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Tagged: Ultra instinct
- This topic has 18 replies, 10 voices, and was last updated 7 years, 3 months ago by
Marcel Agughioaiei.
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March 17, 2018 at 00:03 #39698
Poke
ParticipantHey there, everyone. I’m pretty sure we’re all tired of seeing Ultra Instinct suggestions left and right, however, I’ve been thinkin’ about suggesting this as a possible way for Ultra Instinct to work. First of all, I know this isn’t the easiest way for it to be implemented, and by extension, it’s really unlikely this will ever even be considered. But hey, it’s fun to think of ways things may happen in the mod. Anywho, let’s get right down to my suggestion, buckle up, it’s quite complex.
Ultra Instinct, and it’s variants
First of all, I guess I should lay the framework on the sweet stuff, the 3, that’s right, 3 variants of Ultra Instinct. All the 3 Ultra Instinct variants should share the same multiplier, however, they will use the multiplier in different ways, they would also have special abilities depending on the Ultra Instinct state.-Ultra Instinct Omen (defensive): Boosts DEX with it’s set multiplier, boosts STR and WIL by half of the multiplier. Status.
-Ultra Instinct Omen(offensive):Boosts STR and WIL with it’s set multiplier, boosts DEX by half of the multiplier. Status.
-Ultra Instinct:Boosts STR, DEX, and WIL with it’s set multiplier, contains all of the two omen variants’ abilities. Form.
Alright then, as stated above, only the completed Ultra Instinct is considered a form, this means, the two Ultra Instinct Omen, as a status, will have a similar time limit to that of Super Saiyan God (ritual). Now then, allow me to explain how a player may gain Ultra Instinct.
How would I even gain Ultra Instinct?
First of all, Ultra Instinct shouldn’t be obtained as simply as just buying it from, say, Whis. It should take a while and it would require a very complex process to claim Ultra Instinct. Let’s take a look, shall we?
Stage 1: Omen
-The player needs to have their godform in at least level 2 to be viable to gain Ultra Instinct Omen.
-The player has lost all of it’s HP.
-The player has a set probability (Which can be configured via the mod’s configs) when they first hit 0 HP to recover about a third of their HP and gain Ultra Instinct Omen’s status.
-The player gets either of the Ultra Instinct Omen states’ statuses for a set amount of time.
-If the player runs out of Ultra Instinct Omen’s time limit or dies, they lose Ultra Instinct Omen.Stage 2: Ultra Instinct Completion
-The player needs to have undergone either Ultra Instinct Omen states a set amount of times(Can be configured via configs).
-The player will see a new obtainable skill in their skill menu, called “Ultra Instinct”.
-The player pays the set amount of TP and MND required to gain Ultra Instinct.
-The player may now use the completed Ultra Instinct state whenever they wish!Ultra-Fatigue
As stated earlier, Ultra Instinct Omen should be a status instead of a normal form, this means, the player may only have Omen for a set amount of time before they lose it. However, when a player loses Omen’s status, they will get another status: Ultra-Fatigue(this name may change, it is only the name I am using for this explanation). Basically, Ultra-Fatigue is the aftermath to Ultra Instinct Omen. When a player first gets Ultra Fatigue, they will be kicked to their 0% and lose all their ki, and when they regain their ki, they will notice they can not reach higher than their base’s 20% release, leaving them with a massive opening. Ultra-Fatigue, too, has a set time, and the less time left for a player to no longer be Ultra-Fatigued, the more power they can release, eventually regaining their forms as they go on. This penalty works as a balancing to Ultra Instinct’s great benefits, which we’ll be talking about now.Ultra Instinct’s powerful abilities
Ultra Instinct is more than a simple power-up, it comes with many great things which will allow the player to turn the tide of a match.
First of all, this may be considered good or bad depending on the player, but as I see it, Ultra Instinct should have next to no ki drain, instead, it should have a stamina drain as well (Ultra Instinct will take less stamina than Omen, but only slightly). If the player has no stamina left, Ultra Instinct will stop draining stamina for a limited time as they recover their stamina.Now then, this is one of the bigger things in the post, so I’ll be splitting this by each of the Ultra Instinct variants’ abilities.
Ultra Instinct Omen (Defensive):
Ultra Instinct Omen’s defensive state has arguably the most complex ability the Ultra Instinct Omen variants offer. Omen Defensive will basically undergo a procedure similar to a dice roll whenever the player is hit. Depending on what Dice “face” will “land”, Omen Defensive will act in different ways. Keep in mind, though, if the player doesn’t have any stamina left, they will not get to use this ability.1-4, The player will be hit normally, nothing special there.
4-5, The player will automatically block the incoming attack, regardless if the player held the block button or not.
6, The player will automatically dodge the incoming attack, nullifying it entirely.Ultra Instinct Omen (Offensive)
Omen Offensive has some simpler abilities, however, these abilities are no pushover, either!
Omen Offensive has two abilities, which are:
1)Multi-hitting: If the player holds the attack button, they will hit until the button is released.
2)High-Speed Attack: If the player is far away from an entity which they have locked on and they press forward, the player will instantly move towards it.Ultra Instinct
Ultra Instinct, in it’s completed state, has all the abilities the two Ultra Instinct forms offer, making it a massive threat to foes with it’s great defense AND offense!Conclusion
Thanks for reading this quite long suggestion, I spent quite a bit of time thinkin’ it through and I feel quite satisfied with how it is now. Anywho, thanks once again, hope you have a great day and remember, there’s no limit you can’t break! See ya! -
March 17, 2018 at 00:07 #39699
novaplayer
ParticipantLost me at The defence and offensive Part Like Wtf?
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March 17, 2018 at 05:40 #39707
Aidan
ParticipantI like most of it but the stamina drain is not usable, it’s making con the main stat plus it makes sk much more viable leaving some huge balancing issues. Like look at Goku, he’s not fatigued, he just runs out of mental energy more than anything. I’d say make mind the stat that would make it last longer but it won’t work, it’s a waste of tp.
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March 17, 2018 at 05:46 #39708
Aidan
ParticipantSorry I crashed last time and wasn’t finished. Anyway I think ui should be like omen with time limit on it and then it leaves but maybe it keeps the timer and loses the thing where you can’t release more energy and can’t use forms, but you can still use it anytime you want.
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March 17, 2018 at 09:27 #39716
Son Brick
ParticipantThis defiantly is sound, with both pros and cons. Though, I must ask… Why a dice roll? I can understand the effects of said roll, but why a dice roll? Why not just use percentages?
(At the time of me typing this, I “WAS” confused, but it clicked… more or less.) -
March 17, 2018 at 19:30 #39731
Poke
ParticipantI used the dice roll as an example to the odds of each possibility of Ultra Instinct reacting to the attack, it’s not meant to be taken fully literal.
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March 18, 2018 at 13:34 #39756
Antonioko
ParticipantIn my opinion it would be cool to achieve the omen status, pretty much like legendary status nowadays, maybe even cooler, but which one (defensive, offensive) is chosen in that case?
Also in the requeriments to achieve Ultra Instinct it’s said that you need god form level 2, which (I’m not sure) only saiyans have (if this is not right just nevermind), but even if so, why not just level 1 of godform?
This is all I wanted to say.. thanks for the suggestion, I liked it. xD -
March 19, 2018 at 23:59 #39794
Poke
ParticipantI do believe all races can get level 2, but only saiyans have a benefit from it right now. As for why level 2, I can see it as balancing purposes.
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March 22, 2018 at 21:27 #39838
Dominic
ParticipantThis is better than all the other posts with ultra instinct in the title, purely based on the fact that’s it’s a suggestion post and not a begging post. But I also like the thought put into it and the suggested features are pretty cool and seem like they’d fit pretty well into the mod(in my opinion). However, if i could change anything in the suggestion it’d be the “1-4, The player will be hit normally, 4-5, The player will automatically block the incoming attack, 6, The player will automatically dodge the incoming attack, nullifying it entirely.” I feel the probabilities should instead be the other way around(1-4, dodging, 4-5, blocking, 6, getting hit normally) mainly because in the show Jiren tried hitting UI Goku and very rarely ever landed a hit on him with it being dodged or blocked(until episode 130). Otherwise, very good suggestion.
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March 25, 2018 at 11:15 #39902
Henry bushard
Participantyea its a cool idea but i have to go with Dominic cause like he said when goku got defensive ui he dodged all attacks or blocked them i mean kefla he dodged them all jiren he got hit like 2 or 3 times before he got MUI. so yea i think you should reverse it so 1-4 dodging 4-5 blocking and 6 hit normally cause ui in genral is supposed to be op. also the stamina thing it wouldnt really work cause when you punch you lose alot of stamnia ike 1/4 of stamnia and to have ui also drain it wont work as it yould make it to hard to punch cause if ui drains stamina make it so that punches dont take stamnia as if punches do then your offensive ui idea wouldnt work cause if you hold down the punch button it would have to drain stamina every punch unless you make you a form where your punches wont drain stamnia
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March 25, 2018 at 20:46 #39913
Poke
ParticipantThing is, if UI is made to have the highest odds all around to entirely dodge an attack, it would be far too OP, making most players not want to use it at all in battle. How I see it, UI should be a really, really good form, but not so broken it would turn off players from it. As for stamina, it would decrease in a low manner, but still noticeable if left alone for a while. And you can stop hitting whenever you let go of left click, so honestly I don’t see why that’s also impossible.
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March 25, 2018 at 22:49 #39920
Henry bushard
Participantits not impossible its just anoyig cause when your stamina ais getting drained rapidly with out a sto o recover stamia until it ran its just so stupid either make it so that mui doessnt drain stamina at all or make it so that mui punches dont take stamina also to make ui more nerfed for it to actually be able to dodge attacks so its more like the actual ui we could shorten the time of mui as it is already op and when your timer runs out you lose 90% of your health get 0 ki and zero 0 bp and your idea right it took 1 min for the limit breaking to catch up with goku in dbs so maybe we make the mui last for like 4 to 5 mins cause this is a massive downside to mui so people have to play it careful so that they can use it at the right time and if they have to use it cause if your enemy survives your attack you are screwd as you have 0 ki 0 power and only 10% health so in a match you use his to your own risk also he time spawn of the forms will be in the config so servers can make it so that you keep mui for like 1 min or 1 hour and things ike that also with the chances to odge and all that will have to be in the configs and yet again servers can change that and the chance and the tp it takes to get the form will be in the configs and yet again servers can change that so they could make the chance of getting a ui omen from like 20% to 1% or 78% all the chance thing have to be in the configs like the form and how strong it is so they could go in the configs and make it so that mui is 3 times as strong as you eanted it to be.
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March 25, 2018 at 22:52 #39921
Henry bushard
Participantth firt few lines i meant to say was the im not saying its impossible im just saying its anoying cause to have somthing rapifly draining your stamina with out it stoping until you run out of stamina to actually regen your stamina is anoying and punches also drain your stamina
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March 25, 2018 at 22:52 #39922
Henry bushard
Participantthe first few lines i meant to say was the im not saying its impossible im just saying its anoying cause to have somthing rapidly draining your stamina with out it stoping until you run out of stamina to actually regen your stamina is anoying and punches also drain your stamina
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March 25, 2018 at 22:53 #39923
Henry bushard
Participantwhoops sorry for the repeat maybe a glitch?
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March 27, 2018 at 06:30 #39957
Poke
ParticipantSo, a bit of a quick update now that DBS is over and everything. While I still believe Ultra Instinct should be kept as a form the player can go at any time, I think it should also now have Ultra-Fatigue, though a smaller rate than Ultra Instinct omen. Why a smaller rate, you may ask? Well, if we would make it as big as a fatigue as shown by Goku in the show, it would make going Ultra Instinct absolutely pointless. A possible solution to this is that Ultra Instinct’s Ultra-Fatigue lasts for a shorter time but it would have a stronger effect. Thoughts on this?
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March 27, 2018 at 06:56 #39958
Abry
ParticipantDamn. This is really well-thought out.
About the Stamina drain, in my opinion the drain should take around 10 seconds to completely deplete your stamina, but punching shouldn’t take stamina while the drain is happening, only when you’re recovering stamina. A more precise explanation would have helped for the stamina drain, for example, how long would it recover? At what point will it start draining again?In my opinion, the forms drain stamina, with the Omen drain completely draining stamina in 10-12 seconds, and the form taking 7-10 seconds to full drain stamina. While it is draining, you can punch as much you’d like UNTIL you have less Stamina than is required for a punch. Suppose I lose 10 stamina per punch while my stamina is draining in the form, after I punch I’ll automatically regain that 10(but the stamina will continue to drain, thus you can’t punch even when you have say, 5 stamina remaining). When stamina hits 0, it should start to regenerate at half the rate that the form drains, but start draining again once the player punches. But yeah, that’s my suggestion.
Overall great post, Poke!
EDIT:- About the drain, yes I feel that’s how it should work, based on Episode 130, Whis states that the further one goes into the realm of the Gods, the greater the strain. However, Goku managed to transform quite soon after the huge amount of strain. So yeah, greater amount of strain but for a less amount of time.
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This reply was modified 7 years, 3 months ago by
Abry.
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This reply was modified 7 years, 3 months ago by
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April 7, 2018 at 03:34 #40349
Tay-shawn Dubisson
Participantpoke this is great u had me excited though out when I was reading
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April 10, 2018 at 11:39 #40423
Marcel Agughioaiei
ParticipantIf the UI will be added, don’t forget about the song!
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