And of course here is another hot fix. This bug was kind of game crashing so I really wanted to put it out quickly, but for now I’m just going to stop spamming fixed for a while.
Now personally I would much rather wait to have more bugs fixed then one for a new build, but I thought that if this did fix the issue then it would be worth it.
IMPORTANT: THIS UPDATE IS NOT RECOMMENDED FOR SERVER! Check Known Bugs at the bottom of the post!
It’s been a few months, but the didn’t go by with no progress, here is a new update for DBC, Naruto C, JRMCore, and JBRA. This update focuses mainly on continuing the DBC Story mode till the end of the Future Trunks Arc in DB Super. The rest will come in an update hopefully not too far away.
I’ve also created a method to create and use a Custom HUD with JRMCore. To learn more about this check out the forum here: Custom Hud Creator.
Examples made with the Custom HUD Creator:
Some of you might be interested in what will come after this and well I don’t have a fix plan, but I hope to tackle some things regarding Forms and Races, maybe both.
Important note: This update contains configname changes (for default numbers) so server owners should check the changed ones in case they don’t like the new default amount.
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Dragon Block C Version 1.4.66:
ADDED:
Super Saiyan 5
Each April the first every Super Saiyan 4 will turn into Super Saiyan 5 or if April fools mode is enabled in the client settings
Story Mode:
Fight 7 Cell jrs before Final Form Cell
Finished Buu saga
Beerus Arc
Golden Frieza Arc
Universe 6 7 Tournament Arc
Copy Vegeta Arc
Future Trunks Arc
SKILLS:
Ki Blade/Sword AND Ki Scythe
They don’t have a new unique skill for now, instead they can be acquired by learning Ki first and Ki infuse.
You can turn them on in the second page of the action menu (Default key: X) in the right middle box.
Raises your punching power, and it gets stronger by leveling up ki fist and ki infuse.
Their Colors change with your Aura color
Both use Ki when hitting.
Their damage rises with higher Ki first and Ki infuse levels, and their cost goes slightly down.
Scythe is 3 times stronger than blade, but costs 3 times to hit with it
Having 0% release will turn them off
Ki Barrage (Ki Attack Type)
Very small cooldown timer
Raising the Damage ki power % will not raise its cooldown
Ki Shield AND Ki push (Ki Attack Type)
Moving away 3 blocks from it will make it vanish.
Turning EFFECT on in the skill creator will make it push away others
Blocks Ki Attacks, but takes damage from them.
Ki Explosion AND Final Explosion (Ki Attack Type)
Damages entities inside it. IF effect is on then it will damage the user as well, But it deals three times the damage
Turning EFFECT on in the skill creator will make it damage the user as well, but deals 3 times more damage
Blocks Ki Attacks, but takes damage from them.
MOBS:
Master Grand Elder Guru
Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.gurumaster”)
Can teach Skill potential unlock
Master Whis
Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.whismaster”)
Can teach Skills God Form, and Ultra instinct
Can give Weight Whis’s Heavy Weight Suit
Goku – (Normal, SSJ, SSJGod, SSJBlue)
Vegeta – (Normal, SSJ, SSJGod, SSJBlue)
Adult Gohan Blue Gi – (Normal, SSJ)
Adult Gohan Orange Gi – (Normal, SSJ)
Future Trunks DBZ – (Normal, SSJ)
Future Trunks DBS – (Normal, SSJ)
Krillin
Master Roshi Super
Cell jr.
Evil/Skinny Buu
Buff Super Buu
Super Buu Gotenks absorbed
Super Buu Piccolo absorbed
Super Buu Gohan absorbed
Kid Buu
Shisami
Sorbet
Tagoma
Berryblue
Botamo
Cabba – (Normal, SSJ)
Champa
Frost (Form 1, 2, 3, 4, 5(looks like 4), 6)
Hit
Magetta
Monaka
Vados
Whis
Zeno
Goku Black (Normal, SSJ Rose)
Zamasu
Fused Zamasu (Normal, Half-Corrupted, and Big Half-Corrupted)
Beerus in Monaka suit 1, 2, 3
Copy Vegeta (Normal, SSJ Blue)
Namekian Frog
Spawns on namek with the configured spawn rate
You can summon him with the command “/summon jinryuudragonblockc.EntityNamekFrog”
Command:
Spawn Ki blasts
Command: “/dbcspawnki”
“/dbcspawnki (Type) (Speed) (Damage) (Effect) (Color) (Density) (Sound: Move) (Charge Percentage) [User Position X] [User Position Y] [User Position Z]’ to spawn a Ki Attack.”
This command allows you to spawn a ki attack from a specific entity. It checks for a user in a specific position, and spawns a KI attack using his rotation.
Configs:
Ki Fist damage, and cost per level multiplier
Ki Infuse damage, and cost per level multiplier
Ki Defense armor, and cost per level multiplier
Ki Blade damage, and cost per level multiplier
Spacepod, and Flying nimbus flying speed multiplier
Player flying speed, ki cost and stamina cost multiplier
Dirty Stone/Rocky Biome spawn rate
Namekian Frog spawn rate
A Very simple dodge animation for Ultra instinct
Block:
Namekian/Guru’s Throne
Can be right clicked to sit in it (sadly doesn’t work a lot of times at the moment)
Ki Attack Charge Animation
Custom particles:
Player Flying Aura Trail
Flying nimbus moving trail
2D particle Aura (You can use both this and the old aura at the same time).
God form, SSJ Blue, SSJ blue Shinka, SSJ Rose, SSJ Rose Shinka, Golden Arcosian, Ultra instinct all have their own unique aura.
Spiritbomb has small particles flying towards it while charging, and kamehameha has a few lines spinning around it randomly.
NPC Auras
Some of them have a unique aura (for example Goku SSJ Blue, SSJ God, SSJ, Goku Black SSJ Rose, and Beerus)
Sounds:
Ki blade/ki scythe On
Ki blade/ki scythe Hit
Lock on
Blocking (has 2 different sound effects)
Ultra instinct dodge (has 3 different sound effects)
Hit Time Skip when he teleports towards his target
Goku Black Teleport when he teleports towards his target
Rocket Shot
Rocket Travel
Vanity Items:
Halo
Whis’s Angel Halo
Fused Zamasu’s Barrier of Light
Weight Item:
Whis’s Heavy Suit
CHANGED:
Command
dbcspawn
Now you can set the health of the spawned Entity using the command “/dbcspawn (MobName) (Health)”
Config: (They might create a new config, because of the default value change)
Default Mecha spawn rate from 4 to 3
Default Sabertooth spawn rate from 4 to 2
Z sword model
Lightning’s color gets a slight red tint when the user has Kaioken status effect
Black Flying nimbus name to Dark Flying nimbus
Ki blasts now have 2 colors, a lighter inside and a normal outline.
Ki attacks from the same person won’t hit each other, unless it is a ki shield or a ki explosion
Aura lightning is a bit more random with size, rotation, position, and amount.
Ultra instinct aura particles
Jin’s aura particles to the new Ultra instinct
Sounds:
Punching (has 3 different sound effects)
Flying Nimbus models and textures. They have a small shake animation.
Item texture for black nimbus to match the now dark blue tone of the model texture.
A few body slot Gi clothes were changed to Vanity items.
Red Ribbon Mechas no longer spawn in plains biome
Ki infuse, Ki Shield, Ki Defense were all boosted in power with the new configs
FIXED:
Instead of spawning Sabertooths in the selected biomes (Plains, Forest, Forest hills, Birch forest, Birch forest hills) they were spawning Red Ribbon Mechas
Aura Lightning would follow the client player when moving away from it, rather than rendering on the player creating it.
Many of the mobs made King Cold(s) angry on death (Super Buu, Beerus, Cell1,2,3,4, Android 16,17,18,19,20, Dabura, Pui Pui, Yakon)
Golden Frieza made Jeice(s) and Burter(s) angry on death
Super Android 17 clothes received damaged textures
Naruto C Version 0.7.12:
CHANGED:
Fireball jutsu
Received a speed boost
Water bullet
Received a speed boost
It’s a water affinity jutsu now instead of fire.
Rasengan and Chidori
They are now properly in the players hand.
They can be used by hitting the enemy rather than tackling them.
They can be used without a time limit at the moment.
Rasengan and Chidori models
Rasengan and Chidori on hit effect
FIXED:
Crash when using a character that learned a new Jutsu, but the server reverted to an older Naruto C version.
Earth wall Freezing the server if getting hit by a strong attack, and other smaller fixes.
Bar seat leaves behind a very tiny invisible entity on client side
JRMCore Version 1.3.25:
ADDED:
Configs
Punching stamina cost multiplier
Custom particles:
New particles:
Hitting enemies will create a Clash effect
3D Stone, and grass particle with client setting to switch from 2D
Custom HUD System
Using the Custom HUD creator you can generate a code that Ben’s Config for JRMCore can use to make a custom in-game HUD. You can download and learn about this HERE (INSERT FORUM LINK)
Block
Barrier Block (Works in a similar logic as the original minecraft one in the later version)
If you have the item in your hand you can see every block’s icon, else it becomes invisible
Separated Aura Particles (Stone, Grass, Dust, UI, God) switches into more switches, to give each their own one
Custom particles now rotate with a unique speed
First person particle visibility mainly for particles following the player
First person animations On/Off
New 3D Explosion effect On=New/Off=Old
New 2D Explosion Particle On=New/Off=Old
3D explosion effect On/Off
NPC Auras On/Off
Double ki blast color On/Off
Ki charge animation On/Off
Flying trail On/Off
Aura lightning On/Off
3D player aura On/Off
2D player aura On/Off
Hit clash effect On/Off
Other auras On/Off
April Fools mode On/Off
This will enable all April fools changes all the time. At the moment it only changes SSJ4 to SSJ5
First Person Blocking Animation
Bruises
If a player reaches a specific percentage of health or less he will show more and more bruises on his body. There are 4 levels for it: 70%, 55%, 35%, and 20%.
CHANGED:
Custom particles:
Rewritten the Custom particle system
MOBS:
DBC NPCs:
Multiple Unique attack types and colors
For example Krillin can shoot out Destructo disks, while also being able to shoot blue ki blasts
Some can also fire a ki blast barrage
Golden Frieza now teleports towards target
Super Buu Model
Beerus Model
Red Ribbon Mechas
Mechas will no longer take fall damage
Shoot Rockets at the target enemy randomly:
Create a dust trail behind them
Explode when hitting ground or target, but don’t destroy blocks
Higher tier Mechas have a higher chance of shooting a rocket
Rockets can’t hit Red Ribbon Mechas
Mecha’s max range for shooting rockets is 25, 50 and 75 for the tiers (as long as they target you).
Tier 0 Mecha:
Shoots out 2 small rockets
Tier 1 Mecha:
1 medium rocket
Tier 2 Mecha:
Many quick small ones
2 medium rocket
Item Drop Alien Tech tips (These drop rates might not be 100% accurate)
Tier 0 Mecha (purple):
Tier 1 chip – 7% drop rate
Tier 1 Mecha (light brown):
Tier 1 chip – 8% drop rate
Tier 2 chip – 4% drop rate
Tier 2 Mecha (red):
Tier 1 chip – 12% drop rate
Tier 2 chip – 5% drop rate
Tier 3 chip – 3% drop rate
Guldo is now smaller
Color Pickers now also have 3 text fields to set the RGB colors. To get the entered numbers you must click the “Get RGB Color”
Client settings/Ben’s config:
Every on/off switch’s text was changed from “on: true” to “: ON”
Configs: (IMPORTANT NOTE: Changing a config’s default value like these will generate a new config for them rather than using the old one.)
RAISED Minigame Combo Speed Timer from 1 to 3 seconds.
Client Settings received a custom icon image, and was moved from Settings and Configs to the main JRMC GUI page (Press V to open) below the help icon
GUI Buttons, and background image textures received a very slight change.
Moved the custom skill textures from the main image to a new one.
In the help menu the guides lines. Now they are split in the code.
Slightly the main colors the mods use for texts, and ki blasts.
Guide texts so that they are one language line, but are separated automatically in code.
Damage indicator now has a black border
HUD mods work again
FIXED:
Custom particles:
They’ve made other models stop rendering shaders.
In Ultra Instinct players would spawn more dust particles
CRASH: When reloading a work that had a newer jutsu used it in such as Fireball.
JBRA Version 1.6.40:
ADDED:
The First person camera now has animations for blocking, and shooting out ki blasts.
Using sharingan or byakugan now will draw either a 3 tomoe pattern sharingan, or veins on the player’s face
Rendering for Whis’s heavy body suit weight
First person Ki blade, Ki scythe, rasengan, chidori rendering.
Player’s skin gets a slight red tint when using kaioken. The tint gets stronger when transforming to higher kaioken levels.
FIXED:
3D Vanity items didn’t scale with player using Years C
Hair moved even if the game was paused.
Known bugs:
Flying speed is a client config, so it will be removed in the future.
Red ribbon rockets can crash server. (Fixed in the next Build 1.105)
If First person blocking animation is enabled then when right clicking on things like blocks with a use (for example redstone repeaters) will show a buggy animation.
Ki attacks spawned by dbcspawnki command don’t deal the set damage to non player entities
DBC Namekian throne, and Naruto C barseat sometimes doesn’t have the player sit in it when right clicking
And most importantly stay safe Gamers, and don’t forget to wash your hands!
This is a small update spoiler for 2020.
The next update will focus on continuing the Saga for DBC finishing DBZ, and going into DB Super. It won’t go all the way through Super yet, but hopefully that will be released not too far in the future as well! Also I’ll be focusing on giving back the option to use older HUD mods.
I’ve also made a short video for content not related to Sagas. You can check it out here:
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I’ve decided to split my Naruto update plan into multiple segments so that you won’t have to wait too long for it to come out. Now I may have added a bit too much for DBC considering that I’ve wanted to make it a Naruto update, but the content added to DBC took far less time so I just wanted to give more you all more content. I hope you enjoy!
IMPORTANT NOTE: JRMCore Version 1.3.23 will crash if you upgrade then downgrade to any other version after it. It is caused by the client sided options/Ben’s config. To fix this crash all you need to do is delete/rename your Ben’s config file that can be found in your minecraft/config folder called “BensConfig_JRMCore.cfg”.
CHANGED: Now there is a specific armor id for Vanity items, that will make it hide the player hair when worn rather than asking for a fix few Vanity items.
Family C version 1.2.17:
FIXED: A crash when mod failed to find a player while updating.
JRMCore release version 1.3.24:
CHANGED Texture for Enderman Sweater Damaged to an actually damaged one.
FIXED: First DBC colorable Shirt had “Creeper Sweater” as name by changing the Creeper and Enderman Sweaters names
ADD Vanity Santa full clothing set as a Christmas update bonus.
Has crafting recipe.
ADDED Blocks
5 Blocks with unique patterns
Each has 16 color variants that you can use.
Each color variation has a stars, slab, and fence to it.
They can not be crafted.
ADDED Particles for Explosions used in DBC and Naruto C.
CHANGED Texture for:
Status effect green up, and red up arrow, and red X
FIXED: When using Chakra as power, in client settings it wouldn’t render and position your chakra bar properly.
OTHER FIXES to a few random client sided crashes, and hacks.
FIXED: The Health and Stamina/Action bar’s red outline shows your minecraft health again.
ADDED to Vanity Items description that they can be colored using dye surrounding them.
ADDED: To Help Menu:
In Basic keys Guide: Spacepod key to turn it on (pick block/mouse 3 middle button)
When entering Guides it will now give you a list of all of their titles.
Colorable Tieless Belt, Colorable Wide Tieless Belt, Santa set, Konohamaru’s Scarf and Naruto’s Goggles recipe
CHANGED Colorable Tied Belt’s recipe
CHANGED the inventory image to the current one with 8 vanity slots
To recipes that you can color “colorable” vanity items by surrounding them with dye
Client settings and Ben’s config:
FIXED: Upgrading and downgrading Ben’s config can cause crashes. Starting from this version that should not happen anymore.
ADDED: The lock on style image is visible on screen
FIXED: Ki bar now shows properly without needing to save
ADDED: Naruto Fireball Particles ON/OFF
ADDED: Explosion Particles ON/OFF
ADDED: God particles ON/OFF Now also affects the new Ultra instinct particles
ADDED: Rotated Health bar ON/OFF (Known error: It doesn’t rotate in the client settings preview)
ADDED: Percentage/normal Health bar level switch
Dragon Block C release version 1.4.64:
CHANGED textures for:
Katana
Brave sword
Z Sword
Small club Item
Cooked dino meat Item
Flying nimbus Item
Black flying nimbus Item
Katchin shard Item
Ki Sense
Namek House Stone/Basic Wall Stone Block
Space Pod Entity and Item, and GUI
FIXED: In second third person view Ki sense wasn’t rotating properly with players camera.
FIXED: A rare random crash when the Namek sapling failed to return it’s icon.
Remade God Particles:
Now they use a custom image, and system rather than the basic minecraft particles
They turn a bit transparent in first person
CHANGED Stone/Rock Particles:
Rotate while flying, and also a few of them fly away from the player.
Spawn while player charges, or transforms.
ADDED: New custom particles:
Ultra instinct (Omen) particles
Besides Dust particles, every other one rotates while moving.
All particles vanish in and out rather than pooping in and out of existence.
Grass particles will spawn when charging, or transforming above a block that has “grass” in its name.
Many of the particles fly away from player
Dust particles will spawn when charging, in turbo mode, or transforming.
The closer you are to the ground, the more dust particles will spawn.
Get smaller as they go away from player
Sneaking makes them spawn a bit more higher
ADDED Clothing:
Xeno Goku set
ADDED: Dino 2, and 3 now have tail wagging animation
ADDED MOBS:
Red Ribbon Mecha Robot 1 – has 3 types
Has a unique 3D model
They spawn in Dirty stone, Plains, and Extreme Hills, Taiga, Taiga hills, Ice plains biomes
It has 3 types of variants which all have different textures, power, health, and size.
They can be summoned with the command “/dbcspawn RRMecha1”
Sabertooth
Has a unique 3D model
They spawn in Dirty stone, Plains, Forest, and Birch Forest biomes
They can be summoned with the command “/dbcspawn Sabertooth”
CHANGED MOBS:
Dino 1 model changed
CHANGED: Sounds:
Lowered the punching, and jumping sound a bit
ADDED: Jin now has god particles spawning around him
CHANGED: God Form and Ultra instinct (Omen) are now taught by Jin instead of Kaio
CHANGED: Kaioken in pain now damages the player greatly
ADDED: When using Mystic and Ultra instinct at the same time, the player loses his life and both forms.
CHANGED: Vanity item Belt with Knot’s name to Colorable Tied belt, and had its recipe changed as well.
ADDED Vanity Item:
Colorable Tieless Belt
Colorable Wide Tieless Belt
Android 21 clothing set
Coat, Chest, Arm, Leg, Boots
Naruto C version 0.7.11:
CHANGED Jutsus:
Rasengan and Chidori
New 3D Model
Spawn around the player hand
Player can use them by running in to an entity while holding it
They increase in size while holding them until reaching their max.
When hitting an entity create an “explosion” that looks like the jutsu.
Rasengan pushes away hit entity
Switched Rasengan Sound when charging.
Fireball Jutsu
New 3D Model
Creates particle effects while flying
Gains more damage, and speed when upgrading fire affinity
Very slow while flying, but this will most likely be increased in the future
ADDED: Naruto C now has its own icon textures rather than using DBC ones. (8 gates, chakra charge, chakra turbo)
ADDED Jutsus:
Earth Wall & Mud Wall
They can only be spawned above a block that isn’t air
Both act as shields against Jutsus and ninja tools, and you can not go through them.
Earth wall is weaker than Mud wall, but costs less.
Their health is more when upgrading earth affinity
They will vanish after a while
(Note: Maybe in the future these will become 1 Jutsu in the future, but will have multiple stages)
Water Pistol
It’s a faster, but weaker than other Jutsus.
ADDED Vanity item:
Konohamaru Scarf
Naruto’s old Goggles
ADDED: Kunai, Shuriken, and Giant Shuriken now have a proper 3D model. (Both as item, and when throwing)
ADDED: Shurikens spin while in air
CHANGED: Chakra Turbo mode sound. Removed the first small part to make it less loud.
ADDED A second Zabuza mob. He drops his sword on death.
Story Mode Changed:
The seconds Zabuza fight is replaced with the new one.
ADDED Weapon:
Kubikiribocho – Zabuza’s sword
Has a 3D model and is dropped by Zabuza.
Doesn’t take damage/lose durability when hitting entities
ADDED Armor: 2 full sets of Zabusa’s clothing
ADDED: Ninja Katana now has a 3D model (from DBC)
ADDED: Shurikens, Kunais, paper bombs all bounce away from earth and mud walls
FIXED: Shuriken Throwing sound effect had a click sound at the end
FIXED: When sitting in a bar seat, it created a while box that will only vanish if you exit and relog in to the world.
IMPORTANT NOTE: MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING!
Since I am not making the greatest progress with Naruto C, here is another time filler update! This was originally going to be a Halloween update, but most of the planned features weren’t working as planned, so they were cut out. So here we go:
IMPORTANT NOTE: JRMCore Version 1.3.23 will crash if you upgrade then downgrade to any other version after it. It is caused by the client sided options/Ben’s config. To fix this crash all you need to do is delete/rename your Ben’s config file that can be found in your minecraft/config folder called “BensConfig_JRMCore.cfg”.
Vanity Headband – Same as the normal headbands in the mod, but your hair is visible while wearing it
JBRA release version 1.6.38:
FIXED: Years C Watch renders properly again on players
ADDED: Head rendering for Vanity items
JRMCore release version 1.3.23:
ADDED: Using Kaioken while having Pain Status Effect now makes you lose a lot of health.
ADDED: New Craftings to Help Guides
CHANGED: Help text below the icon has now a border
CRASH FIXED: When a Saiyan opens up the “turn ssj” mission in Super Saiyan God SSJ Evolved/Shinka, the game crashed.
FIXED: If you were to lose Potential Unleashed (Mystic) skill, but had it enabled, it would stay enabled in the action menu, and block you from enabling Kaioken and Ultra instinct
ADDED: 5 more vanity slots. Now there are 8!
CHANGE: Vanity items were changed in to regular items from armors to prevent players from putting them in to regular minecraft armor slots
CHANGED: Server config tab name changed to Settings & Configs
ADDED: New rocks animation when player is transforming.
ADDED Item:
Fabric
ADDED Vanity item:
Creeper Sweater
Enderman Sweater
ADDED New Config:
Minigame Combo Timer (in seconds).
ADDED New GUI: Client Sided Settings
This contains the new “Ben’s Config” content so that you can customize them in-game
ADDED: Ben’s Config, a new Client Side Config system
Ki bar style picker
Ki/Chakra bar position editor
Lockon Style select
Health/Action bar style picker
Health/Action bar position editor
Turn God particles on/off
Turn New Rock particles on/off
Turn New Swooping Lines on/off
BUG FIXED: If you didn’t have DBC, Naruto, or Sword Art online installed, and started to create a character, you could freeze the game by trying to select a Power type.
Dragon Block C release version 1.4.63:
FIXED CRASH: When player enters a character that isn’t a number when asking for Weight from a master, the game crashed.
Changed colorable items from armor to item. Now they can not be put in to the normal armor slots
FIXED BUG Hopefully: Aura hurricane
CHANGED: Bodysuits Icons are colored now too
CHANGED: Colorable Non-Vanity Clothes Icons are colored now too
ADDED Vanity items:
Colorable Headband
Colorable Wide Headband
Colorable Wristbands
Colorable Long Wristbands
CHANGED:
Green and Blue Jackets were remade (Note: The old ones will most likely vanish from your world)
They are now vanity items
Their head texture is visible on the player
ADDED: Blue and Green Jackets now have recipes
ADDED: Rocks Spawn when a Player is transforming.
They can be turned off in the Client settings
They only spawn if the player is above a block that contains dirt, grass, stone, or rock in its name.
ADDED: While swooping, lines appear on screen as an attempt to give a better effect
CHANGED: Lightning is invisible when game is stopped in single player
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I’m sure many of you are wondering why the title says DBC instead of Naruto C.
I wrote in my last Status info, that IF it takes too much time, I will release it sooner, but as most of my attempts of making a new system were not successful yet, so I decided to squeeze in a “small” update before the Naruto one, which I started to spend more time on than I expected.
Since this was going to be a Small update, I didn’t make any new big changes to the mods, but rather just many smaller ones, so here we go:
Recipes: Shows images on how to craft new things. (Every recipe will most likely be added)
Strong fabric and New Color-able items crafting
New Type of Extra Inventory Slot called Vanity Items. They aren’t limited on how many of a kind you can wear at once, for example you can wear multiple clothes for chest, and currently all of them can be colored.
CHANGED: Few GUI icons
UPDATED: Translation file for Spanish
SMALL BUG FIXES
JBRA release version 1.6.37:
ADDED: Renders armor for Vanity Items in the New Extra Inventory slots
Dragon Block C release version 1.4.62:
ADDED: Vanity Items: (Note: They Can be worn in the normal inventory armor slots, but then they won’t be colored)
Colorable Gi Set
Colorable short pants
Colorable longer boots
Colorable Belt
Colorable Gloves
Colorable jacket
Colorable coat
Colorable One-shoulder Top Robe
ADDED: Armor:
Jin’s Clothes
Colorable T-Shirt
Colorable long sleeves Gi shirt
Colorable no sleeves Gi shirt
FIXED CRASH: When player enters a character into the gravity device that isn’t a number, the game crashed.
UPDATED: Translation file for Spanish
ADDED: Jin now has a Halo
ADDED: Item:
Strong Fabric: It is used to craft new colorable Gis.
ADDED: New Biome to Other world – Type 4
Spawns the new Maple Trees and Red tulips
ADDED Blocks and Items:
Sakura, Mahagony, and Maple Fence Gates
Maple Log
Maple Sapling
Maple Leaves
Maple Stick
Maple Tools (Sword, Pickaxe, Axe, Shovel, Hoe)
Maple Fence
Maple Planks
Maple Stairs
Maple Slabs
CHANGED: Scouter crack images
CHANGED: Scouters now can takes a lot more damage before starting to crack
CHANGED: When a person is charging his aura ring will vanish bit by bit rather than suddenly popping out of existence
FIXED: Aura animations Speed now aren’t affected by client FPS.
ADDED: Aura lightning rotates around the player randomly
FIXED: The mini game isn’t affected by FPS anymore.
CHANGED: Mini game combo speed has been decreased.
CHANGED slightly the texture for:
Power pole item
Small Club
Dragon Block
Namek Dragon Block
Saibamen seed
Senzu bean
Screenshots:
Hopefully Next release will finally be for Naruto C.
Please let me know if you found any problems, or what your opinion on these additions and changes is!
It has been a while since the last Status info about the mods, so here we go!
As some of you know, Naruto C will be the next mod to be receiving an update . I’ve spend a lot of time in the past few weeks going through things to be added to it, and how those systems would work, but most of those rely on things I haven’t experimented with, so it might take a lot of time to actually be able to have an idea on when the update is going to be released.
This time, I don’t want to just release a small update, but if it takes me too much time, I will release it sooner!
Plans for the release:
This update will focus on rewriting a few main parts of the mod, and hopefully redesign how Jutsus work for the better. The first plan was a Tailed beasts update that would have added interesting boss fights, and later a Jinchuuriki system, but I decided to focus on that later since we first need a nice way to fight them.
And for the updates after this one, I plan on adding Sage mode, more Clans with unique traits, Sharingan, and of course Tailed Beats and Jinchuurikis.
Now these are not the only plans I have, they are just the big boys.
Here are 3 Videos of Jutsus, that I had worked on while learning about the mod:
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