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Tagged: stats
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justin9232.
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February 27, 2017 at 13:43 #29415
justin9232
ParticipantSo I noticed that most of us, myself included, voted against having our stats divided. After giving some thought, I think i’ve reconsidered and i’d like to see what the rest of the community thinks.
As for my argument, i’ve noticed that if your transformation multipliers are set high, your game will lag or crash at a certain point. I think lowering the stats would prevent normal transformations from having the same effect in the future. Not only that, it means there would be less clutter on screen from numbers and it would also make it a bit more balanced so you can’t one shot everything in vanilla within the first five minutes. Obviously, pvp wouldn’t be affected as far as I can tell; considering that’s probably one of the more popular things to do in this mod, I think it’s safe to say out only issue would be aesthetics or PvE
Now, i’ve played a lot of servers and even use custom npc’s on my SP, so I know how much work goes into it. I do think that going around and changing a potentially large number of npc’s could be a pain. Despite that, if we were divided by 5 or 10, it would be simple to change the stats, it would just be time consuming (which if you’re playing a game, I suppose you really can’t complain about). We would struggle a bit with mobs from a few OP mods (One Punch, Godzilla, and Orespawn; for example) but it’s more incentive to train past the lower thousands in stats.
As far as aesthetics go, I don’t really have much to say. Seems like most of us liked to see the big numbers. I guess all I can say is that i’m willing to see smaller numbers if they equate to the same as the larger numbers. Sure the number is smaller but the gameplay could improve as a result. Not to mention, depending on the future stat caps, we may actually be able to get back to or even pass our old numbers. Oh and you could also just crank up transformation multipliers if you like big numbers.
Oh, just a side note I forgot to mention above, I did hear it was harder to code bigger numbers in minecraft (since java is pretty bad). So maybe lowering stats means we could get higher stat caps in the future or more room for transformation multipliers. Either way, it could make things more stable and possibly easier for Jin to code.-
This topic was modified 9 years, 1 month ago by
justin9232.
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This topic was modified 9 years, 1 month ago by
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