Original post by: Gheorghiță Graure
I have few new ideas for new training methods because the actual one is so boring just punching things… And zenkai boost idea for Saiyans
Ok first the Zenkai is like this: When you are fighting with someone and you are dying like when your character has 0 HP and it struggles in pain for few seconds before he dies and then if you eat a senzu bean or you don’t die (somehow) you get the zenkai boost
it is like a status effect increasing your stats 20 – 30% or if you want it will boost your stats (not being like a multipler and basicly get bigger stats increasig by 5 – 10%)
Ok now new training method would be:
⚫ Being able to do situps, pushups and phisycal exercices
⚫ Training in time chamber and with gravity device also would boost the TP given by pushups and what I said before
⚫ Killing things(not only punching them) to give you like their HP number / 2 (For example if a pig has 10HP when you kill it you will get 5 TP)
⚫ Get TP by walking in a gravity zone and if the gravity is too high for you like if it is more than 50 bigger(it could be configurable) than you dexterity you will die and if it is with 10 bigger than your dexterity you will only get hurt and when you walk you will get faster increasing the TP gain and a little bit the dexterity
And I want to say more but this should be necessary added !
SORRY FOR BAD ENGLISH !
Don’t feel bad, not everyone is great at English!
Getting on, yes I have talked about this in the past. While Jin doesn’t currently want me talking about the future of his mods for reasons I won’t go into right now, I do have a lot of plans myself when it comes to training. I originally made a post with mini games for training, and no promises, but Jin is interested in making things like push ups and sit ups for the mod. Personally, I believe training in DBC is far too grindy right now and it can turn a lot of people away from the mod. The prospect of punching/blasting the same odd 6 npc’s until you are strong enough to take on the seventh just isn’t that appealing to most people. This is why a lot of servers include Custom NPC’s or other various mods to give gameplay more spice so people are more inclined to stay on longer. I’ve finished some DBC side quests, but side quests aren’t much of a fix to this problem overall. Side Quests and even a revamp to the main quests are the same kind of training but with different stories. You will just know WHY you are punching this npc.
So yes, mini-games would be the easiest way to remedy this problem. Currently, only one of the mini games I have suggested got into the mod, whilst the other is Jin’s own creation. I created a formula for the concentration minigame (clicking the balls) whilst Jin had the idea for the Shadow Dummy training. I do want to see a system in the future that forces a more diverse training style once more mini games come out. And for those who haven’t seen mini game formulas before, here are a few rough drafts I photo shopped for Jin! The only one that couldn’t work right now is Push ups, since the GUI’s can’t be coded to easily accept button inputs instead of clicking inputs, at least not right now, and Jin doesn’t want to go through the effort of finding a method for just a single mini game.
As for Zenkai, I doubt it will ever make an appearance in the mod. Zenkai is a Saiyan only boost that happens at near death, and I can’t see that being a popular addition with non-Saiyan players. It would also be a pain to balance, as Saiyans would have to be nerfed into the ground to make having a Zenkai boost fair, and that’s just a big ordeal I don’t think anyone wants. Also, with this new training stuff I hope places like Gravity chambers and the HTC can become more valuable by increasing the difficulty of the mini games but rewarding more tp!
Also! Congratulations to Dragon Ball Fighters for winning the winter Tournament of Power! Sorry to everyone that I couldn’t stream but my internet isn’t the best lately and it was around Christmas time when a lot is going on around my home.
Also for the 3 of you who read my writing, Chapter 6 of my book is looking to release sometime January. Keep an eye on the devblog, I’ll announce when I release it.
Anyway, Merry Christmas, Happy New Year, Happy Holidays, and see you all next year on Dragon Block C Devblog! Thanks for sticking with me guys!