UPDATE: Bug Fix Mod Update and Status Update – 21w12

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Hello everyone!

IMPORTANT! This update is only a Public Beta Test so it is not available on our download page yet.
Download the Mods from the forum page’s link using the “Download the mod update here” Button here.

This update took a long time to be released, but that wasn’t mainly due to it actually taking this long to be made. Some of you may already know, but after the last update I’ve decided to take a short break from Modding till the end of January in which I’ve started working on another project that isn’t related to Minecraft.
After that I started working on mods again for a week, but I’ve gotten sick so that also made the “break” even longer.

For now the other project is a secret, but I plan to continue working on it in the future. Although working on multiple large projects isn’t something I am currently good at, so this will take a long time until I can publicly showcase what it is about.

And the next mod update is planned to have some bigger new features added to DBC, and Naruto C, and minor Tweaks for SAO C so there are no plans on when that update will be released.

I also made a Twitter, we’ll see what uses that will provide in the future. Link: https://twitter.com/NagyBenjamin97


DOWNLOAD THE MOD UPDATE HERE

BUILD 1.115 (Alpha 2)

Mod Updates:

  1. JBRA Version 1.6.47b
  2. Dragon Block C Version 1.4.73b
  3. JRMCore C Version 1.3.34b
  4. Naruto C Version 0.7.15b

 

JBRA Version 1.6.47b:

CHANGES:


  • Compatibility with the new update

 

Dragon Block C Version 1.4.73b:

ADDITIONS:


  • Ultra Instinct Configs (found inside minecraft/config/jingames/dbc/forms/ultra_instinct.cfg):
    • Ignore Base Form Attribute Multiplier Config while in UI – On
    • Ignore Base Form Ki Regen Config Multiplier while in UI – On

 

CHANGES:


  • “dbcspawn”, and “dbcskill” commands now auto complete using the TAB key to shows all how to use them

 

FIXES:


  • Ki Attack cooldowns didn’t stop counting down if the game was paused

 

JRMCore C Version 1.3.34b:

ADDITIONS:


  • Configs:
    • Spirals get weaker on hit by X percentage
    • Spirals get weaker mode
      • On – Lost damage percentage is calculated from the original/start damage
      • Off – Lost damage percentage is calculated from the current/new damage
    • Ki Spiral gets weaker after each hit by X percentage if penetration is on.
    • Race configs (found inside minecraft/config/jingames/dbc/races/…)
      • Starting attributes for each Race’s Classes
      • Stat multiplier for each Race’s Classes
      • Stat bonus for each Race’s Classes
        • (I don’t know what “MaxSkills” is/was used for because I couldn’t find any use cases for it yet, but for now I left it in there.)

 

CHANGES:


  • Raised max Attribute limit to 1 Billion
    • Using numbers over 100000 can cause issues so make sure to backup your world and player data if you change it!
    • Max attribute config may create a new config file for itself!
  • Default value for 3D/2D rendering for Ki and Jutsus was set back to 2D
  • In the client settings if you didn’t have DBC or Naruto C installed then it would hide some of the options for the missing mods which showed a few empty pages, now it skips most of the pages completely instead.

 

FIXES:


  • Certain numbers above a certain value limit (around 24 Million) would turn into 1. This includes Ki Attack, Jutsu damage and cost, Punch damage and a few other ones
  • Firing a Ki Attack with a higher cost than your remaining Ki turned your Ki to a negative value, now it sets it to 0 (This was an intentional old feature, but it may be removed or made optional in the future)
  • In the Ki Attack creator the “Type: ” text was not colored correctly
  • Servers instantly crashed when starting in the last public bug test version
  • Client settings didn’t save
  • Black 3D Ki shields and explosions were invisible
  • “Check Skippable Level Requirement for each level” UI Config Max value was 2 instead of 1
  • Ultra Instinct Skippable level system can go into unlearned UI levels sometimes
  • Other Fixes to the Ultra Instinct Skippable Levels system
  • DBC Battle Power mode toggling was connected  concentration game’s Buttons for some reason
  • Fusion didn’t require the other player to Charge Ki
  • Fixes related to Naruto C Genjutsus

 

Naruto C Version 0.7.15b:

CHANGES:


  • Compatibility with the new update

 

FIXES:


  • Bunshins/Clones will no longer attack other Bunshins from the same summoner player

 



BUILD 1.115 (Alpha 1)

Mod Updates:

  1. JBRA Version 1.6.47a
  2. Dragon Block C Version 1.4.73a
  3. JRMCore C Version 1.3.34a
  4. Naruto C Version 0.7.15a

 

 

JBRA Version 1.6.47a:

FIXES:


  • In white hair Ultra Instinct levels the eyebrow and Saiyan tail wasn’t colored white

 

Dragon Block C Version 1.4.73a:

ADDITIONS:


  • Mobs (More Tournament of Power Participants):
    • Aniraza, Biarra, Cocotte, Dercori, Ganos, Ganos Transformed, Hop, Kahseral, Kakunsa, Kunshi, Majora, Murichim, Napapa, Narirama, Obni, Paparoni, Roasie, Rylibeu, Shosa, Sorrel, Borareta, Koichiarator, Koitsukai, Panchia, Katopesla and his forms
  • Config:
      • Set Null Realm Background Color to Green or Purple

 

CHANGES:


  • Kale’s and Kefla’s SSJ aura was turned Green
  • Whis’s Teleport to Null Realm Button’s position was  moved to be a bit lower on the GUI

 

JRMCore C Version 1.3.34a:

ADDITIONS:


  • Ultra Instinct:
    • Config:
      • Check Skippable Level Requirement for each level
        • When transforming into UI skippable levels then it will:
          • 0 = Check each level if the player meets the requirements to skip to the next levels
          • 1 = Check the next unskippable level if the player meets the requirements. If the player doesn’t then it will start to check the skippable levels if he can use any of those either
      • Stamina Costs are Percentage On
        • Sets Counter and Dodge Stamina Cost Configs to be a Percentage Value from 0 to 100.
  • Command:
    • Bonus Attribute Check:
      • Command line: “/jrmcabonuscheck”
      • Example: “/jrmcabonuscheck sheet Strength”
      • Works the same way as Bonus Attribute “Get” Mode, but this can be used by anyone, not just OPs/admins.
    • Bonus Attribute:
      • Allows to give admins bonus attribute points for players 
      • Command line: “/jrmcabonus”
        • “/jrmcabonus (add/addto/set/get/remove/clear) (attributeName) (bonusname/id) (math operation – bonus value) (add to start or end of list) [playername]”
      • Each player Attribute has their own unique Bonuses.
      • Pressing TAB while typing the command will give you examples of what texts you can use.
      • Values can be NBTs too:
        • Example: “/jrmcabonus add strength Alignment *nbt_jrmcAlign true @p”
          • This example multiplies the Strength of the player with his Alignment (from 0 to 100)
      • Modes:
        • Add
          • Adds a Bonus to the start or end of the bonuses list.
          • Avoid using special characters, because they can create  constantly crashing player data.
          • Example: “/jrmcabonus add strength saiyanRage *2 true @p”
        • AddTo
          • Adds to an already existing bonus
          • Example: “/jrmcabonus addto strength saiyanRage *2 true @p”
          • Result: Saiyan Rage = “*4”
        • Set
          • Rewrites an already existing bonus
          • Example: “/jrmcabonus set strength saiyanRage *3 true @p”
          • Result: Saiyan Rage = “*3”
        • Get
          • Prints out bonuses in chat or console
          • Example: “/jrmcabonus get strength @p”
        • Remove
          • Removes an already existing bonus
          • Example: “/jrmcabonus remove strength saiyanRage @p”
        • Clear
          • Clears all Bonuses from an attribute
          • Example: “/jrmcabonus clear strength @p”
      • This command doesn’t work perfectly yet like for example with the MIND Attribute
  • Config:
    • Make Command jrmcabonus Notify Admins if it was used by Console, on Self, or by Others.
    • “jrmccheck” Command allows Non OP Players to check other player’s sheet On
    • “jrmcabonuscheck” Command allows Non OP Players to check other player’s sheet On
    • Scale Shadow Dummies to the Summoner’s height On
    • Bonus Attributes System On
      • Bonuses from the ‘jrmcabonus’ command are enabled if this is on. Keeping it off will cause slightly less server lag.
      • This Config is Disabled by default
    • Ki Attack Closest Entity Check Size Mode
      • Changes what the size of the bounding box is in which it can detect entities in 5 modes.
        • 0 was the original, but that often caused the world to Freeze.
    • Ki Attack Explosion Size Limit
      • Previously the limit was the Energy Size limit, but it was switched to this.
    • Player Fly mode descending On
      • Players in Fly mode will slowly move downwards constantly.
    • New Race-Class Attribute Multipliers:
      • Each race received a new Config file at “minecraft/config/jingames/dbc/races/”
      • Each contains new configs to set the Multiplier for each Attribute for Classes separately
      • Attribute multipliers were added to the GUI Description for the Attributes when they are hovered over
      • Just like with the Bonus Attribute Command this config also doesn’t work perfectly yet like for example with the MIND Attribute.
  • Client Settings:
    • Render Energy Outside View
      • If Enabled then you will be able to see Energy Attacks even if the end isn’t visible on the camera

 

CHANGES:


  • Dragon Block C Battle Power mode Option in the old Client Settings (Next to Meditation and shadowdummy) was moved to the top of the newer Client Settings User Interface tab
  • Client Settings:
    • Removed the old Ben’s config and switched it with a JSON file (found at: “minecraft/config/jingames/jrmc/client_settings.json”).
    • Client Settings will only generate for the clients.
    • The old 3D Ki and Jutsu look is again the default setting.
    • Default level of First Person Aura Particle visibility from 4 to 2
  • Raised Max TP to 2 Billion from 1 Billion
  • Punching to gain TP can no longer go beyond the Max TP Limit
  • Naruto C Continues Jutsus had a debug console message left in the code.
  • Giving a player the Pain Status Effect will now give or take the “was in pain” hidden Status Effect as well.
  • Frost in Story mode will now transform as fast as Frieza.
  • Fusion:
    • Mind Attribute will no longer be doubled when fusing.
  • Ki Attacks:
    • Small changes and improvements to Ki Attacks.
    • Using a continues attack while flying will prevent players from slowly falling
    • Ki Attacks spawned by “/dbcspawnki” will not damage most non player entities for now
    • Improved Ki Shield and Explosion Ki Attack block chance
    • Explosion size will now depend on the size of the Ki Attack instead of the damage
  • Jutsus:
    • Walls:
      • Should now react to Ki Attacks.
      • Slightly improved.
  • Ultra Instinct:
    • Dodge Stamina Cost Config now actually works
    • TP Cost Config max value was removed.
    • Mind Requirement Config max value was removed.
    • Counter and Dodge Stamina Cost Config max value was removed.
    • Using a level with heat limit 0/disabled will:
      • No longer reset the current heat a player has.
      • Stop the player from gaining heat completely
    • Heat Bar Visual:
      • Texture was changed to a white colored texture
      • Heat Bar now colors itself depending on the player’s alignment, or it becomes white if the currently used Ultra Instinct level’s heat limit is 0.
      • Has a slightly Flashing color effect
    • Player receives a chat message if his life % is too big to handle a specific level and fails to transform.

 

FIXES:


  • Ultra Instinct:
    • A player hitting another player in Ultra Instinct would still give the dodge effect at times it should’ve hit the enemy
    • Players with a higher active level Ultra Instinct form have a higher chance to hit the other person who also uses Ultra Instinct
    • You could randomly hit some players in Ultra Instinct if you weren’t using the form
    • When transforming into skippable levels it didn’t check for the pain requirement
  • Negative UC Attribute Costs allow the player to level up Attributes
  • Skills TP cost was shown as 0 for the first level in the GUI. 
  • Youtube Site Icon links weren’t working.
  • Fusion:
    • Fixed some bugs related to resetting character and reincarnating while fused.
    • Small changes were made whenever 2 players can fuse to hopefully reduce a few rare bugs related to it.
  • Ki Attacks:
    • The “Continues Energy Attacks Shrink if User Moves or Looks Away” Config now actually prevents Ki Attacks from shrinking when disabled if a player moves or looks away.
  • Rare Crash from trying to check a skill the player doesn’t have.
  • Config:
    • Grammar of config comments for “Final explosion vanish on death” and “Power Release – Still Stand” weren’t correct.

 

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Naruto C Version 0.7.15a:

FIXES:


  • Crash when using a special Jutsu type
  • Crash when using a basic Jutsu without DBC installed
  • Bunshins were invisible
  • Giant Shuriken’s Description didn’t show the Damage doubled if you can use “Double Chakra Damage”

Stay Safe Gamers!

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4 Responses to UPDATE: Bug Fix Mod Update and Status Update – 21w12

  1. kev_spyro says:

    nice update! i just read through the changes and additions and those i feel like were really needed so good job! and glad your better again after your sickness break ^^”

  2. Zero says:

    Ok…..I like the update and changes and there are a lot of bug fixes. But…where is arco’s buff form? Just one form for arcos plz…arco’s have like…two forms. Arco’s having three is not much. So plz can we have arco buff form.

  3. TheDJMuffin says:

    This might be just for me… But Ki/beam clashes aren’t working for me.

    I’ve freshly installed dbc even with no additional mods.

    Is anyone else experiencing this?

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