I think this could work as a skill for all races. Remove Ascended/Grade 2 and Ultra/Grade 3 Super Saiyan and just make it so you can combine Super Saiyan 1 with the power-weighting skill.
Yeah that sums up how I feel about it. The most interesting part of Dragon Ball (In terms of Ki) is Ki Control. No matter what way you look at it, ki control is pivotal to a character’s ability to use techniques or forms and the efficiency of those things (It’s also tied directly into the strain of using such forms).
I consider it like…[Read more]
I would certainly appreciate this option. Maybe Jin should consider allowing us to adjust the limits of Ki creation within the config? Would be fun to go back to the good ol’ days of spamming instant fire lasers.
I’ve always wanted Jin to add transformation mastery. Transformations are currently too powerful and too easy to obtain and use, even on servers that try to make it challenging. Seriously the guy needs to expand on the strain system and apply it to a transformation mastery mechanic.
I would personally do something like this for Saiyans:
Thanks, always kinda figured Namekians should focus on their base form and Humans on skills. Saiyans and Arcosians should be on the other end of the spectrum where Saiyans focus entirely on their forms whereas Arcosians are raw power (with PP and the strongest transformations in their Golden forms).
Personally, I want True Golden but I also wouldn’t mind Jin adding Cooler’s Golden Form as its own upgrade to Golden.
Humans and Namekians? Those two could easily be made OP.
I have always believed Namekians should have no transformations (But Great Namek ofc) and instead their base form increases (configured) in multiplier with each fusion…[Read more]
I agree. We don’t need any more forms right now.
*Saiyans have all their DB, Z and GT forms and also have all Super forms but SSBE
*Arcosians have 5th Form and Golden
*Humans have MAX
*Namekians have Great Namek
What I would want for Jin to do in terms of forms/power-ups is this:
Saiyans are great as they are now, maybe incorporate strain into…[Read more]
I have personally always wanted a Form Mastery mechanic in DBC. As a suggestion, maybe add in Form Mastery lowering the drain/strain of transformations as well? I for one would make it so forms like Super Saiyan have heavy strain when you exit it with no Form Mastery but the more mastery you have, the less strain the form has, the easier is to…[Read more]
1. BP formula has changed but it sounds like your BP is meant to be much higher right? If you go into your stats sheet then navigate to the training menu (with the concentration mini game and shadow dummy) you can toggle between the accurate normal BP and the massive full BP.
2. Sounds like you are entering ASS and USS. Hold X and hover over the…[Read more]
The only canonical depiction of hell in Dragon Ball is the hell within Dragon Ball Super. HFIL/Toei Hell is pure filler that is not canon.
Hell in Dragon Ball exists to purify evil/corrupt people before reincarnating them, throwing them in another hell to be tortured or to suffer would serve zero purpose.
I for one would appreciate the option to toggle Super Kaio-Ken for only God forms. I would also enjoy if we could say, toggle Super Kaio-Ken for specific forms.
For example, I would want Kaio-Ken to be sustainable in Great Namek, 5th form, God forms and Mystic but not Super Saiyan transformations and Golden.
Krillin was on-par with Goku until Goku was trained by Korin, Popo and Kami, Krillin trained with none of these teachers until Z where his power level was high enough to easily crush Raditz.
While Krillin trained with Kami, Goku trained with King Kai on a planet with 10x gravity and learned the Kaio-Ken. Krillin with his potential unlocked was…[Read more]
Ultimate evolution by default is completely equal to Super Saiyan 3 in terms of statistics. It is worth noting however that Arcosians can use their 100% power ability in Golden to make it even stronger. So a 100% Golden Arcosian by default is slightly stronger than a Super Saiyan God at a 2.875x increase.
Of course this all heavily varies based…[Read more]
I showed your post to a friend of mine and he says that you should lower the opacity of the textures you chose to make the aura lighter in shade due to the auras having too many overlapping textures, resulting in darker auras.
Not sure if it helps but I sure hope so! Just to reiterate he says lowering the opacity of the aura textures should make…[Read more]
It is quite unfortunate to hear that Koz! In all fairness, I personally adore your choice in God form aura and wish it were the aura for Golden in the mod, I also great appreciate the choice in aura shape as I feel it is a smoother experience than the vanilla mod.
Sadly, I myself lack experience in modding or editing, if I had more experience I…[Read more]
Nicely done! I was actually discussing this with a friend yesterday, how the mod should receive some graphical updates to things such as auras and ki to spice up the game itself.
I personally like your choices in aura textures and the new shape is quite nice, however based on screenshots I can’t help but feel that SSB may be a bit too dark…[Read more]
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