Home › Forums › JinGames Forums › Suggestions and Ideas › Body part system and Health overhaul
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AkaSora.
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November 20, 2015 at 04:51 #12099
PlagearonParticipantHello, so today I have been working on a few ideas on how the new body part system might work. I have made images for each race and the body parts that they are composed of. Just tell me, and if enough people want, I’ll upload the pictures (I drew them myself). Anyway:
Humans:
Head: 100HP – 5Imp – 35%Pain – Vital Organ #1
Upper Torso: 150HP – 5Imp – 40%Pain – Vital Organ #1
Lower Torso: 150HP – 4Imp – 45%Pain – Vital Organ #2
Upper Left Arm: 125HP – 3Imp – 30%Pain – Limb Left Arm #1
Upper Right Arm: 125HP – 3Imp – 30%Pain – Limb Right Arm #1
Upper Left Leg: 125HP – 3Imp – 30%Pain – Limb Left Leg #1
Upper Right Leg: 125HP – 3Imp – 30%Pain – Limb Right Leg #1
Lower Left Arm: 100HP – 2Imp – 25%Pain – Limb Left Arm #2
Lower Right Arm: 100HP – 2Imp – 25%Pain – Limb Right Arm #2
Lower Left Leg: 100HP – 2Imp – 25%Pain – Limb Left Leg #2
Lower Right Leg: 100HP- 2Imp – 25%Pain – Limb Right Leg #2
Left Hand: 75HP – 1Imp – 20%Pain – Limb Left Arm #3/Holding=Item,Entity/Fighting
Right Hand: 75HP – 1Imp – 20%Pain – Limb Right Arm #3/Holding=Item,Entity/Fighting
Left Foot: 75HP – 1Imp – 20%Pain – Limb Left Leg #3/Walking/Fighting
Right Foot: 75HP – 1Imp – 20%Pain – Limb Right Leg #3/Walking/Fighting
Karbonians:
Head: 125HP – 5Imp – 25%Pain – Vital Organ #1
Upper Torso: 175HP – 5Imp – 30%Pain – Vital Organ #1
Lower Torso: 175HP – 4Imp – 35%Pain – Vital Organ #2
Upper Left Arm: 150HP – 3Imp – 20%Pain – Limb Left Arm #1
Upper Right Arm: 150HP – 3Imp – 20%Pain – Limb Right Arm #1
Upper Left Leg: 150HP – 3Imp – 20%Pain – Limb Left Leg #1
Upper Right Leg: 150HP – 3Imp – 20%Pain – Limb Right Leg #1
Lower Left Arm: 125HP – 2Imp – 15%Pain – Limb Left Arm #2
Lower Right Arm: 125HP – 2Imp – 15%Pain – Limb Right Arm #2
Lower Left Leg: 125HP – 2Imp – 15%Pain – Limb Left Leg #2
Lower Right Leg: 125HP- 2Imp – 15%Pain – Limb Right Leg #2
Left Hand: 100HP – 1Imp – 10%Pain – Limb Left Arm #3/Holding=Item,Entity/Fighting
Right Hand: 100HP – 1Imp – 10%Pain – Limb Right Arm #3/Holding=Item,Entity/Fighting
Left Foot: 100HP – 1Imp – 10%Pain – Limb Left Leg #3/Walking/Fighting
Right Foot: 100HP – 1Imp – 10%Pain – Limb Right Leg #3/Walking/Fighting
Tuffles:
Head: 75HP – 5Imp – 40%Pain – Vital Organ #1
Upper Torso: 125HP – 5Imp – 45%Pain – Vital Organ #1
Lower Torso: 125HP – 4Imp – 50%Pain – Vital Organ #3
Upper Left Arm: 100HP – 3Imp – 35%Pain – Limb Left Arm #1
Upper Right Arm: 100HP – 3Imp – 35%Pain – Limb Right Arm #1
Upper Left Leg: 100HP – 3Imp – 35%Pain – Limb Left Leg #1
Upper Right Leg: 100HP – 3Imp – 35%Pain – Limb Right Leg #1
Lower Left Arm: 75HP – 2Imp – 30%Pain – Limb Left Arm #2
Lower Right Arm: 75HP – 2Imp – 30%Pain – Limb Right Arm #2
Lower Left Leg: 75HP – 2Imp – 30%Pain – Limb Left Leg #2
Lower Right Leg: 75HP- 2Imp – 30%Pain – Limb Right Leg #2
Left Hand: 50HP – 1Imp – 25%Pain – Limb Left Arm #3/Holding=Item,Entity/Fighting
Right Hand: 50HP – 1Imp – 25%Pain – Limb Right Arm #3/Holding=Item,Entity/Fighting
Left Foot: 50HP – 1Imp – 25%Pain – Limb Left Leg #3/Walking/Fighting
Right Foot: 50HP – 1Imp – 25%Pain – Limb Right Leg #3/Walking/Fighting
Saiyans:
Head: 150HP – 5Imp – 20%Pain – Vital Organ #1
Upper Torso: 200HP – 5Imp – 25%Pain – Vital Organ #1
Lower Torso: 200HP – 4Imp – 30%Pain – Vital Organ #2
Upper Left Arm: 175HP – 3Imp – 15%Pain – Limb Left Arm #1
Upper Right Arm: 175HP – 3Imp – 15%Pain – Limb Right Arm #1
Upper Left Leg: 175HP – 3Imp – 15%Pain – Limb Left Leg #1
Upper Right Leg: 175HP – 3Imp – 15%Pain – Limb Right Leg #1
Lower Left Arm: 150HP – 2Imp – 10%Pain – Limb Left Arm #2
Lower Right Arm: 150HP – 2Imp – 10%Pain – Limb Right Arm #2
Lower Left Leg: 150HP – 2Imp – 10%Pain – Limb Left Leg #2
Lower Right Leg: 150HP – 2Imp – 10%Pain – Limb Right Leg #2
Left Hand: 125HP – 1Imp – 5%Pain – Limb Left Arm #3/Holding=Item,Entity/Fighting
Right Hand: 125HP – 1Imp – 5%Pain – Limb Right Arm #3/Holding=Item,Entity/Fighting
Left Foot: 125HP – 1Imp – 5%Pain – Limb Left Leg #3/Walking/Fighting
Right Foot: 125HP – 1Imp – 5%Pain – Limb Right Leg #3/Walking/Fighting
Tail: 175HP – 0Imp – 100%Pain – Tail/Transforming/Holding=Item/Fighting
Half-Saiyans:
Head: 100HP – 5Imp – 35%Pain – Vital Organ #1
Upper Torso: 150HP – 5Imp – 40%Pain – Vital Organ #1
Lower Torso: 150HP – 4Imp – 45%Pain – Vital Organ #2
Upper Left Arm: 125HP – 3Imp – 30%Pain – Limb Left Arm #1
Upper Right Arm: 125HP – 3Imp – 30%Pain – Limb Right Arm #1
Upper Left Leg: 125HP – 3Imp – 30%Pain – Limb Left Leg #1
Upper Right Leg: 125HP – 3Imp – 30%Pain – Limb Right Leg #1
Lower Left Arm: 100HP – 2Imp – 25%Pain – Limb Left Arm #2
Lower Right Arm: 100HP – 2Imp – 25%Pain – Limb Right Arm #2
Lower Left Leg: 100HP – 2Imp – 25%Pain – Limb Left Leg #2
Lower Right Leg: 100HP – 2Imp – 25%Pain – Limb Right Leg #2
Left Hand: 75HP – 1Imp – 20%Pain – Limb Left Arm #3/Holding=Item,Entity/Fighting
Right Hand: 75HP – 1Imp – 20%Pain – Limb Right Arm #3/Holding=Item,Entity/Fighting
Left Foot: 75HP – 1Imp – 20%Pain – Limb Left Leg #3/Walking/Fighting
Right Foot: 75HP – 1Imp – 20%Pain – Limb Right Leg #3/Walking/Fighting
Tail: 125HP – 0Imp – 100%Pain – Tail/Transforming/Holding=Item/Fighting
Namekians:
Head: 125HP – 5Imp – 30%Pain – Vital Organ #1
Upper Torso: 175HP – 5Imp – 35%Pain – Vital Organ #1
Lower Torso: 175HP – 4Imp – 40%Pain – Vital Organ #3
Upper Left Arm: 150HP – 0Imp – 25%Pain – Limb Left Arm #1
Upper Right Arm: 150HP – 0Imp – 25%Pain – Limb Right Arm #1
Upper Left Leg: 150HP – 0Imp – 25%Pain – Limb Left Leg #1
Upper Right Leg: 150HP – 0Imp – 25%Pain – Limb Right Leg #1
Lower Left Arm: 125HP – 0Imp – 20%Pain – Limb Left Arm #2
Lower Right Arm: 125HP – 0Imp – 20%Pain – Limb Right Arm #2
Lower Left Leg: 125HP – 0Imp – 20%Pain – Limb Left Leg #2
Lower Right Leg: 125HP – 0Imp – 20%Pain – Limb Right Leg #2
Left Hand: 100HP – 0Imp – 15%Pain – Limb Left Arm #3/Holding=Item,Entity/Fighting
Right Hand: 100HP – 0Imp – 15%Pain – Limb Right Arm #3/Holding=Item,Entity/Fighting
Left Foot: 100HP – 0Imp – 15%Pain – Limb Left Leg #3/Walking/Fighting
Right Foot: 100HP – 0Imp – 15%Pain – Limb Right Leg #3/Walking/Fighting
Arcosians:
Head: 100HP – 5Imp – 25%Pain – Vital Organ #1
Upper Torso: 150HP – 5Imp – 30%Pain – Vital Organ #1
Lower Torso: 150HP – 4Imp – 35%Pain – Vital Organ #2
Upper Left Arm: 125HP – 3Imp – 20%Pain – Limb Left Arm #1
Upper Right Arm: 125HP – 3Imp – 20%Pain – Limb Right Arm #1
Upper Left Leg: 125HP – 3Imp – 20%Pain – Limb Left Leg #1
Upper Right Leg: 125HP – 3Imp – 20%Pain – Limb Right Leg #1
Lower Left Arm: 100HP – 2Imp – 15%Pain – Limb Left Arm #2
Lower Right Arm: 100HP – 2Imp – 15%Pain – Limb Right Arm #2
Lower Left Leg: 100HP – 2Imp – 15%Pain – Limb Left Leg #2
Lower Right Leg: 100HP – 2Imp – 15%Pain – Limb Right Leg #2
Left Hand: 75HP – 1Imp – 10%Pain – Limb Left Arm #3/Holding=Item,Entity/Fighting
Right Hand: 75HP – 1Imp – 10%Pain – Limb Right Arm #3/Holding=Item,Entity/Fighting
Left Foot: 75HP – 1Imp – 10%Pain – Limb Left Leg #3/Walking/Fighting
Right Foot: 75HP – 1Imp – 10%Pain – Limb Right Leg #3/Walking/Fighting
Tail: 125HP – 3Imp – 20%Pain – Tail/Holding=Item,Entity/Fighting
Bio-Androids:
Head: 125HP – 0Imp – 15%Pain – Vital Organ #3
Upper Torso: 175HP – 0Imp – 10%Pain – Vital Organ #3
Lower Torso: 175HP – 0Imp – 20%Pain – Vital Organ #3
Upper Left Arm: 150HP – 0Imp – 5%Pain – Limb Left Arm #1
Upper Right Arm: 150HP – 0Imp – 5%Pain – Limb Right Arm #1
Upper Left Leg: 150HP – 0Imp – 5%Pain – Limb Left Leg #1
Upper Right Leg: 150HP – 0Imp – 5%Pain – Limb Right Leg #1
Lower Left Arm: 125HP – 0Imp – 5%Pain – Limb Left Arm #2
Lower Right Arm: 125HP – 0Imp – 5%Pain – Limb Right Arm #2
Lower Left Leg: 125HP – 0Imp – 5%Pain – Limb Left Leg #2
Lower Right Leg: 125HP – 0Imp – 5%Pain – Limb Right Leg #2
Left Hand: 100HP – 0Imp – 5%Pain – Limb Left Arm #3/Holding=Item,Entity/Fighting
Right Hand: 100HP – 0Imp – 5%Pain – Limb Right Arm #3/Holding=Item,Entity/Fighting
Left Foot: 100HP – 0Imp – 5%Pain – Limb Left Leg #3/Walking/Fighting
Right Foot: 100HP – 0Imp – 5%Pain – Limb Right Leg #3/Walking/Fighting
Tail: 150HP – 0Imp – 5%Pain – Tail/Absorbing/Holding=Item,Entity/Fighting
Left Wing: 125HP – 0Imp – 5%Pain – Left Wing/Flying
Right Wing: 125HP – 0Imp – 5%Pain – Right Wing/Flying
Majins:
Head: 175HP – 0Imp – 15%Pain – Vital Organ #3
Upper Torso: 225HP – 0Imp – 10%Pain – Vital Organ #3
Lower Torso: 225HP – 0Imp – 20%Pain – Vital Organ #3
Upper Left Arm: 200HP – 0Imp – 5%Pain – Limb Left Arm #1
Upper Right Arm: 200HP – 0Imp – 5%Pain – Limb Right Arm #1
Upper Left Leg: 200HP – 0Imp – 5%Pain – Limb Left Leg #1
Upper Right Leg: 200HP – 0Imp – 5%Pain – Limb Right Leg #1
Lower Left Arm: 175HP – 0Imp – 5%Pain – Limb Left Arm #2
Lower Right Arm: 175HP – 0Imp – 5%Pain – Limb Right Arm #2
Lower Left Leg: 175HP – 0Imp – 5%Pain – Limb Left Leg #2
Lower Right Leg: 175HP – 0Imp – 5%Pain – Limb Right Leg #2
Left Hand: 150HP – 0Imp – 5%Pain – Limb Left Arm #3/Holding=Item,Entity/Fighting
Right Hand: 150HP – 0Imp – 5%Pain – Limb Right Arm #3/Holding=Item,Entity/Fighting
Left Foot: 150HP – 0Imp – 5%Pain – Limb Left Leg #3/Walking/Fighting
Right Foot: 150HP – 0Imp – 5%Pain – Limb Right Leg #3/Walking/Fighting
HP= Health:
The amount of health that race’s body part starts off with
Imp= Importance:
5Imp – Death if destroyed
4Imp – Major damage to surrounding body parts if destroyed and damage will continue until healed
3Imp – Lots of damage to surrounding body parts if destroyed and damage will continue for a quite a long time, or until healed
2Imp – Some damage to surrounding body parts if destroyed and damage will continue for a short time, or until healed
1Imp – Little damage to surrounding body parts if destroyed and damage will continue for a very short time, or until healed
0Imp – Very little damage to surrounding body parts if destroyed, but will not continue to do damage and will regrow over time
Pain= Average amount of pain caused when that body part is damaged:
0% to 25% Pain – Will slow down the targeted race and decrease the affected body part’s usage
25% to 50% Pain – Will greatly slow down the targeted race, cause a little splash damage to all that race’s body parts and decrease the affected body part’s usage
50% to 75% Pain – Will greatly slow down the targeted race, cause a little splash damage to all that race’s body parts, cause weakness in the race’s attacks and decrease the affected body part’s usage
75% to 100% Pain – Will immobilise the targeted race, cause a little splash damage to all that race’s body parts, cause the race to do no damage in the race’s attacks, reverts the race to base form and decrease the affected body part’s usage
Uses= What the body part is used for:
Vital Organ #1 – If on a low amount of HP, will cause 2x the average pain amount to be permanently inflicted, until healed and will kill the affected race if that body part is destroyed
Vital Organ #2 – If on a low amount of HP, will cause 2x the average pain amount to be permanently inflicted, until healed
Vital Organ #3 – Can be destroyed with no repercussion, due to the race being able to regenerate that body part
Limb Left/Right Arm/Leg #1 – If damaged, it will cause small amounts of splash damage to the surrounding body parts and an equal amount to #2 & #3 body parts of that Leg/Arm, while if it is destroyed, it will also destroy the #2 & #3 body part of that Leg/Arm
Limb Left/Right Arm/Leg #2 – If damaged, it will cause small amounts of splash damage to the surrounding body parts and an equal amount to #3 body parts of that Leg Arm, while if it is destroyed, it will also destroy the #3 body part of that Leg/Arm
Limb Left/Right Arm/Leg #3 – Limb Left/Right Arm/Leg #1: If damaged, it will cause small amounts of splash damage to the surrounding body parts
Holding=Item – Means an item can be held by this body part
Holding=Entity – Means an entity or entity’s body part can be grabbed or picked up by this body part
Fighting – Means you can damage another entity or entity’s body part with this body part
Walking – Means this body part allows you to move
Flying – Means this body part allows you to fly
Absorbing – Means that this body part can absorb other entities
Transforming – Means that this body part is used to enable a certain transformation
Different levels of damage= When a body part reaches 0HP, it will be in a different state of damage:
Healthy – Nothing is wrong with this body part
Slightly Hurt – Has reached 0HP on ‘Healthy’, and with rarely cause x2 pain to the affected body part
Slightly Injured – Has reached 0HP on ‘Slightly Hurt’, and will sometimes case x2 pain to the affected body part, and x2 pain to nearby body parts
Badly Injured – Has reached 0HP on ‘Slightly Injured’, and will regularly cause x3 pain to the affected body part, and x2 pain to nearby body parts
Broken – Has reached 0HP on ‘Badly Injured’, and will often cause x3 pain to the affected body part, and x3 pain to nearby body parts
Dead – Has reached 0HP in ‘Broken’, the body part will promptly disappear and cause minor, yet permanent splash damage to the whole body, until healed
Different types of damage= Different types of damage can cause a body part to instantly jump to a different level of damage:
Trauma – Caused by punching, kicking, whacking and physically assaulting in general – Trauma will only deal the damage it dose and no more
Stopped Circulation – Caused by strangling, crushing and massive amounts of electricity exposure – Stopped Circulation will continuously do damage to the body part/s until the source of the damage stops
Explosion – Caused by explosive Ki attacks, high speed collisions and machinery exploding – An explosive force will instantly destroy any body part that is exposed to it
Burnt – Caused by any Ki attack, lava, fire and from a both continuous and fast attack – Much like Stopped Circulation, except the damage will be doubled and a x2 pain will be applied to the affected body part
Bleeding – Caused by Ki disks, swords and massive amounts of damage being dealt at once – Also like Stopped Circulation, except it will permanently do the same amount of damage that caused/was coupled with this effect being applied in the first place and will only stop once healed.
Slash – Caused by Ki disks and swords – Will automatically set a body parts status to broken, and then apply the amount of damage it caused
Anyway, thats it so far. And remember that I have already created an image for each race, so just tell me if you want to see it or not. Bye! 😀
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November 20, 2015 at 13:00 #12103
Anonymous
InactiveThis.Is.The.Absolute.Best.Idea.For.The.New.Body.Parts
nice! -
November 24, 2015 at 01:47 #12215
AkaSoraParticipantthere should be a factor where if someone is so much stronger than the one being attacked that the attack skips a ‘level’ of damage like healthy goes straight slightly injured.
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