MOD UPDATE: Quality of Life and Bug Fix Release – 22w15

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

Another update is ready to be Released!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.122 (Hotfix)

Mod Updates:

  1. Dragon Block C Version 1.4.78
  2. JRMCore C Version 1.3.40

 

 

Dragon Block C Version 1.4.78:

ADDITIONS:


  • Configs (config/jinryuudragonblockc.cfg):
    • Kaioken Single Form Descend On
    • Other Enabled Instant Transformation Skills and Forms
      • Enable if it is possible to Instant Transform to Kaioken, Mystic Form, or Ultra Instinct

 

FIXES:


  • DBCSpawn Command could be used without OP Permissions

 

JRMCore C Version 1.3.40:

FIXES:


  • Mystic Form/Potential Unleashed always turned Off if the “Mystic Form Level Loss Timer multiplier” Config was set to 0

 


BUILD 1.121

Mod Updates:

  1. Dragon Block C Version 1.4.77
  2. JRMCore C Version 1.3.39

 

 

Dragon Block C Version 1.4.77:

ADDITIONS:


  • Instant Transformation:
    • Double press the Transformation Key (default: G) to use it
    • It only works if you have enough Ki, and it is enabled
    • It can only be used for Racial Transformations
  • Single Form Descend:
    • Double press the Form Descend Key (default: H) to use it
    • Holding the Descend Key will use the old/normal descend
    • It only works if you are a Saiyan, and if it is enabled
  • New Enemy AI:
    • Enemies can now:
      • Fast Dash/Fly
      • High Jump
      • Follow you more aggressively
      • Run/Fly away from their target when they charge Ki Attacks (they don’t always shoot when stopping this)
    • Enemies hit their target faster when they are really close (Based off on the “Enemy Default Short Range Attack Timer Tick” Config)
    • Enemies have a set Difficulty Level, which decides how aggressive and good they are with these mechanics
    • Enemy difficulty is for now generally set based off on the Saga they are in:
      • DB: Easy
      • DBZ: Medium
      • DBS: Hard
      • DBS Broly: Insane
  • Configs (config/jinryuudragonblockc.cfg):
    • DBC AAI (new Advanced AI):
      • AAI Disabled
      • Force AAI Difficulty
    • Enemy Default Attack Timer Tick
    • Enemy Default Short Range Attack Timer Tick
    • Enemy Default Movement Speed
    • Ki Attacks go through invulnerable enemies
    • Instant Transformation:
      • Instant Transformation Enabled
      • Ki Cost
      • Percentage Ki Cost
    • Single Form Descend ON
  • Language File line: See-Through The Invisible Man’s name

 

CHANGES:


  • While Fused, the camera of the spectator updates a lot faster IF enabled in the in-game Client Settings
  • Ki Attacks now go through enemies that aren’t alive IF enabled
  • Swooping is possible towards all directions besides Up (Space) and Downwards (Shift)

 

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FIXES:


  • Kaioken Status Effect was turned off while Charging Ki or while Transforming
  • DBC enemies who couldn’t shoot Ki Attacks would not properly attack target players, walking randomly around them
  • Dino Meat description Crash when using an outdated DBC Language file
  • DBS Legendary SSJ Broly’s Right arm’s swing animation was too little
  • Red Ribbon Army enemies didn’t become angry at the player, limiting their AI
  • Enemies flying animation/movement was changed to be more smooth

 

JRMCore C Version 1.3.39:

ADDITIONS:


  • Client Setting: DBC new Fusion Spectator Camera Follow On
  • Smoother Release Level Changing

 

CHANGES:


  • Players no longer lose Health, Energy, or Stamina in creative mode

 

FIXES:


  • Ultra Instinct Dodge wasn’t working properly because of Stamina Costs
  • Charging a Ki Attack while in Mystic Form and Ultra Instinct didn’t show the correct Ki Attack Cost
  • For Clients/Players the Bonus Attribute always showed the Client Player’s bonus data instead of the requested other player’s data
  • Some Ki Attack types didn’t vanish after hitting an enemy
  • Ki Attacks took 2x as much Ki to be used
  • When a player uses a Ki Attack that used up 100% of their Energy they will now go down to 0% Release level
  • While a DBC Player was Fused they didn’t lose Ki for certain things such as Forms
  • Crash with Hair Editor when pasting a buggy Hair Code with invalid characters
  • Ki Attacks (Mainly Ki Explosions) gave TP more than once when hitting entities
  • JrmcaBonus clear command couldn’t target players from console/command blocks
  • Open Notifications ButtonID was the same as “JRMCore Help GUI – Recipe List for Naruto C mod”
  • JRMC Notifications couldn’t be used on servers
  • JRMCore Help GUI – Naruto C Weapons Recipe didn’t show the Katana Blade recipe properly with DBC installed
  • First Person Camera Hand rotated a bit if a player is Flying on their screen with the Fast/Flat Flight Animation
  • Max Health, Energy and Stamina values did not constantly update on Client Side

Stay Safe Gamers!

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One Response to MOD UPDATE: Quality of Life and Bug Fix Release – 22w15

  1. RedosTheRed says:

    For some reason the namekians , sayjans and the orcs in hell keep attaking the players even if they didn’t attak them does anyone know how to fix thsi?

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