Status Info – week 45

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No release this weekend, sorry.

But you can check my latest vlog if you want to for the new things since my last vlog.

 

So the Mission system progressed a lot and next weekend a first version of it should already work.

By look, it wont be more different then the current static mission system, only that it will be completely editable on.
Its not 100% but if everything goes as planned then even the spawnable mob’s damage and health will be changeable for every mission too, and a lot more hopefully.

The missions will be in the data folder in the worlds folder, so it will be easy to access and it will be in json format.

The next week I will finally have time to actually work on stuff and after this system is finished I can continue with the content updates.

About me:
I have Xenoverse 2 but I didn’t have time yet for it, but I did try the character creator and I liked it.
Anyway what I want to say, vote if you want me to stream my gameplay on it when i get to that.
Since i streamed for the XV1 too, I thought continuing with XV2 could be good.
Also I’m even worse then a causal player (cause I rarely play anything except coding) and from my last stream of it, for those who watched them they already know.
Anyway don’t get me wrong I’m not complaining or anything I love coding/modding, I only want to play too sometimes. 🙂
The votes will only tell me how many would actually want to check on it. So if you don’t want me to stream then just ignore this part.
So this is not a do it or not vote, its a do it if its worth vote.

Do you want me to stream my Xenoverse 2 gameplay?

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Fix update – week 44

Nothing much added. Swoop is still not fixed, but I’m trying to think on a way to make double tap work as it should.

Here is a review on DBC from version 1.4.16 to 1.4.19 in one, explaining mostly the same things from the previous posts.

 

I know I’m starting to get out of time for this year but I will try to do something about it. Soon I should have some more time.

With the the mission system in development I progressed well and next week I should be able to show finally something, if I work on that only.
Thou that will probably mean that next week at best another fix update will be released.
But if things go well maybe I can release a revamped mission system core with the current missions editable in a json file.
I will think on it as a public test for mission sys.
So I can get more feedback on it.

 


click here to go to the Download site

JRMCore release version 1.2.22
+ ADDED – Config – disabling specific notifications for admins (ops). Atm works for jrmcheal, jrmctp, jrmca, jrmcse. (Request for more in comments)
+ ADDED – Config – Safe Zone right-click block access list
+ FIXED – Command – jrmcse name tab auto finish not working

DBC release version 1.4.19
+ FIXED – Death System – separate inventory issue where if you die again in otherworld inventory changes and overwrites the original one
+ Changed – SSG – increased ritual radius from 2 to 3 blocks around the one who transforms to SSG

JBRA release version 1.6.11
+ Changed – some aspects of custom hair transformations also some issues should be fixed with this

click here to go to the Download site

 

 

 

Super Saiyan God & Power Ball Update

Happy Halloween Everyone!

So SSG is added and defense stat has some change too.
Read below more about the new stuff how they work.

It seems rough days wont end just yet for me. XD
Anyway I will write if anything happens to my time for modding. For now it seems next week will only be fix release at most.

Next I will try to finish the core of the mission system. This mission system is a complicated stuff to code so its not easy to make it work how i want it to.

 


click here to go to the Download site

JRMCore release version 1.2.21
+ ADDED – passive defense indicator for defense stat in its tooltip
+ ADDED – new command – setting time in minutes for some status effects (Strain, GodPower, Fatigue) -> /jrmcse set (statusEffectName) (Minutes) [playerName]
+ Changed – defense stat – increased by 50%
+ Changed – defense stat passive – reduced from 30% to 20%

DBC release version 1.4.18
+ ADDED – new transformation for saiyans the SSG
+ ADDED – new status effect – fatigue for those who helped a saiyan to turn to SSG
+ ADDED – new status effect – GodPower for SSG, basically a temporary god power showing how long you can keep the form
+ ADDED – new aura for SSG
+ ADDED – new configs – SSG helpers needed and fatigue can be changed
+ ADDED – new ki technique – Power Ball (Fake Moon) allowing saiyans to transform to oozaru without full moon
+ ADDED – when lock on is used kisense bar will appear
+ FIXED – some issues with turbo ki consumption

click here to go to the Download site

 


SSG ritual:

Atm only needs at least 1 point in race skill. SSG is not permanent and needs ritual everytime someone wants to access it for now. Helper saiyans need to be in either super form or base form, releasing ki (charging) and not having status effect fatigue. Also players need to be in Good alignment.
The SSG GodPower time depends on the avarage level of the saiyan helpers. If the avarage level is higher then the player level it will result in more then 10 minutes but maximum 20 minutes GodPower, if avarage level is lower then the player’s level then it will result in less then 10 minutes but minimum 2 minutes GodPower. It can be configured to only need 1 saiyan to preform the ritual, and that 1 will be goku. Visiting Goku anytime and ascending next to him will result in SSG transformation, always having 10 minutes GodPower.

Status Effect Fatigue:

Having this means you can not participate in a SSG ritual.

Power Ball:

Costs 300 ki to cast it and can be learned from Cell atm. When fired it will go up and stay there for a time.

God power:

Without “GodPower status effect” or “GodForm skill” the true power can’t be measured with neither kisense or scouter. So this is needed for those who don’t have “GodForm skill” to measure the power of SSB or SSG users. Thou you can only have GodPower status effect if you do the SSG ritual and it is only temporary.

Small fix update – week 42

Okay okay I try to refrain from private life stuff even more XD
it just makes more problem, my bad.

So the next update will contain the SSG for sure, and additionally I try to finish the mission systems core so new sagas can be added faster, and finally Naruto C could get its own story as well. But don’t expect the mission system to have any new stuff XD
I’m will just recreate the current sagas with the new mission system at first, but the look of it should change.
Anyway the release might contain one or two new minor features but those are not decided at this point on what so I can’t tell ya.

Regarding Naruto C’s story I would like to know if someone has a basic idea what it should have. I’m not saying to tell me a story XD
I’m just referring to if someone has a story tree in mind that could fit the Naruto C and its not completely based on the actual Naruto anime only partially that would help me. But I cant tell more about the mission system until its out cause I still don’t have a clear picture on what it actually will work or even look at. After the core is done I will post what is capable of and with that in mind stories can be created.

EDITED(October 25, 2016): 
Another fix release to fix 2 multiplayer issues.


click here to go to the Download site

JRMCore release version 1.2.20
+ Compatibility with DBC v1.4.17 changes

DBC release version 1.4.17
+ FIXED – command dbcrevive was not working at all if dbc config free revive was false
+ FIXED – kaioken strain not showing status effect (but the strain itself was working)

 


JRMCore release version 1.2.19
+ Compatibility with DBC v1.4.16 changes

JBRA release version 1.6.10
+ FIXED – first person armor texture bug

DBC release version 1.4.16
+ ADDED – “strain in” status effect with timer after using kaioken, which will activate strain sooner
+ ADDED – sustainable kaioken config should disables strain completly
+ Changed – kaioken strain time is capped at 20 minutes maximum
+ FIXED – a kaioken strain bug resulting in not working correctly
+ FIXED – scouter break removing head wear instead of scouter
+ FIXED – command dbcstrain remove not working remotely

click here to go to the Download site

Status Info – week 42

I didn’t had time this week to progress cause I did very stressful things the past days, but I try to release a small fix update tomorrow.

I’m not sure if small posts are even worth to post Oo

Anyway the next normal update will contain the SSG for sure and in the tomorrows fix release I will tell further things that will be added, OR atleast what I will try to add that is.

So it seems that I might get another job that would result even less updates, not to mention that a few weeks now I learn to drive which is also very stressful to me. Anyway the job is not 100% that I will get it just yet.
If the site would generate more traffic (or at least my youtube channel would get more views but I know that its impossible at its current state)  then there wouldn’t be any problems.
But I am very thankful for all the views my sites get every month (the views without adblock that is XD), so Thank you everyone for the visits, Thank you!
You all help me out a lot these days.

Super Saiyan Blue Update

The vlog is still valid for this update mostly so yea I include it here too.

Well I tried to fix most of the bugs that were found, thanks to the Testers.
So this release should be pretty stable it seems and I hope you all will like it.
I might have forgot to list all the fixed bugs thou, sorry bout that.
I loose track quite fast of fixes when I forget to take note, but I try to keep myself to not to forget stuff.

There is this new feature the body strain for kaioken, well it doesn’t have a config to disable it yet but if many dont like it then yes I will add the config in next update.

Also Naruto C is not compatible with DBC at the moment so try not to mix them, at least don’t make chakra user from other race then Human.

 


Visit http://dl.jingames.net to get to the Download site

JRMCore release version 1.2.18
+ Changed – changed slightly the training dummy skin

JBRA release version 1.6.9
+ FIXED – vanilla leather armor color issue
+ FIXED – dbc outfits not appearing correctly in first person hand
+ Compatibility with many changes

DBC release version 1.4.15
+ ADDED – new skill godform (available for saiyans at the moment)
+ ADDED – learning skill godform from king kai
+ ADDED – new transformation – super saiyan blue
+ ADDED – new config – disabling godform
+ ADDED – new sounds – mainly for new form, and lightning sparks
+ ADDED – new kaioken feature – body strain after using it
+ ADDED – new command – Removing body strain from player (usage: /dbcstrain remove [playerName])
+ ADDED – indicator for alignment based ki color selection cause it was missing
+ Changed – aura animation and color intensity
+ Changed – oozaru transformation – saiyans are now indicated when there is FullMoon in Overworld (Earth)
+ FIXED – aura rendering issue with water
+ FIXED – aura lightning sparks
+ FIXED – swoop ignoring weights
+ FIXED – another dash bug
+ FIXED – medic door issue with water

Family C release version 1.2.13
+ FIXED – children with dbc armor getting invisible (but i think JBRA will be needed or it will crash)

Naruto C release version 0.5.15
+ FIXED – hopefully a crash while dispelling
+ FIXED – some armor rendering issues

Visit http://dl.jingames.net to get to the Download site

 


 

About Kaioken strained status effect:
For Kaioken there is a new feature where your body can get strained.
This status effect will result in a more expensive kaioken when your body is strained. Keep in mind if your body is not strained your kaioken cost will get cheaper.
The higher you go with kaioken the more strain will build up on your body and strain will begin when you stop using kaioken.
Senzu’s wont cure strained status effect but there is a command to remove strain.

How to become a Super Saiyan Blue:
– You need minimum race skill level 5
– learn godform from king kai or add it through command
– then choose your transformation branch in action menu to ssblue (after ss2 comes ssblue if you have it)

 

Status Info – week 41

Well this is not the release post but I will show you what it will have in the video below.

 

Further testing is needed and bug fixing that’s why its not released yet.
Also this week there were days I wasn’t even home to work on anything, that’s why it is delayed more.

Roughly  the next update will have the Super Saiyan Blue form, some new sound effects, new aura and some other stuff, including fixes.
For Kaioken there is a new feature that your body can get strained.
Still acquiring god form skill for SSB wont be limited to attributes only to race skill, BUT there will a config in a later release where server can set a race skill level requirement.

Btw please comment the current bugs that are bugging you all so I can prioritize them, Thank you.

 

Are videos enough to see what is going to be added or need a release anyway even if unstable?

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Status Info – week 40

Many probably noticed but I will post it anyway, the fast review of my Hair C mod.
There are a few bugs with it I’m not sure when i fix them but the 1.8.x versions have a multiplayer issue, I dont know why since for 1.9 and above it works well Oo

 

Bad news:
I’m sad to write that the update wont make it for the end of Sunday. Well it was to be expected…
I dont know the exact length of delay but at least I can tell what the next update will have, see further below.

Good news:
I have managed finish the new formula for the mission system, so it can be expected this month maybe after the next update.

Okay now about the next update, so the main feature will be God form for saiyans and it will be configurable so don’t worry if you don’t want it.
Yea I know its out of order but who cares for that these days, anyway this will only be available for saiyans and will be acquirable from King Kai for now.
You will need to have your racial skill maxed to learn this cause it will be a skill, and you will be able to level it up but will be very expensive.
God form is basically a new transformation that actually only gives a higher boost then SS3 with a cheaper ki cost.
Also having the God form skill will also give you the ability to later sense npcs using god ki, like for Beerus when they will be added.

About the God form Goku used first with help, it probably wont make the next update so don’t expect it but it will work as follow:
it will be a config option as well and wont require the skill to be used but you will need the help of other saiyans to get in to that form every time you want to use it.
There will be a time how long you can stay in that form, but you wont actually see that. Basically it will depend on the other saiyans ki and mainly the lowest ki pool from them and your own power level will determine the time, but there is a limit of maximum 20 mins to be in that form anyway. For example if every player has the same attributes then the chosen player will have around 10 minutes. But if you die or descend or loose all your ki you will loose the form anyway.
The way to use the form will be simple, 5 good saiyans start releasing (pressing and holding default “C” key) and the 6th saiyan that wants the form just starts to transform as usual and bang the 5 good saiyans will loose all their ki and the transforming saiyan will transform in to the god form.
The amount of saiyans needed will be configurable but with the minimum of 1 and for SinglePlayer to use the form you need to find Goku and transform next to him with the minimum of 1 saiyans configured, also Goku will be always stronger then you so you will get a minimum of 10 minutes for sure but will be random with the max of 20 minutes.
In the series “good saiyans” are needed cause only good people can become gods, so no god form for the evil and neutral saiyans this way.

I’m planing to add the new npcs After the mission system update. The mission system update wont mean that the current sagas will change right then, cause making the sagas with the new system wont be that easy for Crimson to use that fast. But I can say it for sure that there will be new missions for testing purposes like 1 or 2 movie sagas to begin with cause I already have those written.

About God form I think there are many misunderstandings how I will create it.
As I earlier said in one of my previous posts there wont be actual God ki for the players, there will be only a god form as a new transformation changing the players ki to god ki like for saiyans the ki color changes to yellowish.
Well I just hope you don’t expect much, I will try to keep it as simple as possible.

God form for other races will come later. That means all races will get a god form and they will need to actually transform to use god ki cause it will be a new form.

Future plans for this year:
– God form (in progress partially)
– ki attack update phase 3 and 4
– simple tutorial system
– new Transformations
– new outfits (atleast 10)
– new items (atleast 10)
– new npcs (atleast 5)
– new skills (atleast 4)
– new races (atleast 2)
– master-disciple system
– new dimension
– ss3 form for G2 hairs
– new mission system (very soon! this is a big thing so give me time for it)

Side note:
I dont know why one comments new attribute system to add, cause it was changed when the attributes got configurable.

Status Info – week 39

Well I couldn’t finish the texture pack addon, actually I’m making the custom skins HD like they were, before the custom color update for races.
HD skin for new outfits are also under work but those will be done few weeks later, those are not our priority at the moment.

This week I decided to work look in to Minecraft 1.8 and above again BUT now I will release my Custom Hair Creator for every version starting for 1.8 just to see what changed and how stuff work on it, and it is called “Hair C” meaning HairCraft.
I’m hoping that it gets known by more people, since its hair for minecraft i think its a big thing so why not do for all the minecraft version.

I know I’m sorry I wont release anything for 1.7.10 this week either, but for next week I will continue the list!
The update should be released on Sunday after midnight (CET)!
If not then still will take some more days for testing.

 


 

Click here to visit Hair C Downloads

Fix release with extra and Status Info – week 38

I hope this release fix most of the problems.

Watch the next episode of my vlog and I will try to explain most of whats new.

 

This week wont be any more mod release because I will try to work on my HD resource pack addon.

 

Future plans for this year:
– God form
– ki attack update phase 3 and 4
– simple tutorial system
– dash skill function change
– new equipment slot for scouters
– new Transformations
– new outfits (atleast 10)
– new items (atleast 10)
– new npcs (atleast 5)
– new skills (atleast 4)
– new races (atleast 2)
– master-disciple system
– new dimension
– ss3 form for G2 hairs
– new mission system

 


click here to go to the Download site

JRMCore release version 1.2.17
+ FIXED –  crashes
+ ADDED –  new action to action menu – disable/enable dodge and swoop
+ ADDED –  in action menu you can either release action key to activate or click on it

JBRA release version 1.6.8
+ Changed – some more rendering stuff, might cause messed up apperances!
+ Compatibility with JRMCore 1.2.17 changes

DBC release version 1.4.14
+ FIXED –  dodge spam bug
+ ADDED –  new function to fly skill – double tap W (forward key) to fast swoop forward
+ ADDED –  new sound – swoop
+ ADDED –  sound for dodging
+ FIXED –  Bodysuits color is now written in readable format
+ Changed –  config – Reincarnation Penalty – set it to 0 to turn it off. Because of players who don’t understand the difference between revive and reincarnation…
+ ADDED – outfit drop (with 15% chance to drop 1 outfit part) for following NPCs

Android 16
Android 19
Android 20
Android 17
Android 18
Majin buu (fat)
Majin buu (evil)
Darbura

Family C release version 1.2.12
+ Compatibility with JRMCore 1.2.17 changes

Naruto C release version 0.5.14
+ READDED- byakugan chakra lines when looking at a player
+ Compatibility with JRMCore 1.2.17 changes

click here to go to the Download site

 


 

If any bugs or crashes has been found please post them in the Bug Reports forum.