MOD UPDATE: Small Bug Fix and Performance Release – 23w18

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

Please let us know if you find anything in the new update that is not working correctly!

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DOWNLOAD: Mod Update


BUILD 1.133

Mod Updates:

  1. Dragon Block C Version 1.4.85
  2. JRMCore C Version 1.3.51


Dragon Block C Version 1.4.85:


  • Majin Absorption now uses Health as well for Gain value calculation


JRMCore C Version 1.3.51:


  • Config:
    • (Found in: minecraft/config/jinryuujrmcore.cfg)
    • Server – Family C Player Data Update Timer in Seconds
      • (Changes how often the Server updates each Players’ Family Data. Family C data can become laggy on servers with hundreds or thousands of Families.)
    • Server – Family C Player Data Updater Run as Java Thread On
      • (Family C player data updates are made in a new Thread, potentially increasing server performance, but also causing unexpected minor bugs)



  • Very minor server performance improvements
  • Family C Player Data update performance improvements
  • Configs “… Race Bonus Attribute Multiplier Per Racial Skill Level” now give Mystic form a Boost if the Config “Skill OldKaiUnlock damage multiplier” is not -1



  • Family C empty Families were never deleted
  • Rare Client Skill “Null pointer” Crash
  • Rare Client Attribute Bonus Per Racial Skill “Out of Bounds” Crash
  • Unlearning DBC Skills Ultra Instinct and God of Destruction did not Disable them in the Action menu
  • In the DBC Action menu accidently Enabling 2 Forms out of UI, God of Destruction, Mystic and Kaioken could permanently lock that Player from enabling and disabling those Forms
  • Config “Skill OldKaiUnlock damage multiplier” ignored the Form Mastery Multiplier if a value was not -1


Stay Safe Gamers!

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One Response to MOD UPDATE: Small Bug Fix and Performance Release – 23w18

  1. adolf1488 says:

    why is the spawn of mobs not working for me? I can’t even complete the mission with yamcha, because when you click on start, the mob appears for half a second, and then disappears just as quickly. this also works with the shadow dummy, he appears above my head, and I don’t even have time to hit him, as he disappears as quickly as the rest of the mobs from the missions

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