Ultra Instinct & KO System – 18w32

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Edited Aug 9

Quick fix has been released for JRMC and DBC!
It should fix a few grave issues yet again that made the update unplayable.
I hope there wont be anymore crash for this one.
If there are, the next fix update should be on Monday late night at soonest.


Here is the first fix and some content.

I’ve also tried adding a background music this time. 😀
Sadly I feel the review became not so appealing. T_T
Since I become ill again 4 days ago, it can be heard in the vid and well that I’m probably slower than usual.
Not to mention I accidentally recorded in stream quality XD

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There will be an Official Tournament, held on the JinGames Official server, Dragon Block Zero S on August 18th.
I will stream it, so be sure to check it out.
It should start around 9PM or 10PM CET
But this can change.
The exact time will be announced on the DB Zero S website and on their discord, so if you want to sign up check them out too!

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Update needs testing!
As long as the update is shown unconfirmed or unstable, use em to your own responsibility!
NarutoC is not compatible with this JRMC update!

QUCIK FIX Update (Aug 9)

click here to go to the Download site

JRMCore release version 1.3.18

  • FIXED – Namekian Regen config didn’t work
  • FIXED – Crash after using the Status Effect config on noFuse
  • FIXED – in the skill list the 16th skill’s upgrade button also opened the arcosian ultimate form color selector menu
  • FIXED – when in UI the mobs have 20% to hit regardless config

Dragon Block C release version 1.4.58

  • FIXED – When you delete Skill Kaioken, you can’t transform anymore
  • FIXED – Mystic & UI descriptions
click here to go to the Download site

JRMCore release version 1.3.17

  • FIXED – crash caused by char reset
  • FIXED – Config – UI attribute multiplier
  • ADDED – New Config – Skill Ultra Instinct – Level Requirement
  • ADDED – New Config – Skill Ultra Instinct – Dodge Rate
  • ADDED – New Config – Skill Ultra Instinct – Regardless Level Requ
  • ADDED – New Config – Skill Ultra Instinct – Pain Duration

Dragon Block C release version 1.4.57

  • ADDED – Status Effect Pain function – Slow down movement speed
  • ADDED – Status Effect Pain function – Body damage by 0.1% of max Body, every 5 seconds
  • ADDED – Status Effect KO function – forced TPS view while KOd, then back to the original view
  • ADDED – Ultra Instinct state  – silver colored Ki bar
  • ADDED – Ultra Instinct state  – in Char Sheet the attributes are light Blue colored
  • ADDED – King Kai teaches – Skill Ultra Instinct

JBRA release version 1.6.35

  • ADDED – Status Effect KO Animation – lying animation
  • FIXED – Ultra Instinct state  – silver eye color for every race


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30 Responses to Ultra Instinct & KO System – 18w32

  1. Bura says:

    Good job Jin, stay healthy and continue to work at a comfortable pace. We all appreciate the hard work you put into the mod.

  2. Voxelity says:

    this is pretty good haven’t tried it yet but i’m about to, but jin can you add mystic multipliers since it is useless rn, no one uses it cause it’s so bad, SSJ3 is better cause you can use Kaioken on top of it3

  3. Anthony says:

    After updating, I can’t use the dragon block c skin or hairs.. even after starting anew.

  4. Brandon E says:

    18w21: Rating Plugin has been removed! 🙁
    18w15: a few widgets moved to the footer
    18w13: Teasers page has been added!
    18w11: Site rules have been modified
    18w09: Supporters site has been added!
    18w03: We have now a site for Memes at meme.jingames.net submit your own memes

  5. JackFrost213 says:

    When you set the noFuse timer to anything it returns this error:
    Error: java.lang.NumberFormatException: For input string: “0.0”
    and it crashes continuously. It also crashes my server everytime I join.

  6. Abry says:

    Great job, Jin! Get well soon!
    The KO system’s a lil’ buggy, crashes a lot when you’re about to die.
    UI’s neat, the dodge configs are fun to mess with.
    Can we get a config for whether we get kicked out of UI if he heal past 20% HP? Would be nice.
    Or perhaps a new healing item?
    Thanks for the update.

  7. Is there a way to use UI in creative? or when you have more than 20% HP?

  8. No, not yet. You can only use it below 20%, and unless you know how to keep your health from going back up in creative mode you cannot use UI in creative mode.

  9. Brandon E says:

    I’ve encountered a bug where i can’t transform into the other forms at all.

  10. Brandon E says:

    Is it possible to fix the color of the ki bar for super saiyan 4 and legendary super saiyan forms?

  11. kev_spyro says:

    hey, i haven’t posted anything in quite a while, i need to start on dbc again … but i have a customisation idea for the ui form, maybe have for the races that have hair, so humans and saiyans, maybe they have additional white hair or make a second stage of ultra instinct which is the mastered version, i don’t know if thats a good idea for those visual changes it’s up to you 😀

    • Mitohan says:

      Good idea mentioning it, I originally thought it would work like that, he should rework the heat bar he was talking about so when it’s maxed out you hold G and it will make you mastered UI

      You know how when you transform your hair starts to stand up? In UI when you hold G you’ll start to turn a blueish white like Goku did

  12. Brandon E says:

    So does anybody know what’s coming up next update?

  13. Can’t wait for the mastered version of Ultra Instinct, I noticed the ultra instinct omen’s running percentage doesn’t seem to increase when entering the form, aside from that, I have a few transformation ideas for the future, for all race characters in the ultra instinct omen form, they’re eyes will be silver but in ultra instinct mastered state, saiyans and earthlings hair and eyes will be silver, and arcosian’s and namekians bodies and eyes will turn silver as exclusive forms. that is all, and last but least a new function to power down 1 transformation after another, like maybe we hold hold left Ctrl button then press H key, like with super saiyan god and super saiyan blue trick goku used against dyspo, same with the rest of the forms like power down a form after another to preserve ki, hope you like the idea. hope you feel better

  14. Anthony says:

    Personally just waiting for the ki attack update, it would make much of the mod more fun/interesting.

    • Sam Noé says:

      I think we’re a bunch to wait for forms to be out of the way before getting back into the mod.

      • to be honest, saiyan forms are as complete as possible for now.
        only form i’d like to see changed a bit is the golden frieza form using a different transformation/aura sound. but that shouldnt be too hard.
        i’d like to see a ki attack update myself. make using ki attacks more fun. maybe find some other way to balance things than a stupid cooldown (or a means to config things to our liking)
        then, androidification. which opens up new possibilities. like bio androids as a race.
        and, anytime jin wants to, perhaps getting the majin race out of the way would be a good idea. maybe a means to customize pure forms to be a little more unique.

  15. TheDJMuffin says:

    Hey Jin, You should try to add a block model for the spirit bomb attack. Doesn’t have to be perfect. just like a cube that grows over time while you are charging the spirit bomb.

    • Divinz says:

      Mate thats pretty good idea
      Because i want it to say but just wanted to see IF any one else has idea Like and i am in it because You sad it not me Mate because Half-saiyan i life for me jo – ho

  16. Brandon E says:

    is there a way for u to add a skill or something that doesnt require actiontime to be consumed in order to charge ki?

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