kev_spyro

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    • #49481
      kev_spyro
      Participant

      i think you lose the majin effect by dying if thats what you’re asking

    • #49480
      kev_spyro
      Participant

      you have to turn them on in the action menu and look if the key you are using for transforming is not occupied by some other mods key, usually its “g” for transforming. and if you did that its not working, maybe its because you didn’t hold it long enough? the action menu is i think usually on the key “x”, i could be wrong though.

    • #39480
      kev_spyro
      Participant

      why don’t we think about how enderman dodge arrows? UI could be made like this:

      you use the enderman dodge power and replace the arrow dodge with punch dodge or something like that, and decrease the range in which you get teleported away

      i think that this is the best way to make UI work

      what are your thoughts about it?

    • #38718
      kev_spyro
      Participant

      you can use a command or if you’re too lazy for that you can change the config to 1 minute time to respawn

    • #38075
      kev_spyro
      Participant

      please finally stop it’s ANNOYING to see these ui requests which are SO FU***** BAD! ;-;

    • #37633
      kev_spyro
      Participant

      I’m 200% sure, that someone’s someday gonna come up with the idea: “JIN ADD SSJ5 TO MAH BIRTHDAY It’S TOMORROW” xD

    • #49444
      kev_spyro
      Participant

      okay i’ll try that

    • #46527
      kev_spyro
      Participant

      yeah i see your point Sam
      what about this Idea: The Lower your Ki is, the lower your Release stat so if you have about half your ki your release is limited to lets say 75% insteat of 100%
      i also just as i was writing this came up with this idea: so we said that the lower your ki is the less power of your max you can use, how about if you have kaioken and use it with full health you loose nearly no hp BUT as your hp gets lower and lower you loose some release percentage (maybe we can remodel that potential release mechanic) and get more and more hp drain from the kaioken, even higher decrease in hp if you use a additional form like super saiyan, in super saiyan blue it would take a lot less than with normal ssj like in the show but only with that extra skill that you have the ability to control your ki and you could plainly call that skill “ki control” (yeah kinda simple xD) maybe that ki control skill can reduce the total amount of ki that is used up with all ki techniques you can use not just for transformations but also for ki attacks (consume less ki up to maybe 50% less?) and what would add a little difficulty would be that having both no ki but also no hp causes your stamina to deplete faster just to balance the dbc experience a litte and make it more interesting

      well i think i covered everything my mind had to offer but if there are some ideas you think should be overthought a little (excluding whining about how “it would become too hard and no fun waaaaaa” ok?) just tell me your thought pls ^^

    • #38596
      kev_spyro
      Participant

      i know but i still want to at least write them down in puplic maybe others get ideas for it when they want to make their own dbz mod

    • #38579
      kev_spyro
      Participant

      thx ^^

    • #38414
      kev_spyro
      Participant

      maybe look up the time controll remote mod or however it’s called and well it’s basically his idea

    • #37831
      kev_spyro
      Participant

      i really don’t know but it’s for sure not one of the 2 newest versions

    • #37632
      kev_spyro
      Participant

      I really agree with you and Negative Boom even tho i really love UI

    • #37591
      kev_spyro
      Participant

      hmmm i like that idea about with ki regen and strength of the lss form and with the ultra instinct draining maybe even more than ssj3 with ki….. maybe let it drain stamina? and maybe change the stamina drain and regen so it’s when you stand still you regenerate your stamina and hp faster than when you walk or sprint or even fight and let punches drain much less stamina (about 1/3 of what it takes rn)
      good idea? (if i wrote everything understandable) xD

    • #37590
      kev_spyro
      Participant

      uhmm….. WHAT? xD

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