Configuration Transformation System

Home Forums JinGames Forums Suggestions and Ideas Configuration Transformation System

This topic contains 1 reply, has 2 voices, and was last updated by  Sam Noé 2 months, 3 weeks ago.

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  • #42092

    DDWBvsMc
    Participant

    I think a new system for configuration should be put in order to add more customization options. For example, jins default config is
    “Racial Skill Saiyan and Half-Saiyan – Damage multiplier” <
    Base 100
    SS 120
    SSG2 150
    SSG3 160
    SSFullPow 130
    SS2 200
    SS3 250

    But with the new system it would look like this
    “Racial Skill Saiyan and Half-Saiyan – Damage multiplier” <
    Base 100,100,100,100,100
    SS 120,120,100,120,100
    SSG2 150,150,100,150,100
    SSG3 160,160,100,160,100
    SSFullPow 130,130,100,130,100
    SS2 200,200,100,200,100
    SS3 250,250,100,250,100

    This system would enable us to change the multipliers of individual stats. These stats could include Strength, Dexterity, Constitution, Willpower, and Spirit. This can the mod feel more realistic, for example this is how I would do the arcosians config with this system.
    “Racial Skill Arcosian – Damage multiplier” <
    Form0 30,30,100,30,100
    Form1 40,40,100,40,100
    Form2 60,60,100,40,100
    Form3 65,80,100,50,100
    Base 100,100,100,100,100
    Form5 200,200,150,200,100
    Ultimate 250,300,175,300,100
    God 300,350,200,325,100

    I hope Jin takes this idea into consideration and applies it in a future update.

  • #42100

    Sam Noé
    Participant

    Not bad at all. CON multiplier should only affect stamina though, and there shouldn’t be a multiplier to SPI at all, I mean transforming never gave you higher ability to store ki, only to use ki more efficiently.

    • This reply was modified 2 months, 3 weeks ago by  Sam Noé.

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