Trying to make classes actually matter

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    • #42745
      Sam Noé
      Participant

      When you create your charater, in addition of your race, you’re given the choice between three classes : Warrior, Martial Artist and Spiritualist.
      But here’s the twist : the only difference lies in the growth rates of your stats, difference that is frankly neglictable among the same race (because of course Saiyan Warrior and Namekian Spiritualist clearly don’t play in the same league in terms of ki and melee damage).
      The result is that you can pick any class and still play the same way with each. What’s even the point of making classes in that case ? Aren’t we supposed to pick a class depending on our playstyle ?
      So Imma try here to give ideas on how to improve differences between those three classes and make that choice actually matter. Again, I invite you to give ideas and feedback.

      Warrior
      Warriors are the tough guys, the ones who have the strenght to play tennis with a comet and eat cakes of ki blasts for breakfast. Even overwhelmed, you’d be surprised how easily they can take the advantage in close quarters. They spend most of their time increasing their physical limits, capabilities, skills and techniques.
      Their biggest weakness comes with ki manipulation. The best ones can barely shoot a correct ki blast with limited damage, their ways of manipulating ki are limited to basics techniques which they can’t train very far, putting them in danger if they can’t manage to shorten the distance between them and their ennemies.

      Pros
      -Their STR, DEX, and CON caps are higher than other classes.
      -They can take physic-based skills (such as Jump, Dash, or Endurance) up to level 13 instead of 10. It also cost them less TPs to learn and upgrade them.
      -Blocking and dashing cost them less stamina.
      -Their stamina regeneration rate is doubled.

      Cons
      -Their WIL, MIND, and SPI caps are lower than other classes.
      -They can only take ki-based skills (such as Meditation, Ki sense, or Ki Penetration) up to level 7 instead of 10. It also cost them more TPs to learn and upgrade them.
      -Their ki regeneration rate (no matter if passive or active) is halved.
      -They stop naturally regenerating ki at 30% power release instead of 50%.
      -They only have access to ki blasts and waves without any special effects for custom ki techiques and can only take them up to level 7. Learning ki techniques cost them more TPs.

      Spiritualists
      Spiritualists know all secrets of ki. They can work miracles out of it by snapping their fingers, and the very next instant unleash a storm of ki that turns everything it comes across into space dust. Should they find themselves forced to fight that they would turn their ennemies into puppets for their own amusement.
      However, they’ll stop laughing at once if you manage to stick close to them. Ki takes time and concentration to bend, which cannot be done if they’re punched in the face. They’ll probably try to run away, but they clearly ain’t made for physical tasks.

      (You can probably guess it’s the exact opposit of Warriors, but let me be specific)

      Pros
      -Their WIL, MIND and SPI caps are higher than other classes.
      -They can take ki-based skills up to level 13 instead of 10. It also cost them less TPs to learn and upgrade them.
      -Their ki regen rate is doubled
      -They stop naturally regenerating ki at 70% power release instead of 50%.
      -They can take custom ki techniques up to level 13, and they also have access to all special effects and types for them. Learning and teaching ki techniques cost them less TPs

      Cons
      -Their STR, DEX, and CON caps are lower than other classes.
      -They can only take physic-based skills up to level 7 instead of 10. It also cost them more TPs to learn and upgrade them.
      -Blocking and dashing cost them more stamina.
      -Their stamina regeneration rate is halved.

      Martial Artists
      They’re fighters who seeks to be able to overcome any situation, any obstacle, any opponent by having skills in both physical and ki combat. Their abilty to compose tactics with both of those make them less predicatble, as they’re given more than a single option to solve a problem, and thus even more dangerous.
      However, their lack of preference for a certain style of combat put them in bad position against a specialized opponent, forcing them to favor one type, making them much more predictable while lacking power.

      No pros, no cons, they’d be just as any class is right now. They’re the exact middle between 2 edges. You could say “vanilla”.

      Well that’s it.
      Then again, I really appreciate to receive feedback or new ideas and discuss them, so just don’t hesitate.
      Thanks for reading !

      • This topic was modified 1 year, 2 months ago by Sam Noé. Reason: Grammar and spelling check
    • #42748
      Masquerade
      Participant

      These ideas are really cool I support 😀

    • #42750
      Bura
      Participant

      +100 to this much needed change for classes atm

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