Original post by: Dominick Finch
Read the original post here
Ok first things first this is not about SSJ4 or LSSJ. That makes this different than most the questions I answer in a day already. Haha, just kidding guys, I don’t mind the questions. It’s my job to inform you, which reminds me, yes, Ssj4 and LSSJ are in the plans for the mod. So this isn’t about that. But SSJ in DBC is pretty cool but I think one thing would make it better. Skipping transformations. This is something I have very little recollection of ever hearing. I mean I have talked to a few people (possibly even Jin, I don’t remember) about it, but other than that, no one has mentioned it. Now what I mean when you press a certain combination of buttons you power up instantly to a certain transformation. For example when you press your blood line skill key and you press the number two on you number pad next to your arrows you instantly jump to SSJ 2. Now here is where it differs from all the other ideas I have heard on this topic. Most people prefer a gui setting so when they ascend it skips to their selected transformation. However, not only is that a pain, it is also harder to code as it requires gui work. Button inputs, on the other hand, do not require any gui work, and while they could talk some time, it won’t be as tedious as coding each and every option for a specific form. Same for descending. You’re in SSJ 3 and you press your awoken skill button and number pad 1 you descend to SSJ 1 instead of powering out of SAJ altogether. Alot of people also ask me stuff along the lines of: “Can Jin make it so when you descend you only go down one form?” One last thing I think Jin should make it once you become SSJG or Super Saiyan Red you can transform back into it without doing the ritual all over again. Not sure if Jin ever plans for this to be a thing. I’ll ask him, but if he doesn’t feel like it should be a thing, he won’t put it in. Unless Dragon Ball Super does it. Then he will. But tell me what you think. Like comment subscribe oh wait this isn’t YouTube.
Now to begin covering, the full article is not really a ‘huge’ addition to the mod. It’s not cities, or space, or movie quests, or any of the other countless things we need to have done before the mod can be ‘complete’, but this is a great start. I have always liked to push for accessibility. To me, right now some things are still a bit too confusing. Fusion isn’t really specific, and neither is Super Saiyan God. I want to make a tutorial for Dragon Block C, but right now I feel like after a few updates some changes may make it become outdated. Wasting time is one of my biggest pep peeves (yet I do do it a lot). Either way, this is a great, well structured idea an I love it. Nice job Dominick.
Next up is our news section:
Saturday, April 15th. It will be one of the biggest days, not only for the community, but for the mod. This is the first time multiple servers have come together on this scale. Something so grand can only be called THE TOURNAMENT of POWER. And after this is done we will have the Inter Dimensional World Martial Arts Tournament, something that brings everyone, from every walk of DBC, both Single and Multiplayer, to one massive tournament that can support 256 people. That’s right. 256. The bracket is so big that it took me four screenshots just to get it all, and that’s with numbers, not player names. If need be, we can reduce it to 128, but for now, we can go that high. However, only the final 16 will be recorded on livestream. If we do 256 people, our final victor will have trounced 8 total opponents, each of which was stronger than all those before them. Practically speaking, that means our winner is essentially the best DBC has to offer. That’s insane!
Also, while this is not official, I may be looking to pay an animator to do sprite animation for both final fights of the tournament, as well as giving them a wish (a post on the devblog that will stay up for a while), letting all know their vision of the mod.
Also! I am going to look for modelers and texture makers to assist me in making the quests. I have hit kind of a wall. I want to make more quests, but I really can’t at this point. Our first Sidequest update will most likely contain most, if not all the movie sagas IF I get help from people. Keep in mind these aren’t the final versions of these quests yet, as there are still some features missing from the final version of the mission system, so I will go back to update it.
Thanks for tuning in, see you on the next Devblog.