HP Changes to make the Mod less boring.

Home Forums JinGames Forums Suggestions and Ideas HP Changes to make the Mod less boring.

  • This topic has 1 reply, 2 voices, and was last updated 6 years ago by Mint.
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    • #44443
      6 Star Ball
      Participant

      Okay sooo, I’ve played this mod ever since I found it back in MC 1.4.7 (If I remember that correctly, and an issue I’ve always had is how overpowered you can become compared to the rest of the MC World. It doesn’t matter what creature mod you add, unless its custom created or DBC, the enemies pose no threath.

      My Suggestion Is… To change it so that when you Power Down to 0% (5BP), you start using your MC Health instead of DBC Health… I find myself getting completely bored of my MC world very early on because I can one shot almost anything and even at 0% (currently) I have way too much HP for any other Creature to pose even the slightest hint of threat.

    • #44446
      Mint
      Participant

      I meannn, that wouldn’t really fix anything, as you could still very easily power up. It would be somewhat accurate to the show but I also think it’d be annoying to just accidentally die from fall damage because you forgot to turn on your power. If you’re bored of weak mobs, you could install mods that add configurable stats to them. Maybe even get saoc, which makes mobs tougher the further away you go from spawn

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