Transformation requirements

Home Forums JinGames Forums Suggestions and Ideas Transformation requirements

Tagged: 

Viewing 4 reply threads
^ Advertisement ^
  • Author
    Posts
    • #40871
      beasted
      Participant

      I think it would be better if transformations were based on your dbc level or bp. It just makes more sense to me than someone getting super saiyan or something just because they put all their points into mind.

    • #40874
      quaye
      Participant

      not a bad idea when it says reach super saiyan it should say reach a bp of however much

    • #40882
      superciano06
      Participant

      Would prefer to get SSJ anytime

      • #40958
        beasted
        Participant

        Still wouldn’t be able to get SSJ “anytime” even with the current system though.

    • #40888
      Ian
      Participant

      Or at least have it depend on a different stat like str or con.

      • #40959
        beasted
        Participant

        That would make trying out different builds for fun a bit too hard since you would first need to get all your stats to their specific requirements.

    • #40945
      thesuperdwayne23
      Participant

      I would disagree because some stats raise BP more than others. I love the idea of SSJ being unlocked instead of “purchased”. Full support of that

      • #40957
        beasted
        Participant

        Maybe Jin could implement some sort of mastery system and/or rage system where when you reach a certain point, you unlock SSJ and the more you use it, the more powerful and easier it is to maintain.

      • #41248
        SaberGuardian
        Participant

        Well i already made some kind of Mastery System topic, You should be able to find it pretty easily since i made it of course. I’d say i did a decent job filling out how the Mastery System should work.

        As for Rage system… thats a toughie, but given my creativity, i can make something that does the job. Give me a reply if you think i should make it.

Viewing 4 reply threads
  • You must be logged in to reply to this topic.

Comments are closed.