MOD UPDATE: Quality of Life and Bug Fix Release – 22w26

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

A new mod update is here!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.126

Mod Updates:

  1. JBRA Client Version 1.6.50
  2. Dragon Block C Version 1.4.81
  3. JRMCore C Version 1.3.44
  4. Naruto C Version 0.7.18

 

 

JBRA Client Version 1.6.50:

FIXES:


  • DBC SSJ4 Eye Color was always black, even if the person was either old, or a Half Saiyan with a custom hair color
  • DBC 3D vanity items render and rotate more properly on Family C Woman Players

 

Dragon Block C Version 1.4.81:

CHANGES:


  • Space Pods and Flying Nimbus items no longer require the Player to look at a block to place them
  • DBC Enemies Changes:
    • All of them (except the Ginyu Force members) are now aggressive, meaning that they constantly try to look for a Player to attack
    • When attacked they will all target an enemy
  • Master/Safe Zone Changes
  • Entity Render Changes
  • Medical Pod Doors:
    • On right click it can now moves up to 5 other Med Pod Doors with it both up and downwards, making it a max total of 11
    • Textures at the top and bottom no longer render if there is another Med Pod Door above or below it (this is simply done by them having a few new textures for those cases)

 

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FIXES:


  • Crash with Ki Sense if the Player’s data wasn’t received properly yet
  • Players could Swoop while riding an Entity including the Flying Nimbus and Space pods
  • Some enemies didn’t target Players, and would stand still (mainly enemies who don’t teleport)
  • Puar Model’s tail texture

 

JRMCore C Version 1.3.44:

ADDITIONS:


  • Safe Zone Command:
    • Spawn, Change or Remove Masters/Safe Zones
    • Usage:
      • “/jrmcsafezone [playerName] (add/change/remove) (MasterName) (x) (y) (z) (safezone radius XZ) (safezone radius Y) (duplication Check Radius) ((Safe Zone Name))”
    • Example:
      • “/jrmcsafezone @p add Empty ~ ~ ~ 2 2 0 (The Black Forest)”
  • Config (config/jinryuujrmcore.cfg):
    • Safe Zone Entity Blacklist:
      • Kills the listed down entities in Safe Zones
    • Training Points Gain per Race – ‘TP gain / melee’ rate
    • Training Point Gain per Race – TP amount gained
      • (Increases TP gain from Ki Attacks as well)
    • Kaioken Form Health Drain multiplier for each Race
      • The lists also include non racial forms such as Mystic/OldKaiUnlock (which used to be a 5000% multiplier in the past)
  • Safe Zone UI Visual:
    • If enabled in the Client Settings, then instead of spamming the Chat when you enter and exit a Safe Zone it will instead show an Icon and Safe Zone Name on the top center of the screen when you are in a Safe Zone
  • Client Setting:
    • New On-screen Safe Zone Visual On
      • If Disabled then it will use the Old Method, were it sends a chat message every time you enter and leave a Safe Zone

 

CHANGES:


  • Masters/Safe Zones:
    • Changed how Safe Zone Attacking and other features are handled
    • Created a new Main “Empty” Safe Zone Entity:
      • It is only visible for players in creative mode
        • Main purpose of this “Empty” safe zone is to create safe zones with no visible master
    • Ki Sense no longer works on Naruto C masters
    • Changed entering a safe zone message, which also uses their new unique name
    • They all now have a unique Safe Zone…:
      • Name
      • XZ Radius
      • Y Radius
      • Duplication Check Radius
        • They remove any duplicates of themselves in that radius
  • DBC Ki Protection:
    • Ki Cost now depend on the Attacker’s Damage (more damage = higher cost)
    • Ki Cost no longer depending on the Target Player’s Ki Pool
    • You no longer lose Ki from it in Creative mode
  • “Racial Skill Arcosian – Power Point damage multiplier from Points” Config’s Default value was changed from 2.0 to 1.0
  • Safe Zone Chat Messages were changed and moved to JRMCore
  • Small Hand rotation added back to Flying players without making the first person camera hand rotated as well

 

FIXES:


  • “Racial Skill Arcosian – Power Point damage multiplier from Points” Config wasn’t fully implemented
  • First Person Hand no longer rotates if you see a player riding an entity
  • Ultra Instinct transformation fail message improvements
  • DBC Defused Fusion Spectator in another Dimension would not defuse until either the timer ran out, or the original Fusion Controller was in the same dimension as the Spectator
  • Player Release Percentage didn’t reset when their Character was reseted
  • Multiple minor DBC Ki Protection bug fixes

 

Naruto C Version 0.7.18:

CHANGES:


  • Master/Safe Zone Changes
  • Entity Render Changes

 


Stay Safe Gamers!

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MOD UPDATE: Hair C for Forge and Fabric 1.19

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Hello!

Hair C has been released for FORGE and Fabric 1.19
CurseForge link: https://curseforge.com/minecraft/mc-mods/jingames-hair-c

Special thanks as always to YourDailyModder.
Check out his stuff: https://www.curseforge.com/members/yourdailymodderx/projects


Download link:

DOWNLOAD Hair C Here


Short Status Update:

The new 1.7.10 Mod update is coming together nicely.
I also took some time to work on new prototypes for features that were voted for in the past by Patrons, hopefully all of them can be released this year.

Besides that I am still working on other projects, so mod development will most likely slow down a bit.

Stay Safe Gamers!

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MOD UPDATE: Quality of Life and Bug Fix Release – 22w21

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

A new mod update is here!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.125

Mod Updates:

  1. JRMCore C Version 1.3.43

 

 

JRMCore C Version 1.3.43:

CHANGES:


  • Kaioken Drain Configs’ default values were changed from 1 to 100 (from 0.01% to 100%)

 

FIXES:


  • Crash when using Kaioken with a High Level Form
  • The Kaioken Level Drain Config used the Player’s Form ID instead of the Kaioken Level when checking how much it should drain

 


BUILD 1.124

Mod Updates:

  1. Dragon Block C Version 1.4.80
  2. JRMCore C Version 1.3.42

 

 

Dragon Block C Version 1.4.80:

ADDITIONS:


  • Config (config/jinryuudragonblockc.cfg):
    • Mystic Kaioken Allowed (default: false)

 

CHANGES:


  • Minor Language file changes
  • Saibamen will now properly use AAi

 

FIXES:


  • Saibamen didn’t get angry at players, which made them stand still

 

JRMCore C Version 1.3.42:

ADDITIONS:


  • Config (config/jinryuujrmcore.cfg):
    • Kaioken Health Drain Multiplier (Based off on Race)
    • Kaioken Health Drain Multiplier (Based off on Kaioken Level)
    • Mystic Form/Old Kai Unlock Damage Multiplier for each race (-1 = Use old System)
      • Currently Half Saiyans use the Saiyan’s multiplier, this will be changed in the future
    • Arcosian Power Points:
      • Max
      • Growth/Gain
      • Cost
      • Damage Multiplier
      • Damage Multiplier based on Power Points (-1 = Disabled)
        • For 100% Power points it always checks the Level with the highest Max Config Value

 

CHANGES:


  • If DBC Mystic Kaioken is enabled then you can ascend Kaioken levels while using Mystic Form

 

FIXES:


  • Ultra Instinct transformation Failed Message improvements
  • Arcosians generally couldn’t use Mystic in their base form
  • Arcosians didn’t lose Mystic form when Descending into a Minimal State
  • Kaioken Instant Transformation didn’t work even if it was enabled
  • A Portuguese language file crash fix

Stay Safe Gamers!

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MOD UPDATE: Quality of Life and Bug Fix Release – 22w17

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

Aaand another update is here!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.123

Mod Updates:

  1. JBRA Version 1.6.49
  2. Dragon Block C Version 1.4.79
  3. JRMCore C Version 1.3.41

 

 

JBRA Version 1.6.49:

FIXES:


  • Colored Saiyan Tails didn’t become white using Complete Ultra Instinct

 

Dragon Block C Version 1.4.79:

ADDITIONS:


  • Configs (config/jinryuudragonblockc.cfg):
    • Players can Move while Transforming On (default: false)
    • Players can Move while Instant Transforming On (default: true)
    • DBC Enemies can Teleport out of Continues Ki Wave Locks (default: true)

 

CHANGES:


  • Enemy Flying was re–written again to hopefully be more smooth
  • Slow Transformation only starts after holding the Transform button for longer than 0.2 seconds
  • If “Players can Move while Transforming” is disabled, then the Transforming Status effect vanishes when a player starts moving
  • DBC Enemy Teleportation:
    • Was changed to an AAi
    • Some enemies had their Teleport Speed Changed
    • Default Enemies Teleport Speed is no longer 150 Ticks, instead they have a slightly random speed that changes depending on their AAi difficulty
    • They won’t teleport anymore if they are:
      • Dead
      • Runaway Charging a Ki Attack
      • Locked by a Ki Attack (IF the config is enabled to lock teleportation)

 

FIXES:


  • DBCspawn command can now be used from Command Blocks and Console properly
  • It was possible to move while Charging Ki by Swoop Flying
  • DBC enemies with new Movement Ais will no longer attempt to move when locked by a Ki Attack
  • Even more Health costs were disabled for Players in Creative Mode
  • Unlearning a DBC Technique didn’t reset the Ki Attack Slot’s Cooldown
  • Ki Sense will no longer show Fused Spectator Players

 

JRMCore C Version 1.3.41:

ADDITIONS:


  • Configs for DBC AAi (Each Difficulty level has a unique file) (config/jingames/dbc/aai/…):
    • Speed Multiplier
    • Ground Dash:
      • Speed Multiplier
      • Position Difference Speed Multiplier
      • Speed Limit
    • Jump:
      • Upwards Speed Multiplier
      • Sideways Speed Multiplier
      • Upwards Speed Limit
      • Sideways Speed Limit
      • Jump Rate
    • Flying Dash:
      • Speed Multiplier
      • Speed Limit
    • Ki Attack Charge:
      • Runaway Speed Multiplier
      • Runaway Speed Limit
    • Teleportation:
      • Minimum Rate
      • Maximum Rate
      • (Teleport speed is a random number between Minimum Rate AND Minimum + Maximum Rate)

 

CHANGES:


  • JRMC Notifications GUI:
    • Long description texts will now be scrollable instead of displaying everything all at once
    • When selecting a notification and then going back it will scroll down where you were before
  • DBC and NC Status Effect:
    • Textures
    • They didn’t render transparent in the User Interface like in the Data sheet GUI
    • Fusion has a unique icon now
  • Ki Attacks no longer go under cooldown if the Player is in Creative mode
  • Descending with DBC Characters will only lower your Kaioken/State2 level if you are in Base form OR if you have Kaioken enabled in the Action menu, otherwise it will lower your form level
  • JRMCtech and JRMCa commands received TAB Autofill texts

 

FIXES:


  • In DBC It was possible to transform in to Mystic form with Kaioken
  • Whis’s Safezone in the Null Realm wasn’t properly scaled
  • Ki Explosions crashed the game after hitting an enemy, which died
  • Receiving TP from MiniGame rewards was able to go over the 2 billion TP limit
  • Energy Wave Attacks will properly vanish if the user is no longer holding the Wave and the Wave is no longer moving

Stay Safe Gamers!

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MOD UPDATE: Quality of Life and Bug Fix Release – 22w15

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

Another update is ready to be Released!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.122 (Hotfix)

Mod Updates:

  1. Dragon Block C Version 1.4.78
  2. JRMCore C Version 1.3.40

 

 

Dragon Block C Version 1.4.78:

ADDITIONS:


  • Configs (config/jinryuudragonblockc.cfg):
    • Kaioken Single Form Descend On
    • Other Enabled Instant Transformation Skills and Forms
      • Enable if it is possible to Instant Transform to Kaioken, Mystic Form, or Ultra Instinct

 

FIXES:


  • DBCSpawn Command could be used without OP Permissions

 

JRMCore C Version 1.3.40:

FIXES:


  • Mystic Form/Potential Unleashed always turned Off if the “Mystic Form Level Loss Timer multiplier” Config was set to 0

 


BUILD 1.121

Mod Updates:

  1. Dragon Block C Version 1.4.77
  2. JRMCore C Version 1.3.39

 

 

Dragon Block C Version 1.4.77:

ADDITIONS:


  • Instant Transformation:
    • Double press the Transformation Key (default: G) to use it
    • It only works if you have enough Ki, and it is enabled
    • It can only be used for Racial Transformations
  • Single Form Descend:
    • Double press the Form Descend Key (default: H) to use it
    • Holding the Descend Key will use the old/normal descend
    • It only works if you are a Saiyan, and if it is enabled
  • New Enemy AI:
    • Enemies can now:
      • Fast Dash/Fly
      • High Jump
      • Follow you more aggressively
      • Run/Fly away from their target when they charge Ki Attacks (they don’t always shoot when stopping this)
    • Enemies hit their target faster when they are really close (Based off on the “Enemy Default Short Range Attack Timer Tick” Config)
    • Enemies have a set Difficulty Level, which decides how aggressive and good they are with these mechanics
    • Enemy difficulty is for now generally set based off on the Saga they are in:
      • DB: Easy
      • DBZ: Medium
      • DBS: Hard
      • DBS Broly: Insane
  • Configs (config/jinryuudragonblockc.cfg):
    • DBC AAI (new Advanced AI):
      • AAI Disabled
      • Force AAI Difficulty
    • Enemy Default Attack Timer Tick
    • Enemy Default Short Range Attack Timer Tick
    • Enemy Default Movement Speed
    • Ki Attacks go through invulnerable enemies
    • Instant Transformation:
      • Instant Transformation Enabled
      • Ki Cost
      • Percentage Ki Cost
    • Single Form Descend ON
  • Language File line: See-Through The Invisible Man’s name

 

CHANGES:


  • While Fused, the camera of the spectator updates a lot faster IF enabled in the in-game Client Settings
  • Ki Attacks now go through enemies that aren’t alive IF enabled
  • Swooping is possible towards all directions besides Up (Space) and Downwards (Shift)

 

FIXES:


  • Kaioken Status Effect was turned off while Charging Ki or while Transforming
  • DBC enemies who couldn’t shoot Ki Attacks would not properly attack target players, walking randomly around them
  • Dino Meat description Crash when using an outdated DBC Language file
  • DBS Legendary SSJ Broly’s Right arm’s swing animation was too little
  • Red Ribbon Army enemies didn’t become angry at the player, limiting their AI
  • Enemies flying animation/movement was changed to be more smooth

 

JRMCore C Version 1.3.39:

ADDITIONS:


  • Client Setting: DBC new Fusion Spectator Camera Follow On
  • Smoother Release Level Changing

 

CHANGES:


  • Players no longer lose Health, Energy, or Stamina in creative mode

 

FIXES:


  • Ultra Instinct Dodge wasn’t working properly because of Stamina Costs
  • Charging a Ki Attack while in Mystic Form and Ultra Instinct didn’t show the correct Ki Attack Cost
  • For Clients/Players the Bonus Attribute always showed the Client Player’s bonus data instead of the requested other player’s data
  • Some Ki Attack types didn’t vanish after hitting an enemy
  • Ki Attacks took 2x as much Ki to be used
  • When a player uses a Ki Attack that used up 100% of their Energy they will now go down to 0% Release level
  • While a DBC Player was Fused they didn’t lose Ki for certain things such as Forms
  • Crash with Hair Editor when pasting a buggy Hair Code with invalid characters
  • Ki Attacks (Mainly Ki Explosions) gave TP more than once when hitting entities
  • JrmcaBonus clear command couldn’t target players from console/command blocks
  • Open Notifications ButtonID was the same as “JRMCore Help GUI – Recipe List for Naruto C mod”
  • JRMC Notifications couldn’t be used on servers
  • JRMCore Help GUI – Naruto C Weapons Recipe didn’t show the Katana Blade recipe properly with DBC installed
  • First Person Camera Hand rotated a bit if a player is Flying on their screen with the Fast/Flat Flight Animation
  • Max Health, Energy and Stamina values did not constantly update on Client Side

Stay Safe Gamers!

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MOD UPDATE: Years C for Forge 1.18.x – 1.17.1

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Hey!

A short Status Update:

Years C has been updated to Forge 1.17.1 – 1.18.x.
Link: https://www.curseforge.com/minecraft/mc-mods/jingames-years-c-remastered/
And a new update was released to Hair C to make it compatible with the mod.
Link: https://www.curseforge.com/minecraft/mc-mods/jingames-hair-c

Again, this is all thanks to YourDailyModder.
Check out his stuff: https://www.curseforge.com/members/yourdailymodderx/projects


Forge 1.7.10 News:

Another update for JMRCore and DBC is coming in the upcoming few weeks.
It will bring a few new features such as Instant Transformation and Single Level Form Descending, but it is mainly a Bug Fix update.


Download link:

DOWNLOAD Years C Here


Stay Safe Gamers!

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MOD UPDATE: Dragon Ball and DBS Broly Story Mode – 22w02

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Hello everyone!

IMPORTANT!
Make sure to always backup your world before upgrading to a newer version!

A Happy New Year to everyone!
This brings a brand new update for DBC and JRMCore to finish up the last Build.
This was suppose to come out a few days ago, but I got sick, so I’ve had to take a short break before I could finish it.

To use the new default configs you will have to rename or delete your config files!

I sometimes post spoilers on Twitter here: https://twitter.com/NagyBenjamin97


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.120 (Final Hotfix)

JRMCore C Version 1.3.38:

FIXES:


  • Mission Buutenks text generated with a missing ; sign causing the game to crash

 

BUILD 1.119 (Hotfix)

Dragon Block C Version 1.4.76:

FIXES:


  • Some Dragon Ball Saga Enemies had a bad IDs for mission Start and End chat messages

 

BUILD 1.118 (Hotfix)

JRMCore C Version 1.3.37:

FIXES:


  • Saga fights would crash the game when trying to send Spawn and Death chat messages

 

BUILD 1.117

Mod Updates:

  1. Dragon Block C Version 1.4.75
  2. JRMCore C Version 1.3.36
  3. Naruto C Version 0.7.17

 

 

Dragon Block C Version 1.4.75:

ADDITIONS:


  • Story Modes:
    • DBS Broly Movie Side Story (Very Short)
    • Dragon Ball Story Mode Missions before DBZ
  • Mobs:
    • See-through The Invisible Man
    • Bora, Upa
    • Oolong, Yajirobe
    • Cyborg Tao (2 variations)
    • Staff Officer Black (3 variations)
    • Office Ogre (5 variations)
    • Spirit
    • Chiaotzu (4 variations)
    • Tien Shinhan (4 more variations)
    • Piccolo, Piccolo Giant

 

CHANGES:


  • Story Mode:
    • DBZ and DB Super Story mode enemies are now stronger by default
  • Config Default values:
    • Player Flying, and dodging stamina cost multiplier: From ‘1.00’ To ‘0.30’
  • Dino Meat Items Descriptions
  • Health and Damage of many of the newer Mobs
  • Mercenary Tao model and texture

 

FIXES:


  • Flight Mode was not always disabled when Release Level is 0%
  • Mob Models:
    • Tournament Announcer
    • Cheelais
    • Tien Shinhans

 

JRMCore C Version 1.3.36:

CHANGES:


  • Config Default values:
    • Each Skill and Form Mind cost to 20
    • Each Skill and Form TP cost
    • Player Flying Speed multiplier: From ‘1.00’ To ‘1.50’
    • Attribute Over Limit: From ‘false’ To ‘true’
    • Attribute Maximum: From ‘500’ To ‘10000’
    • Training Point Gain – TP amount gained: From 1” To ‘2’
    • Training Point Gain – ‘TP gain / melee’ rate: From ‘200’ To ‘150’

 

FIXES:


  • Ultra Instinct Config didn’t generate and load a TP cost for the last level of the skill
  • Notifications and Strength level up Buttons were linked
  • Help System getKey crash
  • Airboxing had no description

 

Naruto C Version 0.7.17:

FIXES:


  • Uchihas would always run when their Sharingan was active, which would even block them from moving in a straight line in certain directions

Stay Safe Gamers!

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MOD UPDATE: Bug Fixes, Minor Additions and Changes – 21w51

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Hello everyone!

IMPORTANT!
Make sure to always backup your world before upgrading to a newer version!
And this is an early build with core code changes, so the mods could be unstable.

Now it has been a long time since the last update, so let us get into it.

Why this update took so long:
I was simply not working on mods. I’ve spent most of my time developing a Game which I have mentioned in the past before. I have been mainly working on the Rendering Framework for it which is boring for most people, but essential to the project, so there isn’t really anything yet which I could show and tease about it yet, but since that already took so many months I have decided to put that project on hold again and get back to Modding.

Mod Update Spoilers:
Some of you may already know, but I have been putting out posts on twitter regarding Status Updates on these things, and some teasers for projects I have been working on including mods, so feel free to follow me there if you are interested.
My Twitter: https://twitter.com/NagyBenjamin97

Also, an after note:
I have posted some Polls on Patreon in the past, so as the result of the Next DBC Saga Vote we have been working on the first Dragon Ball series.
Many characters have been added from it, but the story mode will wait for a while, because I would need to re-balance the entire DBZ, and Super Story mode as well every time I update it, and I don’t want to postpone the update because of that.


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.116

Mod Updates:

  1. JBRA Version 1.6.48
  2. Dragon Block C Version 1.4.74
  3. JRMCore C Version 1.3.35
  4. Naruto C Version 0.7.16

 

 

JBRA Version 1.6.48:

CHANGES:


  • Compatibility with the new JRMCore update

 

Dragon Block C Version 1.4.74:

ADDITIONS:


  • Item:
    • Big Dino Meat (Raw and Cooked)
  • Mobs:
    • List:
      • DBS Broly Movie:
        • Broly Normal (4 variations), Broly Buff, Broly Buff SSJ, Broly Legendary
        • Paragus (2 variations), Cheelai (2 variations), Lemo
      • DB Fortuneteller Baba:
        • Fortuneteller Baba, Bandages The Mummy, Fangs The Vampire, Spike The Devil, Grandpa Gohan (2 variations)
      • DB King Piccolo:
        • Cymbal, Drum, King Piccolo (Old and Young), Piano, Tambourine
      • Other Dragon Ball:
        • Master Roshi (2 variations), Master Roshi Full Power
        • Bear Thief, Tiger Bandit
        • Puar, Yamcha (5 variations)
        • Launch (Good and Bad)
        • Ninja Murasaki
      • DB Pilaf:
        • Mai, Mai Mecha, Pilaf, Pilaf Mecha, Pilaf Mecha Combined, Shu, Shu Mecha
      • DB Tournament:
        • Jackie Chun (2 variations), Jackie Chun Full Power
        • Bacterian, Giran, Nam, Tournament Announcer, King Chappa, ManWolf, Pamput
        • Master Shen, Tien Shinhan (3 variations)
      • DB Red Ribbon:
        • Android 8, Buyon, Mercenary Tao
        • Colonel Silver, Colonel Violet, Commander Red, General Blue (2 variations), General White (2 variations)
        • Major Metallitron (3 damage level variations)
        • Red Ribbon Soldier (6 variations)
    • Red Ribbon Soldiers and mechs can fire long distance Rifles and Bazookas depending on the type
  • Configs (Damage, Health and Spawn Rate):
    • Bear Thief, Tiger Bandit, Red Ribbon Major Metallitron, Red Ribbon Soldiers
      • (Even with spawn rates set to 1 they can still sadly spawn a lot of them, so be sure to set the config to 0 if you don’t want that to happen)

 

CHANGES:


  • Compatibility with the new JRMCore update
  • Enemies shoot Ki Attacks more often depending on the distance between them and their target
  • Red Ribbon mech and soldier projectile damage are now 50% of their damage config
  • Enemies (currently only legendary ssj broly) can shoot a new ki barrage type attack where they quickly spam all of them at once
  • Textures:
    • Namek Grass Block
    • Time Chamber Door Block
  • Pressing the Fly Key on the ground will now Lift you up a bit like jumping and turns on Flight mode
  • Changed some of the Base Values for Dino Damage and Health Configs
  • Big Dino hitbox was scaled a bit
  • Big Dinos Drop the new Big Dino meat

 

FIXES:


  • Mobs didn’t teleport towards the player when they are close if you move away from them once for too long

 

JRMCore C Version 1.3.35:

ADDITIONS:


  • Configs:
    • Render Building Blocks as Normal Block On
      • Creative Building Blocks will be rendered as a Normal block when enabled, so they will generate shadows and could potentially create lag, but players can place down non solid blocks on them such as redstone, and levers.
    • Food Healing:
      • Can use healing items while KOd On/Off
      • Can use Senzus while KOd On/Off
      • Global Food Healing Health, Energy multiplier
      • Unique Food Healing Health, Energy multiplier
        • A list of Food items
        • Each line must contain: (ItemUnlocalizedName) (HealthHeal) (EnergyHeal)
        • Example: item.ItemDinoMeatCooked 1.5 1.5
    • Naruto C Explosion Tags:
      • Vanish after x Minecraft Ticks
      • Explode when vanishing after x Minecraft Ticks On
      • Entity Detection Range Multiplier
      • Explosion Size Multiplier
  • Skill Cost config (including Racial and Clan Skills):
    • (“…/minecraft/config/jingames/jrmc/skill_costs.cfg”)
    • Global Skill TP Cost and Mind Requirement Multiplier
    • Global Skill TP Cost and Mind Requirement Multiplier for the first Level
    • Global Skill TP Cost and Mind Requirement Multiplied with skill level On/Off
  • MiniGame Air boxing:
    • Keyboard button pressing game while a Shadow warrior is punching/kicking and transforming depending on what key you hit.
    • Using the Player movement keys (WASD by default) you have to click the one shown on the Key Track.
    • Each successful hit gives you points to your score, and increases your combo.
    • Missing or failing to hit a key will take away 2 or your 40 lives and resets your combo. Reaching 0 lives ends the game.
    • Daily TP reward limit is the same as with the Concentration MiniGame.
    • Has a unique config file (“…/minecraft/config/jingames/jrmc/minigames/airboxing.cfg”)
    • 4 Configurable Challenge Modes
      • Key Track’s color changes depending on the current Mode
  • MiniGame Concentration Configs:
    • Energy Sounds when hitting a Ball
    • Energy Random Movement
    • Constant Click On
      • If this is set to ‘true’ then you can hold and move your cursor to hit Energy Balls in the minigame (this naturally also includes bad ones as well)
  • Client Settings:
    • Render Distance for: Particles, Barrier Blocks, DBC Auras, and Ki Charge Effect
    • A few client settings were added to disable certain bits of the MiniGames such as animated texture, and the 3D shadow boxer. (Under the User Interface Category)
    • Turn On/Off the new Ki Attack charge percentage text
    • Help System Tips and Error Notifications On/Off
  • Notification System:
    • Send Notifications to players via command.
    • Command:
      • Title
      • Description
      • Category
        • Info, Error, Server, Tutorial, Other
      • Icon ID
      • Render Location ID
        • From 0 to 8
        • Decides where the Notification Ping will be drawn on the Player’s screen
      • Icon Decimal Color
      • Examples:
        • /jrmcnotification @p {Title;Description;Info;0;0;16777215}
        • /jrmcnotification sendtoall {Title;Description;Info;0;0;16777215}
        • /jrmcnotification sendtodimension:0 {Welcome to our Server!;Hello Hello!\nWelcome!;Info;0;0;15023872}
        • /jrmcnotification sendtoallaround:0;50;50;50;5 {Title;Description;Info;0;0;0}
    • On Screen Pings containing the Title and icon of the notification
    • Has a User Interface to manage them
      • Press V and then click on the Notifications icon on the left side
    • You can remove any or all notifications
    • Block Categories to never receive any notifications from commands and the mod
    • Mute Categories to not receive an on screen Ping
    • Category states (Normal, Muted, Blocked) are saved in a config file
  • Help System:
    • Gives tips and errors messages to the player with the new Notification System
      • This only contains a few tips and errors for now, which will be improved in the future
    • Can be turned off in the Client Settings User Interface Menu

 

CHANGES:


  • Skill Cost configs (including Racial and Clan Skills):
    • Moved to new configs files:
      • New Core Configs: (“…/minecraft/config/jingames/jrmc/skill_costs.cfg”)
      • DBC: (“…/minecraft/config/jingames/dbc/skill_costs.cfg”)
      • NC: (“…/minecraft/config/jingames/nc/skill_costs.cfg”)
    • Mind Requirement was changed to be fixed values like TP Cost
    • Mind and TP cost no longer scales with Max attribute Points
    • Removed Config: Skill Potential Unleashed – Purchase Modifier
    • Skill first level TP costs are no longer multiplied with 5 by default
  • If a Fusion participant leaves a server and re-joins then they won’t be forcefully Fused again
  • Flying Nimbuses and Space pods drop Players if they are knocked out
  • Reworked Concentration minigame slightly:
    • Textures slightly changed
    • Energy Balls randomly move around
    • You can now hold click to play rather than just click spamming
    • Texts were changed to make it stand out more
    • Received a new unique config file (“…/minecraft/config/jingames/jrmc/minigames/concentration.cfg”)
  • Commands jrmcse and jrmcracialskill now have “press tab to complete” options
  • Players can no longer look around while KOd
  • Naruto C/Chakra Powertype character’s size no longer scale with Power boosts such as Doujutsus
  • Client Ticks won’t update anymore if the Game is paused
  • Ki Attack Charge texts were slightly changed
  • Other Minor changes to the GUI User Interfaces
  • Changes to the code to hopefully make minor performance improves such as certain update code running less frequently

 

FIXES:


  • Arcosian Base Regeneration worked while using Ultra Instinct even if it was disabled
  • Minor color and text fixes for Family C chat messages
  • Rare crash with Ki and Jutsu waves when trying to lock certain Entities
  • Ultra Instinct:
    • Re-written transformation code, hopefully fixing most bugs related to it
    • Fixes to dodge system
  • Fusion:
    • Spectators could spawn Shadow Dummies
    • Other random minor bug fixes and improvements
    • Fused players will no longer be able to teleport with Whis

 

Naruto C Version 0.7.16:

CHANGES:


  • Compatibility with the new JRMCore update
  • Chakra Turbo Mode Sound
  • Doujutsu:
    • Doujutsu On Sound effects
    • Sharingan and Byakugan skills get slightly more powerful when leveled up
    • Sharingan now has 3 different Tomoe pattern levels, all of which are unlocked every 3rd skill level (for now)
    • Both Doujutsus received a minor visual change when being activated, but mainly the Sharingan
  • Forms and Doujutsus won’t turn off by opening a GUI
  • Explosive Tags and Kunais:
    • They look a lot smaller
    • They become invisible shortly after being placed
    • The user can hold the specific weapon to highlight his traps for himself only
    • The user can no longer trigger the explosion for them, but they still take damage if something else does
  • Removed the Ki Blast Explosion Effect from Fire Explosions

 


Stay Safe Gamers!

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