Ki sense idea

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    • #36607
      Vxrr
      Participant

      So, I was thinking about this for ki sense and some of you may disagree but I don’t really care.

      Let me get started, so I was thinking that instead of just being able to see the players health and ki and other stuff I want it to be able to also the players bp so you won’t always have to use a scouter and scouters break easily so it will be a great idea that you don’t just sense the players health and ki but also their bp.

    • #36608
      Plamen Tsanev
      Participant

      this is kinda good but with the new mind update everybody in the server without ki sense is using scouters.

    • #36610
      Vxrr
      Participant

      I know, but I’m just saying this with the players who have ki sense

    • #36619
      IAmRaptor
      Participant

      Meh nah, instead of a number, it should be a little icon that tells you how powereful the player is compared to you. Like if his way/sliglhtly weaker/ stronger, approximatively on the same level.
      I mean I like your idea but ki sense his a feeling, your character isn’t supposed to able to tell how exactly powerful he is.

    • #36639
      Joni
      Participant

      the blue and orange bars on the sides represent the enemy bp

    • #36707
      Quade Waerea
      Participant

      Another aspect could be a ‘scanning/tracking feature’ to ki sense, say if it’s level 1, you have a 5% chance to pick up on an enemy/entity which allows you to see them like an ‘Outline’, and with each level it increases, so at level 6 it’s a 30% chance that you will detect the enemy per every 1 or 2 seconds or so. Moves such as or following the idea of ‘Dash’ or ‘Instant Transmission’ would have a chance of breaking or would have a definite chance of breaking the ‘scanning’/’tracking’ feature meaning your ki sense would have to ‘Pick up their ki’ again, following the percentages in regards to the level. As a really rough and not thought through idea.

      The Outline would be seen through walls etc unless toggled off, and for level 1 the range would be something like 15 blocks, and say a 5 block increase per level, so putting a large sum of points into this ability would eventually become very effective at the cost of not upgrading other abilities you could use to fight, or more of a ‘Late Game’ ‘End Game’ ability acting as a sort of built in scouter, but not made to replace it.

      Just an idea.

      • This reply was modified 7 years, 6 months ago by Quade Waerea.
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