MOD UPDATE: Bug Fixes 20w17

Please don't use adblockers
^ Advertisement ^

Hello everyone!

Important note: This update contains changes that will create bugs if you play an updated, then downgraded world! Be sure to always backup before updating!

It’s time for another Bug Fix update! Yay! Here are two small features added:

New Galick Gun charge animation effect:

Border Block:

 

Please don't use adblockers
^ Advertisement ^

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.108

Dragon Block C Version 1.4.68:

CHANGED:

  • Command dbcspawn:
    • Now you can set the spawned entity’s damage as well

FIXED:

  • A crash with Aura Flying Trails if the player could not be found

JRMCore Version 1.3.29:

ADDED:

  • Border Block:
    • Works similar to Barrier Blocks. They can not be destroyed, and you can’t go through them, and you can only get them via creative mode or cheats.
    • They have an animated texture which is always visible, but if you hold the block in your hand then it will use a “locked” texture which isn’t animated.
  • Every Ki Attack that contains “Galic” in it’s name will create a new Galick Gun charge animation
  • Configs:
    • Ki attacks:
      • Disable any specific Attack Types
      • Set Damage, Speed, and Cost of each Attack Type
      • Ki Explosion Max Age Tick (the amount of time it is active after being fired)
    • Meditation Stamina Cost Multiplier
    • Ki Blade and Scythe Damage multiplier from Ki fist and Ki infuse skills separately
  • Custom HUD:
    • Vanilla minecraft health is actually added now (if player reaches 0 health, then his life bar will become will, but will have a red tint)
    • IF “color with aura” is enabled then it will use the Text Color for the bar, then combine the two in to a new single color

CHANGED:

  • Kamehameha charge particles appear if a skill has “kamehame” in its name
  • Kamehameha and Spiritbomb charge particles are now using the skills color rather then a fix one
    • Small note: These particles spawn if the name of an attack name (including custom ones) contains
      • spiritbomb” – Spawns Spiritbomb particles
      • kahame” or “kamehame” – Spawns Kamehame particles
  • All new player properties from the last big update were combined into a single data giving back more compatibility with non-JinGames mods, but will cause crashes when downgrading them
  • Particle Spawn amount Client Setting can now be set to 0
  • All Attack’s charging particle textures were moved to Dragon Block C as “bens_particles_attack.png”
  • Final Explosion (Ki Explosion with Effect on) locks the user to the attack’s position
  • Ki Shields do not gain experience if hitting another Ki Shield or a Ki Explosion

FIXED:

  • Damage indicators didn’t rotate properly in the second third person view.
  • A Client Crash with Ki Charge animations that created particles if the user could not be found
  • JRMCore missions could not change the damage of entities below their set base amount (this change could cause issues with non JinGames entities)
  • Ki blade/scythe used the Spirit attribute instead of Will Power power in some parts of the formula
  • Naruto Jutsus were too fast if their affinity was leveled up
  • Final Explosion KO-d the user if Friendly Fist was enabled
  • Texts for Attack Types:
    • Barrage damage didn’t show the proper amount (because the skill type instant charges, but only to 50%)
    • Barrage cost was written as 5x as much then it should be, but was normal after creating it
    • Ki Shield “Damage” texts were switched to “Shield”
    • Ki Shield and Ki Explosion Shield/Damage was multiplied by 2 as the damage taken from attacks are divided by 2
    • Ki Explosion with Effect on has it’s damage multiplied by 3

JBRA Version 1.6.42:

CHANGED:

  • Ki Blade’s size increases as you level up Ki Fist and Ki Infuse

FIXED:

  • Sharingan and Byakugan received a unique texture for each basic eye

Have fun!

UPDATE: Quick Bug Fix – 20w14-3

Hello everyone!

This is more decent size quick bug fix update I’ve been working on.

Important note: This update contains config changes so server owners should check the changed ones in case they don’t like the new default amount.

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.106

Dragon Block C Version 1.4.67:

ADDED:

  • Gave Unstable/Damaged Fused Zamasus the SSJ Rose Aura

CHANGED:

  • Reduced Barrage skill shot sound volume: 100% > 20%
  • Reduced Barrage skill moving sound volume: 100% > 50%
  • REMOVED: Flying speed config for now because it was client sided.
  • Configs:
    • Flying speed stamina cost was rewritten to “Flying speed, and Dodging Stamina cost”

FIXED:

  • The Ki Scythe Damage config had  a bad value written as default in its description.

JRMCore Version 1.3.27:

ADDED:

  • In-Game Client config:
    • Damage bruises (ON/OFF)
    • 3D Normal aura, 2D god aura (ON/OFF)
    • 3D Aura Invisibility

CHANGED:

  • Bruises images were moved one folder up
  • Reduced the ki explosion life ticks: 120 > 60
  • Ki Barrages  now have a 1 in 5 chance to get experience
  • Ki Explosions now have a 1 in 3 chance to get experience
  • Ki Shields can level up now, and a 1 in 3 chance to get experience by getting hit with a energy attack
  • Custom HUD:
    • Battle Power text now also contains the difficulty level of the player, and the arcosian power point reserve amount
  • You can no more swoop with a low amount of Ki (10% – (Fly Skill level * 0.5%)) for now to prevent a few bugs

FIXED:

  • If you were a pure blooded Saiyan then you you could not use the new RGB color picker anywhere
  • New Ki charge effect used the client player’s skills for things like color

JBRA Version 1.6.41:

CHANGED:

  • Ki Scythe received a very small rotation when rendering on players
  • Kaioken Gives a red tint even when charging

FIXED:

  • You could only see ki blades and ki scythes if you had ki fist and ki infuse learned
  • SSJ4 fur color did not turn white if April mode was enabled
  • Hopefully a crash with the bruises textures sometimes not found

Have fun!

UPDATE: DBC Super Story mode, Ki Blade, and SSJ5? – 20w14

Hello everyone!

IMPORTANT: THIS UPDATE IS NOT RECOMMENDED FOR SERVER! Check Known Bugs at the bottom of the post!

It’s been a few months, but the didn’t go by with no progress, here is a new update for DBC, Naruto C, JRMCore, and JBRA.
This update focuses mainly on continuing the DBC Story mode till the end of the Future Trunks Arc in DB Super. The rest will come in an update hopefully not too far away.

I’ve also created a method to create and use a Custom HUD with JRMCore. To learn more about this check out the forum here: Custom Hud Creator.

Examples made with the Custom HUD Creator:

Some of you might be interested in what will come after this and well I don’t have a fix plan, but I hope to tackle some things regarding Forms and Races, maybe both.

Important note: This update contains config name changes (for default numbers) so server owners should check the changed ones in case they don’t like the new default amount.

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.104

Please accept YouTube cookies to play this video. By accepting you will be accessing content from YouTube, a service provided by an external third party.

YouTube privacy policy

If you accept this notice, your choice will be saved and the page will refresh.

Dragon Block C Version 1.4.66:

ADDED:

  • Super Saiyan 5
    • Each April the first every Super Saiyan 4 will turn into Super Saiyan 5 or if April fools mode is enabled in the client settings
  • Story Mode:
    • Fight 7 Cell jrs before Final Form Cell
    • Finished Buu saga
    • Beerus Arc
    • Golden Frieza Arc
    • Universe 6 7 Tournament Arc
    • Copy Vegeta Arc
    • Future Trunks Arc
  • SKILLS:
    • Ki Blade/Sword AND Ki Scythe
      • They don’t have a new unique skill for now,  instead they can be acquired by learning Ki first and Ki infuse.
      • You can turn them on in the second page of the action menu (Default key: X) in the right middle box.
      • Raises your punching power, and it gets stronger by leveling up ki fist and ki infuse.
      • Their Colors change with your Aura color
      • Both use Ki when hitting.
      • Their damage rises with higher Ki first and Ki infuse levels, and their cost goes slightly down.
      • Scythe is 3 times stronger than blade, but costs 3 times to hit with it
      • Having 0% release will turn them off
    • Ki Barrage (Ki Attack Type)
      • Very small cooldown timer
      • Raising the Damage ki power % will not raise its cooldown
    • Ki Shield AND Ki push (Ki Attack Type)
      • Moving away 3 blocks from it will make it vanish.
      • Turning EFFECT on in the skill creator will make it push away others
      • Blocks Ki Attacks, but takes damage from them.
    • Ki Explosion AND Final Explosion (Ki Attack Type)
      • Damages entities inside it. IF effect is on then it will damage the user as well, But it deals three times the damage
      • Turning EFFECT on in the skill creator will make it damage the user as well, but deals 3 times more damage
      • Blocks Ki Attacks, but takes damage from them.
  • MOBS:
    • Master Grand Elder Guru
      • Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.gurumaster”)
      • Can teach Skill potential unlock
    • Master Whis
      • Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.whismaster”)
      • Can teach Skills God Form, and Ultra instinct
      • Can give Weight Whis’s Heavy Weight Suit
    • Goku –  (Normal, SSJ, SSJ God, SSJ Blue)
    • Vegeta – (Normal, SSJ , SSJ God, SSJ Blue)
    • Adult Gohan Blue Gi – (Normal, SSJ)
    • Adult Gohan Orange Gi – (Normal, SSJ)
    • Future Trunks DBZ – (Normal, SSJ)
    • Future Trunks DBS – (Normal, SSJ)
    • Krillin
    • Master Roshi Super
    • Cell jr.
    • Evil/Skinny Buu
    • Buff Super Buu
    • Super Buu Gotenks absorbed
    • Super Buu Piccolo absorbed
    • Super Buu Gohan absorbed
    • Kid Buu
    • Shisami
    • Sorbet
    • Tagoma
    • Berryblue
    • Botamo
    • Cabba – (Normal, SSJ)
    • Champa
    • Frost (Form 1, 2, 3, 4, 5(looks like 4), 6)
    • Hit
    • Magetta
    • Monaka
    • Vados
    • Whis
    • Zeno
    • Goku Black (Normal, SSJ Rose)
    • Zamasu
    • Fused Zamasu (Normal, Half-Corrupted, and Big Half-Corrupted)
    • Beerus in Monaka suit 1, 2, 3
    • Copy Vegeta (Normal, SSJ Blue)
    • Namekian Frog
      • Spawns on namek with the configured spawn rate
      • You can summon him with the command “/summon jinryuudragonblockc.EntityNamekFrog”
  • Command:
    • Spawn Ki blasts
      • Command: “/dbcspawnki”
        • “/dbcspawnki (Type) (Speed) (Damage) (Effect) (Color) (Density) (Sound: Move) (Charge Percentage) [User Position X] [User Position Y] [User Position Z]’ to spawn a Ki Attack.”
        • Example usage: “/dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152” OR “dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152 @p”
      • This command allows you to spawn a ki attack from a specific entity. It checks for a user in a specific position, and spawns a KI attack using his rotation.
  • Configs:
    • Ki Fist damage, and cost per level multiplier
    • Ki Infuse damage, and cost per level multiplier
    • Ki Defense armor, and cost per level multiplier
    • Ki Blade damage, and cost per level multiplier
    • Spacepod, and Flying nimbus flying speed multiplier
    • Player flying speed, ki cost and stamina cost multiplier
    • Dirty Stone/Rocky Biome spawn rate
    • Namekian Frog spawn rate
  • A Very simple dodge animation for Ultra instinct
  • Block:
    • Namekian/Guru’s Throne
      • Can be right clicked to sit in it (sadly doesn’t work a lot of times at the moment)
  • Ki Attack Charge Animation
  • Custom particles:
    • Player Flying Aura Trail
    • Flying nimbus moving trail
    • 2D particle Aura (You can use both this and the old aura at the same time).
      • God form, SSJ Blue, SSJ blue Shinka, SSJ Rose, SSJ Rose Shinka, Golden Arcosian, Ultra instinct all have their own unique aura.
    • Spiritbomb has small particles flying towards it while charging, and kamehameha has a few lines spinning around it randomly.
    • NPC Auras
      • Some of them have a unique aura (for example Goku SSJ Blue, SSJ God, SSJ, Goku Black SSJ Rose, and Beerus)
  • Sounds:
    • Ki blade/ki scythe On
    • Ki blade/ki scythe Hit
    • Lock on
    • Blocking (has 2 different sound effects)
    • Ultra instinct dodge (has 3 different sound effects)
    • Hit Time Skip when he teleports towards his target
    • Goku Black Teleport when he teleports towards his target
    • Rocket Shot
    • Rocket Travel
  • Vanity Items:
    • Halo
    • Whis’s Angel Halo
    • Fused Zamasu’s Barrier of Light
  • Weight Item:
    • Whis’s Heavy Suit

CHANGED:

  • Command
    • dbcspawn
      • Now you can set the health of the spawned Entity using the command “/dbcspawn (MobName) (Health)”
  • Config: (They might create a new config, because of the default value change)
    • Default Mecha spawn rate from 4 to 3
    • Default Sabertooth spawn rate from 4 to 2
  • Z sword model
  • Lightning’s color gets a slight red tint when the user has Kaioken status effect
  • Black Flying nimbus name to Dark Flying nimbus
  • Ki blasts now have 2 colors, a lighter inside and a normal outline.
  • Ki attacks from the same person won’t hit each other, unless it is a ki shield or a ki explosion
  • Aura lightning is a bit more random with size, rotation, position, and amount.
  • Ultra instinct aura particles
  • Jin’s aura particles to the new Ultra instinct
  • Sounds:
    • Punching (has 3 different sound effects)
  • Flying Nimbus models and textures. They have a small shake animation.
  • Item texture for black nimbus to match the now dark blue tone of the model texture.
  • A few body slot Gi clothes were changed to Vanity items.
  • Red Ribbon Mechas no longer spawn in plains biome
  • Ki infuse, Ki Shield, Ki Defense were all boosted in power with the new configs

FIXED:

  • Instead of spawning Sabertooths in the selected biomes (Plains, Forest, Forest hills, Birch forest, Birch forest hills) they were spawning Red Ribbon Mechas
  • Aura Lightning would follow the client player when moving away from it, rather than rendering on the player creating it.
  • Many of the mobs made King Cold(s) angry on death (Super Buu, Beerus, Cell1,2,3,4, Android 16,17,18,19,20, Dabura, Pui Pui, Yakon)
  • Golden Frieza made Jeice(s) and Burter(s) angry on death
  • Super Android 17 clothes received damaged textures

Naruto C Version 0.7.12:

CHANGED:

  • Fireball jutsu
    • Received a speed boost
  • Water bullet
    • Received a speed boost
    • It’s a water affinity jutsu now instead of fire.
  • Rasengan and Chidori
    • They are now properly in the players hand.
    • They can be used by hitting the enemy rather than tackling them.
    • They can be used without a time limit at the moment.
    • Rasengan and Chidori models
    • Rasengan and Chidori on hit effect

FIXED:

  • Crash when using a character that learned a new Jutsu, but the server reverted to an older Naruto C version.
  • Earth wall Freezing the server if getting hit by a strong attack, and other smaller fixes.
  • Bar seat leaves behind a very tiny invisible entity on client side

JRMCore Version 1.3.25:

ADDED:

  • Configs
    • Punching stamina cost multiplier
  • Custom particles:
    • New particles:
      • Hitting enemies will create a Clash effect
      • 3D Stone, and grass particle with client setting to switch from 2D
  • Custom HUD System
    • Using the Custom HUD creator you can generate a code that Ben’s Config for JRMCore can use to make a custom in-game HUD. You can download and learn about this HERE (INSERT FORUM LINK)
  • Block
    • Barrier Block (Works in a similar logic as the original minecraft one in the later version)
      • If you have the item in your hand you can see every block’s icon, else it becomes invisible
      • Has a high destruction resistance
      • Can be found in the JRMCore creative menu
  • Client settings/Ben’s config:
    • 3D Stone, and Grass Particles on/off switch
    • Custom Particles Spawn rate changer (1x, 2x, 3x, etc…)
    • Custom Particles Speed changer (1x, 1.01x, 1.02x, etc…)
    • Separated Aura Particles (Stone, Grass, Dust, UI, God) switches into more switches, to give each their own one
    • Custom particles now rotate with a unique speed
    • First person particle visibility mainly for particles following the player
    • First person animations On/Off
    • New 3D Explosion effect On=New/Off=Old
    • New 2D Explosion Particle On=New/Off=Old
    • 3D explosion effect On/Off
    • NPC Auras On/Off
    • Double ki blast color On/Off
    • Ki charge animation On/Off
    • Flying trail On/Off
    • Aura lightning On/Off
    • 3D player aura On/Off
    • 2D player aura On/Off
    • Hit clash effect On/Off
    • Other auras On/Off
    • April Fools mode On/Off
      • This will enable all April fools changes all the time. At the moment it only changes SSJ4 to SSJ5
    • First Person Blocking Animation
  • Bruises
    • If a player reaches a specific percentage of health or less he will show more and more bruises on his body. There are 4 levels for it: 70%, 55%, 35%, and 20%.

CHANGED:

  • Custom particles:
    • Rewritten the Custom particle system
  • MOBS:
    • DBC NPCs:
      • Multiple Unique attack types and colors
        • For example Krillin can shoot out Destructo disks, while also being able to shoot blue ki blasts
        • Some can also fire a ki blast barrage
    • Golden Frieza now teleports towards target
    • Super Buu Model
    • Beerus Model
    • Red Ribbon Mechas
      • Mechas will no longer take fall damage
      • Shoot Rockets at the target enemy randomly:
        • Create a dust trail behind them
        • Explode when hitting ground or target, but don’t destroy blocks
        • Higher tier Mechas have a higher chance of shooting a rocket
        • Rockets can’t hit Red Ribbon Mechas
        • Mecha’s max range for shooting rockets is 25, 50 and 75 for the tiers (as long as they target you).
        • Tier 0 Mecha:
          • Shoots out 2 small rockets 
        • Tier 1 Mecha:
          • 1 medium rocket
        • Tier 2 Mecha:
          • Many quick small ones
          • 2 medium rocket
      • Item Drop Alien Tech tips (These drop rates might not be 100% accurate)
        • Tier 0 Mecha (purple):
          • Tier 1 chip – 7% drop rate
        • Tier 1 Mecha (light brown):
          • Tier 1 chip – 8% drop rate
          • Tier 2 chip – 4% drop rate
        • Tier 2 Mecha (red):
          • Tier 1 chip – 12% drop rate
          • Tier 2 chip – 5% drop rate
          • Tier 3 chip – 3% drop rate
    • Guldo is now smaller
  • Color Pickers now also have 3 text fields to set the RGB colors. To get the entered numbers you must click the “Get RGB Color”
  • Client settings/Ben’s config:
    • Every on/off switch’s text was changed from “on: true” to “: ON”
  • Configs: (IMPORTANT NOTE: Changing a config’s default value like these will generate a new config for them rather than using the old one.)
    • RAISED Minigame Combo Speed Timer from 1 to 3 seconds.
  • Client Settings received a custom icon image, and was moved from Settings and Configs to the main JRMC GUI page (Press V to open) below the help icon
  • GUI Buttons, and background image textures received a very slight change.
  • Moved the custom skill textures from the main image to a new one.
  • In the help menu the guides lines. Now they are split in the code.
  • Slightly the main colors the mods use for texts, and ki blasts.
  • Guide texts so that they are one language line, but are separated automatically in code.
  • Damage indicator now has a black border
  • HUD mods work again

FIXED:

  • Custom particles:
    • They’ve made other models stop rendering shaders.
  • In Ultra Instinct players would spawn more dust particles
  • CRASH: When reloading a work that had a newer jutsu used it in such as Fireball.

JBRA Version 1.6.40:

ADDED:

  • The First person camera now has animations for blocking, and shooting out ki blasts.
  • Using sharingan or byakugan now will draw either a 3 tomoe pattern sharingan, or veins on the player’s face
  • Rendering for Whis’s heavy body suit weight
  • First person Ki blade, Ki scythe, rasengan, chidori rendering.
  • Player’s skin gets a slight red tint when using kaioken. The tint gets stronger when transforming to higher kaioken levels.

FIXED:

  • 3D Vanity items didn’t scale with player using Years C
  • Hair moved even if the game was paused.

Known bugs:

  • Flying speed is a client config, so it will be removed in the future.
  • Red ribbon rockets can crash server. (Fixed in the next Build 1.105)
  • If First person blocking animation is enabled then when right clicking on things like blocks with a use (for example redstone repeaters) will show a buggy animation.
  • Ki attacks spawned by dbcspawnki command don’t deal the set damage to non player entities
  • DBC Namekian throne, and Naruto C barseat sometimes doesn’t have the player sit in it when right clicking

And most importantly stay safe Gamers, and don’t forget to wash your hands!

Teaser 20w8 – DBC Super Sagas

Hello everyone!

This is a small update spoiler for 2020.
The next update will focus on continuing the Saga for DBC finishing DBZ, and going into DB Super. It won’t go all the way through Super yet, but hopefully that will be released not too far in the future as well! Also I’ll be focusing on giving back the option to use older HUD mods.

I’ve also made a short video for content not related to Sagas. You can check it out here:

Please accept YouTube cookies to play this video. By accepting you will be accessing content from YouTube, a service provided by an external third party.

YouTube privacy policy

If you accept this notice, your choice will be saved and the page will refresh.

Small Mod Update for DBC – 20w2

Hello everyone!

Here is a small update for Dragon Block C that is only to give more customization for a few mobs.

DOWNLOAD THE MOD UPDATE HERE


Dragon Block C release version 1.4.65:

  • REDUCED Red Ribbon Mechas, and Sabertooth’s spawn rate (From 8 and 10 to 4)
  • ADDED Configs:
    • Set Damage, Health, And Spawn rate for
      • Dinos
      • Red Ribbon Mechas
      • Saber Tooth
    • Set Spawn rate for Ogres (this might not work)

Mod Update: DBC and Naruto update – 19w52

Merry Christmas Everyone!

I’ve decided to split my Naruto update plan into multiple segments so that you won’t have to wait too long for it to come out. Now I may have added a bit too much for DBC considering that I’ve wanted to make it a Naruto update, but the content added to DBC took far less time so I just wanted to give more you all more content. I hope you enjoy!

IMPORTANT NOTE: JRMCore Version 1.3.23 will crash if you upgrade then downgrade to any other version after it. It is caused by the client sided options/Ben’s config. To fix this crash all you need to do is delete/rename your Ben’s config file that can be found in your minecraft/config folder called “BensConfig_JRMCore.cfg”.

DOWNLOAD THE MODS HERE


JBRA release version 1.6.39:

  • CHANGED: Rewritten Vanity item model renders.
  • CHANGED: Now there is a specific armor id for Vanity items, that will make it hide the player hair when worn rather than asking for a fix few Vanity items.

 

Family C version 1.2.17:

  • FIXED: A crash when mod failed to find a player while updating.

 

JRMCore release version 1.3.24:

  • CHANGED Texture for Enderman Sweater Damaged to an actually damaged one.
  • FIXED: First DBC colorable Shirt had “Creeper Sweater” as name by changing the Creeper and Enderman Sweaters names
  • ADD Vanity Santa full clothing set as a Christmas update bonus.
    • Has crafting recipe.
  • ADDED Blocks
    • 5 Blocks with unique patterns
      • Each has 16 color variants that you can use.
      • Each color variation has a stars, slab, and fence to it.
      • They can not be crafted.
  • ADDED Particles for Explosions used in DBC and Naruto C.
  • CHANGED Texture for:
    • Status effect green up, and red up arrow, and red X
  • FIXED: When using Chakra as power, in client settings it wouldn’t render and position your chakra bar properly.
  • OTHER FIXES to a few random client sided crashes, and hacks.
  • FIXED: The Health and Stamina/Action bar’s red outline shows your minecraft health again.
  • ADDED to Vanity Items description that they can be colored using dye surrounding them.
  • ADDED: To Help Menu:
    • In Basic keys Guide: Spacepod key to turn it on (pick block/mouse 3 middle button)
    • When entering Guides it will now give you a list of all of their titles.
    • Colorable Tieless Belt, Colorable Wide Tieless Belt, Santa set, Konohamaru’s Scarf and Naruto’s Goggles recipe
    • CHANGED Colorable Tied Belt’s recipe
    • CHANGED the inventory image to the current one with 8 vanity slots
    • To recipes that you can color “colorable” vanity items by surrounding them with dye
  • Client settings and Ben’s config:
    • FIXED: Upgrading and downgrading Ben’s config can cause crashes. Starting from this version that should not happen anymore.
    • ADDED: The lock on style image is visible on screen
    • FIXED: Ki bar now shows properly without needing to save
    • ADDED: Naruto Fireball Particles ON/OFF
    • ADDED: Explosion Particles ON/OFF
    • ADDED: God particles ON/OFF Now also affects the new Ultra instinct particles
    • ADDED: Rotated Health bar ON/OFF (Known error: It doesn’t rotate in the client settings preview)
    • ADDED: Percentage/normal Health bar level switch

 

Dragon Block C release version 1.4.64:

  • CHANGED textures for:
    • Katana
    • Brave sword
    • Z Sword
    • Small club Item
    • Cooked dino meat Item
    • Flying nimbus Item
    • Black flying nimbus Item
    • Katchin shard Item
    • Ki Sense
    • Namek House Stone/Basic Wall Stone Block
    • Space Pod Entity and Item, and GUI
  • FIXED: In second third person view Ki sense wasn’t rotating properly with players camera.
  • FIXED: A rare random crash when the Namek sapling failed to return it’s icon.
  • Remade God Particles:
    • Now they use a custom image, and system rather than the basic minecraft particles
    • They turn a bit transparent in first person
  • CHANGED Stone/Rock Particles:
    • Rotate while flying, and also a few of them fly away from the player.
    • Spawn while player charges, or transforms. 
  • ADDED: New custom particles:
    • Ultra instinct (Omen) particles
    • Besides Dust particles, every other one rotates while moving.
    • All particles vanish in and out rather than pooping in and out of existence.
    • Grass particles will spawn when charging, or transforming above a block that has “grass” in its name.
      • Many of the particles fly away from player
    • Dust particles will spawn when charging, in turbo mode, or transforming.
      • The closer you are to the ground, the more dust particles will spawn.
      • Get smaller as they go away from player
      • Sneaking makes them spawn a bit more higher
  • ADDED Clothing:
    • Xeno Goku set
  • ADDED: Dino 2, and 3 now have tail wagging animation
  • ADDED MOBS:
    • Red Ribbon Mecha Robot 1 – has 3 types
      • Has a unique 3D model
      • They spawn in Dirty stone, Plains, and Extreme Hills, Taiga, Taiga hills, Ice plains biomes
      • It has 3 types of variants which all have different textures, power, health, and size.
      • They can be summoned with the command “/dbcspawn RRMecha1”
    • Sabertooth
      • Has a unique 3D model
      • They spawn in Dirty stone, Plains, Forest, and Birch Forest biomes
      • They can be summoned with the command “/dbcspawn Sabertooth”
  • CHANGED MOBS:
    • Dino 1 model changed
  • CHANGED: Sounds:
    • Lowered the punching, and jumping sound a bit
  • ADDED: Jin now has god particles spawning around him
  • CHANGED: God Form and Ultra instinct (Omen) are now taught by Jin instead of Kaio
  • CHANGED: Kaioken in pain now damages the player greatly
  • ADDED: When using Mystic and Ultra instinct at the same time, the player loses his life and both forms.
  • CHANGED: Vanity item Belt with Knot’s name to Colorable Tied belt, and had its recipe changed as well.
  • ADDED Vanity Item:
    • Colorable  Tieless Belt
    • Colorable  Wide Tieless Belt
    • Android 21 clothing set
      • Coat, Chest, Arm, Leg, Boots

 

Naruto C version 0.7.11:

  • CHANGED Jutsus:
    • Rasengan and Chidori
      • New 3D Model
      • Spawn around the player hand
      • Player can use them by running in to an entity while holding it
      • They increase in size while holding them until reaching their max.
      • When hitting an entity create an “explosion” that looks like the jutsu.
      • Rasengan pushes away hit entity
      • Switched Rasengan Sound when charging.
    • Fireball Jutsu
      • New 3D Model
      • Creates particle effects while flying
      • Gains more damage, and speed when upgrading fire affinity
      • Very slow while flying, but this will most likely be increased in the future
  • ADDED: Naruto C now has its own icon textures rather than using DBC ones. (8 gates, chakra charge, chakra turbo)
  • ADDED Jutsus:
    • Earth Wall  & Mud Wall
      • They can only be spawned above a block that isn’t air
      • Both act as shields against Jutsus and ninja tools, and you can not go through them.
      • Earth wall is weaker than Mud wall, but costs less.
      • Their health is more when upgrading earth affinity
      • They will vanish after a while
      • (Note: Maybe in the future these will become 1 Jutsu in the future, but will have multiple stages)
    • Water Pistol
      • It’s a faster, but weaker than other Jutsus.
  • ADDED Vanity item:
    • Konohamaru Scarf
    • Naruto’s old Goggles
  • ADDED: Kunai, Shuriken, and Giant Shuriken now have a proper 3D model. (Both as item, and when throwing)
  • ADDED: Shurikens spin while in air
  • CHANGED: Chakra Turbo mode sound. Removed the first small part to make it less loud.
  • ADDED A second Zabuza mob. He drops his sword on death.
  • Story Mode Changed:
    • The seconds Zabuza fight is replaced with the new one.
  • ADDED Weapon:
    • Kubikiribocho – Zabuza’s sword
      • Has a 3D model and is dropped by Zabuza.
      • Doesn’t take damage/lose durability when hitting entities
  • ADDED Armor: 2 full sets of Zabusa’s clothing
  • ADDED: Ninja Katana now has a 3D model (from DBC)
  • ADDED: Shurikens, Kunais, paper bombs all bounce away from earth and mud walls
  • FIXED: Shuriken Throwing sound effect had a click sound at the end
  • FIXED: When sitting in a bar seat, it created a while box that will only vanish if you exit and relog in to the world.

DevBlog 19w49 – Next update

Hello everyone!

It’s been a while since I’ve made a DevBlog (do Status updates count?) so let’s get in to it. Let’s answer the most wanted question “when is the next update released”. Sadly I don’t have a fix answer to that, but an answer like that is kind of a let down, so I will just say that I plan to release it sometime this year, most likely around the middle or end of december.

This update is getting done far slower than I expected it to be. I did take a little break, but that is not the main reason for this, but just simply me constantly working on things I haven’t worked on, so it’s just a lot of learning still sadly, and getting near 2020 brings a few changes to law I have to learn about.

I plan to do a few new YouTube videos like for example “how to install DBC”, because our current ones are kind of outdated, and I plan to make a little guide video on how to play and basics for the mods, and maybe even a video on what I’m adding to new updates to spare you the time reading it.

Alright alright, but what is in the next update if it’s going to be split into multiple parts? you might ask.. well it’s going to be more customization options for client settings, bug fixes, texture changes, few new aura particles (that of course can be turned off in the JRMCore client settings), 2 new Jutsus for Naruto C and the new Rasengan. Chidori and Fireball that were shown in a previous Status update spoiler video.. yeah those few Naruto C additions took far more time planning out than I though so it isn’t really a big Naruto update… sorry.
These are only the things I can already say with confidence that they are going to be in it, but that doesn’t mean that there isn’t going to be anymore added to it.

Mod Update: The second filler episode – 19w42

Hello Everyone!!

IMPORTANT NOTE: MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING!

Since I am not making the greatest progress with Naruto C, here is another time filler update! This was originally going to be a Halloween update, but most of the planned features weren’t working as planned, so they were cut out. So here we go:

IMPORTANT NOTE: JRMCore Version 1.3.23 will crash if you upgrade then downgrade to any other version after it. It is caused by the client sided options/Ben’s config. To fix this crash all you need to do is delete/rename your Ben’s config file that can be found in your minecraft/config folder called “BensConfig_JRMCore.cfg”.

DOWNLOAD THE MODS


Hair C updated to 1.12.2!

  • Recommended forge version: 1.12.2 – 14.23.5.2768
DOWNLOAD HAIR C

Naruto C version 0.7.10:

  • Compatibility for the new moveable chakra/ki bar
  • Barseat was recolored, and has been given an icon
  • ADDED Vanity item:
    • Vanity Headband – Same as the normal headbands in the mod, but your hair is visible while wearing it

 

JBRA release version 1.6.38:

  • FIXED: Years C Watch renders properly again on players
  • ADDED: Head rendering for Vanity items

 

JRMCore release version 1.3.23:

  • ADDED: Using Kaioken while having Pain Status Effect now makes you lose a lot of health.
  • ADDED: New Craftings to Help Guides
  • CHANGED: Help text below the icon has now a border
  • CRASH FIXED: When a Saiyan opens up the “turn ssj” mission in Super Saiyan God SSJ Evolved/Shinka, the game crashed.
  • FIXED: If you were to lose Potential Unleashed (Mystic) skill, but had it enabled, it would stay enabled in the action menu, and block you from enabling Kaioken and Ultra instinct
  • ADDED: 5 more vanity slots. Now there are 8!
  • CHANGE: Vanity items were changed in to regular items from armors to prevent players from putting them in to regular minecraft armor slots
  • CHANGED: Server config tab name changed to Settings & Configs
  • ADDED: New rocks animation when player is transforming.
  • ADDED Item:
    • Fabric
  • ADDED Vanity item:
    • Creeper Sweater
    • Enderman Sweater
  • ADDED New Config:
    • Minigame Combo Timer (in seconds).
  • ADDED New GUI: Client Sided Settings
    • This contains the new “Ben’s Config” content so that you can customize them in-game
  • ADDED: Ben’s Config, a new Client Side Config system
    • Ki bar style picker
    • Ki/Chakra bar position editor
    • Lockon Style select
    • Health/Action bar style picker
    • Health/Action bar position editor
    • Turn God particles on/off
    • Turn New Rock particles on/off
    • Turn New Swooping Lines on/off
  • BUG FIXED: If you didn’t have DBC, Naruto, or Sword Art online installed, and started to create a character, you could freeze the game by trying to select a Power type.

 

Dragon Block C release version 1.4.63:

  • FIXED CRASH: When player enters a character that isn’t a number when asking for Weight from a master, the game crashed.
  • Redrawn namek dirt,namek grass, dirty stone, dirty cobblestone, clouds in heaven
  • Changed colorable items from armor to item. Now they can not be put in to the normal armor slots
  • FIXED BUG Hopefully: Aura hurricane
  • CHANGED: Bodysuits Icons are colored now too
  • CHANGED: Colorable Non-Vanity Clothes Icons are colored now too
  • ADDED Vanity items:
    • Colorable Headband
    • Colorable Wide Headband
    • Colorable Wristbands
    • Colorable Long Wristbands
  • CHANGED:
    • Green and Blue Jackets were remade (Note: The old ones will most likely vanish from your world)
      • They are now vanity items
      • Their head texture is visible  on the player
  • ADDED: Blue and Green Jackets now have recipes
  • ADDED: Rocks Spawn when a Player is transforming.
    • They can be turned off in the Client settings
    • They only spawn if the player is above a block that contains dirt, grass, stone, or rock in its name.
  • ADDED: While swooping, lines appear on screen as an attempt to give a better effect
  • CHANGED: Lightning is invisible when game is stopped in single player

Please accept YouTube cookies to play this video. By accepting you will be accessing content from YouTube, a service provided by an external third party.

YouTube privacy policy

If you accept this notice, your choice will be saved and the page will refresh.