I made a Dragon Block C calculator

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This topic contains 3 replies, has 2 voices, and was last updated by  MARNEX23 3 months ago.

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  • #43605

    MARNEX23
    Participant

    Hey guys, so I got into Python recently, and I wanted to make something for the community, so I decided to make a calculator, now since I’m still relatively new to Python it does not have alot of functionallity yet, as of right now it’s pretty basic, but I will continue to improve upon it in the future hopefully making the procces of calculating how much more TP/Stats you need and managing your build alot easier, by the end of this I want to make this calculator the better alterinative to just using a plain old calculator for your DBC related mathematical needs.

    https://imgur.com/oHkGZzm The current GUI

    If you’re interested: https://www.dropbox.com/s/wz6xf04i7tgt3qx/TheCalculator.rar?dl=0
    (Also keep in mind , due to me being new to Python there’s the possibility it will just not start up on another computer, so let me know if that happens)

    And another thing, if you wanna give me ideas for what I should add to it , or if you find a issue feel free to tell me.

    Oh also, another thing, due to how DBC deals with values and numbers, the most accurate results come from stats that are above 25, so keep that in mind if you’re using it.

    • This topic was modified 5 months, 3 weeks ago by  MARNEX23.
    • This topic was modified 5 months, 3 weeks ago by  MARNEX23.
  • #43609

    MARNEX23
    Participant

    Allright so, I added a little more functionallity to the calculator, and I discovered that the way the multipliers are used is a little more complicated then is seems, here’s a example(Made with default configs:This was calculated with default configs

    Also I made a Table for each race and each class(Made with default configs):
    This was also made with default configs

    But what I’m trying to get at here is that due to the way multipliers are used I can’t find any common connection between all the multipliers, so yeah, best I can do as of right now is that Table I made, just add the values in it to your multipliers depending on your class and race.

    Here’s the new GUI:

    And the download link if you’re intersted:https://www.dropbox.com/s/oqlzac9ug89m0z7/TheCalculatorV0.2.rar?dl=0

    • This reply was modified 5 months, 3 weeks ago by  MARNEX23.
    • This reply was modified 5 months, 3 weeks ago by  MARNEX23.
  • #44719

    Fuar
    Participant

    Does this include race-specific boosts, or?
    Because as I remember arcosians have a strong enough dex boost that it’s still the highest even as a warrior, but the table doesn’t show a boost for that. Just wanted to know how exactly it works or if there was any confusion

  • #44730

    MARNEX23
    Participant

    Well, the table only shows the deviations from what should be the correct values for the stats, when you do the calculations you find out they’re not exactly 100% correct, different races have slightly more in some stats than they should have according to your stats and multipliers, keep in mind those calculations were made with default configurations, It may vary between different configurations although I have not tested that so , take it with a grain of salt, it really is there mostly as a the reason as to why my calculator may display values one to two points off.

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