Fusion update – 17w09

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Edited on March 08:
If you can’t comment let me know through the contact page!

An experimental fusion feature has been added yaay!

Me and Crimson made a fast short vlog but I couldn’t use my video editing software so its actually a raw video. But I hope its still useful.


With sweat and blood fusion has finally come too.
This fusion will be the Dance fusion.
Potara fusion will come later if this is finished!
Since this is the first release of the Fusion feature it is very broken.
I can’t find all the glitches so I guess many will be fixed in long run like the rest…
Also many aspects/functions for fusion are not added yet, including the look.
Meaning both players will keep their looks.
I want to make sure all know that this version is only the barebone of the fusion feature and doesn’t have any fancy visuals!
I will await feedback on this!
Below the change log part, you can check the explanations for the Fusion.

click here to go to the Download site

JRMCore release version 1.2.34
ReADDED – Client sided Config – Hide Hair When Helmet On – if false you’ll see everyones hair regarless of helmet
+ ADDED – Compatibility with new experimental Fusion feature

DBC release version 1.4.29
+ ADDED – New skill – Fusion (1st version)
+ ADDED – Master NPC Goku – Teaches Fusion skill
+ ADDED – New Status Effect – NoFuse(Time) – means No Fusion till time is over
+ ADDED – New Sound – Fusion sounds
+ READDED – Hyperbolic Time Chamber’s drop out feature after a 24 mins and can’t go back for a time.

JBRA release version 1.6.17
+ ADDED – Compatibility with new experimental Fusion feature

click here to go to the Download site


How to fuse:
– server needs it to be enabled in jrmc config file
– learn fusion skill (it has levels but doesnt do anything atm)
– in action menu both players enable Fusion
– first who wants to be the “Spectator” player start releasing/charging
– then who will be the “Control” player start ascending

What Fusion can do for Control player:
– fusion will give the worst attributes from both players and double them (this is dance fusion after all)
– I think for control player thats it atm
– ascending while fused can reduce the fusion time

What Fusion can do for Spectator player:
– should be invincible
– can’t damage anyone
– can’t break blocks
– can’t move but can look around
– can’t use items
– will tp to control player if too far away
– anything attacking him will be redirected to Control player
– using JBRA, atm the “spectator” player can see their fused name

Known problems with Fusion:
– using fusion without JBRA will make both players visible and probably not good for a fight (well that is if DBC runs without JBRA)
– only “spectator” player can see their fused name
– in some cases the fusion wont be over for one player when the other is out of it. (I need to know in when it wont work!)

What Fusion doesn’t have at the moment but probably will have later:
– tp share
– ki attack fusion
– skill fusion
– aura fusion
– hair fusion
– fusion outfit
– DNS fusion
– fusion done effects
– stuff to do for “spectator” player
– going to a different dimension


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Status Info – 17w08

About the global stat decrease.
There are at least 2 reasons why it would be good.
The further attribute limit increase that is planned.
And stats will be lower to start with, since there are complains about starting too strong.
But I’m still considering this till the attribute limit gets further increased.
With that update I will try to format the numbers to be prettier, with spaces, commas or other indicators.

Anyway about current status.
Fusion might make it in next update on 5th of March.
But it will be very simple as I might have stated in earlier posts? I’m not sure if I did or not.
So I have tested many variations how this feature could work for the first release, and I finally came to a result and its is more disappointing then I first thout, but for a start its something.
I know I am just beating around the bush, but I try to refrain form telling anything that I might not include.
I will post around the weeks end about specific details on this, but don’t expect much, having high hopes wont do any good.
Also I didn’t share anything yet about this cause as I said above I have tested many variations and I have dumped most of it. And there was no new textures either at the time.

I can tell one for sure about this matter, I’m working on making players fuse with each other first, then later npc options will be available too.

Be cool guys!

Fix release – 17w08

Usually the new stuff causing the most trouble I know.
Anyway with this it should be fine.
If not let me know asap, I know you will.

There might not be anymore release this week thou, but we will see.
The latest on Sunday a status info will be posted that’s for sure.

Also I started thinking on reducing the whole stat increase equally by dividing them with around 5.
Since the attribute limit has risen there can be very high numbers when there is no need to.
By dividing them with 5 would mean no one would get weaker neither stronger, its just apperance and only the numbers telling the stats would appear smaller where the results will be the same as before. Its just a little too much where we talk about 100 thousand or even millions of damage IN Minecraft.
So let me know what you think about this and on the poll below the release log.


click here to go to the Download site

JRMCore release version 1.2.33
FIXED – Ki attack damage problem
+ FIXED – Arcosian one hit kill problem
+ FIXED – Config – Damage multipliers were resetting after a restart
+ FIXED – Mission system – Some players couldn’t login to server after editing missions
+ ADDED – Mission system – NPC kill protection – basically not any NPC will do to progress kill objectives (Check in Mission Systems page to know more)

DBC release version 1.4.28
Changed – Action menu – minor text change
+ FIXTRY – Swoop/dodge glitch – yet another try to fix this the double tap (not working as it should) issue, I’ll await feedback on it


click here to go to the Download site


Is it okay to divide stats by around 5 equally?

View Results

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Update news – 17w07

I didn’t have time to work on fusion cause of these new features but I will try to show something next week hopefully.
Till further notice I will only look more in to fusion next week, except for fixing.


Some more explanation about the new stuff:

For projectiles like arrows fired with a bow, they will receive 1% of the ki power as damage and will cost the same amount in ki energy as well. Basically ki will be infused automatically to projectiles.

NPCs received the kiai aura blast to make “cheaters” harder time to kill them. (who are actually just using the holes in the base Minecraft systems so i can hardly blame anyone)
So since its still hard to fight strong opponents if you are weak, but to get stronger you need to kill them to gain more TP, so its a hellish loop where “cheating” can help alot, even then its grinding, I know. But still minecraft it self has its flaws and in a way I try to fix them to give a more… competitive feeling? I think thats the closest word it comes to my mind.

With fly skill you can now change fly mode to “dynamic” when in that mode it will use the swoop functions. It is still not good with the speed but I will look in to it. Change fly mode in action menu. The “Simple” is the one that already was available.


click here to go to the Download site

Naruto C release version 0.5.18
+ FIXED – some crashes

JBRA release version 1.6.16
+ FIXED – issues with Naruto C

JRMCore release version 1.2.32
+ Changed – max attribute limit increased from 10,000 to 30,000
+ Changed – human and namekian racial skill – upgrade costs increased to match the other races costs
+ Changed – base constitution attribute increased from 20 to 25
+ Changed – base spirit attribute increased from 20 to 30
+ ADDED – change in transformation multiplier configs to include more details on which line is what transformation for. (older configs will be still there but not in use)
+ ADDED – mission system compatibility with Naruto C (still work in progress but should work to an extend)
+ ADDED – DBC: now ki is infused automatically to projectiles, like arrows fired with a bow. (later it will be a skill and switchable)
+ ADDED – DBC: for testing reasons players will receive reduced damage based on their transformations bonus power (on next release it probably will be configurable)

DBC release version 1.4.27
+ Changed – spacepod interface a little (background still needs change)
+ FIXED – current main missions that were supposed to be completed in overworld is now requirement
+ ADDED – for NPCs new technique – kiai aura blast technique (invisible force push) (this is a new type of ki attack that players will also receive later on)
+ ADDED – for skill fly – swoop-like animation for normal flying (switchable in action menu)


click here to go to the Download site


Status Info – 17w06

I’m sorry that I didn’t write sooner about this but there wont be new release this weekend either but I have good reasons why.
As you noticed I didn’t really say before what I worked on cause I was not sure what to tell, but now I can.

Anyway I experimented with the fusion and it took a while to produce some results, soon I might be able to show the progress.
Messing with fusion took quite some time away from stuff I wanted to do and additionally I’ve also been doing some backend updates to some sites (and still working) and trying to make a new “site” where change logs will be easier to check and hopefully already added features will be viewable too.

About next update, it will be probably on next weekend BUT I will try to haste it to release it before weekend.

The followings are planned to be released:

  • NC – fixing some issues with Naruto C
  • JRMC – mission system compatibility with Naruto C
  • JRMC – change in transformation multiplier configs to include more details on which line is what transformation for
  • DBC – swoop like animation for normal flying (switchable)
  • DBC – new spacepod interface
  • DBC – a change in mod NPCs attacking functions
  • DBC – new function for willpower
  • DBC – new skill to further powerup melee (switchable)
  • DBC – new skill to reduce incoming damage
  • DBC – new skill to bring more use for melee (there might be more then just one)

Some stuff are shortened and not public on what they actually mean yet and probably not everything will be released from the above, but we’ll see.


Be cool guys!

Fix release – 17w05

Hopefully this update will fix most of the current problems.

I’m sorry but I forgot to write that no release this weekend.


click here to go to the Download site

JRMCore release version 1.2.31
+ Compatibility with new DBC changes
+ FIXED – energy release – old bug when release goes over the actual limit specified by skill potential unlock (for both DBC and Naruto C)

DBC release version 1.4.26
+ FIXED – race arcosian – attributes wont reduce in reverse forms
+ FIXED – race arcosian – crash when using power reserve in new forms
+ FIXED – kaioken – cost problems in new forms thus costs have been rebalanced
+ FIXED – namekian giant form – aura increased

JBRA release version 1.6.15
+ FIXED – arcosian ultimate form – first person hand didn’t change
+ FIXED – some minor color problems


click here to go to the Download site


New Forms Update – 17w04

Okay so basically the God forms are temporary and there is a cosmetic switch in dbc config to turn off the red eye and flaming aura change all in one if not wanted.

The god form is a sensitive subject where many things are not clear and there are many misconceptions including the DB heroes game where many “facts” tend to come where that is not at all canon. It is a separate game with its own features, rules and play style that was balanced based on their own thoughts. Thus I wont base DBC on DB heroes cause to me many things don’t make sense in DB heroes, so DBC will go its own way.

Anyway I have been thinking for a long time now how god forms should be made for other races so they make sense and fit to DBC.
And well these god forms is not what I have came up with in the end.
I have found a better way to introduce the God ki BUT for that I would have to change the whole god form code and that friends is not something I can do in a short time.
For now I will use this and try to balance it over time and change their cosmetics if necessary, but when the time comes this whole god form system will change.
Also I’m aware that red eye and flaming aura is not good thing but I wanted to make something players know when someone uses the god form and i thought it would be a good cosmetic to start with till there are more reference.

I will talk about this in more detail on how they will work in the future but for now bear with this version of the god forms for the time being. Also any reference from the anime might result in sooner change to the plan anyway.

Be cool guys and have fun with the new update!


click here to go to the Download site

JRMCore release version 1.2.30
+ Compatibility with new DBC changes

DBC release version 1.4.25
+ ADDED – new transformation – human buff form
+ ADDED – new transformation – human god form (learn skill GodForm from King Kai)
+ ADDED – new transformation – namekian giant form
+ ADDED – new transformation – namekian god form (learn skill GodForm from King Kai)
+ ADDED – new transformation – arcosian ultimate form
+ ADDED – new transformation – arcosian god form (learn skill GodForm from King Kai)
+ ADDED – new Config – “God Forms Cosmetics” can be true or false, by default its true and will result in red eye and flaming aura
+ FIXED – You can talk to any npc and it counts as talking to the mission specified npc
+ FixTry – Another try to fix swooping and dodging glitch

JBRA release version 1.6.14
+ Compatibility with new DBC changes

HD Skins release version 1.3.1
+ FIXED – an issues where uploaded hd skins wont appear for some users

click here to go to the Download site


Status info & polls – 17w04

Okay so Crimson didn’t really like how I want to release this update.
That is why I will do this poll post before update.

A first appearance of the the new forms is ready for release, let me list the stuff.
Transformations will be choosable the same way saiyans change their transformation tree between SS grade forms to SS2 and God form.

Every race that doesn’t have god form will get a temporary god form till we have canon reference for them. The god forms for each will be basically the same, and I will use SSG as base reference for now.
So the God form will be basically the base form for every race with additional change in eye color to SSG’s red color and aura to SSG’s reddish flaming aura.

Additional Transformations:

  • Humans received buffed form that changes size and becomes bulkier like SS grade 3
  • Namekians received giant form that changes size like saiyan great ape
  • Arcosians received ultimate form that temporary is colored the same as the Golden form from Freiza. Changing ultimate form colors Will come in a later update

And now to the polls!
Note that based on these polls the update might not be released on late Sunday.
Also even if the update wont be released, without canon reference for the god forms, there wont be significant change in the forms other then customization options for eye and flaming aura colors for client side. Thus the colors would be not personal with this choice.

Do you want this update this weekend?

  • I like it release it! (81%, 939 Votes)
  • Add more before release (means no release this weekend) (16%, 191 Votes)
  • I don't really like it but release it! (3%, 35 Votes)

Total Voters: 1,165

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About the temporary God form for Humans

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About the temporary God form for Namekians

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About the temporary God form for Arcosians

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Status Info – 17w03

Hello everyone!

There will be no release this weekend, the stuff planned just couldn’t be finished in this short. Since I want to update some older back end code it takes more time. I also need to prepare some stuff for some new features that will be added after the next update.
Not to mention I have to create some new websites to make my job here easier.

Many things are not clear how the upcoming weeks and months will go and what features will be added since there is still so much to add and not to mention fixing and recoding the older features… deciding on what would be the best is not always the easiest thing.

Be cool guys

Update & Status Info – 17w02

Okay medical liquid is now something everyone can make. 😀
Check Namek for the new Medical Moss block and start growing your own.
Recipe and a screenie from the block can be find at the bottom of this post
The textures can change in the future cause they were hasted.

And the next 2-4 weeks will be about:
– god form for every other race,
– adding buffed form for humans,
– adding giant form for namekians,
– and finally the arcosians will get their ultimate form.

Also this year I want to concentrate on Naruto C more again cause it was very neglected.
All the new features the DBC received the past year will be very useful for the Naruto C updates.

Thou many stuff still needs recodeing, I will try to keep it minimal and only change stuff when there is no other way.
Also I will start checking the forums contributions section more and try to use what I can from there!


click here to go to the Download site

JRMCore release version 1.2.29
+ FIXED – a crash for Naruto
+ FIXED – missing translated lines issue

DBC release version 1.4.24
+ ADDED – new Item – Medical Moss item to make medical liquid (texture by Crimson)
+ ADDED – new Block – Medical Moss plant block (textures by Crimson)
+ ADDED – new Recipe – 8 Medical Moss and an empty bucket in the middle to make a “Medical Liquid Bucket”
+ ADDED – To Namek Dimension – generating “Wild Medical Moss”
+ FIXED – shift clicking in gravity device gui
+ FIXED – gravity device won’t drop fuel inside it
+ Changed – DBC mob attack distance increased
+ Changed – power percentage and rage bar color to inverted color
+ Changed – Swoop now uses some ki too

Naruto C release version 0.5.17
+ FIXED – compatibility issues

click here to go to the Download site


New Recipe

New Block
Medical Moss block (in wild on Namek)