I’m sadly still experiencing the issue where the enemies do not attack me. Most of the kill Errors are fixed. I only found a few left. Here they are:
Mission id: 1 enemy: turles
id: 0 enemy:supremekaiofTime
All of the enemies besides buugito say error.
I think I might know the issue. You need to use the same name of th mobs that is in the entity list and on you’re .class files. For instance you have one of the objectives in your saga as “kill;Nssjrose’blackgoku;H2000000;A200000” (Well the stats aren’t the same but everything else is) While the entity list and the names of the .class files for t…[Read more]
Ok. after going through most of the story I think i’ve found out most of the missions that say error. Also I noticed that around the time you fight the ginyu force there is no mission in the where you fight burter. Don’t know if this is intentional or not.
Mission id:7 Enemy:OozaruVegeta
Mission id: 46 Enemy: Buutenks
Mission id: 47…[Read more]
I’m having a lot of issues with the new enemies and the custom saga. None of the enemies attack me and half of the missions display the enemy you’re supposed to fight as ERROR. At first I thought it was my other mods missing it up somehow but even when I loaded it with just the essential mods the same errors occurred. Now I know this is still…[Read more]
That would actually be pretty cool to have in the mod. I remember there was a devblog one time that mentioned Having a separate slot for ki techniques like solar flare and things like that. Maybe a ki barrier could fit in the same slot. It could be better than the normal block but you couldn’t move. I don’t know how it could actually be…[Read more]
Xymgar replied to the topic Fan Manga (I need YOUR Oc's info, please read this, it's important) in the forum Announcements 1 year, 2 months ago
I didn’t expect to check back on this and see you still working on it. That takes some dedication. Good job.
Xymgar replied to the topic I know…. another UI thing, but i'm not screaming for it, trust me in the forum Suggestions and Ideas 1 year, 2 months ago
Wow I’m stupid. It took me way to long to realise you were talking about Ultra Instinct and not User Interface lol. Cool idea tho.
It has been a long time so I may not know what i’m talking about but, I think if you set the tp cost of a skill 1/5 of what you want it to be it will be correct. So if you want a skill to cost 25tp you have to put the cost down as 5tp instead. I remember having a similar problem with dragon block c back when I played it about a year ago and I…[Read more]
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