MOD UPDATE: Bug Fix Release – 23w03

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

The previous mod update contained a handful of Bugs so this release should fix them.
If this release still contains major bugs then I will consider creating a few Hotfixes, but no more than that. After all I have mostly quit Modding now.

To use the new Default Configs and Missions you will have to delete or rename your old Config and Mission files!
(Configs location: minecraft/config)
(Missions location: minecraft/saves/WORLD_NAME/data/missions)

Please let us know if you find anything in the new update that is not working correctly!


Download:

DOWNLOAD: Mod Update


Review Video:

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BUILD 1.129

Mod Updates:

  1. JRMCore C Version 1.3.47

 

JRMCore C Version 1.3.47:

ADDITIONS:


  • Config:
    • Majin Absorption Multiplies Bonus Attribute Multipliers Enabled
      • Disabled by default
      • If Enabled then the Majin Absorption Attribute Multiplier will also multiply the Bonus Attributes you get such as Form Boosts (Evil 5.0 * Absorption 0.5 (+1) = 7.5) If Disabled then it will add to it (Evil 5.0 + Absorption 0.5 = 5.5).
      • Majin Evil Form Example:
        • Player Strength: 1000
        • Form Multiplier: 2.2
        • Form Mastery Multiplier: 2
        • Majin Absorption Multiplier: 0.5
        • Result:
          • Enabled:
            • Player Strength * Form Multiplier * (Form Mastery Multiplier * (1 + Majin Absorption Multiplier)) = 1000 * 2.2 * (2 * (1 + 0.5)) = 2200 * 3 = 6600
          • Disabled:
            • Player Strength * Form Multiplier * (Form Mastery Multiplier + Majin Absorption Multiplier) = 1000 * 2.2 * (2 + 0.5) = 2200 * 2.5 = 5500

 

CHANGES:


  • Config:
    • Non Racial Form Mastery Default NBT value From “Base,0” To “Kaioken,0”
    • Form Mastery MaxLevel Default value From 100 To 50

 

FIXES:


  • DBC Main Mission File Generation was buggy
  • DBC Majin Absorption KOd Players if Friendly Fist was enabled
  • Config:
    • Air Boxing Mode 1 Speed was 0.9 instead of 0.09
    • Form Mastery “Add_Gains_To_Other_Masteries” ignored the Max level of Forms
    • If Form Mastery “Add_Gains_To_Other_Masteries” contained a Form Name that does not exist, then it gave its Gains to the First Racial Form instead
    • GUI Form Mastery Ultra Instinct Level showed the Base Form’s Mastery Level instead for Arcosians
    • Form Mastery “Instant_Transform_Unlock_Level” for Non Racial Forms used the value of your first Racial Forms, not their own
    • Form Mastery Ultra Intinct “Health_Requirement_Multi_Flat” was not used in the Server update when Checking Ultra Instinct Player Health Requirements
    • “Majin Pure Form Pink Skin Color Enabled” config set itself to the same value as the “Majin Absorption Enabled” config
  • Fixed many Form Mastery related bugs by giving each Race their own unique Form Mastery NBT String
    • If it detects a Player using the previous Form Mastery NBT then it converts it to the new one.
  • Form Mastery Fusion Crash
  • Form Mastery did not generate Both Racial and Non Racial Default Masteries when receiving points to any Form Mastery Level
  • Form Mastery Check Command showed Saiyan Non Functional/Removed Legendary Form Levels
  • Majin Pure Form Dexterity always had a smaller Multiplier than other Attributes
  • Arcosian Power Point (PP) Cost set your Current PP to the Cost rather than the remaining Points
  • During Damage Calculation Mystic Form & Kaioken had were reversed when checking if you are in one of the Forms
  • Rare KO eating crash
  • Instant Transmission Failed to cast due to Requiring Ki Sense Level x message showed the Level Requirement to use the Mode instead of the Ki Sense Level Requirement
  • Attribute Upgrade Costs (UC) between 0 and 1 would be considered 0, which sets the UC to 2 Billion

 

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MOD UPDATE: Majin Race, God of Destruction, Instant Transmission, Form Mastery – 22w50

Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

Finally! It took a while, but the new content update is now released! It contains features voted by our Patrons.
I have also spent some time changing the default configs to be far less grindy.

To use the new Default Configs and Missions you will have to delete or rename your old Config and Mission files!
(Configs location: minecraft/config)
(Missions location: minecraft/saves/WORLD_NAME/data/missions)

However this is the last big content update I planned to make for Dragon Block C. From now on I will mostly stop Modding and focus more on my own projects.
I will still rarely work on the mods, but those will generally just be Bug fixes, performance improvements, new Configs and tiny features.

Please let us know if you find anything in the new update that is not working correctly!


Download:

The missions in the new update are Buggy. Use this mission file to fix it until a Bug fix update is released:

DOWNLOAD: Fixed Story Mode File

DOWNLOAD: Mod Update

 


Review Video:

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BUILD 1.128

Mod Updates:

  1. JBRA Version 1.6.51
  2. Family C Version 1.2.18
  3. Dragon Block C Version 1.4.83
  4. JRMCore C Version 1.3.46

 

JBRA Version 1.6.51:

ADDITIONS:


  • Compatibility with the new JRMCore/DBC update (Build 1.128)
  • Players have a new unique Animation when using the Instant Transmission Skill
  • Majin Race player rendering
  • SSJ4 changes the Height of the player to their Adult size

 


 

Family C Version 1.2.18:

ADDITIONS:


  • Compatibility with the new JRMCore/DBC update (Build 1.128)
  • Majin Children

 


 

Dragon Block C Version 1.4.83:

ADDITIONS:


  • Compatibility with the new JBRA/JRMCore update (Build 1.128)
  • New Keyboard Binding: 3rd Fn (Third Function):
    • Default Key: Left ALT
    • Used for Instant Transmission only for now
  • Majin Race:
    • Weaker than most races, but can absorb others to gain Power
    • Starting attributes:
      • Higher Dexterity, but lower Constitution and Willpower
    • “Hair”:
      • Color is always the same as the Skin’s Color
      • Has 2 default styles and can also use “custom hair” option
    • Kettle Sound and Visual Effect for Ki Charge and Transformation Aura
    • Abilities or Racial Skills:
      • Unlocks:
        • Lvl 1: Super Regeneration Skill
        • Lvl 2: Evil/Gray Form
        • Lvl 3: Full Power/Super Buu Form
        • Lvl 4: Absorption Skill
        • Lvl 5: Pure Form
        • Lvl 5 + God Form Lvl 1: God Form
      • Forms:
        • Forms by default do not take Ki
        • Evil:
          • Changes Body color to Gray-ish
        • Full Power:
          • Strongest non-god form in terms of Power
        • Pure:
          • Highest regeneration compared to all Forms
          • Changes Body and Aura color to Pink
        • God:
          • Works similarly to other Non-Saiyan God Forms
      • Racial Skills:
        • Super Regeneration:
          • When charging your Ki you can regenerate Health for the Cost of Ki and Stamina
        • Absorption:
          • Enable/Disable in Action Menu (Default Key: X) next to Forms (if available)
          • To use:
            • Hold the “Transformation/Bloodline Power On” key (Default Key: G)
          • On use:
            • Flies forward. Once it finds a target then it will move towards it and attempt to kill it if the user is stronger. If it was successful then it returns to the host
            • Absorbing someone gives to your Absorption Level, which depend on their Power (Life and Damage)
          • Shows current Absorption Level on the Ki bar next to your Ki Amount (same way as Arcosian Power Points)
          • Costs Health
          • Gives bonus Attributes to all Forms
          • Visuals if the last absorbed Target was a Player:
            • Absorbing a Namekian or Arcosian will slightly change the Majin’s appearance
            • Shows the Absorbed Player’s vanity items
          • Lost on Death
      • Configs:
        • JRMCore Config:
          • Form Damage/Attribute Multipliers
          • Form Ki Regeneration Multipliers
        • Majin Main Race Config:
          • Has a unique config file (minecraft/config/jingames/dbc/races/majin/main.cfg):
          • Majin Race with Ki Powertype Enabled
          • Majin Race Pure Form Pink Skin Color Enabled
          • Super Regeneration:
            • Enabled
            • Health Gain
            • Health Gain per Racial Skill Level
            • Ki Cost
            • Ki Cost per Racial Skill Level
            • Stamina Cost
            • Stamina Cost per Racial Skill Level
          • Absorption:
            • Enabled
            • Attribute Multiplier per Absorption Level
            • User Power Multi (Attack, Health)
              • (IF user’s power is equal or stronger than the target’s then they can be absorbed)
              • Forms and such do not affect Power
            • Target Power Multi (Attack, Health)
              • Forms and such do not affect Power
            • Health Cost
            • Cooldown Timer
            • Max Life Timer in Ticks
            • Absorption Entity Speed Multiplier
            • Gain Enabled (True = Gain Levels, False = Replace Level)
            • Max Absorption Level
            • Minimum Gain
            • Gain Multiplier
            • LivingEntity Blacklist
  • Instant Transmission Skill:
    • Skill can be learned from Master Goku and Cell
    • When using it, it will display a Teleporting icon next to the center of the screen, and also a timer for Long Distance Teleportation
    • Holding an item or punching cancels the Teleportation Mode
    • Sound effect:
      • Has a new unique Teleportation Sound
      • If you have the Divine Status Effect, then it will instead use Goku Black’s Teleportation Sound
    • Modes:
      • Short Distance Teleportation:
        • In the Action menu you can now select between 3 short teleportation modes, this decides where you will appear:
          • On the Target
          • Behind the Target
          • In-Front of the Target
          • (These modes may result in players going through walls, or getting stuck.
            I recommend disabling “Behind the Target” and “In-Front of the Target” Modes for Servers)
        • Usage:
          • Look at a Living Entity (Mobs, Players, etc)
          • Press 3rd Fn Key + Right Click
      • Long Distance Teleportation:
        • You can travel to other Group Members, even to other Dimensions (with the only expectation currently being the OtherWorld!)
          • (Dimension Teleportation creates player location sync issues. This can be fixed by either re-entering the server or waiting until the server updates the teleported player’s location with the other players)
        • Dimensional TP can not be used while Fused
        • Usage:
          • Hold 3rd Fn Key for a few seconds:
            • It will bring up a GUI where you can select a Group member as a Target for Teleportation
      • In the Action menu you can now select between 3 surround teleportation modes. This decides who teleports with you if they are close to you:
        • Alone (You teleport alone)
        • Group members Only
        • All Players
    • Configs:
      • Has a unique config file (minecraft/config/jingames/dbc/skills/instant_transmission.cfg)
      • Notify Server if someone used Long Distance Teleportation
      • Modes Enabled (One for each)
      • Short Teleport Location Modes Enabled (One for each)
      • Surround Teleport Modes Enabled (One for each)
      • Skill Level Mode unlock (which skill level unlocks the short or long distance mode)
      • Short Mode Target Finder can go through blocks
      • Short Mode Target Finder target detection Range per Update
      • Short Mode Target Finder max distance
      • Surround Teleport Mode Max Player Limit (How many players can you Max take with you to the target)
      • Long Mode Dimensional Teleport Enabled
      • Long Mode Dimensional Teleport dimensionID Blacklist
      • Short and Long Mode Cooldowns (One for each)
      • Required Ki Sense Skill level to use Modes (One for each)
      • Ki Cost (Flat and Percentage) (One of each mode)
      • Ki Cost per Teleported Surrounding Player (Flat and Percentage)
  • God of Destruction Form:
    • Skill can be learned from Master Whis
    • Has a new unique Status Effect
    • New unique aura sound
    • You can not use God of Destruction with other forms (managing to use it with Mystic or Ultra Instinct will greatly damage the player and remove all of them)
    • Can only be used in Base Form
    • Aura, Hair and Eye Colors are changed to Purple and Magenta
    • Requires God Form Skill
    • Destroyer Energy Attacks:
      • All Custom Ki Attacks are converted to Destroyer Ki Attacks
      • They have a darker color with an even darker outline
      • Their damage is 80% (default config) of their true damage
      • Can instantly destroy other Ki Attacks, but only if their damage is stronger than the target Ki Attack’s damage
      • Unique explosion effect
    • Destruction Aura:
      • Using Turbo mod in this form will make all attacks weaker than 80% of your power not deal damage to you
      • If config “Enabled only when using Turbo Mode“ is Enabled then it takes Ki instantly when entering Turbo Mode as well
    • Configs:
      • Has a unique config file (minecraft/config/jingames/dbc/forms/god_of_destruction.cfg)
      • Is Form Enabled
      • Attribute Multiplier
      • Attribute Multipliers per Race
      • Ignore Base Attribute Multiplier Config while in this form
      • Ignore Base Ki Regen Multiplier Config while in this form
      • Level Requirement
      • Regardless Level Requirement Chance (if level requirement is not met, then you can still transform with an x% chance)
      • Max Alignment Requirement
      • Tp, Mind Cost
      • Destroyer Energy Attack:
        • Is Enabled
        • Damage multiplier
      • Destroyer Aura:
        • Is Enabled
        • Enabled only when using Turbo Mode (if disabled, then Destroyer aura is always on)
        • Ignore all weaker Projectile Entity Damages
        • List of damage source damages it can ignore
        • List of entity damages it can ignore
        • Ki Cost (flat, percentage)
        • Ignore Damage Multiplier (player’s melee damage multiplied by this must be stronger than the attacker in order to ignore it)
  • Form Mastery:
    • Current Form Mastery Level is shown in the Data Sheet GUI when hovering your cursor over the Current Form’s Name Text
    • Fused players have their Mastery Levels combined, but they can not gain Mastery Levels or Auto-unlock Skills
    • You gain Mastery Levels to the currently active Form(s) by:
      • Being in it
        • Around every 5 seconds
      • Dealing Damage
      • Taking Damage
      • Firing Ki Attacks
    • You gain less and less mastery levels as you level them up
    • Mind Attribute affects mastery gain
    • Commands:
      • “/jrmcformmastery”
        • Requires OP
        • Add to or Set a Form Mastery’s level value
        • Press TAB to autofill the command
        • “/jrmcformmastery [playerName] (Add/Set) (formName or nonRacialFormID) (Amount)”
          • Non-Racial Form IDs are in the same order as listed down below on the “List of Skill and Form Names and IDs” list ‘s “Form IDs” list
            • For example for Humans: Base = 0, Full = 1, Buffed = 2, God = 3
        • Examples:
          • “/jrmcformmastery @p add base 10”
          • “/jrmcformmastery @p set 0 10”
          • “/jrmcformmastery @p set ss2 55”
          • “/jrmcformmastery @p add kaioken -5”
      • “/jrmcformmasterycheck”
        • Get a player’s Form Mastery levels
        • Example: “/jrmcformmasterycheck @p”
    • Mastery Levels change the Power and Efficiency of Forms, such as:
      • Form Power/Damage
      • Form Ki Costs
      • Arcosian Power Points Ki Cost
      • Kaioken Health Cost
      • Kaioken Active Strain Timer
      • Kaioken Temporary Strain Timer
      • Ultra Instinct Heat Gain
      • Ultra Instinct Pain Timer
      • Ultra Instinct Health Requirement
      • Mystic Form Level Loss Timer
      • God of Destruction – Destroyer Aura Ki Cost
      • Saiyan God Ritual Strain Timer
    • Configs:
      • (Each race has a unique config file, which contains each form’s mastery configs)
      • Main Configs:
        • Has a unique config file (minecraft/config/jingames/dbc/forms/form_mastery_main.cfg)
        • Enabled
      • Config for each form:
        • Has a unique config file (minecraft/config/jingames/dbc/races/RACE_NAME/form_mastery.cfg)
        • Max Mastery Level
        • Instant Transformation Unlock Level
          • Values below 0 completely disable it for the Form
        • Auto Learn on Level:
          • Makes players automatically learn skills or racial skills by reaching a specific Mastery Level
          • Example:
            • (FormName,LearnedLevel,RequiredMastery)
            • (FormName1,LearnedLevel1,RequiredMastery1;FormName2,LearnedLevel2,RequiredMastery2…)
            • Racial,1,10;Racial,2,20;KK,1,10
              • Use “Racial” to auto-unlock a Racial Form Level
                OR use any Skill ID (from list below) to be auto-unlocked
            • The player automatically will learn:
              • Their Racial Skill Level 1 at Mastery Level 10
              • Their Racial Skill Level 2 at Mastery Level 20
              • Kaioken Skill Level 1 at Mastery Level 10
            • List of Skill and Form Names and IDs:
              • Skill IDs:
                • FZ, JP, DS, FL, EN, OC, KS, MD, KK, GF, OK, KP, KF, KB, DF, KI, UI, IT, GD
              • Skill Names (same order):
                • Fusion, Jump, Dash, Fly, Endurance, PotentialUnlock, KiSense, Meditation, Kaioken, GodForm, OldKaiUnlock, KiProtection, KiFist, KiBoost, DefensePenetration, KiInfuse, UltraInstinct, InstantTransmission, GodOfDestruction
              • Form IDs:
                • Human:
                  • Base, Full, Buffed, God
                • Saiyans:
                  • Base, SS, SSG2, SSG3, SSFullPow, SS2, SS3, Oozaru, Golden, SSGod, SSB, SSGodR, LSS, LSS2, SS4, SSBE
                    • (LSS and LSS2 were both removed many Years ago and do not work, but their names are still on the List)
                • Namekians:
                  • Base, Full, Giant, God
                • Arcosians:
                  • Form0, Form1, Form2, Form3, Base, Form5, Ultimate, God
                • Majins:
                  • Base, Evil, Full, Pure, God
        • Required Masteries:
          • Set multiple Form Mastery requirements which are needed to unlock a Form
          • Example:
            • (FormName,MasteryLevelGain)
            • (FormName1,MasteryLevelGain1;FormName2,MasteryLevelGain2…)
            • Base,5.0;SS2,12
              • Use Form IDs from “List of Skill and Form Names and IDs” list above
            • The player will only be able to transform if:
              • They have Mastery Level 5 in Base Form
              • They have Mastery Level 12 in Super Saiyan 2 Form
        • Add Gains to Other Masteries:
          • If a form gains Mastery Levels, then give Mastery Levels to these other Forms as well
          • Example:
            • Mastery Level Gain = 15
            • (FormName,MasteryLevelGain)
            • (FormName1,MasteryLevelGain1;FormName2,MasteryLevelGain2…)
            • Base,1.0;SS2,2;SS2,0.5
              • Use Form IDs from “List of Skill and Form Names and IDs” list above
            • Result:
              • Current Form Mastery Level + 15
              • Base Form Mastery Level + 15
              • Super Saiyan Form Mastery Level + 30
              • Super Saiyan 2 Form Mastery Level + 7.5
        • Damage/Attribute Multiplier (Flat, Per Level, Max)
        • Mastery Level Gains:
          • Gain Multiplier Divider Plus:
            • Mastery Gains are Divided by this value to make them gain less and less points as they reach a higher and higher Mastery level
            • Formula: Gain Result = ((Current Mastery Level / (Current Mastery Level + Gain Multi Divider Plus)) * Gain)
            • Example:
              • Gain Multi Divider Plus = 100
              • Current Mastery Level = 200
              • Level Gain = 3
              • Gain Result = ((200 / (200 + 100)) * 3) = ((200 / 300) * 3) = (0,67 * 3) = 2 Level Gain instead of 3
          • The MIND attribute can affect the Gained Mastery Levels
          • Gain Types:
            • Gain Level on Update (Flat, Mind Flat, Mind Per Level, Mind Max):
              • While you are in a Form you gain a Flat amount of Mastery Levels.
            • Gain Level on Attack (Flat, Mind Flat, Mind Per Level, Mind Max)
              • When Attacking in a Form you gain a Flat amount of Mastery Levels.
            • Gain Level on Damage Taken (Flat, Mind Flat, Mind Per Level, Mind Max)
              • When Taking Damage in a Form you gain a Flat amount of Mastery Levels.
            • Gain Level on Fire Ki (Flat, Mind Flat, Mind Per Level, Mind Max)
              • When Firing Ki Attacks in a Form you gain a Flat amount of Mastery Levels.
        • Cost and Timer Multipliers (Flat, Per Level, Min OR Max):
          • (The “MinOrMax” value depends on the “PerLevel” value. If “PerLevel” is below 0, then MinOrMax will be a Minimum value, otherwise Maximum)
          • Ki Cost Multiplier
          • Arcosian Power Point Ki Cost Multiplier
          • Kaioken Health Cost Multiplier
          • Kaioken Active Strain Timer Multiplier
          • Kaioken Temporary Strain Timer Multiplier
          • Ultra Instinct Heat Gain Multiplier
          • Ultra Instinct Pain Timer Multiplier
          • Ultra Instinct Health Requirement Multiplier
          • Mystic Form Level Loss Timer Multiplier
          • God of Destruction – Destroyer Aura Ki Cost Multiplier
          • Saiyan God Ritual Strain Timer Multiplier
          • Saiyan God Ritual Form Timer Multiplier
  • Ultra Instinct Config:
    • Attribute Multipliers per Race for each Level
  • New unique aura sound for Ultra Instinct
  • Added more !??!? ?!!?? ?!???

 

CHANGES:


  • Minor changes to DBC Ai
  • Config:
    • “Other Enabled Instant Transformation Skills and Forms” Config now includes the God of Destruction Form
    • “Status Effect – Legendary – Boosted Transformations” Config now includes the Majin Forms

 


JRMCore C Version 1.3.46:

ADDITIONS:


  • Compatibility with the new JBRA/DBC update (Build 1.128)
  • 22 new selectable fixed colors for Ki Attacks
  • Config:
    • Attribute Upgrade Cost (UC):
      • Start Minus
        • Divides the Attribute cost by this value. If the value is below the Minimum Value, then it uses the Minimum instead
        • The bigger the number is the later the Attribute Upgrade Cost will start to increase when Attributes are Leveled up
        • (This division calculation was always in the mod with the default value of 140)
      • Minimum Value
        • (If the Attribute Upgrade Cost is 0 then Upgrade is disabled)
      • Attribute Multiplier per Attribute
        • (Before this update this 0.75 multiplier did not exist, so if you want to use the original Attribute Upgrade Cost you have to change the values to 1 from the default 0.75)
    • SafeZone Entity Whitelist
      • This will overwrite the SafeZone Blacklist Config
      • By default this list contains the new Instant Transmission Target Finding Entity to make Teleportation possible in Safe Zones
  • Action Menu Options (opened by holding X):
    • Instant Transmission Short Range Location
    • Instant Transmission Surround Mode
    • God of Destruction Transformation On
  • Client Settings:
    • Instant Transmission First Person Animation Enabled
    • Instant Transmission Particles Enabled

 

CHANGES:


  • DBC Missions:
    • (Old Mission files must first be deleted to use the new ones)
    • TP Rewards were raised
    • Other minor changes for item rewards, etc
  • Configs:
    • (Old Config files must first be deleted to use the new ones)
    • Many configs had their default value changed
    • Skill and Racial Skill Configs:
      • TP Minimum Value Costs From 1 to -1
        • (-1 = Skill Leveling Disabled)
      • Mind Minimum Value Costs From 1 to 0
      • TP and Mind Max Value From 1 Billion to 2 Billion
      • Config Descriptions now contain their minimum and maximum value range
    • Race Config files were renamed and moved:
      • Their name is main.cfg
      • They are all now inside a folder which is the Race’s name (ex.: minecraft/config/jingames/dbc/races/arcosian)
    • Saiyan and Half Saiyan stats were separated:
      • Half-Saiyans will use their own configs instead of the Pure-Blooded Saiyans’ for:
        • Power/Damage Multipliers
        • Mystic Power/Damage Multipliers
      • Configs that were separated:
        • JRMCore Config “Racial Skill Saiyan and Half-Saiyan – Damage multiplier”
        • JRMCore Config “Racial Skill Saiyan and Half-Saiyan – Ki Regeneration multipliers”
    • Min and Max Values:
      • “Status Effect – Majin” Max value From 40 to 100000
      • “Status Effect – Legendary – Transformation Boost” Max value From 100 to 100000
      • “Core System – Attribute Cost mulipier” Min value From 0.001 to 0
  • Removed Minecraft Shadow from DBC Explosions and Energy Attacks
  • Character Resetting now also shows Form Mastery NBT values when someone loses their Masteries
  • Command “jrmcrei” now has:
    • TAB Auto-completion help for booleans
    • KeepFormMasteriesBoolean value
      • true = Keep all
      • false = Lose all
  • Command “jrmc” now works in command blocks
  • Data sheet GUI button Supporter’s site Replaced by Official DBC Server’s site
  • Increased Family C Player Data update timer from 10 ticks to 100 ticks

 

FIXES:


  • Command “jrmcrei” command usage help text was the same as for the “jrmcse” command

 


Stay Safe Gamers!

Posted Image

 

MOD UPDATE: Tiny Bug Fix Release – 22w33

Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

A new mod update is here!
This is only a tiny bug fix update to make the latest release more stable!
After this I want to mainly work on features that were voted for by Patrons.

Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.127

Mod Updates:

  1. Dragon Block C Version 1.4.82
  2. JRMCore C Version 1.3.45

 

Dragon Block C Version 1.4.82:

CHANGES:


  • Removed “All Enemies are constantly aggressive” feature for now

 

FIXES:


  • Crash with Ki Sense if the Player’s data was not received properly yet
  • Bear Thief and Tiger Bandit Mobs did not use their own Damage and Health Configs, but the other ones

 

JRMCore C Version 1.3.45:

CHANGES:


  • In Color Picker GUI pressing the “Get RGB Color” text button will now move you back to the previous GUI
    • (Let us know if you prefer)

 

FIXES:


  • A few DBC missions did not have the proper IDs for texts
  • In Color Picker GUI pressing the “Get RGB Color” text button did not always update update colors

 


Stay Safe Gamers!

Posted Image

 

MOD UPDATE: Quality of Life and Bug Fix Release – 22w26

Posted Image

Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

A new mod update is here!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.126

Mod Updates:

  1. JBRA Client Version 1.6.50
  2. Dragon Block C Version 1.4.81
  3. JRMCore C Version 1.3.44
  4. Naruto C Version 0.7.18

 

 

JBRA Client Version 1.6.50:

FIXES:


  • DBC SSJ4 Eye Color was always black, even if the person was either old, or a Half Saiyan with a custom hair color
  • DBC 3D vanity items render and rotate more properly on Family C Woman Players

 

Dragon Block C Version 1.4.81:

CHANGES:


  • Space Pods and Flying Nimbus items no longer require the Player to look at a block to place them
  • DBC Enemies Changes:
    • All of them (except the Ginyu Force members) are now aggressive, meaning that they constantly try to look for a Player to attack
    • When attacked they will all target an enemy
  • Master/Safe Zone Changes
  • Entity Render Changes
  • Medical Pod Doors:
    • On right click it can now moves up to 5 other Med Pod Doors with it both up and downwards, making it a max total of 11
    • Textures at the top and bottom no longer render if there is another Med Pod Door above or below it (this is simply done by them having a few new textures for those cases)

 

FIXES:


  • Crash with Ki Sense if the Player’s data wasn’t received properly yet
  • Players could Swoop while riding an Entity including the Flying Nimbus and Space pods
  • Some enemies didn’t target Players, and would stand still (mainly enemies who don’t teleport)
  • Puar Model’s tail texture

 

JRMCore C Version 1.3.44:

ADDITIONS:


  • Safe Zone Command:
    • Spawn, Change or Remove Masters/Safe Zones
    • Usage:
      • “/jrmcsafezone [playerName] (add/change/remove) (MasterName) (x) (y) (z) (safezone radius XZ) (safezone radius Y) (duplication Check Radius) ((Safe Zone Name))”
    • Example:
      • “/jrmcsafezone @p add Empty ~ ~ ~ 2 2 0 (The Black Forest)”
  • Config (config/jinryuujrmcore.cfg):
    • Safe Zone Entity Blacklist:
      • Kills the listed down entities in Safe Zones
    • Training Points Gain per Race – ‘TP gain / melee’ rate
    • Training Point Gain per Race – TP amount gained
      • (Increases TP gain from Ki Attacks as well)
    • Kaioken Form Health Drain multiplier for each Race
      • The lists also include non racial forms such as Mystic/OldKaiUnlock (which used to be a 5000% multiplier in the past)
  • Safe Zone UI Visual:
    • If enabled in the Client Settings, then instead of spamming the Chat when you enter and exit a Safe Zone it will instead show an Icon and Safe Zone Name on the top center of the screen when you are in a Safe Zone
  • Client Setting:
    • New On-screen Safe Zone Visual On
      • If Disabled then it will use the Old Method, were it sends a chat message every time you enter and leave a Safe Zone

 

CHANGES:


  • Masters/Safe Zones:
    • Changed how Safe Zone Attacking and other features are handled
    • Created a new Main “Empty” Safe Zone Entity:
      • It is only visible for players in creative mode
        • Main purpose of this “Empty” safe zone is to create safe zones with no visible master
    • Ki Sense no longer works on Naruto C masters
    • Changed entering a safe zone message, which also uses their new unique name
    • They all now have a unique Safe Zone…:
      • Name
      • XZ Radius
      • Y Radius
      • Duplication Check Radius
        • They remove any duplicates of themselves in that radius
  • DBC Ki Protection:
    • Ki Cost now depend on the Attacker’s Damage (more damage = higher cost)
    • Ki Cost no longer depending on the Target Player’s Ki Pool
    • You no longer lose Ki from it in Creative mode
  • “Racial Skill Arcosian – Power Point damage multiplier from Points” Config’s Default value was changed from 2.0 to 1.0
  • Safe Zone Chat Messages were changed and moved to JRMCore
  • Small Hand rotation added back to Flying players without making the first person camera hand rotated as well

 

FIXES:


  • “Racial Skill Arcosian – Power Point damage multiplier from Points” Config wasn’t fully implemented
  • First Person Hand no longer rotates if you see a player riding an entity
  • Ultra Instinct transformation fail message improvements
  • DBC Defused Fusion Spectator in another Dimension would not defuse until either the timer ran out, or the original Fusion Controller was in the same dimension as the Spectator
  • Player Release Percentage didn’t reset when their Character was reseted
  • Multiple minor DBC Ki Protection bug fixes

 

Naruto C Version 0.7.18:

CHANGES:


  • Master/Safe Zone Changes
  • Entity Render Changes

 


Stay Safe Gamers!

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MOD UPDATE: Hair C for Forge and Fabric 1.19

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Hello!

Hair C has been released for FORGE and Fabric 1.19
CurseForge link: https://curseforge.com/minecraft/mc-mods/jingames-hair-c

Special thanks as always to YourDailyModder.
Check out his stuff: https://www.curseforge.com/members/yourdailymodderx/projects


Download link:

DOWNLOAD Hair C Here


Short Status Update:

The new 1.7.10 Mod update is coming together nicely.
I also took some time to work on new prototypes for features that were voted for in the past by Patrons, hopefully all of them can be released this year.

Besides that I am still working on other projects, so mod development will most likely slow down a bit.

Stay Safe Gamers!

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MOD UPDATE: Quality of Life and Bug Fix Release – 22w21

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

A new mod update is here!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.125

Mod Updates:

  1. JRMCore C Version 1.3.43

 

 

JRMCore C Version 1.3.43:

CHANGES:


  • Kaioken Drain Configs’ default values were changed from 1 to 100 (from 0.01% to 100%)

 

FIXES:


  • Crash when using Kaioken with a High Level Form
  • The Kaioken Level Drain Config used the Player’s Form ID instead of the Kaioken Level when checking how much it should drain

 


BUILD 1.124

Mod Updates:

  1. Dragon Block C Version 1.4.80
  2. JRMCore C Version 1.3.42

 

 

Dragon Block C Version 1.4.80:

ADDITIONS:


  • Config (config/jinryuudragonblockc.cfg):
    • Mystic Kaioken Allowed (default: false)

 

CHANGES:


  • Minor Language file changes
  • Saibamen will now properly use AAi

 

FIXES:


  • Saibamen didn’t get angry at players, which made them stand still

 

JRMCore C Version 1.3.42:

ADDITIONS:


  • Config (config/jinryuujrmcore.cfg):
    • Kaioken Health Drain Multiplier (Based off on Race)
    • Kaioken Health Drain Multiplier (Based off on Kaioken Level)
    • Mystic Form/Old Kai Unlock Damage Multiplier for each race (-1 = Use old System)
      • Currently Half Saiyans use the Saiyan’s multiplier, this will be changed in the future
    • Arcosian Power Points:
      • Max
      • Growth/Gain
      • Cost
      • Damage Multiplier
      • Damage Multiplier based on Power Points (-1 = Disabled)
        • For 100% Power points it always checks the Level with the highest Max Config Value

 

CHANGES:


  • If DBC Mystic Kaioken is enabled then you can ascend Kaioken levels while using Mystic Form

 

FIXES:


  • Ultra Instinct transformation Failed Message improvements
  • Arcosians generally couldn’t use Mystic in their base form
  • Arcosians didn’t lose Mystic form when Descending into a Minimal State
  • Kaioken Instant Transformation didn’t work even if it was enabled
  • A Portuguese language file crash fix

Stay Safe Gamers!

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MOD UPDATE: Quality of Life and Bug Fix Release – 22w17

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

Aaand another update is here!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.123

Mod Updates:

  1. JBRA Version 1.6.49
  2. Dragon Block C Version 1.4.79
  3. JRMCore C Version 1.3.41

 

 

JBRA Version 1.6.49:

FIXES:


  • Colored Saiyan Tails didn’t become white using Complete Ultra Instinct

 

Dragon Block C Version 1.4.79:

ADDITIONS:


  • Configs (config/jinryuudragonblockc.cfg):
    • Players can Move while Transforming On (default: false)
    • Players can Move while Instant Transforming On (default: true)
    • DBC Enemies can Teleport out of Continues Ki Wave Locks (default: true)

 

CHANGES:


  • Enemy Flying was re–written again to hopefully be more smooth
  • Slow Transformation only starts after holding the Transform button for longer than 0.2 seconds
  • If “Players can Move while Transforming” is disabled, then the Transforming Status effect vanishes when a player starts moving
  • DBC Enemy Teleportation:
    • Was changed to an AAi
    • Some enemies had their Teleport Speed Changed
    • Default Enemies Teleport Speed is no longer 150 Ticks, instead they have a slightly random speed that changes depending on their AAi difficulty
    • They won’t teleport anymore if they are:
      • Dead
      • Runaway Charging a Ki Attack
      • Locked by a Ki Attack (IF the config is enabled to lock teleportation)

 

FIXES:


  • DBCspawn command can now be used from Command Blocks and Console properly
  • It was possible to move while Charging Ki by Swoop Flying
  • DBC enemies with new Movement Ais will no longer attempt to move when locked by a Ki Attack
  • Even more Health costs were disabled for Players in Creative Mode
  • Unlearning a DBC Technique didn’t reset the Ki Attack Slot’s Cooldown
  • Ki Sense will no longer show Fused Spectator Players

 

JRMCore C Version 1.3.41:

ADDITIONS:


  • Configs for DBC AAi (Each Difficulty level has a unique file) (config/jingames/dbc/aai/…):
    • Speed Multiplier
    • Ground Dash:
      • Speed Multiplier
      • Position Difference Speed Multiplier
      • Speed Limit
    • Jump:
      • Upwards Speed Multiplier
      • Sideways Speed Multiplier
      • Upwards Speed Limit
      • Sideways Speed Limit
      • Jump Rate
    • Flying Dash:
      • Speed Multiplier
      • Speed Limit
    • Ki Attack Charge:
      • Runaway Speed Multiplier
      • Runaway Speed Limit
    • Teleportation:
      • Minimum Rate
      • Maximum Rate
      • (Teleport speed is a random number between Minimum Rate AND Minimum + Maximum Rate)

 

CHANGES:


  • JRMC Notifications GUI:
    • Long description texts will now be scrollable instead of displaying everything all at once
    • When selecting a notification and then going back it will scroll down where you were before
  • DBC and NC Status Effect:
    • Textures
    • They didn’t render transparent in the User Interface like in the Data sheet GUI
    • Fusion has a unique icon now
  • Ki Attacks no longer go under cooldown if the Player is in Creative mode
  • Descending with DBC Characters will only lower your Kaioken/State2 level if you are in Base form OR if you have Kaioken enabled in the Action menu, otherwise it will lower your form level
  • JRMCtech and JRMCa commands received TAB Autofill texts

 

FIXES:


  • In DBC It was possible to transform in to Mystic form with Kaioken
  • Whis’s Safezone in the Null Realm wasn’t properly scaled
  • Ki Explosions crashed the game after hitting an enemy, which died
  • Receiving TP from MiniGame rewards was able to go over the 2 billion TP limit
  • Energy Wave Attacks will properly vanish if the user is no longer holding the Wave and the Wave is no longer moving

Stay Safe Gamers!

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MOD UPDATE: Quality of Life and Bug Fix Release – 22w15

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Hello everyone!

IMPORTANT: Always backup your world before upgrading to a newer version!

Another update is ready to be Released!
It contains a few new additions, some quality of life changes, and bug fixes.
Let us know if you find anything, that isn’t working correctly!


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.122 (Hotfix)

Mod Updates:

  1. Dragon Block C Version 1.4.78
  2. JRMCore C Version 1.3.40

 

 

Dragon Block C Version 1.4.78:

ADDITIONS:


  • Configs (config/jinryuudragonblockc.cfg):
    • Kaioken Single Form Descend On
    • Other Enabled Instant Transformation Skills and Forms
      • Enable if it is possible to Instant Transform to Kaioken, Mystic Form, or Ultra Instinct

 

FIXES:


  • DBCSpawn Command could be used without OP Permissions

 

JRMCore C Version 1.3.40:

FIXES:


  • Mystic Form/Potential Unleashed always turned Off if the “Mystic Form Level Loss Timer multiplier” Config was set to 0

 


BUILD 1.121

Mod Updates:

  1. Dragon Block C Version 1.4.77
  2. JRMCore C Version 1.3.39

 

 

Dragon Block C Version 1.4.77:

ADDITIONS:


  • Instant Transformation:
    • Double press the Transformation Key (default: G) to use it
    • It only works if you have enough Ki, and it is enabled
    • It can only be used for Racial Transformations
  • Single Form Descend:
    • Double press the Form Descend Key (default: H) to use it
    • Holding the Descend Key will use the old/normal descend
    • It only works if you are a Saiyan, and if it is enabled
  • New Enemy AI:
    • Enemies can now:
      • Fast Dash/Fly
      • High Jump
      • Follow you more aggressively
      • Run/Fly away from their target when they charge Ki Attacks (they don’t always shoot when stopping this)
    • Enemies hit their target faster when they are really close (Based off on the “Enemy Default Short Range Attack Timer Tick” Config)
    • Enemies have a set Difficulty Level, which decides how aggressive and good they are with these mechanics
    • Enemy difficulty is for now generally set based off on the Saga they are in:
      • DB: Easy
      • DBZ: Medium
      • DBS: Hard
      • DBS Broly: Insane
  • Configs (config/jinryuudragonblockc.cfg):
    • DBC AAI (new Advanced AI):
      • AAI Disabled
      • Force AAI Difficulty
    • Enemy Default Attack Timer Tick
    • Enemy Default Short Range Attack Timer Tick
    • Enemy Default Movement Speed
    • Ki Attacks go through invulnerable enemies
    • Instant Transformation:
      • Instant Transformation Enabled
      • Ki Cost
      • Percentage Ki Cost
    • Single Form Descend ON
  • Language File line: See-Through The Invisible Man’s name

 

CHANGES:


  • While Fused, the camera of the spectator updates a lot faster IF enabled in the in-game Client Settings
  • Ki Attacks now go through enemies that aren’t alive IF enabled
  • Swooping is possible towards all directions besides Up (Space) and Downwards (Shift)

 

FIXES:


  • Kaioken Status Effect was turned off while Charging Ki or while Transforming
  • DBC enemies who couldn’t shoot Ki Attacks would not properly attack target players, walking randomly around them
  • Dino Meat description Crash when using an outdated DBC Language file
  • DBS Legendary SSJ Broly’s Right arm’s swing animation was too little
  • Red Ribbon Army enemies didn’t become angry at the player, limiting their AI
  • Enemies flying animation/movement was changed to be more smooth

 

JRMCore C Version 1.3.39:

ADDITIONS:


  • Client Setting: DBC new Fusion Spectator Camera Follow On
  • Smoother Release Level Changing

 

CHANGES:


  • Players no longer lose Health, Energy, or Stamina in creative mode

 

FIXES:


  • Ultra Instinct Dodge wasn’t working properly because of Stamina Costs
  • Charging a Ki Attack while in Mystic Form and Ultra Instinct didn’t show the correct Ki Attack Cost
  • For Clients/Players the Bonus Attribute always showed the Client Player’s bonus data instead of the requested other player’s data
  • Some Ki Attack types didn’t vanish after hitting an enemy
  • Ki Attacks took 2x as much Ki to be used
  • When a player uses a Ki Attack that used up 100% of their Energy they will now go down to 0% Release level
  • While a DBC Player was Fused they didn’t lose Ki for certain things such as Forms
  • Crash with Hair Editor when pasting a buggy Hair Code with invalid characters
  • Ki Attacks (Mainly Ki Explosions) gave TP more than once when hitting entities
  • JrmcaBonus clear command couldn’t target players from console/command blocks
  • Open Notifications ButtonID was the same as “JRMCore Help GUI – Recipe List for Naruto C mod”
  • JRMC Notifications couldn’t be used on servers
  • JRMCore Help GUI – Naruto C Weapons Recipe didn’t show the Katana Blade recipe properly with DBC installed
  • First Person Camera Hand rotated a bit if a player is Flying on their screen with the Fast/Flat Flight Animation
  • Max Health, Energy and Stamina values did not constantly update on Client Side

Stay Safe Gamers!

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MOD UPDATE: Years C for Forge 1.18.x – 1.17.1

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Hey!

A short Status Update:

Years C has been updated to Forge 1.17.1 – 1.18.x.
Link: https://www.curseforge.com/minecraft/mc-mods/jingames-years-c-remastered/
And a new update was released to Hair C to make it compatible with the mod.
Link: https://www.curseforge.com/minecraft/mc-mods/jingames-hair-c

Again, this is all thanks to YourDailyModder.
Check out his stuff: https://www.curseforge.com/members/yourdailymodderx/projects


Forge 1.7.10 News:

Another update for JMRCore and DBC is coming in the upcoming few weeks.
It will bring a few new features such as Instant Transformation and Single Level Form Descending, but it is mainly a Bug Fix update.


Download link:

DOWNLOAD Years C Here


Stay Safe Gamers!

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