Ideas for Ki system (gameplay-wise)

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This topic contains 4 replies, has 2 voices, and was last updated by  Z_Swordsman 3 years, 7 months ago.

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  • #15051

    Z_Swordsman
    Participant

    My suggestions for improving Ki system:

    1. When charging an attack, display info of how much damage it would deal and how much Ki it would take (even better if part of Ki bar became half-transparent relatively to the Ki usage).

    2. For any Ki attack, except waves, allow us to cutoff charging with pressing C key so that we could launch Ki attack of desired power at any time.

    3. As for waves, on the contrary, it would be better to allow powering them up with C key as your power releases (just as Goku’s Kamehameha became stronger when he went Kaioken x4 from x3).

  • #15054

    TravelerSoul
    Participant

    If you press control while charging an attack it’ll cut it off. Otherwise a good idea.

  • #15056

    Z_Swordsman
    Participant

    Were you talking about power release key? Because I checked right now, and pressing Release Power while charging makes me release that attack instantly (as in previous versions btw), while I’d like to hold it at that level and choose myself when to launch it.

  • #15058

    TravelerSoul
    Participant

    No, I mean key “control”. It is labeled as ctrl I think.

  • #15064

    Z_Swordsman
    Participant

    Nope, doesn’t work for me.

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