IMPORTANT: THIS UPDATE IS NOT RECOMMENDED FOR SERVER! Check Known Bugs at the bottom of the post!
It’s been a few months, but the didn’t go by with no progress, here is a new update for DBC, Naruto C, JRMCore, and JBRA. This update focuses mainly on continuing the DBC Story mode till the end of the Future Trunks Arc in DB Super. The rest will come in an update hopefully not too far away.
I’ve also created a method to create and use a Custom HUD with JRMCore. To learn more about this check out the forum here: Custom Hud Creator.
Examples made with the Custom HUD Creator:
Some of you might be interested in what will come after this and well I don’t have a fix plan, but I hope to tackle some things regarding Forms and Races, maybe both.
Important note: This update contains configname changes (for default numbers) so server owners should check the changed ones in case they don’t like the new default amount.
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Dragon Block C Version 1.4.66:
ADDED:
Super Saiyan 5
Each April the first every Super Saiyan 4 will turn into Super Saiyan 5 or if April fools mode is enabled in the client settings
Story Mode:
Fight 7 Cell jrs before Final Form Cell
Finished Buu saga
Beerus Arc
Golden Frieza Arc
Universe 6 7 Tournament Arc
Copy Vegeta Arc
Future Trunks Arc
SKILLS:
Ki Blade/Sword AND Ki Scythe
They don’t have a new unique skill for now, instead they can be acquired by learning Ki first and Ki infuse.
You can turn them on in the second page of the action menu (Default key: X) in the right middle box.
Raises your punching power, and it gets stronger by leveling up ki fist and ki infuse.
Their Colors change with your Aura color
Both use Ki when hitting.
Their damage rises with higher Ki first and Ki infuse levels, and their cost goes slightly down.
Scythe is 3 times stronger than blade, but costs 3 times to hit with it
Having 0% release will turn them off
Ki Barrage (Ki Attack Type)
Very small cooldown timer
Raising the Damage ki power % will not raise its cooldown
Ki Shield AND Ki push (Ki Attack Type)
Moving away 3 blocks from it will make it vanish.
Turning EFFECT on in the skill creator will make it push away others
Blocks Ki Attacks, but takes damage from them.
Ki Explosion AND Final Explosion (Ki Attack Type)
Damages entities inside it. IF effect is on then it will damage the user as well, But it deals three times the damage
Turning EFFECT on in the skill creator will make it damage the user as well, but deals 3 times more damage
Blocks Ki Attacks, but takes damage from them.
MOBS:
Master Grand Elder Guru
Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.gurumaster”)
Can teach Skill potential unlock
Master Whis
Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.whismaster”)
Can teach Skills God Form, and Ultra instinct
Can give Weight Whis’s Heavy Weight Suit
Goku – (Normal, SSJ, SSJGod, SSJBlue)
Vegeta – (Normal, SSJ, SSJGod, SSJBlue)
Adult Gohan Blue Gi – (Normal, SSJ)
Adult Gohan Orange Gi – (Normal, SSJ)
Future Trunks DBZ – (Normal, SSJ)
Future Trunks DBS – (Normal, SSJ)
Krillin
Master Roshi Super
Cell jr.
Evil/Skinny Buu
Buff Super Buu
Super Buu Gotenks absorbed
Super Buu Piccolo absorbed
Super Buu Gohan absorbed
Kid Buu
Shisami
Sorbet
Tagoma
Berryblue
Botamo
Cabba – (Normal, SSJ)
Champa
Frost (Form 1, 2, 3, 4, 5(looks like 4), 6)
Hit
Magetta
Monaka
Vados
Whis
Zeno
Goku Black (Normal, SSJ Rose)
Zamasu
Fused Zamasu (Normal, Half-Corrupted, and Big Half-Corrupted)
Beerus in Monaka suit 1, 2, 3
Copy Vegeta (Normal, SSJ Blue)
Namekian Frog
Spawns on namek with the configured spawn rate
You can summon him with the command “/summon jinryuudragonblockc.EntityNamekFrog”
Command:
Spawn Ki blasts
Command: “/dbcspawnki”
“/dbcspawnki (Type) (Speed) (Damage) (Effect) (Color) (Density) (Sound: Move) (Charge Percentage) [User Position X] [User Position Y] [User Position Z]’ to spawn a Ki Attack.”
This command allows you to spawn a ki attack from a specific entity. It checks for a user in a specific position, and spawns a KI attack using his rotation.
Configs:
Ki Fist damage, and cost per level multiplier
Ki Infuse damage, and cost per level multiplier
Ki Defense armor, and cost per level multiplier
Ki Blade damage, and cost per level multiplier
Spacepod, and Flying nimbus flying speed multiplier
Player flying speed, ki cost and stamina cost multiplier
Dirty Stone/Rocky Biome spawn rate
Namekian Frog spawn rate
A Very simple dodge animation for Ultra instinct
Block:
Namekian/Guru’s Throne
Can be right clicked to sit in it (sadly doesn’t work a lot of times at the moment)
Ki Attack Charge Animation
Custom particles:
Player Flying Aura Trail
Flying nimbus moving trail
2D particle Aura (You can use both this and the old aura at the same time).
God form, SSJ Blue, SSJ blue Shinka, SSJ Rose, SSJ Rose Shinka, Golden Arcosian, Ultra instinct all have their own unique aura.
Spiritbomb has small particles flying towards it while charging, and kamehameha has a few lines spinning around it randomly.
NPC Auras
Some of them have a unique aura (for example Goku SSJ Blue, SSJ God, SSJ, Goku Black SSJ Rose, and Beerus)
Sounds:
Ki blade/ki scythe On
Ki blade/ki scythe Hit
Lock on
Blocking (has 2 different sound effects)
Ultra instinct dodge (has 3 different sound effects)
Hit Time Skip when he teleports towards his target
Goku Black Teleport when he teleports towards his target
Rocket Shot
Rocket Travel
Vanity Items:
Halo
Whis’s Angel Halo
Fused Zamasu’s Barrier of Light
Weight Item:
Whis’s Heavy Suit
CHANGED:
Command
dbcspawn
Now you can set the health of the spawned Entity using the command “/dbcspawn (MobName) (Health)”
Config: (They might create a new config, because of the default value change)
Default Mecha spawn rate from 4 to 3
Default Sabertooth spawn rate from 4 to 2
Z sword model
Lightning’s color gets a slight red tint when the user has Kaioken status effect
Black Flying nimbus name to Dark Flying nimbus
Ki blasts now have 2 colors, a lighter inside and a normal outline.
Ki attacks from the same person won’t hit each other, unless it is a ki shield or a ki explosion
Aura lightning is a bit more random with size, rotation, position, and amount.
Ultra instinct aura particles
Jin’s aura particles to the new Ultra instinct
Sounds:
Punching (has 3 different sound effects)
Flying Nimbus models and textures. They have a small shake animation.
Item texture for black nimbus to match the now dark blue tone of the model texture.
A few body slot Gi clothes were changed to Vanity items.
Red Ribbon Mechas no longer spawn in plains biome
Ki infuse, Ki Shield, Ki Defense were all boosted in power with the new configs
FIXED:
Instead of spawning Sabertooths in the selected biomes (Plains, Forest, Forest hills, Birch forest, Birch forest hills) they were spawning Red Ribbon Mechas
Aura Lightning would follow the client player when moving away from it, rather than rendering on the player creating it.
Many of the mobs made King Cold(s) angry on death (Super Buu, Beerus, Cell1,2,3,4, Android 16,17,18,19,20, Dabura, Pui Pui, Yakon)
Golden Frieza made Jeice(s) and Burter(s) angry on death
Super Android 17 clothes received damaged textures
Naruto C Version 0.7.12:
CHANGED:
Fireball jutsu
Received a speed boost
Water bullet
Received a speed boost
It’s a water affinity jutsu now instead of fire.
Rasengan and Chidori
They are now properly in the players hand.
They can be used by hitting the enemy rather than tackling them.
They can be used without a time limit at the moment.
Rasengan and Chidori models
Rasengan and Chidori on hit effect
FIXED:
Crash when using a character that learned a new Jutsu, but the server reverted to an older Naruto C version.
Earth wall Freezing the server if getting hit by a strong attack, and other smaller fixes.
Bar seat leaves behind a very tiny invisible entity on client side
JRMCore Version 1.3.25:
ADDED:
Configs
Punching stamina cost multiplier
Custom particles:
New particles:
Hitting enemies will create a Clash effect
3D Stone, and grass particle with client setting to switch from 2D
Custom HUD System
Using the Custom HUD creator you can generate a code that Ben’s Config for JRMCore can use to make a custom in-game HUD. You can download and learn about this HERE (INSERT FORUM LINK)
Block
Barrier Block (Works in a similar logic as the original minecraft one in the later version)
If you have the item in your hand you can see every block’s icon, else it becomes invisible
Separated Aura Particles (Stone, Grass, Dust, UI, God) switches into more switches, to give each their own one
Custom particles now rotate with a unique speed
First person particle visibility mainly for particles following the player
First person animations On/Off
New 3D Explosion effect On=New/Off=Old
New 2D Explosion Particle On=New/Off=Old
3D explosion effect On/Off
NPC Auras On/Off
Double ki blast color On/Off
Ki charge animation On/Off
Flying trail On/Off
Aura lightning On/Off
3D player aura On/Off
2D player aura On/Off
Hit clash effect On/Off
Other auras On/Off
April Fools mode On/Off
This will enable all April fools changes all the time. At the moment it only changes SSJ4 to SSJ5
First Person Blocking Animation
Bruises
If a player reaches a specific percentage of health or less he will show more and more bruises on his body. There are 4 levels for it: 70%, 55%, 35%, and 20%.
CHANGED:
Custom particles:
Rewritten the Custom particle system
MOBS:
DBC NPCs:
Multiple Unique attack types and colors
For example Krillin can shoot out Destructo disks, while also being able to shoot blue ki blasts
Some can also fire a ki blast barrage
Golden Frieza now teleports towards target
Super Buu Model
Beerus Model
Red Ribbon Mechas
Mechas will no longer take fall damage
Shoot Rockets at the target enemy randomly:
Create a dust trail behind them
Explode when hitting ground or target, but don’t destroy blocks
Higher tier Mechas have a higher chance of shooting a rocket
Rockets can’t hit Red Ribbon Mechas
Mecha’s max range for shooting rockets is 25, 50 and 75 for the tiers (as long as they target you).
Tier 0 Mecha:
Shoots out 2 small rockets
Tier 1 Mecha:
1 medium rocket
Tier 2 Mecha:
Many quick small ones
2 medium rocket
Item Drop Alien Tech tips (These drop rates might not be 100% accurate)
Tier 0 Mecha (purple):
Tier 1 chip – 7% drop rate
Tier 1 Mecha (light brown):
Tier 1 chip – 8% drop rate
Tier 2 chip – 4% drop rate
Tier 2 Mecha (red):
Tier 1 chip – 12% drop rate
Tier 2 chip – 5% drop rate
Tier 3 chip – 3% drop rate
Guldo is now smaller
Color Pickers now also have 3 text fields to set the RGB colors. To get the entered numbers you must click the “Get RGB Color”
Client settings/Ben’s config:
Every on/off switch’s text was changed from “on: true” to “: ON”
Configs: (IMPORTANT NOTE: Changing a config’s default value like these will generate a new config for them rather than using the old one.)
RAISED Minigame Combo Speed Timer from 1 to 3 seconds.
Client Settings received a custom icon image, and was moved from Settings and Configs to the main JRMC GUI page (Press V to open) below the help icon
GUI Buttons, and background image textures received a very slight change.
Moved the custom skill textures from the main image to a new one.
In the help menu the guides lines. Now they are split in the code.
Slightly the main colors the mods use for texts, and ki blasts.
Guide texts so that they are one language line, but are separated automatically in code.
Damage indicator now has a black border
HUD mods work again
FIXED:
Custom particles:
They’ve made other models stop rendering shaders.
In Ultra Instinct players would spawn more dust particles
CRASH: When reloading a work that had a newer jutsu used it in such as Fireball.
JBRA Version 1.6.40:
ADDED:
The First person camera now has animations for blocking, and shooting out ki blasts.
Using sharingan or byakugan now will draw either a 3 tomoe pattern sharingan, or veins on the player’s face
Rendering for Whis’s heavy body suit weight
First person Ki blade, Ki scythe, rasengan, chidori rendering.
Player’s skin gets a slight red tint when using kaioken. The tint gets stronger when transforming to higher kaioken levels.
FIXED:
3D Vanity items didn’t scale with player using Years C
Hair moved even if the game was paused.
Known bugs:
Flying speed is a client config, so it will be removed in the future.
Red ribbon rockets can crash server. (Fixed in the next Build 1.105)
If First person blocking animation is enabled then when right clicking on things like blocks with a use (for example redstone repeaters) will show a buggy animation.
Ki attacks spawned by dbcspawnki command don’t deal the set damage to non player entities
DBC Namekian throne, and Naruto C barseat sometimes doesn’t have the player sit in it when right clicking
And most importantly stay safe Gamers, and don’t forget to wash your hands!
This is a small update spoiler for 2020.
The next update will focus on continuing the Saga for DBC finishing DBZ, and going into DB Super. It won’t go all the way through Super yet, but hopefully that will be released not too far in the future as well! Also I’ll be focusing on giving back the option to use older HUD mods.
I’ve also made a short video for content not related to Sagas. You can check it out here:
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I’m sure many of you are wondering why the title says DBC instead of Naruto C.
I wrote in my last Status info, that IF it takes too much time, I will release it sooner, but as most of my attempts of making a new system were not successful yet, so I decided to squeeze in a “small” update before the Naruto one, which I started to spend more time on than I expected.
Since this was going to be a Small update, I didn’t make any new big changes to the mods, but rather just many smaller ones, so here we go:
Recipes: Shows images on how to craft new things. (Every recipe will most likely be added)
Strong fabric and New Color-able items crafting
New Type of Extra Inventory Slot called Vanity Items. They aren’t limited on how many of a kind you can wear at once, for example you can wear multiple clothes for chest, and currently all of them can be colored.
CHANGED: Few GUI icons
UPDATED: Translation file for Spanish
SMALL BUG FIXES
JBRA release version 1.6.37:
ADDED: Renders armor for Vanity Items in the New Extra Inventory slots
Dragon Block C release version 1.4.62:
ADDED: Vanity Items: (Note: They Can be worn in the normal inventory armor slots, but then they won’t be colored)
Colorable Gi Set
Colorable short pants
Colorable longer boots
Colorable Belt
Colorable Gloves
Colorable jacket
Colorable coat
Colorable One-shoulder Top Robe
ADDED: Armor:
Jin’s Clothes
Colorable T-Shirt
Colorable long sleeves Gi shirt
Colorable no sleeves Gi shirt
FIXED CRASH: When player enters a character into the gravity device that isn’t a number, the game crashed.
UPDATED: Translation file for Spanish
ADDED: Jin now has a Halo
ADDED: Item:
Strong Fabric: It is used to craft new colorable Gis.
ADDED: New Biome to Other world – Type 4
Spawns the new Maple Trees and Red tulips
ADDED Blocks and Items:
Sakura, Mahagony, and Maple Fence Gates
Maple Log
Maple Sapling
Maple Leaves
Maple Stick
Maple Tools (Sword, Pickaxe, Axe, Shovel, Hoe)
Maple Fence
Maple Planks
Maple Stairs
Maple Slabs
CHANGED: Scouter crack images
CHANGED: Scouters now can takes a lot more damage before starting to crack
CHANGED: When a person is charging his aura ring will vanish bit by bit rather than suddenly popping out of existence
FIXED: Aura animations Speed now aren’t affected by client FPS.
ADDED: Aura lightning rotates around the player randomly
FIXED: The mini game isn’t affected by FPS anymore.
CHANGED: Mini game combo speed has been decreased.
CHANGED slightly the texture for:
Power pole item
Small Club
Dragon Block
Namek Dragon Block
Saibamen seed
Senzu bean
Screenshots:
Hopefully Next release will finally be for Naruto C.
Please let me know if you found any problems, or what your opinion on these additions and changes is!