Small Mod Update for DBC – 20w2

Click here to Subscribe to our Official Youtube Channel

Hello everyone!

Here is a small update for Dragon Block C that is only to give more customization for a few mobs.

DOWNLOAD THE MOD UPDATE HERE


Dragon Block C release version 1.4.65:

  • REDUCED Red Ribbon Mechas, and Sabertooth’s spawn rate (From 8 and 10 to 4)
  • ADDED Configs:
    • Set Damage, Health, And Spawn rate for
      • Dinos
      • Red Ribbon Mechas
      • Saber Tooth
    • Set Spawn rate for Ogres (this might not work)
Liked it? Take a second to support us on Patreon!
Bookmark the permalink.

14 Responses to Small Mod Update for DBC – 20w2

  1. RoxasSmart says:

    Nice work Ben!!, too much work haha. Rest please!!
    😘😘😘😘😘😘😘😘😘😘😘😘😘😘😘😘

  2. Danyaku says:

    Hello There a Issue
    The JBRA-Cilent Is Missing for Me

    Years C Is Not Change
    And The Skin Not Change

  3. Brandon E says:

    Holy cow you’re fast with these updates. but i’d also like to bring attention to a recent crash i’ve been having. nothing major its just sometimes when i go to my world it ends up crashing the first time but the second time it stops doing the crash. here’s the report

    —- Minecraft Crash Report —-
    // But it works on my machine.

    Time: 1/16/20 5:21 PM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at JinRyuu.JRMCore.JRMCoreH.SklLvl(JRMCoreH.java:1183)
    at JinRyuu.JRMCore.JRMCoreH.SklLvl(JRMCoreH.java:1178)
    at JinRyuu.JRMCore.JRMCoreH.TransPwrModAtr(JRMCoreH.java:2098)
    at JinRyuu.JRMCore.JRMCoreH.weightPerc(JRMCoreH.java:2178)
    at JinRyuu.JRMCore.JRMCoreH.weightPerc(JRMCoreH.java:2144)
    at JinRyuu.JRMCore.JRMCoreCliTicH.onTickInGame(JRMCoreCliTicH.java:504)
    at JinRyuu.JRMCore.JRMCoreCliTicH.onTick(JRMCoreCliTicH.java:832)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_493_JRMCoreCliTicH_onTick_ClientTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:325)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1587)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at JinRyuu.JRMCore.JRMCoreH.SklLvl(JRMCoreH.java:1183)
    at JinRyuu.JRMCore.JRMCoreH.SklLvl(JRMCoreH.java:1178)
    at JinRyuu.JRMCore.JRMCoreH.TransPwrModAtr(JRMCoreH.java:2098)
    at JinRyuu.JRMCore.JRMCoreH.weightPerc(JRMCoreH.java:2178)
    at JinRyuu.JRMCore.JRMCoreH.weightPerc(JRMCoreH.java:2144)
    at JinRyuu.JRMCore.JRMCoreCliTicH.onTickInGame(JRMCoreCliTicH.java:504)
    at JinRyuu.JRMCore.JRMCoreCliTicH.onTick(JRMCoreCliTicH.java:832)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_493_JRMCoreCliTicH_onTick_ClientTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:325)

  4. Lucas Oscar says:

    Please improve shadow clone jutsu, currently it is useless

  5. TheDJMuffin says:

    Great job on the new updates Ben! one thing that a lot of people have wanted (if possible) at some point in the future, would be a “Custom form GUI” or something of that sort. It would allow for a lot of people to be really creative with new forms and ideas. Although, i could 100% live without it.

    Thanks for continuing this great mod!

  6. deaddraggz says:

    Any Idea when the mod will be updated to 1.12 or 1.15?

  7. Tonberry says:

    Don’t you think updating the MC version of these mods should be a priority? I would imagine being on 1.7 is skewing the player count pretty heavily, I doubt many people are willing to go back this far in version regardless of how good the mod is.

  8. im so happy to see more generic mooks being added.
    say, is there any way you could make cooldown timers configurable?
    i… kinda wanna fire off huge blasts without a stupid timer…

  9. WindowCreep says:

    I’m a big fan of the more free roam content options and new particles at the moment

    i’ll wait until the next update before I talk about anything else
    (also can’t wait until in the future when we get 1.12 support I know it’s a pain in the ass porting mods!)

  10. kev_spyro says:

    Hey Ben uhm.. i just got a thought for an update which came up to me when becoming a god with goku in a single player world
    is it possible to make it so when you have the godly power and you turn to a normal super saiyan you would get a percentage based power boost that is configurable? you know like in the fight against beerus

    i don’t know how much work it would be to mod that in but it would be a cool addition ^^
    i love the recent updates though so keep going but do it in your own pace

  11. chang says:

    sorry this is my first comment but I am amazed at all the small to big updates you done and I can just say great job and I also have a Idea you could wish to change your appearance but not your race(just a idea?)

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.