About the global stat decrease.
There are at least 2 reasons why it would be good.
The further attribute limit increase that is planned.
And stats will be lower to start with, since there are complains about starting too strong.
But I’m still considering this till the attribute limit gets further increased.
With that update I will try to format the numbers to be prettier, with spaces, commas or other indicators.
Anyway about current status.
Fusion might make it in next update on 5th of March.
But it will be very simple as I might have stated in earlier posts? I’m not sure if I did or not.
So I have tested many variations how this feature could work for the first release, and I finally came to a result and its is more disappointing then I first thout, but for a start its something.
I know I am just beating around the bush, but I try to refrain form telling anything that I might not include.
I will post around the weeks end about specific details on this, but don’t expect much, having high hopes wont do any good.
Also I didn’t share anything yet about this cause as I said above I have tested many variations and I have dumped most of it. And there was no new textures either at the time.
I can tell one for sure about this matter, I’m working on making players fuse with each other first, then later npc options will be available too.
Usually the new stuff causing the most trouble I know.
Anyway with this it should be fine.
If not let me know asap, I know you will.
There might not be anymore release this week thou, but we will see.
The latest on Sunday a status info will be posted that’s for sure.
Also I started thinking on reducing the whole stat increase equally by dividing them with around 5.
Since the attribute limit has risen there can be very high numbers when there is no need to.
By dividing them with 5 would mean no one would get weaker neither stronger, its just apperance and only the numbers telling the stats would appear smaller where the results will be the same as before. Its just a little too much where we talk about 100 thousand or even millions of damage IN Minecraft.
So let me know what you think about this and on the poll below the release log.
DBC release version 1.4.28
+ Changed – Action menu – minor text change
+ FIXTRY – Swoop/dodge glitch – yet another try to fix this the double tap (not working as it should) issue, I’ll await feedback on it
I didn’t have time to work on fusion cause of these new features but I will try to show something next week hopefully.
Till further notice I will only look more in to fusion next week, except for fixing.
Some more explanation about the new stuff:
For projectiles like arrows fired with a bow, they will receive 1% of the ki power as damage and will cost the same amount in ki energy as well. Basically ki will be infused automatically to projectiles.
NPCs received the kiai aura blast to make “cheaters” harder time to kill them. (who are actually just using the holes in the base Minecraft systems so i can hardly blame anyone)
So since its still hard to fight strong opponents if you are weak, but to get stronger you need to kill them to gain more TP, so its a hellish loop where “cheating” can help alot, even then its grinding, I know. But still minecraft it self has its flaws and in a way I try to fix them to give a more… competitive feeling? I think thats the closest word it comes to my mind.
With fly skill you can now change fly mode to “dynamic” when in that mode it will use the swoop functions. It is still not good with the speed but I will look in to it. Change fly mode in action menu. The “Simple” is the one that already was available.
Naruto C release version 0.5.18
+ FIXED – some crashes
JBRA release version 1.6.16
+ FIXED – issues with Naruto C
JRMCore release version 1.2.32
+ Changed – max attribute limit increased from 10,000 to 30,000
+ Changed – human and namekian racial skill – upgrade costs increased to match the other races costs
+ Changed – base constitution attribute increased from 20 to 25
+ Changed – base spirit attribute increased from 20 to 30
+ ADDED – change in transformation multiplier configs to include more details on which line is what transformation for. (older configs will be still there but not in use)
+ ADDED – mission system compatibility with Naruto C (still work in progress but should work to an extend)
+ ADDED – DBC: now ki is infused automatically to projectiles, like arrows fired with a bow. (later it will be a skill and switchable)
+ ADDED – DBC: for testing reasons players will receive reduced damage based on their transformations bonus power (on next release it probably will be configurable)
DBC release version 1.4.27
+ Changed – spacepod interface a little (background still needs change)
+ FIXED – current main missions that were supposed to be completed in overworld is now requirement
+ ADDED – for NPCs new technique – kiai aura blast technique (invisible force push) (this is a new type of ki attack that players will also receive later on)
+ ADDED – for skill fly – swoop-like animation for normal flying (switchable in action menu)
I’m sorry that I didn’t write sooner about this but there wont be new release this weekend either but I have good reasons why.
As you noticed I didn’t really say before what I worked on cause I was not sure what to tell, but now I can.
Anyway I experimented with the fusion and it took a while to produce some results, soon I might be able to show the progress.
Messing with fusion took quite some time away from stuff I wanted to do and additionally I’ve also been doing some backend updates to some sites (and still working) and trying to make a new “site” where change logs will be easier to check and hopefully already added features will be viewable too.
About next update, it will be probably on next weekend BUT I will try to haste it to release it before weekend.
The followings are planned to be released:
NC – fixing some issues with Naruto C
JRMC – mission system compatibility with Naruto C
JRMC – change in transformation multiplier configs to include more details on which line is what transformation for
DBC – swoop like animation for normal flying (switchable)
DBC – new spacepod interface
DBC – a change in mod NPCs attacking functions
DBC – new function for willpower
DBC – new skill to further powerup melee (switchable)
DBC – new skill to reduce incoming damage
DBC – new skill to bring more use for melee (there might be more then just one)
Some stuff are shortened and not public on what they actually mean yet and probably not everything will be released from the above, but we’ll see.
JRMCore release version 1.2.31 + Compatibility with new DBC changes
+ FIXED – energy release – old bug when release goes over the actual limit specified by skill potential unlock (for both DBC and Naruto C)
DBC release version 1.4.26 + FIXED – race arcosian – attributes wont reduce in reverse forms
+ FIXED – race arcosian – crash when using power reserve in new forms
+ FIXED – kaioken – cost problems in new forms thus costs have been rebalanced
+ FIXED – namekian giant form – aura increased
JBRA release version 1.6.15 + FIXED – arcosian ultimate form – first person hand didn’t change
+ FIXED – some minor color problems
Okay so basically the God forms are temporary and there is a cosmetic switch in dbc config to turn off the red eye and flaming aura change all in one if not wanted.
The god form is a sensitive subject where many things are not clear and there are many misconceptions including the DB heroes game where many “facts” tend to come where that is not at all canon. It is a separate game with its own features, rules and play style that was balanced based on their own thoughts. Thus I wont base DBC on DB heroes cause to me many things don’t make sense in DB heroes, so DBC will go its own way.
Anyway I have been thinking for a long time now how god forms should be made for other races so they make sense and fit to DBC.
And well these god forms is not what I have came up with in the end.
I have found a better way to introduce the God ki BUT for that I would have to change the whole god form code and that friends is not something I can do in a short time.
For now I will use this and try to balance it over time and change their cosmetics if necessary, but when the time comes this whole god form system will change.
Also I’m aware that red eye and flaming aura is not good thing but I wanted to make something players know when someone uses the god form and i thought it would be a good cosmetic to start with till there are more reference.
I will talk about this in more detail on how they will work in the future but for now bear with this version of the god forms for the time being. Also any reference from the anime might result in sooner change to the plan anyway.
JRMCore release version 1.2.30 + Compatibility with new DBC changes
DBC release version 1.4.25
+ ADDED – new transformation – human buff form
+ ADDED – new transformation – human god form (learn skill GodForm from King Kai)
+ ADDED – new transformation – namekian giant form
+ ADDED – new transformation – namekian god form (learn skill GodForm from King Kai)
+ ADDED – new transformation – arcosian ultimate form
+ ADDED – new transformation – arcosian god form (learn skill GodForm from King Kai)
+ ADDED – new Config – “God Forms Cosmetics” can be true or false, by default its true and will result in red eye and flaming aura
+ FIXED – You can talk to any npc and it counts as talking to the mission specified npc
+ FixTry – Another try to fix swooping and dodging glitch
JBRA release version 1.6.14 + Compatibility with new DBC changes
HD Skins release version 1.3.1 + FIXED – an issues where uploaded hd skins wont appear for some users
Okay so Crimson didn’t really like how I want to release this update.
That is why I will do this poll post before update.
A first appearance of the the new forms is ready for release, let me list the stuff.
Transformations will be choosable the same way saiyans change their transformation tree between SS grade forms to SS2 and God form.
Every race that doesn’t have god form will get a temporary god form till we have canon reference for them. The god forms for each will be basically the same, and I will use SSG as base reference for now.
So the God form will be basically the base form for every race with additional change in eye color to SSG’s red color and aura to SSG’s reddish flaming aura.
Humans received buffed form that changes size and becomes bulkier like SS grade 3
Namekians received giant form that changes size like saiyan great ape
Arcosians received ultimate form that temporary is colored the same as the Golden form from Freiza. Changing ultimate form colors Will come in a later update
And now to the polls!
Note that based on these polls the update might not be released on late Sunday.
Also even if the update wont be released, without canon reference for the god forms, there wont be significant change in the forms other then customization options for eye and flaming aura colors for client side. Thus the colors would be not personal with this choice.
Do you want this update this weekend?
I like it release it! (81%, 939 Votes)
Add more before release (means no release this weekend) (16%, 191 Votes)
I don't really like it but release it! (3%, 35 Votes)
There will be no release this weekend, the stuff planned just couldn’t be finished in this short. Since I want to update some older back end code it takes more time. I also need to prepare some stuff for some new features that will be added after the next update.
Not to mention I have to create some new websites to make my job here easier.
Many things are not clear how the upcoming weeks and months will go and what features will be added since there is still so much to add and not to mention fixing and recoding the older features… deciding on what would be the best is not always the easiest thing.
Okay medical liquid is now something everyone can make. 😀
Check Namek for the new Medical Moss block and start growing your own.
Recipe and a screenie from the block can be find at the bottom of this post
The textures can change in the future cause they were hasted.
And the next 2-4 weeks will be about:
– god form for every other race,
– adding buffed form for humans,
– adding giant form for namekians,
– and finally the arcosians will get their ultimate form.
Also this year I want to concentrate on Naruto C more again cause it was very neglected.
All the new features the DBC received the past year will be very useful for the Naruto C updates.
Thou many stuff still needs recodeing, I will try to keep it minimal and only change stuff when there is no other way.
Also I will start checking the forums contributions section more and try to use what I can from there!
JRMCore release version 1.2.29 + FIXED – a crash for Naruto
+ FIXED – missing translated lines issue
DBC release version 1.4.24
+ ADDED – new Item – Medical Moss item to make medical liquid (texture by Crimson)
+ ADDED – new Block – Medical Moss plant block (textures by Crimson)
+ ADDED – new Recipe – 8 Medical Moss and an empty bucket in the middle to make a “Medical Liquid Bucket”
+ ADDED – To Namek Dimension – generating “Wild Medical Moss”
+ FIXED – shift clicking in gravity device gui
+ FIXED – gravity device won’t drop fuel inside it
+ Changed – DBC mob attack distance increased
+ Changed – power percentage and rage bar color to inverted color
+ Changed – Swoop now uses some ki too
Naruto C release version 0.5.17 + FIXED – compatibility issues
So a simple custom technique teaching has been added, for more check below for the rest of the new stuff.
I’m not sure on what next time will be added just yet, but I will do a post sometime the week about future updates.
About posts, minor change in future post titles.
From this post on I will use the same week info format that minecraft snapshots use, like for this it is 17w01 which means 2017 week 1.
JRMCore release version
+ FIXED – Energy explosions not dealing the right amount damage
+ FIXED – Ki Technique – Wave type exp gain
+ ADDED – Ki Technique – Teach button (will change later cause this is not the master system, that comes later)
+ ADDED – New Safezone feature – buckets cant be used anymore within safezones
– Removed – Naruto C jutsu unlearn TP return (for the time being)
DBC release version
+ ADDED – For Gravity Device – gui to change gravity and it needs now fuel like a furnace till custom energy sources are added
+ ADDED – New Item – Medical Liquid Bucket (Thank Matu for preparing the code for me to implement)
+ Changed – Config – “Energy cost modifier” default value changed from 100% to 50%