So I forgot the friday post already because I went camping, therefore it is time to punish myself. We are doing a community monday for each of the suggestions on the first page of the forums. (My responses won’t be too long due to the sheer quantity of things I have to respond to. Oh, and no double ideas! This means if I have talked about it in a big post on the devblog before, then I am going to skip over it, possibly save it for a day I can talk about it on its own. My ideas are constantly changing and improving so we will see.) EDIT: There are some posts that don’t really fit as mod suggestions, but still kind of belong on the suggestions page, like someone suggesting ways to make ones game harder. Those won’t be here either
Naruto C [Clan Suggestion]
Post by: Juubi
The Otsutsuki clan would have a config option (off by default, just for servers.) however when enabled they would be able to obtain the sharingan, byakugan, or the rinnegan. They would also have limitless skill slots. (Not jutsu slots though)
This would mainly bring more customization, so if you didn’t want to be a part of a specific clan, you could still go without all limits.
This one would be hard, as Shikotsumyaku would be a kekkei genkai, VERY different from the others. However by default the Kaguya clan would have stronger defense and offense, as well as Shikotsumyaku being an ability that gives constant thorns and extra damage to attacks. Making it around a 45:55 Defense to offense ratio.
So one thing I would like to mention is that, unlike Dragon ball z, Naruto C won’t, or at least, shouldn’t, be limited to classes. It is highly likely that there will be far more starting clans in the mod, giving you more options and a lot more diversity than DBC, due to the fact there aren’t really any races in Naruto.
Original Post by: Master Kashou
Just an idea to add something interesting into fights. in the shows everyone fights but everyone also get hit so hard that they fly into the nearest mountain and or building. that. i want that. not as flashy but perhaps every third or fifth hit the attack would have a knockback effect so the target goes flying a little ways away. this would make ring-outs in an WMA style fight actually possible. the effect is direction specific in vanilla minecraft which means that if you are flying and your enemy gives you a knockback hit on your head while they are looking down, then you are going to get meteor smashed right into the ground. this also means that you can knock your enemies into the air if you manage to get a hit in from an upward angle, like an uppercut. just a thought on how to spice up melee fighting.
Knockback is something that I think could make a big difference in DBC fighting. Not anything extreme like juggling your opponent in the air, but custom created melee attacks to create distance between you and your opponent, either to open up an escape or buy time for a ki attack. The best part is that current dbc mechanics can help play skill into this, seeing as flying can stop knockback, if you are thrown airborne you can stop yourself midway. I enjoy the idea. However, not sure if directional knockback (Up, down, side-to-side) will be a thing.
Original post by: The Big Boss
I think it would be pretty awesome if some other transformations would be added, such as ultra super saiyan or even super saiyan 4 and ssj god. Maybe even fusion, if it could be implemented. In my opinion I think that the character’s leveling up is way too op because its just ssj then ssj2 and ssj3 in very little time. It would add some variety by getting some new transformations, but thats just my two cents.
First thing I want to get off my chest: Ultra Super Saiyan is in the mod. You unlock ASSJ and USSJ before SSJ2 (they are the buff muscle forms Vegeta and Trunks used) Secondly, it has been confirmed time and time again that ssj god and super saiyan 4 will BOTH be added to the mod. Lastly, I do agree that as the mod is, the default cost for SSJ, SSJ2, and SSJ3 is a bit too cheap. Going on a server and seeing a super saiyan is no big deal nowadays, it’s everywhere. Making it more difficult to obtain is something I don’t think anyone will disagree with.
Custom Race: Saibaman
Original post by: Splarmf
How i think saibamen could work… It can be maybe like a hard mode kind of. Saibamen can be weak but maybe could have an advantage. I dont know what this could be but it can be something what can make saibamen useful. Maybe u can spawn in saibamen urself with a cost of Ki and their BP is half of what urs is. U could add a transformation but i think since its like a hard mode u dont really need to add one. To make them more balanced they could be weaker in everything but maybe an uppder hand in stamina maybe. I think it will be a good challenge if u add a saibamen.
Hey, all I can say is, this is an original idea. Haven’t actually heard anyone want to play as a Saibaman before. So you have that. Props to you.
A “Precise Power Scaling”
Original Post by: Scarlet Dragon
I’m gonna try keeping this suggestion short and sweet.
So you know how sometimes, you wanna fight someone weaker than you, but you’re at a point where either
A: You’re so much stronger that you have to drop to such a lower % that they can literally run circles around you.
B: You just want to fight like a snail and make the whole thing unfair.
Well I propose the Precise Power Scaling Skill to fix that!
What it will do is allow you to manually lower your stats to anything under your original, meaning that you can literally have a fair fight with anyone.
Mousing over the stat will show the little pop-up displaying your original stat number compared to your current, just like transforming.
The reason I feel we need this skill is simple, lowering your % just doesn’t mesh right with your stats.
You could be at a million BP at 5% and dealing just hundreds of damage each blow, but anyone with a Scouter will see that your BP is so high and anyone with Ki Sense will be told that you’re still a threat even though they could take your 5% easily.
Not only that, but can you really call it fair fight if your BP and damage is even, but you just so happen to have over 50000 HP than your opponent?
Being able to buy a skill and manually lower yourself is an easy way to let friends fight each other without having to worry about one of them being leaps and bounds stronger.
Now this seems to come up as more of a balancing thing as far as percentages go, but more control over lowering ones percentage wouldn’t be too bad of an idea, especially if its just an optional skill you could pick up for cheap. I think this is a neat idea, but my only gripe is that lowering HP and ki pool shouldn’t be a thing with percentages. Notice in the whole Freeza fight. Sure he was taking damage from everyone, got his crap kicked in by Piccolo, but Freeza never really seemed to be taking much damage. His real ki and stamina pools were far larger than what his transformation was giving him. Think taking a cooking pot and dumping it in a small pool, then pouring it out on the ground. That’s freeza second form. His third form would be more like using a bathtub, and then final form would give him access to all the pool, allowing him to dump as much as he feels at any time.
My Ideas for Whenever All the major stuff comes out
Original post by NinjaSamuraiX
Whenever you feel like sparring when someone but you’re too strong, you can press a button to lock your percentage. For you to know when it’s on, the percentage bar turns gold. It toggles on and off, simple as that.
Whenever you’re low on ki or need a temporary power boost, you can have ki lended to you. It can work by a GUI popping up whenever you select someone with lock on and press a key for lending that asks what you want to do with the ki. You can either send energy to increase the target’s power for a short amount of time or to give your own ki to fill the selected player’s. You could also lend ki for a spirit bomb or for an ssjg ritual.
There could be some type of command that edits your eyes whenever you transform. In the vampirism mod, whenever you become a vampire, you can edit your skin to make your eyes red so I know this is possible.
Firstly, Percentage Lock is a wonderful idea that has come up before, but has sadly been overshadowed by the people suggestion fusion/god ki/transformations. Ki lend is another idea I like, but when I talked to Jin about it, he said he currently has no clue how he would code it. That was a long time ago, so things may have changed, don’t get your hopes up. As far as eyes go, if you use a custom skin, your eyes actually become emerald. Look for it next time!
Original Post by: Teza
o here are a few ideas that i’m sure have been said already, but nevertheless I think they would pose a great role in the mod. Above all else these are practical ideas.
What I mean by this is to simply pass out before you die. Now many factors could go into this, for example say someone 100x stronger than you decides to put you on their hit list and one shot you, perhaps you have only a 10% survival rate(Meaning you will pass out instead of die) and a 90% instant death rate.
I think the relative strength of your opponent should decide your instant death. Of course stats could also play a part perhaps your survival rate could be upgraded with DEX. Ki attacks would have a higher mortality rate because they are essentially finishing moves.
To add to this perhaps in single player or while fighting saga mobs, if you are KO’ed the mob will de-spawn with a cheeky quote. Multiplayer is an entire new beast, and even if you survive your life lies in the hands of your opponent, they could decide to kill or spare you.
This could give an advantage to evil players allowing them to kill there KO’ed opponent with ease whilst goodie-two-shoes won’t be able to. Senzu beans would now have their intended use and be fed to unconscious players with a right click to fully restore their health.(Their pride would still be pretty low. Ha-Ha)
Another thing could be that while your unconscious you could mash space-bar or something to wake up faster. KO’s could be cumulative meaning each time you get KO’ed in a fight the longer you stay down. Eventually when you wake up you would still be near death, but you could Transport away.
Adding this mechanic could allow for death to be more serious, because you have more chances to survive.
Any questions or thoughts? Comment below!
Surprise surprise! This is 100% confirmed to be one of Jins future plans for the mod. As part of combat, when ones health falls to zero, instead of dying, they enter a ‘knocked out’ state, where the opponent can then choose whether to help them up with some energy, or be an evil murderer and send them to otherworld. I am pretty sure I know which one is going to be more popular too…
Original post by: Leafy
Ive been playing Dragon Block C for a while and I REALLY love it. My idea is that you add Missing things form Dragon Ball (Like Gokus magic staff and the old blue Gi ) and also Things from Dragon Ball GT and Super. It would be also a great idea to have a better training system like in the show. Thank You, Leafy
So yeah, more outfits, the power pole, etc! It’s all on its way. I will be working on the textures when Jin wants to add more outfits, so don’t worry about that! The training system is also a work in progress.
Original post by: mors_mortis
This might be a pain to code but I think it would be cool if Particles could “burst” from the user when charging.
Two ways these Particles could appear are as follows:
1. Spyral, where the Particles spin around the user when charging.
2. Rising, where the Particles rise from beneath the user when charging.
There could be others but that’s all I can think of for now but you would gain one of these effects the same way you would change your aura color.
The aura animation, as well as most animations for the mod will be in the ‘polish’ stage. After everything is set just how Jin wants it, he will work on making things look prettier. So thats about as far into the future as we can get.
Original post by: Andrew Kinney
Ok… playing dragon block c, with it’s rpg nature made me think to myself “how cool would it be for jin to take the rpg system and rework it into a castlevania mod?”
for those uninitiated or too young to remember, back when konami was good… they made a little known series called castlevania.(or demon’s castle dracula in japan) in it dracula is essentially the opposite of god (aka hes the ultimate evil in this universe) and commands an army of demons, undead, and mythical creatures alike. the grim reaper is LITERALLY his best friend. dracula has command over fire, can steal and gain dominance over souls, and can turn into a bat, mist, or a wolf; as well as other demonic powers. the only thing that can kill dracula (for a while, he comes back every century or when mankinds inner evil kicks in) is a holy whip called the vampire killer, or something holy related. This whip is weilded by a legendary clan of vampire hunters called the belmont clan. each game is (usually) a different belmont to control. there is also dracula’s estranged son, alucard, whose mother told him to help humans, that eventually leads him to help the belmonts destroy dracula. alucard has a lot of what his father has, and is an accomplished swordsman. then, there is a character in the far-flung future of 2039, who somehow gains the power to rule over the souls of creatures he slays. this person is soma cruz. this future, is well after the final defeat of dracula (who was slain forever in this timelines 1999) soma can wield a large variety of weapons, including mythical weapons like death’s scythe, lonigus (the spear of destiny) and claimh solias, the shining blade of irish mythology.
all of these can be worked into their own part of castlevania c. you can be a belmont (vampire hunter) dhampire (someone similar to alucard) or dominant (someone similar to soma cruz) in a bid to take down draculas forces, who are starting to leak out of portals to where dracula’s castle was sealed….
the rest is up to jin as he sees fit, he can do this when he isnt so busy with other mods… i just wanted to throw out an idea that might sound fun.
Never played Castlevania myself, but I am pretty sure there is already a mod for it. Sadly, I don’t want to even bring the thought of another mod to Jin’s head. He already has enough to work on.
Gloves Slot and Godki aura
Original Post by: Yummymister
I came up with an idea yesterday that’s pretty cool… no… 2 suggestions. Judging by the title You could probably guess that I’m gonna say one of the developers should add a gloves slot next to body suits and remove costume cloves/wrist bands… and also add a cape slot MAYBE… I also think that raw Godki (Super Saiyan God, Beerus’s power) should be The normal Aura with the old aura inside of it… and evolved Godki (SSGSS or Golden forms) should be the same thing but with a few small explosion particles around the player (at least x3 smaller than the player’s aura) spawning 1 at a time rapidly…
Well since it isn’t just god ki I will take a crack at it. First and foremost, another work in progress feature is the dbc custom armor system Jin has. Bodysuits and training weights and what have you, aren’t done. Jin will most likely add a gloves slot later on, I believe (although I am not 100% sure) that I heard him mention it. As for the aura’s, I said it before, animations probably won’t be coming out in anything but basic form for a long time now.
Phew. Alright, sorry if some of those weren’t as long as you hoped. I had to finish this all in a half hour. I went camping over the weekend, things happened, stuff went south. I’m ok now, back to the regular schedule.