Usually the new stuff causing the most trouble I know.
Anyway with this it should be fine.
If not let me know asap, I know you will.
There might not be anymore release this week thou, but we will see.
The latest on Sunday a status info will be posted that’s for sure.
Also I started thinking on reducing the whole stat increase equally by dividing them with around 5.
Since the attribute limit has risen there can be very high numbers when there is no need to.
By dividing them with 5 would mean no one would get weaker neither stronger, its just apperance and only the numbers telling the stats would appear smaller where the results will be the same as before. Its just a little too much where we talk about 100 thousand or even millions of damage IN Minecraft.
So let me know what you think about this and on the poll below the release log.
JRMCore release version 1.2.33
+ FIXED – Ki attack damage problem
+ FIXED – Arcosian one hit kill problem
+ FIXED – Config – Damage multipliers were resetting after a restart
+ FIXED – Mission system – Some players couldn’t login to server after editing missions
+ ADDED – Mission system – NPC kill protection – basically not any NPC will do to progress kill objectives (Check in Mission Systems page to know more)
DBC release version 1.4.28
+ Changed – Action menu – minor text change
+ FIXTRY – Swoop/dodge glitch – yet another try to fix this the double tap (not working as it should) issue, I’ll await feedback on it