The attack shouldn’t require any Ki and should have a a configurable maximum cap. A neat mechanic would be the Spirit Bomb becoming more powerful based on how many mobs are around and trees/grass.
That’s actually a good idea. And another idea is if you get hit while charging the bar disappears and then theres a timer on how long it is until you can charge it again. But when you start charging it again it picks up where it left off so you don’t have to restart it completely.
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