp 1 @p [*(jrmcAlign)]”
          • TP Result: 1 * Player’s Alignment
        • Method 2:
          • [ Math operation (NBT | Number 1 | Math operation 2) ]
          • Example: “/jrmctp 15 @p [*(jrmcDiff|3|-)]”
          • TP Result: 15 * (3 – Player’s Difficulty ID)
        • Method 3:
          • [ Math operation (NBT | Number 1 | Math operation 2 | Math operation 3 | number 2) ]
          • Example: “/jrmctp 15 @p [*(jrmcDiff|3|-|+|1)]”
          • TP Result: 15 * (3 – (Player’s Difficulty ID + 1))
        • Using Multiple Methods:
          • [ Math operation (NBT) Math operation 2 (NBT 2) ]
          • Example: “/jrmctp 15 @p [*(jrmcDiff|3|-|+|1)*(jrmcAlign)]”
          • TP Result: 15 * (3 – (Player’s Difficulty ID + 1)) * Player’s Alignment
  • Client Settings:
    • Enma’s Desk on/off
  • For Clients regarding Ki configs:
    • You can no longer charge disabled Ki Attack types
    • Ki Attack charge is now connected to the Ki Attack damage and cost configs
  • Arcosian 5th form mask On/Off switch in Action menu received colors, and changed text from “Mask” to “5th Form Mask”
  • Ki Attacks now go through certain entities by default instead of instantly vanishing (e.g.: projectiles)
  • Help Guide Crafting Page:
    • Items are generated items instead of a few fixed images making it Texture pack compatible
    • Hovering the mouse over an item will display its name.
    • Added most crafting recipes from the JinGames mods.
  • Config name description for Explosion Max Age Ticks multiplier removing “multiplier” from both (A new config will be generated for it!)

 

FIXES:


  • Oozaru transformation will turn you into an Oozaru in more cases even if another form is enabled.
  • Ki Blade/Scythe power didn’t scale with forms.
  • Custom HUD preview in the client settings would create a crash if DBC wasn’t installed.
  • A few Portuguese language file crashes.
  • On server update it will now check if a player is above the max Racial skill level to prevent crashes.
  • Ki Explosion Client Hack
  • Status effect Cooldown texts were invisible with Custom HUD turned off.
  • Jutsus:
    • Weak Jutsus (mainly 1% chakra ones) had 0 set as their size making them invisible.
    • Jutsus would often vanish instead of dealing damage to their target
  • Learnable Jutsus list’s next page button didn’t function properly.
  • Player reset while being Fused could cause issues so it was a bit tweaked to not always reset the players.
    • NOTE: It still can cause issues, so you should still avoid trying.
  • Other small fixes

 


Have fun!

MOD UPDATE: Small Mod Update 20w29

Hello everyone!

Here is a new small mod update. I’ve decided to work on it for one more day to do at least a few more hours of bug testing.

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.110

Dragon Block C Version 1.4.69:

ADDED:

  • Blocks:
    • Katchin Blocks
      • Normal, Smooth, Brick
      • As strong as obsidian
      • Crafted with :
        • Normal: 9 katchin shards
        • Smooth: 4 Normal Katchin Blocks
        • Brick :4 Smooth Katchin Blocks
    • Kachi Katchin Blocks
      • Has multiple colors
      • Creative/Command only
      • As strong as bedrock

FIXED:

  • Android/Cyborg 18 is not using ki blasts, and doesn’t fly

JRMCore Version 1.3.30:

ADDED:

  • Config:
    • Mystic Level Loss Timer Multiplier (0 = timer disabled)
    • Player Flying Speed Multiplier
  • Help Crafting Guides for:
    • Katchin Block, Smooth Katchin Block, Katchin Brick
  • Paste Custom HUD code button to Client settings
    • Only shows up if Custom HUD is enabled
    • Allows you to Paste a Custom HUD code from your clipboard
    • IF the player pastes an invalid code it will hide the HUD
      • Do NOT save your client settings if the HUD isn’t showing, it will create a bugged config which then needs to be manually fixed
  • Client Setting (User Interface):
    • Switch between “Enable/Disable” to “Off/On” in the action menu
    • Enable/Disable Colored text in the Action menu

CHANGED:

  • Ki Shield and Ki Explosion skills will vanish if the user reaches 0 JRMCore Health
  • Colorable Long Boots crafting recipe, and changed it in the crafting guides too
  • Action menu option Texts
    • “Disable/Enable” is “Off/On” by default
    • Changed colors and received borders
      • White default text, Gold if highlighted
      • Black border
      • On/Off is Green/Red
  • Ki Blade and Ki Scythe text in the action menu to “Ki Weapon: Ki Blade/Ki Scythe/Off”
  • Spiritbomb Charge particles also spawn if the skill has “spirit bomb” in it’s name and Kamehameha Charge particles also spawn if the skill has “kame hame” in it’s name

FIXED:

  • Crash if Naruto C Wall Jutsus got hit by newer Jutsus
  • If “Other particles” was disabled in client settings then the Ki Attack Charge effect would not vanish or move.
  • Ki Shield Technique upgrade button texts were all “Shield increased”

JBRA Version 1.6.43:

CHANGED:

  • SSJ3 Doesn’t show eyebrows (and they received a unique empty texture file)

FIXED:

  • (Hopefully) A crash when using Naruto C Rasengan, and then exiting and re-entering a world

Have fun!

Status Info – 20w27

Yo everyone

Time is flying by fast, but the update I’ve been working on starts to feel like for months and months of waiting the result is not going to feel big enough. So I am again interested in releasing more smaller updates, because there are always bugs that need fixing, and small changes to be made, and why should we wait that long for that alone?

Let’s say for example next week I’ll release a bug fix update.

BUT I am also interested in hearing your opinion on this:


POLL:

Do you dislike many smaller bug fix updates?

View Results

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Stay safe Gamers!