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Hello everyone!
IMPORTANT: Always backup your world before upgrading to a newer version!
(This update contains old Config name changes, which will be newly generated!)
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Please let us know if you find anything in the new update that is not working correctly!
Download:
DOWNLOAD: Mod Update
BUILD 1.131
Mod Updates:
- Dragon Block C Version 1.4.84
- JRMCore C Version 1.3.49
Dragon Block C Version 1.4.84:
CHANGES:
- Compatibility with the new JRMCore mod, Build 1.131
JRMCore C Version 1.3.49:
ADDITIONS:
- Config: Form Mastery Data Separation Per Player
- Separates the Form Mastery Server Packet when Player count is above this config’s value
- (Found in: minecraft/config/jingames/dbc/forms/form_mastery_main.cfg)
- Config: Bonus Attribute Multiplier Per Racial Skill Level, for each Race’s Forms:
- (Found in: minecraft/config/jinryuujrmcore.cfg)
- This Power System was originally only available Non-Saiyan Races to balance their Form Attribute multipliers with Saiyans due to having way fewer Forms
CHANGES:
- Form Mastery Values are rounded to a max of 2 decimal values before being sent to Clients
- Majin “Absorption User Power Multiplier” and “Absorption Target Power Multiplier” Configs:
- Now both also have a Ki Power value, which is now also used for Power calculation
- (this will detect missing Ki Power multiplier values from old configs and add it to them afterwards)
- Default damage values were lowered to 0.25 from 0.5 to match the new 0.5 Ki Power multiplier
- Ki Power for Mobs is equal to their Attack divided by 2
- “Racial Skill Arcosian – …” Power Point Configs:
- (Found in: minecraft/config/jinryuujrmcore.cfg)
- “Power Point Growth”, “Power Point Cost”, “Power Point damage multiplier” and “Power Point damage multiplier from Points”
- All of their names now contain “(for Build 1.131 and above)”
- (They will be newly generated)
- All of them now contain every racial and non-racial Arcosian form, except Kaioken
- (Each line now also has the Form’s name next to it)
- Form Mastery:
- Cost Form Mastery Configs are now available for each Form except Kaioken
- All of their names now contain “(for Build 1.131 and above)”
- “Power Point Cost”
- Default values were lowered
- Safe Zone and Absorption Entity Blacklist checks performance improvement
- Now remembers if an EntityClass file was already checked and uses its previous result rather than re-calculating it each time
- Form Mastery config texts from “Power_Point_Ki_Cost_” to “Power_Point_Cost_”
- Removed Shadowdummies from Safe zone Blacklist config
- You can no longer gain Mastery points in 0% Release
- Ki Bar text:
- Properly X Centered
- Was changed from “Ki – PP/Absorption” to “Ki (PP/Absorption: value)”
(old ex.: “1500 – 50”, new ex.: “1500 (PP: 50)”)
- More UI texts had their numbers separated with “,” including:
- Health and Ki Bar
- Data Sheet Level, Statistics
- Form Mastery text on the Data Sheet:
- Current Form name now matches the Data sheet Form name
- Kaioken text was line-broken
- Default Custom HUD Health and Ki Texts were slightly moved and changed
FIXES:
- Crash when Failing to check a Form Mastery Data which does not exist
- Form Mastery “Gain_Multi_Div_Plus” configs did not work
- Form Mastery Data could reach the max packet String limit
- Now it will be sent to the clients in segments depending on the player count and the new “”Form Mastery Data Separation Per Player” config’s value
- Majin Configs “Absorption Attribute multiplier” and “Absorption Entity Speed Multiplier” were client sided
- Majin “Absorption User Attack Multiplier” config was not used
- Form Mastery Data was sent to the Players even if it was disabled
- Battle power text always showed 5 when reaching a very high value
- Kaioken aura was invisible when charging ki with a Majin
- More Naruto Crashes without Dragon Block C
- Form Mastery Level Text on the Player Data Sheet GUI was not hidden for Naruto C power type players
- Arcosian Form Mastery Power Point Cost was not checking correct Form IDs
Stay Safe Gamers!