New Update – 18w18

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EDITED on May 1, 2018
Qucikfix #1 – for JRMC and DBC


Hi guys!
I guess this update can be looked as a mid-minor one?

There will be a quick fix if necessary in this post, and I will try to make a vlog this week.

For some more information refer to my previous post, where most of the blabla is present,
including that I managed to setup a Patreon page, you can find it around at JinGames. 😛
http://main.jingames.net/status-info-18w17/

I believe in you guys!

 


 Updates were not tested properly!
As long as they are unconfirmed, I advise not to use em!
Write in comment if there is any issue.


click here to go to the Download site

JRMCore release version 1.3.14

  • Changed – DBC –  If your release is 0% you will suffer fall damage all the time, If release is more than 0% there are other options. if you have skill fly then no fall damage. If you have skill jump then only fall damage if fallen more than 100 blocks. If no skill fly or jump then only fall damage if fallen more than 20 blocks (can change later)
  • Changed – NC –  If your release is 0% you will suffer fall damage all the time, If release is more than 0% there are other options. if you have skill chakra control then no fall damage. If you have skill taijutsu then only fall damage if fallen more than 100 blocks. If no skill chakra control or taijutsu then only fall damage if fallen more than 20 blocks (can change later)

Dragon Block C release version 1.4.54

  • ADDED – Master Gohan and Trunks – can teach now skill ki Infuse
  • FIXED – a skill ki fist glitch
  • Changed – description for skills jump, fly and dash

JRMCore release version 1.3.13

  • Changed – Action menu – now there is as middle box that is named “MORE”, clicking on it opens a new page where settings can appear.
  • FIXED – old bug finally fixed – if someone else blocks or right-clicks, in the FPS view the arm moves.

Dragon Block C release version 1.4.53

  • FIXED – ki attack type large blast for learnable ki attacks use wrong blast animation
  • Changed – fall damage is on when release is 0% if you have skill fly, if you don’t have skill fly then fall damage will be on all the time (1 block/damage)
  • Changed – another major change! Swoop (aka short speed burst) – no more double tap -> bout time ay? Sorry… -> “2nd Fn key (default Ctrl)” + a direction key will do the trick from now. Won’t stack.
  • ADDED – Block icon will now also appear in the middle of the screen when blocking
  • ADDED – new Skill Ki infuse -> ki infuse, that is 1% of willpower for projectiles damage increase. Now it works as its own skill, with a max of 5% increase.
  • ADDED – to Action menu – on the new 2nd page, Ki Fist can be disabled
  • ADDED – to Action menu – on the new 2nd page, Ki Protection can be disabled

JBRA release version 1.6.32

  • FIXED – Years C watch – showing 24 as hour instead of 00

Naruto C release version 0.7.7

  • Changed – fall damage is on when release is 0% if you have skills taijutsu and chakra control, if you don’t have the skills then fall damage will be on all the time (1 block/damage)
click here to go to the Download site

 

POLLS

in Minecraft watches aren't that much useful that's for sure, but would you like to see more watch styles? analog, digital

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Well here is again the funny question that was already asked a few times... More new or more finishing of stuff?

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What should be prioritized? you may select up to 5 you would like!

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More Polls in the previous post! It was published just a day before this post so…
http://main.jingames.net/status-info-18w17/

 

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27 Responses to New Update – 18w18

  1. bug report for the ki infusion
    when I click to upgrade it, it will upgrade it and open Arcrosian Ultimate Form’s Colors

  2. FlinnX says:

    Fall damage should be on if you have the skill Jump not the skill fly. It makes much more sense in my opinion.

  3. Sam Noé says:

    If the Evil Spear becomes throwable, Ki Infuse could become interesting. Because right out of vanilla arrows there’s not much projectiles.

  4. Divinz says:

    Look for this Year try to update and add
    New forums, space, fusion, sagas, time ring, ki Attack, a New aura, new porunga style and 3 more slots.
    Please

  5. Divinz says:

    New forms not forums

  6. Mitohan says:

    I think instead of the new forms, you should just do an ultimate form for every race that is customisable, so saiyans can pick hairstyles, aura, colours etc.

    It will keep the swarm happy since dbs will be throwing forms out for the next couple years

  7. Divinz says:

    Yo look i just got back from game and my Mind is Full of fqking ideas
    1: add New form Ssj blue 2 and ssj rose 3, ssj rage,and of course UI Mui
    2: add change Hair color in any color that Player Has Like example’ Player Has red Hair and when he turn in to saiyan mystic he can be like Ssj red’transformation in config
    3: yes i Said but again Time Ring, when we fuse we get armor of fusion on skin but armor combine Like use black goku dogi with goku gt dogi armor
    4: add more masters and some New npcs with New Saga
    5: every allignment Has they own saga and boss
    6: we can make our own Dogi and armor
    7:if you want make Ssj rage INTO kaioken, so it can be use ssj rage plus kaioken with ssj blue
    8:new aura, new Attacks, better animations while attacking and while using transfomation and with ki Attacks
    9:add space, 3 more slots, new Porunga
    If you can make this all in one update for next Year please thank you and please comment my idea Jin

  8. Mitohan says:

    Most of these aren’t even ideas, and the ‘ideas’ you came up with are cancerous…stop

  9. Mitohan says:

    it’s ok to have ideas but try to space them out rather than spam though.

  10. Scorch says:

    Is the G3 hair still a thing or was it scrapped ?

  11. CryoTheMayo says:

    I hope Jin intends on making Ki Infuse work with swords, Trunks, Tapion and Dabura are all sword wielders and I think it’s pretty obvious they infuse their blades with ki.

    I wonder, do you guys think Jin might add Golden 5th Form? DB Heroes recently revealed Cooler’s Golden 5th Form for the new story mode or something, it could make for a great upgrade to the Arcosian race that would be considered the equivalent form to SSBE.

    Oh and Jin, I am happy to see you have a Patreon now, hopefully once more people visit the website they will see it and pledge their support. The addition of a Ki Fist and Ki Protection toggle has also changed my perspective on those skills from being completely worthless to being great additions to the mod by the way.

  12. hopefully androidification can also add in, say, bio android as a race.

    as for “new forms…” welp. didnt see this coming. i’d like an option to turn off non-cannon/fanmade forms. ui and super saiyan rage? fine. i can dig it. but, i kinda would like an option to turn off non-official forms (almost said non-canon, but gt is ambiguously canon). as in, forms that havent appeared at least once in official expanded media (legendady super saiyan 2, 3, and 4 are official as they indeed appeared in dragon ball games.) super saiyan blue 2, however… yah i kinda would like the option to turn that off.

  13. Ok guys, we really don’t need new forms, what need is complete and finished content to make the game fun. I understand that the Dragon Ball series has become more about the transformations, but getting a form all the time not only slows down actual development for the mod, but also gets boring after a while. Instead of adding new forms that don’t really refresh the game, Jin, you should try to complete your started projects like fusion, add new races since the only race in Dragon Ball isn’t a saiyen, or even add more environments. It would be really interesting to see how you could make the combat more enjoyable rather and more true to the Dragon Ball fighting style. Add things to the game that will actually add something to the game instead of all the forms. Give people to choose a different race. I’m not saying that you should stop making forms all together, I’m just saying that it would be nice if all stuff that would actually improve gameplay would be completed first and then all the forms. 🙂

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