TP Gain Chances

Home Forums JinGames Forums Suggestions and Ideas TP Gain Chances

Viewing 1 reply thread
^ Advertisement ^
  • Author
    Posts
    • #48187
      IAmRaptor
      Participant

      So the basic training system of the mod is that every time you punch, there’s a certain chance you’ll gain TPs : 20% on Normal, 25% on Difficult and 30% on Insane.

      And since I think it’s not in the config file as of now, well I think we should be able to change those percentages…if not completely remove them.

      By that I mean if you were to gain TPs every single time you punch, 100% chance … well that means you could spar with a friend to train, since you’ll be punching him alot.

      And that, alone, would be REALLY game changing. Say goodbye to those long, boring grind sessions of killing countless CNPCs. I ask that mainly because training often feels like a chore, and when you don’t have any other choice, it’s even worse.

      I already see the problem of people punching a much stronger friend to grind TPs, but the point here is to have a fun training method, so if people keep on grinding, either it’s because it’s more effective … or they’re masochists.

      Yet that could be fixed by making the TPs gain scale with dealt damage and be limited by max health. If you punch someone way stronger than you, you don’t deal damage so you get basically nothing.
      If you punch someone way weaker than you, he’ll instant-die and has low max health so you won’t able to get much off him.

      Keep in mind that this idea is about fun, not balance, that would come later anyway. Video games are about fun. Grind isn’t fun, bearable at best, while sparring a friend is fun. At least, in my opinion.
      So we should train by sparring. So let’s make that possible by having configurable TPs gain chances so that at least everyone can decide to do how they prefer.

      • This topic was modified 5 years ago by IAmRaptor.
    • #48234
      TSHPlays
      Participant

      I like this idea. IDK how possible this is with MC code and stuff, but if it could possibly compare your damage to a mobs max HP that could work. You don’t get much off of one shoting. And although you would get little tp from high defense enemies, the overall amount of hits you deal can make up. This makes scaling tp gain to level easier, as dealing a max of 60 damage to 20 HP mob will only count as 20, while a 100 HP enemy it will count as 60. This will also remove the 5% strat as either way you would be gaining the same amount of TP (good or bad depending on how you look at it.)

Viewing 1 reply thread
  • The forum ‘Suggestions and Ideas’ is closed to new topics and replies.

Comments are closed.