Happy New Year! – 18w02

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Happy New Year Everyone!

So I must reconfirm the fact that many of my mods are still “work in progress” mods like DBC and NC.
Furthermore the JinGames DBC server mainly is not just the only official DBC server but also the only public testing server for DBC that I use now and then.
That means if there are bugs that were not fixed already but it is fixed on that server, let it be an old issue or a recent, that is because it is also a testing server where I give test versions usually before the actual update release.

The year didn’t start that great for me, beginning with falling ill again… with some additional private issues.
I tied to put together something what still will come this year, but I still need more time on that.
This is a delicate matter O_O

So what have I worked on the past days?
Making a straight plan of upcoming stuff but it seems like there wont be a straight one XD
But roughly this year’s plans include a lot of site developments,
licensing for my mods, server related matters, modpacks and some others,
also proceeding with new mod, mod feature and mainly new game plans!

Since Naruto C didn’t received much attention because of the Dragon Ball series throwing a lot of new jun… khm i mean content to the fandom, and because of the current popularity of my DBC mod I had to work on it more yet again.
I can’t promise now if I will be able to work on Naruto C more this year, but I can say that I have a lot of new coding techniques in my sleeves I want to experiment with and try them out 😀
Sadly still a lot of already made stuff need revamping, not to mention features that have been started but not even close to be finished.
So those started features need to be continued too.
Anyway it is really hard to do everything, but I can tell you one thing,
That I have been really enjoying coding and working on these things ^_^
Except server related things XD
Some matters are really, really time consuming with no productive results. 🙁

Now to mention some license points that are still active obviously.
1. Modpacks are still not allowed without a permission. Last year our agreement system was updated and modpack permissions are fully functional since.
Basically if you have a server and generate income I request a specific share, in return for the modpack permission.
Permission can be asked for through the contact page.
2. Regarding my content, no one may take anything I have created. It wont be allowed either.
You can read more about it at the license page or contact me on any question.

So Please don’t steal from me, stealing is against the law.
I really don’t want to cause anyone unnecessary trouble. 🙁

And If you see anyone violating the license regardless please warn the person, and maybe give me a mail about it.
Thank you for Everyone Staying with me ^^


click here to go to the Download site

Dragon Block C release version 1.4.47

  • Changed – Dragon Radar – hold it in your hand, direction rotation for an easier search and a higher search range. (experimental)

JRMCore release version 1.3.7

  • FIXED – recent transformation issues – caused by the new way the legendary forms work. (at least I tried)
click here to go to the Download site


Now I know this update doesn’t look good but I have experimented with some interesting stuff,
so it might not seem much but that Dragon Radar became quite interesting, mainly for my future developments.

About the new Dragon Radar change
It gets closer on what I imagined it to be since the beginning but its still not quite there.
With this the DB scan became a lot slower, it can take more then 10 seconds for it to detect a DB that appeared or has been placed but there is now no height limit for it to detect them, and also DB type per planet limit is also lifted which were originally limited to Earth (Overworld) for normal DB detection and Namekian DB detection for Namek only.
The next plan for the DB radar will be the DB detection range changable with the right click when the radar is in hand.
And to remove the slightest lag the radar still creates for the clients when its in hand additionally making it a lot faster to detect DB.
With this a new DB spawn mechanism will also come.

I’m interested in feedback on the transformation issues if there are still present.

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Fix update – 17w52

Probably the last post of this year!

I tried to fix some of the recent issues,
I just hope I didn’t make any new ones XD

One thing is sure for DBC, custom transformations and androidification are to be expected next year at some point and many things that didn’t make this year of course.
I will make a list in January on a rough feature plan for 2018, for all my mods.


Have fun!
See y’all Next Year!    (^0^)ノ



click here to go to the Download site

Dragon Block C release version 1.4.46

  • FIXED – Arcosian custom ultimate colors – When starting new the colors didn’t reset
  • FIXED – Arcosian custom ultimate colors – When choosing a color and clicking back it went to char creation screen
  • FIXED – Arcosian custom ultimate colors – color changing didn’t work correctly
  • FIXED – a crash regarding legendary
  • FIXED – Saiyan transformation – Oozaru color issues
  • Changed – for some players the thousand separator showed an “nbsp” char, now the thousand separator is for everyone a comma (“,”)
  • ADDED – Saiyan – in form SS4 if tail gets cut Saiyan will return to base form
  • ADDED – NPCs – Future Trunks and Vegeta being able to be used in SSG ritual
  • Changed – Legendary Status Effect – Fusion is now available
  • Changed – Legendary Status Effect – Kaioken can now be used (but still bugged!)

JRMCore release version 1.3.6

  • FIXED – racial skills mind requirement issue
  • FIXED – skill fast click upgrade for skills that have upgrade limit
  • FIXED – side missions not working

JBRA release version 1.6.29

  • FIXED – If disconnected while SS4 from server, when logging back it crashes
click here to go to the Download site

Christmas is here – 17w51

Merry Christmas Everyone!

Somehow I managed to put this update together.   __φ(..)
I know, better later then never XD

I don’t know what to write atm about so this year, there will be probably another post.
With my plans regarding updates and other projects I’m really behind by a lot, but thats not new right? 😛

Anyway this update contains some cool stuff but many things need still some more work, like the visuals…
So Arcosians received finally their custom colors and an aura ^-^
There are a few new outfits and there will be more to come in the next update!

Also the Legendary status effect received some major changes.

I hope you’ll like this update!
Have fun!
Peace!    ( ̄▽ ̄)ノ


Please Note that Damage Multipliers above 10 000% the original limit WILL cause glitches and numbers will get messed up! That’s something that can’t be fixed and it wont be anytime soon!
Since that is one of the reason why multipliers weren’t increased yet, neither the attribute limits.


click here to go to the Download site

Dragon Block C release version 1.4.45

  • ADDED – Arcosian ultimate form’s custom colors – The gui can be accessed from the skills menu as a green button, afterwards It can only be changed again with a wish.
  • ADDED – New wish – to change the arcosian ultimate form’s colors
  • ADDED – New aura – for arcosian ultimate form
  • ADDED – 9 New outfits – mostly outfits from DB Super
  • ADDED – Otherworld received 2 new tree types – Mahagony and Sakura trees (coded by Matu, Textures by LadyBubblez and LucidBounder)
  • ADDED – New Items and Blocks – from the new Mahagony and Sakura trees (coded by Matu, Textures by LadyBubblez and LucidBounder)
  • Changed- Item Dragon Radar – its not lagging anymore like it did and it has a slight different look

JRMCore release version 1.3.5

  • FIXED – Some rare crashes
  • ADDED – New config – Legendary – transformation boost
  • ADDED – New config – Legendary – boosted transformations
  • ADDED – Char sheet – transformation body endurance – Incoming damage reduction for transformations, instead of increasing constitution for it. This was already added for balancing reasons but it was never shown in gui. It is now. If it is not liked i will make a configurable sooner.
  • ADDED – Status Effect Legendary is now available to all races and it works similar to the Majin seal, except it can configured to only support specific transformations.
  • Changed – Damage multiplier configs – the maximum 10 000% multiplier has been increased to a maximum of 100 000%. NOTE that high multipliers will cause glitches and numbers will get messed up!
  • Deprecated – SS Green transformations became unused as of this update, and will be removed at a point or changed for a different use
  • Removed – leftover debug prints

JBRA release version 1.6.28

  • FIXED – If disconnected while SS4 from server, when logging back it crashes (was unsuccessful)
click here to go to the Download site

Status Info – 17w46-50

Hello Everyone!

I’m really sorry for the lack of info.
Life is not easy around this time of the year.
I might talk about this somewhere else on what exactly happened in the past weeks with me, but I doubt any would want to know that XD
I will do my best to finish the next update and it will be released hopefully before December 24th.

Things to Expect! (EDITED on Dec. 23)

  • fixes
  • Arcosians get a few new visuals
  • a few new outfits
  • otherworld receives some new stuff
  • dragon radar tweak
  • Legendary has now a major change
  • And a few more 😀


Fix Update – 17w45

So the new saiyan form is SS4. As the G3 custom hair system is not in sight, I decided to use a universal one, like for SS3.
At this point (」°ロ°)」I thought why not.
The hair at moment is borrowed from the Hairsalon site, and is the top rated hair. (If you looked at the Hairsalon site you should have noticed it) But there will be another one at a point.

The new form SS4 is experimental and thus it is not finished and was not meant to be stable to begin with. And server are free to disable it with the DBGT config.
Of course there are still some missing SS4 features but those will come sometime too.

About the Naruto C change, I cant really put it in the right words even thou i tried in the previous change log.
Let me try to explain again.
Jutsus that doesn’t require hand seals will now be used in a different way including the bloodline limit activation.
You should see an icon in the middle right of the screen regardless what clan you are.
That is a list of jutsus including bloodline limit, if your clan has one.
Also the icon will also change if you enable the usage of 8 gates.
So atm ribcage and kaiten are used with this system.
After you have learned one of them, you will be able to scroll through the jutsus like how you scroll through the dbc ki technique list on the middle right side.
Either you scroll with mouse wheel while holding down the “2nd Fn” key (default: Ctrl).
Or clicking the “pick block” key (default: middle mouse button) while holding down the “2nd Fn” (default: Ctrl)  should work too.
The only difference in this method compared to DBC is that it only uses 1 icon slot atm, not all possible slots.
And to activate the selected jutsu or bloodline limit, you have to press the “Bloodline Power On” key (default: G)


click here to go to the Download site

Dragon Block C release version 1.4.44

  • FIXED – Skill upgrade disconnects from world/server for the skill number 11 in the skill list screen
  • FIXED – Saiyan racial skill – the skills screen is missing the “lvl:7” when its maxed
  • FIXED – SS4 was accessible without tail

JRMCore release version 1.3.4

  • Removed – some debug prints
  • Changed – saga system quest repeat/cooldown rate has now a good countdown
  • FIXED – scrolling don’t always start at the top

JBRA release version 1.6.27

  • ADDED – Saiyan form SS4 – fur is visible in FPS view
  • ADDED – Saiyan form SS4 – if tail color is natural brown the color will change to red
  • FIXED – Saiyan form SS4 – if you had hair 11 then you didn’t had SS4 fur
click here to go to the Download site


Updates Released – 17w44

(╯°□°)╯︵ ┻━┻
(finally these updates are released too)

I see the new mod announcement received cold and warm but more cold for obvious reasons.
The cold welcome wasn’t a surprise but I’m happy to see that many would like to give it a try 😀
If I wasn’t clear about it, it wont be like yugioh or any other existing card game, but it wont be unique either.
I’m making my own card game mechanism in it, and in the beginning I will use DB for the first cards but they will be more like example cards.

Anyway about the update
Probably unstable so I will do quick fixes asap if there are any grave issues.
There are again new friendly NPC added, but yet again they are more like place holder for the future stuff.
The new scrolling function is something I hope many will like and hopefully it will also work XD
About the stuff I didn’t explain, i will in a day or two… 😛

Test the mods and send some feedback on it, because I need em! O_O

Have fun ^^


click here to go to the Download site

Dragon Block C release version 1.4.43

  • FIXED – players could upgrade skills while fused
  • Changed – friendly NPC – Vegeta received the better hair model
  • ADDED – new friendly NPC – Gohan
  • ADDED – new friendly NPC – Future Trunks
  • ADDED – new opponent NPC – Beerus
  • ADDED – new scrolling function – for wish screen
  • ADDED – new experimental saiyan form SS4 – an universal hair is used like for SS3 – the hair is borrowed from the HairSalon site, it is the top one. Dave Steel Thank You!
  • ADDED – new config DBGT – by default its true, and atm its only function is to disable SS4 
  • ADDED – new skill – defense penetration – the opponent’s defense will be ignored a percentage but the same percentage for the damage will always be dealt minimum. From 1% to a maximum of 10%  (mobs use this by default maxed, atm not configurable)

JRMCore release version 1.3.3

  • FIXED – Mind Requirement issue for DBC race or NC clan skills when they are still lvl 1 (hopefully it works now)
  • FIXED – passive defense issue when ki release was not on 100%
  • ADDED – new scrolling function – currently used by: News, Skills, (DBC’s wish screen) and Mission System (you can now have as much description and reward button as the minecraft can hadle)
  • ADDED – for Skills screen – confirmation need for deleting skills
  • ADDED – Experimental death message for players (atm it is not configurable so can’t be turned off, I need feedback on it if it works right or not)
  • ADDED – new config – Clan Skill Hyuuga – Energy Damage percentage

Naruto C release version 0.7.3

  • ADDED – Mind requirement info added to the Learn menu
  • ADDED – new experimental special jutsu selector on the right side,
    • it uses the bloodline limit activation key to activate the selected special jutsu, including the bloodline limit.
    • As for selecting it works the same way as the DBC one, but only shows 1 icon at a time.

JBRA release version 1.6.26

  • ADDED – Compatibility with new changes in build 1.81
click here to go to the Download site


Announcement & Status Info – 17w40-43

I know…

But let me explain, it was that I had this idea I couldn’t let go, since I was sure that its something that could have a future.
And then the weeks have gone for me like crazy XD

Don’t get angry but, I made a new mod…

there are some screenies at the end of this post ^-^

You might want to ask me:
“Okay Jin, but instead of working more on DBC or your already released mods, why would you want to make yet another one when the already ones need more update!”
I understand and I agree that all my mods need more update.
But hear me out XD
This new mod will be able to work on its own without DBC or any other of my mods, except JRMC for now, but even that might be removed at a point, since I plan this to be release it for the newer minecraft versions after a point.
Also I don’t want this new mod to need too many updates, because using it with my other mods this one would be more like a minigame then a game on its own. If i had to compare it to something then it would be like fishing in a MMORPG XD
Okay I will stop beating around the bush now 😛

The mod will be called “JinRyuu’s Trading Card C”, might be not that original, but it will do and goes to the point.
Yea in the beginning it might get a few updates, but only for minor additions, features and mainly for fixes.
Also I plan for this to have a way for people to support my work if they want to.

I don’t want to tell too much facts at this point cause it is still in very early development state and many features are still missing.
A teaser video will be made after a few weeks on how it will look in an example battle.
Just to name a few features it will have:
– Card battles with a “Hologram Generator”
– Find cards and trade cards with others
– Build a deck to battle with from your card collection
– Setup some aspects of the battles
– There are 4 card classes like Being and Action cards
– The cards are customizable by the server and servers will be able to make their own cards as well
– It will use the Dragon Ball Universe for example cards, but it wont be limited to DB

And now about the mod updates

Give me a bit more time on this, there wont be too much but there will be a few useful stuff.

For JRMC the News menu, the Skills and the Mission System receives a scrolling feature. It works both with mouse wheel and a side scroll bar for those without a mouse wheel. For Mission System it is very important cause now mission creators can include as long description and as much objectives, reward options (aka route options) as they want.

DBC receives a new skill called defense penetration, and all mobs will receive this feature by default.
Further more 2 new friendly NPCs and 1 opponent NPC.

NarutoC will receive a new jutsu selection option next to the hand seals, there are jutsus that do not require hand seals, and those will use that option.
Also more configs might be added.

The update should be either within a few days or in worst case it will be on Sunday night/Monday morning Monday night. (edited on Nov.6)


And now for some screenies from the new mod

At its current state, probably not much will look like this. W
hat matters is that it should work atm, not that how it looks 🙂


Update Finally YAY – 17w39

Edited Oct 2
Quick fix #2 has been released for JRMC, DBC and NC!


This updates main feature is the new Mind Requirement feature and that there are no actual slot limits from now on the player skill list.
The ki attacks might follow this plan but that could take a year for me to get to ki attacks again, or sooner who knows.
Anyway Mind has now a function and I think with this it Mind wont be a “placeholder” anymore to an extend.

Every Skill has now a Mind Requirement and can be configured to an extend in the JRMCconfig.
You can also specify different Mind Requirements for each Skill level if you want to do so.

About the new NPCs they dont do much as of now.
The new opponent NPCs will wait till they get to be added to the story, thou there will be still a lot more to come.
And friendly NPCs, well they don’t have their own place yet but they will be needed soon enough so I have to prepare them.



Quick fix updates (Oct 02)

click here to go to the Download site

JRMCore release version 1.3.2

  • FIXED – “no mind available” message even thou there is enough

Dragon Block C release version 1.4.42

  • FIXED – tracksuit issue for those who had it
  • ADDED – new command function – “dbcskill give all” and “dbcskill givelvl all [amount]” (this command will always give skill regardless Mind Requirement!)

Naruto C release version 0.7.1

  • FIXED – serverside crash when loading

Naruto C release version 0.7.2

  • FIXED – server crash for kaiten
  • FIXED – in multiplayer ribcage not appearing
click here to go to the Download site

Dragon Block C release version 1.4.41

  • FIXED – Ogres missing names in language files
  • Changed – NPC Ki attacks wont hit other NPCs anymore
  • Changed – some NPCs have changed skill sets to teach
  • ADDED – new friend npc – Piccolo (at Lookout)
  • ADDED – new friend npc – Vegeta (at Lookout)
  • ADDED – new opponent npcs – Zarbon – 2nd form (spawn command: /dbcspawn zarbon2)
  • ADDED – new opponent npcs – Golden Freeza  (spawn command: /dbcspawn freezagolden)

JRMCore release version 1.3.0

  • FIXED – 3 crashes (OutOfBounds and an IllegalArg and a NullPointer)
  • FIXED – Ki attack explosion issue (that caused lag for some servers)
  • FIXED – Command jrmca issue – when using “jrmca add” it has still the “short” limit
  • ADDED – for Command jrmca – a new format, to add a specific amount for every attribute “/jrmca add all (amount)”
  • ADDED – new Mind Requirement System with new player skill list core change! Every skill is configurable (old skill list will be converted to the new one)
  • ADDED – new command configs – “jrmcm – Notify admins”

JRMCore release version 1.3.1 (Quick fix)

  • FIXED – Mind Requirements network issue

Naruto C release version 0.7.0

  • ADDED – new Jutsu for Uchiha – Susanoo ribcage (basically a defense buff as of now) with a personal random color
  • ADDED – new Jutsu for Hyuuga – Hakkeshou Kaiten (still needs seals to perform jutsus for them Hyuugas)
  • ADDED – new command nccol – susanoo’s Random color can be changed with it  – Usage: ‘/nccol (susanoo) (random or HEXcolor) [playerName]’
  • ADDED – new Status Icons – for byakugan, sharingan, eight gates and susanoo (which uses the Kaioken one)


A Long Story of my current state aka whining

This might not mean anything to most of the community but if you are interested in my story (whining) about why I have hard time to do updates regularly, please bear with me. And yea probably it wont be worth your time to read this. XD

I know it took a lot of time to release this update, but there were good reasons.
You see the fact that modpacks kill my site traffic haven’t changed and its only becoming worse.
And that means the site is getting less traffic then it had 2 or even 3 years ago, yet the community grew alot…
The downloads from the official site is the only support I ask for the mod, and even thou modpacks are not allowed many still do it.
There are a few servers which are in a “modpack permission” agreement with me but even those agreements cant fill the lost traffic they generate.
And most of the modpacks that take away most traffic are servers.
So I’m actually tired of hearing that, yea servers make my mods more popular or modpacks…
Which is relative and I just see that I was lied to about it.
If getting more popular means I have to work more for less and less support, then I’m not sure on how long I’m able to work.
There were more people visiting years ago when there were less servers.
I can tell that there were 5 times more traffic back then, then now.
Which is really sad to see that I try my best and its not enough to make people download it legally, yet there are 5 times more people demanding stuff they want then when the traffic was 5 times more then now.
Look I tried to bring updates regularly, I tried to make lot of complex stuff that are still not finished just the core (one example is fusion), I tried not to bug servers and modpacks about the support loss they cause to me and to not ask from then anything.
I really tried.
But I have to do something.
I could continue coding, working on mods because of the site traffic that the downloads generated at first.
I have to do something because next year the site traffic might drop even lower if it follows this tendency, and because of that I will have even less time to code.
Everyone! I love coding, I would love to do this as long as I can, I have so much plans, ideas, projects I want to work on.
So many things that I would like to work on.
And don’t tell me that I should get some help XD
Its not modding/coding/texturing help that I need help in, its site traffic.
Help in, that people download my mods from my sites and not from somewhere else and without adblockers.
Help in, that servers with modpacks without agreement with me, ask for one (to help me develop my mods, that they use for their income…).
Right now these would be what could help me alot.
I already do countless all-nighters without much sleep just to try to finish the mod and site updates in more or less in time.

But I want to continue!
That’s why I tried to get in contact with servers and try to have an agreement with them the past months.
That’s why I had to work on my Websites.
Like JinGames has now some social features like PM-ing or friendship system and such, it was added in the hope to get more site traffic, but many disliked it or find it unnecessary (yea I know).
I also tried to upgrade the serverlist site so the moderation became faster then it was half year ago.
And I tried to work on my donation site system. (that the JinGames main server uses and btw that donation site system is actually by it self free to use, just need to get in contact with me about it.)
These site upgrade took many weeks to be made, thus the mod updates didn’t had enough time to be made with enough content (I had to reorganize the priority list countless times because I had to think about my future of continuing modding).
And because my donation site system has reached a point where it actually works how I imagined it, I was finally able to announce in my last post about that I will give help for some people who would like to try to run a server with my support.
I want to give a helping hand to people with no chance to start a server, and in hoping that the investment I’m making wont be in vain.
Doing this will and actually already does increase the time i have to spend on communication, thus again less modding time.

I just want you to know that its not an easy task that I signed up for I know but mark this, I’m only interested in game development mainly Minecraft modding.
If i wouldn’t have to bother with servers, modpacks and sites, development would be so much faster.

Another proof is that 3 years ago I didn’t had complex website systems, just basic ones.
Even adfly and shortest seems to be a joke now days compared to when I started without website.
And probably I will stop adfly and shortest links if everything would go the right way.

Now I just tried to explain my current situation, and to make some people understand why updates getting more and more late and with not enough content these past years.

I’m sorry that you had to put up with me but Thank You for reading all this whining and don’t forget, Stay Cool.

(There might be a second part of this story for those who are interested in my life.)


Status Info – 17w38

Edited Sept 30
So the update is close, but it might not be released today, at least not in CET time zone.
Also it will probably have a lot of issues, so testing beforehand will be suggested.
JRMC will increase a minor version from 1.2 to 1.3
The new Mind requirement will be configurable to an extend, so fun servers that have stupidly high stats and attributes can still change it.


Well I’m doing my best but I’m held up with other matters a lot.
I’m not sure if I should talk about those matters, but in short they mainly revolve around servers.


The update should be done still in this month, at least I hope.
Progress is good thou and the new skill list seems to work too.
Yea I know, there will be configs for the Mind requirement, it just might not be available for this update.

Now more about servers.

I’m willing to give server to those who are at least 16 years old, have ambitions and plans to create or run one, but either don’t have the money to or simply just want a server.
Based on the plans there are a few agreement options which one can choose from, but we can discuss everything.

If you are interested, go to the contact page, select the “other” category and send us a message.
I need you to tell us a short summary of your plans and goals, and based on that we will decide who gets a chance to try luck with a server.



Hyuuga clan – Hakkeshou Kaiten

Friendly NPC: Vegeta

Friendly NPC: Piccolo

Enemy NPC: Zarbon’s 2nd form (the model is not done)

Enemy NPC: Golden Freeza



Status Info – 17w36-37

Since it came to this, I think the next update might be a bigger one in a way.

I might make updates monthly now rather then every 1 or 2 weeks.
But I still want to do minor updates for fixes and such when necessary.
This being said because of the things that happened the past weeks and the current plan, the next update will still be a bit later.
But I will post Status Info weekly again, even if I cant write much.

Next update still don’t know when will be released but I can tell some more info about the content now.

The Mind attribute will have now a new role! The change will effects my RPG system as a whole.
The skill slot system will change so the Mind will be a requirement to have more skills and skill upgrades, but the TP costs will stay!
This change is a very complex one and time consuming, but seeing the Mind has atm zero use, this should be a major change for the Mind and skill slots.
The racial skills will have Mind requirement too, so it will be more expensive to upgrade skills then it is now.
This change in JRMCore might increase the minor version from 1.2 to 1.3 because it might cause issues for the skills the players already have.

for JRMC:
– revamping Mind atr role and skill slot system
– a few fixes
– new configs to customize Naruto C too like DBC
– for mission system new objective type

for DBC:
– new friendly npc’s to spilt the learnable techs and skills among
– new opponent npcs for using with the mission system, also adding a few good characters as opponents as well.
– at least 1 new skill

for NC:
– uchiha’s will get susanoo but for now only the ribcage. Yes a random color will be asigned for players and it will be only changeable by a command.
– hyuuga will get a kaiten technique (not skill)
– hyuuga clan might get the biggest change because of their nature i guess, so they might loose the ability to use jutsus that require seals (123 key combinations) and receive exclusive jutsus in exchange. the Kaiten is one of them. But since there is not much they can use yet this change might not be present in the next update.