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September 24, 2017 at 20:01 #35782
piratefoodog1ParticipantYes,
Please. -
February 19, 2017 at 07:01 #29093
piratefoodog1ParticipantYa never know, ya know? It could turn out that this mod gathers a cult following and it unites the entire world to peace for the next 10000 years before humanity is ended by a solar flare.
That’s right, Krillin would come right outta the dirt that was the manga 10000 years ago, and use solar flare to vaporize humanity.Alternatively, the life expectancy of humans could be lengthened by newfound technology, which means people would have more of their life to hope for more life extending inventions, which would snowball until people live practically forever if they don’t die of a disease.
But either way, this mod will very well exist on 100 years, Jin already said all the things he’s going to add, so it’ll still be here by the time he finishes Fusion.
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January 17, 2017 at 03:41 #28050
piratefoodog1ParticipantSomething I’ve thought of a few times of a mechanic that would be cool, is if the lower health you have the weaker you get.
Maybe even tying in Ki with your Health, maybe even as a last resort if you run out of health to barely live on.
It’d make combat more interesting, but also might not be fun to manage with, so I don’t know how it would play out, maybe terribly, maybe somewhat fine. -
January 9, 2017 at 02:35 #27798
piratefoodog1ParticipantYes, this is how it should work.
Weights should reduce your stats to make training more difficult, therefor you reap more tp rewards from it.I dislike the current weight system due to the fact that there’s about 0 reason to use weights right now, doing the saga on repeat is always the best way to get stronger.
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December 13, 2016 at 03:32 #27084
piratefoodog1ParticipantIt would be pretty cool if blocks had inbuilt “Health” you could bring down by punching (Higher attack damage would do more damage to the block)
Then there could be like, custom recipes for higher and higher power blocks to build things out of, so you might have to do hundreds of thousands of damage (like, Superbuu health) to break a block.
Then again this would really only ever come into play on servers you’re able to raid on (No protection plugin like claiming) like the chaos server, so probably wouldn’t be too amazingly useful -
October 7, 2016 at 00:59 #24650
piratefoodog1ParticipantIt could work in that, if you’re knocked out you go into 0% power, and have half regen rate.
Once you regenerate half of your health, you can get up again.
If you are knocked out, another player can pick you up and transport your unconscious body.
Other players can also steal items from you while unconscious, though each item you steal gives you more neutral alignment. -
August 16, 2016 at 20:57 #21817
piratefoodog1ParticipantWait, Murder is illegal?
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August 11, 2016 at 11:26 #21579
piratefoodog1ParticipantMy Take:
Strength: Punch Damage
Dexterity: Speed(Walking) – Punching Speed/Blocking Speed
Constitution: Health – Stamina – Physical Defence – Energy Defence (Minor Amounts)
Willpower: Ki Power – Energy Defence – Physical Defence (Minor Amounts)
Mind: Lessens all forms of Energy Drain
Spirit: Max EnergySo, what does this do for each stat?
Strength gets a larger amount of punch damage, as normal.
Dexterity gives you faster walking speed, but it raises slower than now, and doesn’t have a cap at like 100.
Dexterity also gives you faster punching speed.
Dexterity gives you one more thing, Blocking speed.
Blocking has a slight delay after unblocking to when you can block again.
If you can raise the speed you punch at, and how fast you can re-block, this would make for faster pace combat.
So you would block, unable to punch, would un-block, punch a few times, and re-block.
Making people who have high dexterity at an advantage, as they can block between enemies punches, making you do minimal damage.Constitution gives you health, stamina, and Physical Defence, making melee do less damage to you.
As well as minor defence to energy, as it’s harder to vaporise harder enemies.Willpower: Energy attack’s damage, less damage from energy attacks (Your aura would protect you)
Minor amounts of physical defence (Again, Aura is quite useful.)Mind: Less energy drain from both Transformations and Energy attacks.
Spirit: Max amount of Ki, slight boost to Energy damage.
Simplified:
Strength for stronger punches
Dex for faster combat overall
Constitution to protect from Physical attacks, as well as get more Stamina.
(Dex/Constitution/Strength is a good combination)
(You could also run a Constitution/Dex build, for small amounts of damage to chip your enemy’s health down)Willpower: More Energy wave attacks, take less damage from enemy Ki attacks.
Mind: Less Energy drain usage overall.
Spirit: More max Ki. Small amounts of Ki damage.
(Willpower/Mind is good for say, Ssj3 spiritualists.)
(Willpower/Spirit is better for larger attacks in any form, with even more power.)
(Mind/Spirit is great if you want to spam out lower powered energy attacks, nonstop.)Now, notice how even if you have a large brawler build, you’re weak to energy attacks.
Notice how if you have a large spiritualist build, you’re weak to enemy punches.This means that you COULD just ignore willpower, as alot of people will just be brawlers, but if you find say, a Namekian Spiritutalist, you better close that gap between you two quickly.
You could also ignore Dex, but you need to be careful about quick-blockers. -
August 2, 2016 at 05:22 #21383
piratefoodog1ParticipantRemember kids, suicide is an option in some cases.
wherd i keep that dam windex
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July 9, 2016 at 05:31 #20665
piratefoodog1ParticipantSorry to say, but SSJ 4 has been suggested about 300 times by now, and only things Canon to the Dragon Ball series will be added, ssj5 and such isn’t canon, and is fanmade.
Also, if I remember correctly, the GT Saga will be added after more important stuff like training, ssjg, and others.
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June 9, 2016 at 22:58 #19929
piratefoodog1ParticipantI feel like it would be a better system of NPC Fusion if NPCS are more- client sided.
By this I mean:
Say there are two people that want to fuse with Goku.
Normally with a system like this, only one would be able to.Now, with my sorta system:
One would fuse with Goku, Goku would vanish, but only for that client’s side. The other person could fuse with Goku if they want to, but even though he isn’t there for the clients (Invisible, Can’t speak to them at all) it’s still there for the server (position in world, config stuff, who has fused with which npc and if they’re unable to talk/see the npc.)
In the case of Kami, if you fuse with Kami, he would be invisible, Dende would be where Kami is, but invisible by default, fusing with Kami just makes him invisible, while Dende becomes Visible and speakable to, basically as a reskin of Kami but you can’t fuse with them.It seems like a possible way for NPC fusion to work, I suppose.
Also, there could be a config option for ‘fuse and no one can see them while fused’ for npcs, for smaller servers/servers with friends, with only like 2-5 people on, in that case, the invis tag and speakable tag would apply to everyone. -
May 12, 2016 at 15:55 #19247
piratefoodog1ParticipantIf something like this is added, which it probably won’t be, or won’t be for a very long time, it could work something like this:
Well, you see, I once made a Energy Move BP thread, which had a thing I called KBP (Ki Battle Power) which meant, every ki blast you fire has its own bp based upon your strength and energy put into the ki blast.
Now, for planets, this could work too, with each planet having its own BP depending on its Attributes (Hardness of stone, all that) So say a planet’s BP is 50mil, you have to charge a very powerful attack, and fire it at the planet.Now, for how it would work mechanically.
If you destroy a planet (And destroy all saves of the planet) Then if you try to wish it back, what would you use to wish it back with?
If you destroy a planet, and keep the seed (map generation number) then that could work, but then all of your structures would be destroyed, since that wouldn’t save.
If you destroy the planet, and don’t delete ANYTHING, Well, that would eventually be quite laggy, but basically, you could disallow players from entering a destroyed planet, while it’s not actually destroyed, just you can’t enter it, making it seem destroyed.Lets take into consideration another mod with a very large amount of dimensions.
Mystcraft.
So, you find pages, make a book, all that, but then you create your very own dimension.
However, if you delete the book you made (that takes you to the dimension) The dimension is lost forever (Unless you have a second copy of the book, if you destroy the main, first book, it deletes it, if you destroy the copy, it doesn’t.)Now, there is a problem with having a ton of dimensions.
It would cause a ton of lag.
I’m wondering how the mod would even work with hundreds of dimensions, each dimension taking up space in a harddrive, which will continue to get filled with world files.But I suppose we’ll just have to see what happens, and hope it doesn’t lag the absolute shit out of everything.
But yeah, this should at least be a config, or even a admin command (for sake of clearing up space.)
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May 10, 2016 at 08:03 #19241
piratefoodog1ParticipantYou would die so fast from that, sanik couldn’t catch up.
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April 26, 2016 at 00:47 #18900
piratefoodog1ParticipantWait, if you’re maxed, why do you even need kaioken? Not sure if you’re on the version where the max stats is always 120, but in the new version with 500 max at default and 10k max in configs, Forms don’t multiply stats if you’re maxed, and if your base doesn’t reach max, but your ssj form does, ssj2 won’t help that stat at all since it’s already maxed.
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February 23, 2016 at 23:15 #15430
piratefoodog1ParticipantHe knows not of the mod of magics?
Burn the non-witch!!!I however, have it installed to my current minecraft forge 1.7.10.
Let us turn main.jingames.net to main.arsmagica2.net!
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