Okay so, the SAOC mod will also continue slowly, cause I really want to make an RPG mod too. But yea I have thought on making an original RPG mod, and no not like the DBC and NC one, but something similar to the D&D systems.
About DBC, I don’t know how can people tell me that no more new saiyan forms when saiyans have many forms and it keeps increasing… While other race rarely have a new form or never.
About Server list site, it has gone through some changes. Server application rules have been added and some more info.
Furthermore moderation become a lot faster now.
A new site will be added soon! Finally a place where the change logs can be checked, and I will try to implement a portion of it to JRMC so that at least 5 of the latest change logs can be viewed in game as well. Yay for progress… I wanted to make this site a very long time now. Well next to a lot of other things but hey, there is progress. XD
Also I know that the sites are down quite a lot, hopefully in a week it will be fixed.
EDITED on Aug. 2:
A quick fix has been release for JRMC!
For those who used the latest version even thou its unstable, it is essential!
JRMCore release version 1.2.45
+ FIXED – some random crash from previous update
+ FIXED – for NarutoC the action menu not appearing if DBC is not installed (while action menu has been started to be used for NC with the Eight Gates)
+ FIXED – manual attribute upgrades when reaching above 32767 go minus.
+ ADDED – New command – for character reset the JRMC’s Reincarnation => “/jrmcrei (playerName) [keepAttributePercentage] [keepSkillsBoolean] [keepTechsBoolean]”
+ ADDED – for Status Effect Legendary – Players can receive it now randomly. Every minecraft day there will be a roll based on the 2 new configs!
+ ADDED – New Config – “Status Effect – Legendary – Chance to get it” => The chance (in percentage) for a player to receive the Legendary Status Effect every 20-30 mins, regardless of race even thou only saiyans can use it atm.
+ ADDED – New Config – “Status Effect – Legendary – For every day a Lucky player” => Above this amount a player will be always selected to receive the Legendary status effect, regardless of race even thou only saiyans can use it atm.
JRMCore release version 1.2.44
+ Changed – increased attribute limit to 50.000
+ ADDED – for Mission System – the unlock function now supports mission IDs within a mission/story file. Check for more in the Mission System page
+ Changed – Barber menu – player model position has been moved a few pixels downwards and left
DBC release version 1.4.39
+ Changed – old kai’s ritual is placed in the learn skills for king kai
+ ADDED – new Status Effect – Legendary! Only for saiyans, if they have this effect saiyans can use yet a new “powerful” form with some drawbacks. Till next update use the command: “/jrmcse set legendary 1”
+ Changed – BP calculations formula became flat simple! No more ridicules BP amounts without reason… and it never even scaled with the real in game power levels, only with the spent TP.
+ ADDED – new Outfit – Black Supreme Kai set
JBRA release version 1.6.24
+ Compatibility for new changes
Naruto C release version 0.6.4
+ ADDED – new skill – Eight gates (atm with no sounds and is a replica of DBC’s Kaioken, later functions will change)
SwordArtOnlineC release version 0.0.4
+ ADDED – 26 new weapons (only acquirable by mob drops)
+ ADDED – 2 new outfit but these don’t have stats yet (only acquirable by creative)
+ ADDED – animations for holding different type of weapons (currently, short swords and spears have animations and only for “Sword Art” power users)
HD Resource Pack Addon version 0.6 (only 256x)
+ FIXED – battle armor corrupted texture causing crash
+ FIXED – arcosian 3rd form missing horns
HD Resource Pack Addon version 0.6
You can download it from here:
Legendary or Berserk? Meh…
The new Status Effect Legendary is only for saiyans as of now and if they have this effect saiyans can use a new “powerful” form with an additional buffed version for more power, in exchange for all other transformations and kaioken.
Death will result in loosing this effect and also it has configurable player limiter on maximum how many player may have this effect.
If a players manages to acquire this effect above the limit, the player will loose it soon right after. So even commands can not give it to more players then the configured limit.
Ridicules BP amounts are over?
Maybe, at least for now. The BP calculations formula became simple.
The main problem with the old BP formula was that it never scaled with the real in game power levels, only with the spent TP. So for players it was not easy to compare themselves to other players, but with this lower scaled formula it is not hard to guess if one really has a chance or not. Of course nothing is perfect, even this is just experimental and so the current one will change soon too but not as much as it has now.
Another reason for the change is the TP spending formula the old one used. Where if someone got stronger and stronger, mainly with attribute upgrades, it resulted sadly in fps drop on weaker PCs. So since the demand for higher Attributes has risen the BP formula had to be changed again, and it is now a lower number with a better comparability. (the BP probably will never be accurate to the series, and as we noticed it doesn’t need to be, this is DBC a fan made mod, and not even official games have accurate BP readings)
I know its not the best but with these arms and legs I think this is a miracle too XD