UPDATE: DBC Super Story mode, Ki Blade, and SSJ5? – 20w14

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Hello everyone!

IMPORTANT: THIS UPDATE IS NOT RECOMMENDED FOR SERVER! Check Known Bugs at the bottom of the post!

It’s been a few months, but the didn’t go by with no progress, here is a new update for DBC, Naruto C, JRMCore, and JBRA.
This update focuses mainly on continuing the DBC Story mode till the end of the Future Trunks Arc in DB Super. The rest will come in an update hopefully not too far away.

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I’ve also created a method to create and use a Custom HUD with JRMCore. To learn more about this check out the forum here: Custom Hud Creator.

Examples made with the Custom HUD Creator:

Some of you might be interested in what will come after this and well I don’t have a fix plan, but I hope to tackle some things regarding Forms and Races, maybe both.

Important note: This update contains config name changes (for default numbers) so server owners should check the changed ones in case they don’t like the new default amount.

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.104

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Dragon Block C Version 1.4.66:

ADDED:

  • Super Saiyan 5
    • Each April the first every Super Saiyan 4 will turn into Super Saiyan 5 or if April fools mode is enabled in the client settings
  • Story Mode:
    • Fight 7 Cell jrs before Final Form Cell
    • Finished Buu saga
    • Beerus Arc
    • Golden Frieza Arc
    • Universe 6 7 Tournament Arc
    • Copy Vegeta Arc
    • Future Trunks Arc
  • SKILLS:
    • Ki Blade/Sword AND Ki Scythe
      • They don’t have a new unique skill for now,  instead they can be acquired by learning Ki first and Ki infuse.
      • You can turn them on in the second page of the action menu (Default key: X) in the right middle box.
      • Raises your punching power, and it gets stronger by leveling up ki fist and ki infuse.
      • Their Colors change with your Aura color
      • Both use Ki when hitting.
      • Their damage rises with higher Ki first and Ki infuse levels, and their cost goes slightly down.
      • Scythe is 3 times stronger than blade, but costs 3 times to hit with it
      • Having 0% release will turn them off
    • Ki Barrage (Ki Attack Type)
      • Very small cooldown timer
      • Raising the Damage ki power % will not raise its cooldown
    • Ki Shield AND Ki push (Ki Attack Type)
      • Moving away 3 blocks from it will make it vanish.
      • Turning EFFECT on in the skill creator will make it push away others
      • Blocks Ki Attacks, but takes damage from them.
    • Ki Explosion AND Final Explosion (Ki Attack Type)
      • Damages entities inside it. IF effect is on then it will damage the user as well, But it deals three times the damage
      • Turning EFFECT on in the skill creator will make it damage the user as well, but deals 3 times more damage
      • Blocks Ki Attacks, but takes damage from them.
  • MOBS:
    • Master Grand Elder Guru
      • Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.gurumaster”)
      • Can teach Skill potential unlock
    • Master Whis
      • Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.whismaster”)
      • Can teach Skills God Form, and Ultra instinct
      • Can give Weight Whis’s Heavy Weight Suit
    • Goku –  (Normal, SSJ, SSJ God, SSJ Blue)
    • Vegeta – (Normal, SSJ , SSJ God, SSJ Blue)
    • Adult Gohan Blue Gi – (Normal, SSJ)
    • Adult Gohan Orange Gi – (Normal, SSJ)
    • Future Trunks DBZ – (Normal, SSJ)
    • Future Trunks DBS – (Normal, SSJ)
    • Krillin
    • Master Roshi Super
    • Cell jr.
    • Evil/Skinny Buu
    • Buff Super Buu
    • Super Buu Gotenks absorbed
    • Super Buu Piccolo absorbed
    • Super Buu Gohan absorbed
    • Kid Buu
    • Shisami
    • Sorbet
    • Tagoma
    • Berryblue
    • Botamo
    • Cabba – (Normal, SSJ)
    • Champa
    • Frost (Form 1, 2, 3, 4, 5(looks like 4), 6)
    • Hit
    • Magetta
    • Monaka
    • Vados
    • Whis
    • Zeno
    • Goku Black (Normal, SSJ Rose)
    • Zamasu
    • Fused Zamasu (Normal, Half-Corrupted, and Big Half-Corrupted)
    • Beerus in Monaka suit 1, 2, 3
    • Copy Vegeta (Normal, SSJ Blue)
    • Namekian Frog
      • Spawns on namek with the configured spawn rate
      • You can summon him with the command “/summon jinryuudragonblockc.EntityNamekFrog”
  • Command:
    • Spawn Ki blasts
      • Command: “/dbcspawnki”
        • “/dbcspawnki (Type) (Speed) (Damage) (Effect) (Color) (Density) (Sound: Move) (Charge Percentage) [User Position X] [User Position Y] [User Position Z]’ to spawn a Ki Attack.”
        • Example usage: “/dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152” OR “dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152 @p”
      • This command allows you to spawn a ki attack from a specific entity. It checks for a user in a specific position, and spawns a KI attack using his rotation.
  • Configs:
    • Ki Fist damage, and cost per level multiplier
    • Ki Infuse damage, and cost per level multiplier
    • Ki Defense armor, and cost per level multiplier
    • Ki Blade damage, and cost per level multiplier
    • Spacepod, and Flying nimbus flying speed multiplier
    • Player flying speed, ki cost and stamina cost multiplier
    • Dirty Stone/Rocky Biome spawn rate
    • Namekian Frog spawn rate
  • A Very simple dodge animation for Ultra instinct
  • Block:
    • Namekian/Guru’s Throne
      • Can be right clicked to sit in it (sadly doesn’t work a lot of times at the moment)
  • Ki Attack Charge Animation
  • Custom particles:
    • Player Flying Aura Trail
    • Flying nimbus moving trail
    • 2D particle Aura (You can use both this and the old aura at the same time).
      • God form, SSJ Blue, SSJ blue Shinka, SSJ Rose, SSJ Rose Shinka, Golden Arcosian, Ultra instinct all have their own unique aura.
    • Spiritbomb has small particles flying towards it while charging, and kamehameha has a few lines spinning around it randomly.
    • NPC Auras
      • Some of them have a unique aura (for example Goku SSJ Blue, SSJ God, SSJ, Goku Black SSJ Rose, and Beerus)
  • Sounds:
    • Ki blade/ki scythe On
    • Ki blade/ki scythe Hit
    • Lock on
    • Blocking (has 2 different sound effects)
    • Ultra instinct dodge (has 3 different sound effects)
    • Hit Time Skip when he teleports towards his target
    • Goku Black Teleport when he teleports towards his target
    • Rocket Shot
    • Rocket Travel
  • Vanity Items:
    • Halo
    • Whis’s Angel Halo
    • Fused Zamasu’s Barrier of Light
  • Weight Item:
    • Whis’s Heavy Suit

CHANGED:

  • Command
    • dbcspawn
      • Now you can set the health of the spawned Entity using the command “/dbcspawn (MobName) (Health)”
  • Config: (They might create a new config, because of the default value change)
    • Default Mecha spawn rate from 4 to 3
    • Default Sabertooth spawn rate from 4 to 2
  • Z sword model
  • Lightning’s color gets a slight red tint when the user has Kaioken status effect
  • Black Flying nimbus name to Dark Flying nimbus
  • Ki blasts now have 2 colors, a lighter inside and a normal outline.
  • Ki attacks from the same person won’t hit each other, unless it is a ki shield or a ki explosion
  • Aura lightning is a bit more random with size, rotation, position, and amount.
  • Ultra instinct aura particles
  • Jin’s aura particles to the new Ultra instinct
  • Sounds:
    • Punching (has 3 different sound effects)
  • Flying Nimbus models and textures. They have a small shake animation.
  • Item texture for black nimbus to match the now dark blue tone of the model texture.
  • A few body slot Gi clothes were changed to Vanity items.
  • Red Ribbon Mechas no longer spawn in plains biome
  • Ki infuse, Ki Shield, Ki Defense were all boosted in power with the new configs

FIXED:

  • Instead of spawning Sabertooths in the selected biomes (Plains, Forest, Forest hills, Birch forest, Birch forest hills) they were spawning Red Ribbon Mechas
  • Aura Lightning would follow the client player when moving away from it, rather than rendering on the player creating it.
  • Many of the mobs made King Cold(s) angry on death (Super Buu, Beerus, Cell1,2,3,4, Android 16,17,18,19,20, Dabura, Pui Pui, Yakon)
  • Golden Frieza made Jeice(s) and Burter(s) angry on death
  • Super Android 17 clothes received damaged textures

Naruto C Version 0.7.12:

CHANGED:

  • Fireball jutsu
    • Received a speed boost
  • Water bullet
    • Received a speed boost
    • It’s a water affinity jutsu now instead of fire.
  • Rasengan and Chidori
    • They are now properly in the players hand.
    • They can be used by hitting the enemy rather than tackling them.
    • They can be used without a time limit at the moment.
    • Rasengan and Chidori models
    • Rasengan and Chidori on hit effect

FIXED:

  • Crash when using a character that learned a new Jutsu, but the server reverted to an older Naruto C version.
  • Earth wall Freezing the server if getting hit by a strong attack, and other smaller fixes.
  • Bar seat leaves behind a very tiny invisible entity on client side

JRMCore Version 1.3.25:

ADDED:

  • Configs
    • Punching stamina cost multiplier
  • Custom particles:
    • New particles:
      • Hitting enemies will create a Clash effect
      • 3D Stone, and grass particle with client setting to switch from 2D
  • Custom HUD System
    • Using the Custom HUD creator you can generate a code that Ben’s Config for JRMCore can use to make a custom in-game HUD. You can download and learn about this HERE (INSERT FORUM LINK)
  • Block
    • Barrier Block (Works in a similar logic as the original minecraft one in the later version)
      • If you have the item in your hand you can see every block’s icon, else it becomes invisible
      • Has a high destruction resistance
      • Can be found in the JRMCore creative menu
  • Client settings/Ben’s config:
    • 3D Stone, and Grass Particles on/off switch
    • Custom Particles Spawn rate changer (1x, 2x, 3x, etc…)
    • Custom Particles Speed changer (1x, 1.01x, 1.02x, etc…)
    • Separated Aura Particles (Stone, Grass, Dust, UI, God) switches into more switches, to give each their own one
    • Custom particles now rotate with a unique speed
    • First person particle visibility mainly for particles following the player
    • First person animations On/Off
    • New 3D Explosion effect On=New/Off=Old
    • New 2D Explosion Particle On=New/Off=Old
    • 3D explosion effect On/Off
    • NPC Auras On/Off
    • Double ki blast color On/Off
    • Ki charge animation On/Off
    • Flying trail On/Off
    • Aura lightning On/Off
    • 3D player aura On/Off
    • 2D player aura On/Off
    • Hit clash effect On/Off
    • Other auras On/Off
    • April Fools mode On/Off
      • This will enable all April fools changes all the time. At the moment it only changes SSJ4 to SSJ5
    • First Person Blocking Animation
  • Bruises
    • If a player reaches a specific percentage of health or less he will show more and more bruises on his body. There are 4 levels for it: 70%, 55%, 35%, and 20%.

CHANGED:

  • Custom particles:
    • Rewritten the Custom particle system
  • MOBS:
    • DBC NPCs:
      • Multiple Unique attack types and colors
        • For example Krillin can shoot out Destructo disks, while also being able to shoot blue ki blasts
        • Some can also fire a ki blast barrage
    • Golden Frieza now teleports towards target
    • Super Buu Model
    • Beerus Model
    • Red Ribbon Mechas
      • Mechas will no longer take fall damage
      • Shoot Rockets at the target enemy randomly:
        • Create a dust trail behind them
        • Explode when hitting ground or target, but don’t destroy blocks
        • Higher tier Mechas have a higher chance of shooting a rocket
        • Rockets can’t hit Red Ribbon Mechas
        • Mecha’s max range for shooting rockets is 25, 50 and 75 for the tiers (as long as they target you).
        • Tier 0 Mecha:
          • Shoots out 2 small rockets 
        • Tier 1 Mecha:
          • 1 medium rocket
        • Tier 2 Mecha:
          • Many quick small ones
          • 2 medium rocket
      • Item Drop Alien Tech tips (These drop rates might not be 100% accurate)
        • Tier 0 Mecha (purple):
          • Tier 1 chip – 7% drop rate
        • Tier 1 Mecha (light brown):
          • Tier 1 chip – 8% drop rate
          • Tier 2 chip – 4% drop rate
        • Tier 2 Mecha (red):
          • Tier 1 chip – 12% drop rate
          • Tier 2 chip – 5% drop rate
          • Tier 3 chip – 3% drop rate
    • Guldo is now smaller
  • Color Pickers now also have 3 text fields to set the RGB colors. To get the entered numbers you must click the “Get RGB Color”
  • Client settings/Ben’s config:
    • Every on/off switch’s text was changed from “on: true” to “: ON”
  • Configs: (IMPORTANT NOTE: Changing a config’s default value like these will generate a new config for them rather than using the old one.)
    • RAISED Minigame Combo Speed Timer from 1 to 3 seconds.
  • Client Settings received a custom icon image, and was moved from Settings and Configs to the main JRMC GUI page (Press V to open) below the help icon
  • GUI Buttons, and background image textures received a very slight change.
  • Moved the custom skill textures from the main image to a new one.
  • In the help menu the guides lines. Now they are split in the code.
  • Slightly the main colors the mods use for texts, and ki blasts.
  • Guide texts so that they are one language line, but are separated automatically in code.
  • Damage indicator now has a black border
  • HUD mods work again

FIXED:

  • Custom particles:
    • They’ve made other models stop rendering shaders.
  • In Ultra Instinct players would spawn more dust particles
  • CRASH: When reloading a work that had a newer jutsu used it in such as Fireball.

JBRA Version 1.6.40:

ADDED:

  • The First person camera now has animations for blocking, and shooting out ki blasts.
  • Using sharingan or byakugan now will draw either a 3 tomoe pattern sharingan, or veins on the player’s face
  • Rendering for Whis’s heavy body suit weight
  • First person Ki blade, Ki scythe, rasengan, chidori rendering.
  • Player’s skin gets a slight red tint when using kaioken. The tint gets stronger when transforming to higher kaioken levels.

FIXED:

  • 3D Vanity items didn’t scale with player using Years C
  • Hair moved even if the game was paused.

Known bugs:

  • Flying speed is a client config, so it will be removed in the future.
  • Red ribbon rockets can crash server. (Fixed in the next Build 1.105)
  • If First person blocking animation is enabled then when right clicking on things like blocks with a use (for example redstone repeaters) will show a buggy animation.
  • Ki attacks spawned by dbcspawnki command don’t deal the set damage to non player entities
  • DBC Namekian throne, and Naruto C barseat sometimes doesn’t have the player sit in it when right clicking

And most importantly stay safe Gamers, and don’t forget to wash your hands!

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6 Responses to UPDATE: DBC Super Story mode, Ki Blade, and SSJ5? – 20w14

  1. IAmRaptor says:

    You do realize you killed the ki sword meme right ?
    Jokes aside, seems to be a nice first step towards ki revamp, nice

  2. IAmRaptor says:

    Btw is there a way to have a custom HUD as the default HUD ?

  3. Hirolka says:

    Where were you wen Ben saved Ki?

    I was at home on PC when my friend called.

    “Ki is good”

    “Yes”

    And then we all had Ki Swords.

    But seriously Ben this is amazing, I can’t believe you had to balls to put this out on April 1st because it’s just too much to believe, but you actually did you sexy mad man!

  4. ezequiel says:

    hi ben !! I am very excited about the update !!! Thanks for the new things you have put in, but I wanted to ask something if it is not too much trouble. It is that I wanted to know if they are going to add the limbs to the mod? ….. Sorry if you do not understand much, I speak Spanish and I am using the translator. Have a nice day.

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