JRMC Animations Mod

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    • #30419
      TheStarHawk
      Participant

      Yes, I know animations for fighting, flying, Final Flashing, Solar Flaring, and other things that involve the letter “F” have been suggested time and time again, however, I still have a few statements to make.

      Firstly, instead of including them into the base mods, make a separate, configurable mod. This way when getting JRMC you don’t get the animations for all the mods. Instead, you choose which animations you receive based on the mods you have, and you decide whether to turn them on or not. Different attacking animations could be used to show different fighting styles, as the ninjas of Naruto C should attack vastly different than the blade specialist of SAO C. Also, animations akin to that of different animation mods that effect basic movements and functions to allow a more aesthetic experience could be optional, as they would be nice to be implemented into JRMC’s character rendering, for the aforementioned mods are not compatible with it.

      Adding a separate mod for animations that is configurable based on what the player wants would make most people happy, and can be used without Jin’s other (combat based) mods for a pleasing aesthetic effect, alongside Hair C. However, it would perhaps be better for a separate group of modders (or just one) to take this up, as Jin has his hands full. Given time and practice with Java (as well as how JRMC), I would gladly take this up, but alas, I lack a good internet connection to really get started.

    • #30420
      Oscurum
      Participant

      Something that many people do not know is that the fact that the mod sometimes progress so slow is because Jin prefers not to help him in terms of programming, since his only help is Crimson, I support this idea only if Jin Allow the community to help him with this.

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