Writing Event – December 16th – 24th

^ Advertisement ^

Well I ran the pictures through a couple people and got an overall winner! Well… three overall winners. That’s right it’s a three-way tie for first place! So the writing event will now also be a voting system for the overall Art winner! Remember, quality over quantity is where it counts in these votes for writing. Here is how this works

  1. Write under the conditions using the character from your favorite of the three art pieces as your focus.
  2. Whomever you write about counts as your vote towards overall art winner.
  3. The writing winner will be chosen from the winning Art piece selection, unless someone from another section makes a far superior writing piece to anything of another section. Then a writing winner will be picked from the “Most votes” section, displayed under the piece of art they voted for. The one we find truly superior to the rest will be overall winner, and will be displayed next to the picture they voted for when I announce winners.

Writing Rules

All submissions must use one of the three characters provided. You may battle two characters, but you must say who you are voting for.
All submissions must be 500-1500 words long, with little room for extension.
There should be some basic dialogue, which can be done all Dragon Ball Z style where they stop mid fight to talk.
This does not HAVE to be a fight, if you want to write a backstory for them or just them talking, that’s fine.
It should feel like it has a conclusion. Don’t leave it too open ended or end on a cliffhanger because that makes it look like you ran out of ideas.
This needs to be grammatically correct. Now before you freak out, I am presenting the grading scale right here.

  • Proper Title and Alignment? 10 points (Title of your story should be bolded, centered in the page before you begin writing. It won’t count towards total words.)
  • Capitalization is where it should be? 20 points (2 points lost for each mistake on either name or beginning sentence capitlization)
  • Commas used in basic spots? 10 points (1 point lost for every 5 spots I see without a comma where it should be. I will not use advanced english to grade, so basically just prevent run on sentences)
  • Words spelled correctly? 25 points (5 points lost for each misspelt word)
  • Proper indentation? 15 points (5 points lost per indent forgotten. You should have at least one to start off with)
  • Name? 20 points (20 points lost if you did not put your username from this website on the page)

This is the grammar point system so make sure you know it well. In total, the points earned here are worth 50% of your overall grade. I won’t give you the story structure system, nor the characters system. This is to make sure you are writing freely and without known restriction. Now onto our contestants for Best Art December 2016!

GabrTheGreat (Or just Gabr)



Gabr’s submission stood out to me because it was entirely in color, as well as being one of only two arcosian entries!

The Champion: Blastrider


This is the winner of the last art contest and so-far undefeated champ: Blastrider! His submission stood out for it’s smooth lines and shape.












This is Traveler! Our third and final entry. It was between him and another very close entry, but I chose Traveler, because out of all the pictures, his has the absolute most personality, hands down.

To see the other entries, please go to this link

To submit your writing entry, please email TheNewSmartandDumb@gmail.com with either a link to a google document (make sure it is shared to me so I can at least view it) or the direct download itself of a word document or notepad. Pictures taken of writing better be crystal clear because if I can’t read a sentence I will have to skip it, and this will cause you to lose points.

^ Advertisement ^

Art Event – December 10th – 15th

Hello everyone from the DBC community and welcome to our second art event! The rules here are simple: Submit a character of your own creation. Anything that looks too close to a line tracing of the main series will be denied. The email to send them to is TheNewSmartandDumb@gmail.com . I can only accept submissions through emailPlease include your username so I can credit you for your work!

Next up, to explain a bit further. This character should be the embodiment of you in the dbz world. If you are an evil arcosian try to express it through either the background or the posture.

The event ends on the 15th, and the winner will be announced on the 16th.

The winner of the art event will carry over into the writing event, which I will explain. If you are more a writer than an artist, then wait until December 16th, I will announce the next event there.

After the Art and Writing event for DBC are over, Naruto C will be the New Years event!

Have a wonderful Holiday guys, and lets have fun!


My pain

Oof, it’s rough having a broken computer around the time Jin really needs you to code for him. Anyway this is a little news announcement saying that I got a new community event planned. It is going to be another art event, followed by a writing event. Both will just have a feature on either the front page or the devblog (or both).

Anyway! The mission system seems a bit confusing, but Jin will make a tutorial soon, and if that doesn’t help I will make one (with the addition of some writing tips). So until then, the devblog will be down, and all I am going to be doing is working on the missions systems. I have written ten missions so far (a few evil, a few good, mainly neutral). Soon, with a little patience, I will be putting them to the test. Just need to learn a new coding language, no big deal.

Fun Friday – Space Ideas + Where I have been + New Community Events

Hey everyone! I thought of a few ideas for space and I would like your impute on the matter. Firstly, as you know, space will have 5 different colors for trees underground water, etc, each with a different effect. So I was thinking that, the plantlife and wildlife should vary a bit more. Different flowers for silver grass that can be used to make the dyes for armor. Keep in mind that the water and surface color are two different things

Plant life

Silver – Silver planets are a sort of blend. They don’t lean too much towards overworld or underground generation, it is a balance. The overworld Silver will offer fruits to feed yourself from the trees, not as efficient as apples, but more plentiful in drops. The flowers will be exotic, but there will also be the golden flower. When crafted down, it will give gold nuggets instead of dye. Silver planets are the best to make money in the universe, their overworld reflects this.

Purple – Purple planets are mainly devoid of small life on the surface. Save a few trees, purple surface really doesn’t have much in the way of plant life. Except for one exotic flower. This flower spawns rarely amongst the grass, and can be broken down into an edible medicine that can heal you. It will be like a non-renewable source of something akin to senzu beans. This will be an option mainly for evil players, and while they aren’t as effective as senzu, their time limit will be shorter. The trees also drop a strange fruit that poisons you but still feeds you. It may be a component in crafting a better medicine with that flower.

Lime Green – Whilst the underground of Lime Green planets is underwhelming, save for the ancient bones of warriors long dead, a lime-green overworld on a planet means it is lush with life. Lime Green surface has a variety of flowers similar to overworld, but there will also be ‘Puffy Flowers’, that drop a certain colored wool instead of dye. Their trees will also drop a fruit that will feed you the most out of any tree fruit. The Lime Green world will definitely be a stop to make for those looking to make armor and tools.

Crimson – Crimson underground contains the tools you need to mine katchin ore and spirit shard ore (Another source of healing). This is an important building block into making top notch swords and training equipment (later on). Therefore I think the surface should also help with this kind of progress. A planet with a Crimson surface will not have too much in the way of plantlife. Perhaps a fruit from the tree leaves, but other than that it will only have the occasional dye flower. The wildlife, on the other hand…

Gold – Gold surfaces will probably be the rarest, and harbor equally valuable plants. A golden apple may fall from the trees, and the plants give more dye than the rest. Gold worlds are a treat, as they contain a lot of valuable commodities, but don’t have the basics. Don’t expect to find iron on these planets, and as such, don’t expect to find anything but exotic plants.


Gold – With that out of the way, let’s pick up where we left off. Gold planets will have wildlife that blends well in its environment. The creatures will be non-hostile, and will run away at high speeds the first time they see you. Lower level players won’t even be able to catch these buggers, but they can yield some tasty meat. Some even eat the gems from the caves! Imagine that.

Silver – Silver has a good balance of resources naturally on the planet, but the wildlife is all but helpful. Most creatures drop nothing, but are still hostile in an annoying way. You may get the occasional chicken nugget sized meal from them, but other than that, you will have to look elsewhere if you want a filling meal or a fitting challenge.

Purple – Purple planets are oil rich. Having purple water is rare because of how much oil is in it, so the wildlife should reflect the toxicity of their environment. They will use strong toxins that will have an effect much stronger than regular poison. Most defensive in nature, and some may be dinosaurs. They will also yield toxic meats that poison you unless cooked. On the bright side, Purple surface can sometimes just have pools of oil lying around. So that means you can get out faster. Hurray!

Lime Green – Lime Green wildlife will look friendly and colorful, just like the environment in which they reside. They will be the strangest looking creatures, with the most filling food drops, and some even fight back and provide proper challenge for early game players who are looking for a way to train. There will be one rare dinosaur creature that will probably be the toughest wild animal in the game? Hope you like that thought, and I hope Jin does too.

Crimson – The underground and overworld of Crimson provide progress. All creatures on the Crimson surface are hostile, save for one rabbit like creature that will follow you around and protect you if you feed it. The creatures will drop dinosaur meat, aside from the rabbit of course, who will drop nothing but sadness because you killed an adorable creature.

So there you have it. A Crimson planet is about progress, a Lime Green planet is about fun, a Gold planet is about Luxury and Speed, a Silver planet is about balance, and a Purple planet is about Endurance. Anyway, sorry I couldn’t provide many examples of plants and wildlife, I will explain why now.

Where have I been?

Simply put, my computer went kapoot. I tried to factory reset it to get Dragon Ball Xenoverse 2 to work, and it didn’t work. Currently it is in the shop getting fixed as I type this all up on my phone (which is why I think this won’t even make a midnight release). So moving forward, I expect to have my computer back up and running by mid december, and hopefully I can finally enjoy Xeno 2.

New Community Events

So now that the mod has a bit more of a planned out feature as far as PvP comes, I can get serious about the tourney. The reason I didn’t do it was due to some rather harsh complaints about the ‘lack of skill’ involved in Dbc fights. With recent balances though, a few more updates and the Inter-Dimensional Worlds Martial Arts Tournament will open up signing to its first bracket of over 128 participants! Its hard to get to an exact number, last time I had a few extra applicants because I was at 123 and waited for the last 5. Next thing I knew there were 131 and it would feel wrong to tell someone they were too late.

After the IDWMA comes Art contests. I was also thinking though, that aside from fanart, there could also be fan videos, fan animations, I don’t know, why don’t you guys suggest some community events?


Birthday Blog!

Happy birthday to me! In keeping with birthday tradition, it’s time to bestow a present upon all of you! So for a long time now I have thought on the mission system. This system was the reason I was brought on the Dragon Block C devteam (which was just Jin Ryuu and _Ryuu_). It’s the reason I got to meet so many wonderful people in the community. Now it’s closer than it has been in a long time and I have a lot of hype to live up to. I think, though, I have perfected the ideas for the system. Jin said it on the front page though. I won’t be able to redo the main story system until at least a few major elements are added. I also will have to remove my Battle of Gods and Resurrection of ‘F’ movies quests to prepare them for the main saga, unless you guys prefer they stay movies. Either way, you will get one of 10 or so endings via beating the Buu saga.

Main quest

So in the main questline things will differ extremely. You’re not a Z-Fighter, so there will be no one to help you take on the threats that Goku and co. take on. In fact you are the only fighter. Whilst you can meet the z fighters and learn their moves, you won’t actually fight them in the main quest… unless.

You’re evil

So to put it simply, in the story no longer will you choose what you fight for. Instead, your alignment will be based on simple actions in the beginning of the game. With your alignment changing you will get different main quest missions. Some differ just by story, who you fight, etc. Evil will be the shortest because you usually don’t give your opponents time to power up, especially in the lowest branch of evil, where you are basically a walking murder machine that will eviscerate a planet just because you don’t like the look you get from animals. So here are the 5 branches to the main story:

Saviors are heroes who will make the tough shots when no one else will. They are not willing to take chances on villains and will put an end to their atrocities immediately. The savior remains almost the same as the current one throughout the Saiyan saga. At least, until the end, where you kill Vegeta. (Do keep in mind you can switch to the hero branch and spare him, or to the neutral branch and leave him alone. Options like this will be constantly available.) In the Freeza saga you can kill Zarbon before he transforms, and if you beat Freeza fast enough, (one of the things I want to add to the mission system is an internal timer that gives different results based on mission completion) you can kill him before he even transforms. Granted this won’t get you much tp, but it will keep you on the Savior path. A true Savior ending can only be achieved by choosing nothing but Savior options. In the end, the Savior path gets the least Sparring partners, but the fastest questline, so it can be replayed quickly for those who like to grind the main saga.

Heroes are people who will go out of their way to defend others from the evils of the universe. Heroes are quick to make both friends and enemies. The Hero branch deviates from the main story almost immediately, as it requires you to spare Raditz after his defeat. Being the Saiyan that he is, Raditz vows that he will destroy you when Nappa and Vegeta arrive. Once you beat the Saibaman, you will have to fight both a stronger Raditz and Nappa at the same time. After defeating them, Vegeta will try to kill them, but you can only save one of them (or neither if you really couldn’t care otherwise). Whomever you save will be your first sparring partner after you beat Vegeta. As a Hero you must let Vegeta go. Killing him will switch you to the Savior branch, whilst ignoring him puts you on neutral. The Freeza saga follows the main story, mostly. You go to Namek for Kami for a yet undetermined reason. Depending on your decisions on Namek you can get Dodoria and Zarbon as sparring partners, as well as Vegeta, because he will try to stop you and take the dragon balls for himself. If you beat Freeza you can get Vegeta as a sparring partner depending on a story dialogue choice. The Hero questline offers the most sparring partners for aftergame training, but is one of the lengthier questlines, and requires a lot of rematches because you must play as someone unwilling to kill even the most evil of people.

Doesn’t really require an explanation. You will only stray from the neutral path if you pick a non-neutral option, otherwise it will play out almost exactly as the story does now. This one will offer a variety pack of rewards, and, in a fun twist, it’s the only branch where you can choose what rewards you get without straying off the path.

You started, meek and humble. A fire in your belly and calm in your heart, you have set out to put every star in the universe under your foot, so you may rule over it all with an iron fist. Tyrants branch starts out similarly to the others, but with the option to enslave people, making them your subjects. You will first add Raditz to your empire, making him sit by and watch as you then subdue Vegeta and Nappa. If you’re a Saiyan, you may find it easier to take them over. After this, you will have to set your sights on Freeza. You will enslave everyone under his rule, starting with pathetic Cui, and working your way all the way up the the Ginyu Force until finally, you take Freeza himself under your rule.  The Tyrant path has the most options of people to spar with meaning that there will rarely be long periods of time in which you need to train for the next mission, as sparring partners offer bonus tp. As a Tyrant, you can build your very own empire!

Your name, mentioned in whispers. Your steps quake the earth, your very breath poisons the air. You are a Destroyer. You have no interest in ruling anything. Instead, you wish only to kill. Anything you don’t like, you shall destroy. You take what you want, when you want. You have no qualms about working with other destroyers so long as it suits your own goals. Every opportunity you get you will kill your opponents, perhaps even torture them. In cities, you will perform the most heinous crimes for a few dollars, just for the fun of it. Destroyers get the most tp per mission, but will receive the least side quests out of all the alignments.

Side Quests

Sparring Partners
So you may be wondering what this whole sparring partner thing is about. Simply put, it’s a side-questline that lets you train against characters from the series. Most are gained through Movie Quests and the Main Quest, but some can be gained through side quests and wishes to Porunga and Shenron. The current list of available sparring partners is:

Great-Ape Vegeta
Zarbon (1st and 2nd form)
The Ginyu Force
Freeza (All forms)
(Movie Saga characters available through wishes)
Garlic Jr.
Dr. Kochin
Dr. Wheelo
Raisin & Lakasei
Lord Slug

As you may have noticed by now, I haven’t spoiled anything from the Android saga and up. That’s because I want to save the best parts for the actual release.

Regular Side Quests
Regular side quests are unlocked via talking to NPCs, or peering at your journal after beating a certain side-quest/Movie-quest/Main-quest part. There will be a lot of side quests, but some will be limited to things such as alignment, and race. These will have a special coloring to allow you to tell them apart from the rest.

Movie Side Quests
Every Dragon Ball Z movie will be available in the form of a branching path questline for you to playthrough.

The Best Part

Like the Hair Saloon, quests will be something everyone can make. Not in game, mind you, but out of game. Want to make a Dragon Ball Multiverse questline? Go ahead and do it! You can even erase my main storyline (Although I will have hurt feelings 🙁 ) and make your own! The Mission system will be wide and expansive, so servers can add their own missions with no extra downloads to anyone else. This lets servers without customnpcs make their own quests for the players constantly. So I hope you are all as excited as I am. When I master the mission system I shall teach it to you all! It will require a bit of coding know-how, but I have faith everyone can do it!


Until next time.

Not-So Funday Friday

I waited all week, eager, happy, ready to play Xenoverse 2.


But then:


It happened.


On the minute of its released I launched the game, but it didn’t open. Confused, I waited, launching it again. My friends, happily screamed how awesome the game was while I sat, baffled. I try launching directly through the files then my heart is broken: Missing files. Files that cannot be replaced with a simple download.

My hopes. My dreams of having the week off the devblog are crushed! My precious $50…

Anyway I am working on some icon and textures to pass some time until Bandai Namco gives me back my hopes and dreams, and I am going to be hopelessly alone at lvl 2 while my max level friends high five after beating a raid boss.

Nothing too exciting this week, more news later! Make sure to keep an eye on the front page!

Community Monday – Voice Acting & Magic

Original post by: Falwrin


well , its maybe going to sound dumb, but why don’t we have a voice setting?
if thats too hard instead we could use different types of voices for the same attack and instead of using the original voices i’d like to hear something “not soo copyrighted”, for example i take the chanting of the Abridgen parody, beside being comical most of the times the chanting usually are very well made and serious
example stand here https://youtu.be/FxChP7oux1E?t=670
with the kamehameha we could use 4 different chanting that would alternate randomly each chant , to make it sound less repetitive

So eventually there will be voice acting in the mod. Probably nothing too serious, maybe more like naruto C, but I for one have 3 different parts. I have a light hearted voice, a normal voice, and of course, my roshi voice. (Those who were there for that stream know the strangeness that is my roshi impression. So I talked with Jin about recording hundreds of different voice lines for two to three part attack names. It would work like this. use this table to create a combination you like!

First Word Second Word Third word (Optional)
Fighting Bomb Attack
Fire Fall Blast
Death Ray Beam
Super Inferno Cannon
Raging Blast Disk
Blazing Explosion Ray
Special Beam Bomb
Exploding Cannon Barrage
Moon Blade Cutter

After selecting your attacks name from premade words, then it would be voiced. If you wanted to use an attack name that isn’t available, then your character voice would just shout “Ha!” as they fired it or maybe nothing at all. It’s all about customization.

Original post by: Abomination870


Okay if you where a Namekian and you had 15tp you could buy the clothes beam from Kami. If you bought the clothes beam you press ; and that opens a tab and you can pick any clothes you want like Goku’s and the Z sword Gi. Then you point at the player you want to have the clothes then press z or if you want to put it on your self press shift z but it takes 200 ki away.

While not much has been talked about, Magic is a planned part of the mod for Namekians. Now you aren’t going to go on and create your own dragon balls (as far as I know), but you will be able to do practical things like healing, cloths beaming your friends, etc. I know it’s rather a short topic but I don’t want to speculate on a feature that isn’t even in the planning stage yet. Just know that it is coming. One day. Some day. Oh and before I go, just know that magic won’t be JUST for Namekians.


Alright, sorry I missed last week fridays post. Life has been a bit tough lately, and I will try to keep up the schedule. At least twice a week on mondays and fridays is all I want. I thought I had it a few weeks ago but I ran into a roadblock. Anyway, see you in the comment section!


Community Monday – Animation (SSJBlue Aura suggest)

Original post by: Bronygamer

Now it is a simple and small feature/detail, but hear me out. You know the way SSJBlue is different from other ssj forms? It has white particles and a yellow aura outside of blue aura. That’s what I want and what would be awesome to be added. And normal ssj’s having a transparent aura in the middle, just outside, as for ssjblue having a full blown aura just as Jin shown for all forms, it should be exclusively for god forms. And another feature that would be nice, is having tiny particles flying around ssjblue as the white dots, and small yellow aura laying on top of blue aura, just like kaioken is. When applying kaioken, the yellow thing disappears and the red one appears, as kaioken is on top of ssjb.

Just something I wanted to point out for a while, and have done in the past (not on the devblog as far as I know): The animations for DBC are far from done. Most, if not all of the animations for DBC are placeholders until Jin reaches the ‘polish’ state of development. I know you want everything to look cool, and Jin did his best with the new aura update, but don’t expect animation work too often. Features come first. Just wanted to get that out there, I am planning a bigger post this friday, my internet has been down for the last few days so I have been having trouble.


Community Monday – Let’s go!

So I forgot the friday post already because I went camping, therefore it is time to punish myself. We are doing a community monday for each of the suggestions on the first page of the forums. (My responses won’t be too long due to the sheer quantity of things I have to respond to. Oh, and no double ideas! This means if I have talked about it in a big post on the devblog before, then I am going to skip over it, possibly save it for a day I can talk about it on its own. My ideas are constantly changing and improving so we will see.) EDIT: There are some posts that don’t really fit as mod suggestions, but still kind of belong on the suggestions page, like someone suggesting ways to make ones game harder. Those won’t be here either

Naruto C [Clan Suggestion]

Post by: Juubi


Otstuski Clan:
The Otsutsuki clan would have a config option (off by default, just for servers.) however when enabled they would be able to obtain the sharingan, byakugan, or the rinnegan. They would also have limitless skill slots. (Not jutsu slots though)
This would mainly bring more customization, so if you didn’t want to be a part of a specific clan, you could still go without all limits.

Kaguya Clan:
This one would be hard, as Shikotsumyaku would be a kekkei genkai, VERY different from the others. However by default the Kaguya clan would have stronger defense and offense, as well as Shikotsumyaku being an ability that gives constant thorns and extra damage to attacks. Making it around a 45:55 Defense to offense ratio.

So one thing I would like to mention is that, unlike Dragon ball z, Naruto C won’t, or at least, shouldn’t, be limited to classes. It is highly likely that there will be far more starting clans in the mod, giving you more options and a lot more diversity than DBC, due to the fact there aren’t really any races in Naruto.

Combat Mechanics 

Original Post by: Master Kashou


Just an idea to add something interesting into fights. in the shows everyone fights but everyone also get hit so hard that they fly into the nearest mountain and or building. that. i want that. not as flashy but perhaps every third or fifth hit the attack would have a knockback effect so the target goes flying a little ways away. this would make ring-outs in an WMA style fight actually possible. the effect is direction specific in vanilla minecraft which means that if you are flying and your enemy gives you a knockback hit on your head while they are looking down, then you are going to get meteor smashed right into the ground. this also means that you can knock your enemies into the air if you manage to get a hit in from an upward angle, like an uppercut. just a thought on how to spice up melee fighting.

Knockback is something that I think could make a big difference in DBC fighting. Not anything extreme like juggling your opponent in the air, but custom created melee attacks to create distance between you and your opponent, either to open up an escape or buy time for a ki attack. The best part is that current dbc mechanics can help play skill into this, seeing as flying can stop knockback, if you are thrown airborne you can stop yourself midway. I enjoy the idea. However, not sure if directional knockback (Up, down, side-to-side) will be a thing.


Original post by: The Big Boss


I think it would be pretty awesome if some other transformations would be added, such as ultra super saiyan or even super saiyan 4 and ssj god. Maybe even fusion, if it could be implemented. In my opinion I think that the character’s leveling up is way too op because its just ssj then ssj2 and ssj3 in very little time. It would add some variety by getting some new transformations, but thats just my two cents.

First thing I want to get off my chest: Ultra Super Saiyan is in the mod. You unlock ASSJ and USSJ before SSJ2 (they are the buff muscle forms Vegeta and Trunks used) Secondly, it has been confirmed time and time again that ssj god and super saiyan 4 will BOTH be added to the mod. Lastly, I do agree that as the mod is, the default cost for SSJ, SSJ2, and SSJ3 is a bit too cheap. Going on a server and seeing a super saiyan is no big deal nowadays, it’s everywhere. Making it more difficult to obtain is something I don’t think anyone will disagree with.

Custom Race: Saibaman

Original post by: Splarmf


How i think saibamen could work… It can be maybe like a hard mode kind of. Saibamen can be weak but maybe could have an advantage. I dont know what this could be but it can be something what can make saibamen useful. Maybe u can spawn in saibamen urself with a cost of Ki and their BP is half of what urs is. U could add a transformation but i think since its like a hard mode u dont really need to add one. To make them more balanced they could be weaker in everything but maybe an uppder hand in stamina maybe. I think it will be a good challenge if u add a saibamen.

Hey, all I can say is, this is an original idea. Haven’t actually heard anyone want to play as a Saibaman before. So you have that. Props to you.

A “Precise Power Scaling” 

Original Post by: Scarlet Dragon


I’m gonna try keeping this suggestion short and sweet.
So you know how sometimes, you wanna fight someone weaker than you, but you’re at a point where either
A: You’re so much stronger that you have to drop to such a lower % that they can literally run circles around you.
B: You just want to fight like a snail and make the whole thing unfair.

Well I propose the Precise Power Scaling Skill to fix that!
What it will do is allow you to manually lower your stats to anything under your original, meaning that you can literally have a fair fight with anyone.
Mousing over the stat will show the little pop-up displaying your original stat number compared to your current, just like transforming.

The reason I feel we need this skill is simple, lowering your % just doesn’t mesh right with your stats.
You could be at a million BP at 5% and dealing just hundreds of damage each blow, but anyone with a Scouter will see that your BP is so high and anyone with Ki Sense will be told that you’re still a threat even though they could take your 5% easily.
Not only that, but can you really call it fair fight if your BP and damage is even, but you just so happen to have over 50000 HP than your opponent?

Being able to buy a skill and manually lower yourself is an easy way to let friends fight each other without having to worry about one of them being leaps and bounds stronger.

Now this seems to come up as more of a balancing thing as far as percentages go, but more control over lowering ones percentage wouldn’t be too bad of an idea, especially if its just an optional skill you could pick up for cheap. I think this is a neat idea, but my only gripe is that lowering HP and ki pool shouldn’t be a thing with percentages. Notice in the whole Freeza fight. Sure he was taking damage from everyone, got his crap kicked in by Piccolo, but Freeza never really seemed to be taking much damage. His real ki and stamina pools were far larger than what his transformation was giving him. Think taking a cooking pot and dumping it in a small pool, then pouring it out on the ground. That’s freeza second form. His third form would be  more like using a bathtub, and then final form would give him access to all the pool, allowing him to dump as much as he feels at any time.

My Ideas for Whenever All the major stuff comes out

Original post by NinjaSamuraiX


Percentage Lock
Whenever you feel like sparring when someone but you’re too strong, you can press a button to lock your percentage. For you to know when it’s on, the percentage bar turns gold. It toggles on and off, simple as that.

Ki Lend
Whenever you’re low on ki or need a temporary power boost, you can have ki lended to you. It can work by a GUI popping up whenever you select someone with lock on and press a key for lending that asks what you want to do with the ki. You can either send energy to increase the target’s power for a short amount of time or to give your own ki to fill the selected player’s. You could also lend ki for a spirit bomb or for an ssjg ritual.

There could be some type of command that edits your eyes whenever you transform. In the vampirism mod, whenever you become a vampire, you can edit your skin to make your eyes red so I know this is possible.

Firstly, Percentage Lock is a wonderful idea that has come up before, but has sadly been overshadowed by the people suggestion fusion/god ki/transformations. Ki lend is another idea I like, but when I talked to Jin about it, he said he currently has no clue how he would code it. That was a long time ago, so things may have changed, don’t get your hopes up. As far as eyes go, if you use a custom skin, your eyes actually become emerald. Look for it next time!

Ko Mechanic

Original Post by: Teza


o here are a few ideas that i’m sure have been said already, but nevertheless I think they would pose a great role in the mod. Above all else these are practical ideas.

Pre-death death.

What I mean by this is to simply pass out before you die. Now many factors could go into this, for example say someone 100x stronger than you decides to put you on their hit list and one shot you, perhaps you have only a 10% survival rate(Meaning you will pass out instead of die) and a 90% instant death rate.

I think the relative strength of your opponent should decide your instant death. Of course stats could also play a part perhaps your survival rate could be upgraded with DEX. Ki attacks would have a higher mortality rate because they are essentially finishing moves.

To add to this perhaps in single player or while fighting saga mobs, if you are KO’ed the mob will de-spawn with a cheeky quote. Multiplayer is an entire new beast, and even if you survive your life lies in the hands of your opponent, they could decide to kill or spare you.

This could give an advantage to evil players allowing them to kill there KO’ed opponent with ease whilst goodie-two-shoes won’t be able to. Senzu beans would now have their intended use and be fed to unconscious players with a right click to fully restore their health.(Their pride would still be pretty low. Ha-Ha)

Another thing could be that while your unconscious you could mash space-bar or something to wake up faster. KO’s could be cumulative meaning each time you get KO’ed in a fight the longer you stay down. Eventually when you wake up you would still be near death, but you could Transport away.

Adding this mechanic could allow for death to be more serious, because you have more chances to survive.

Any questions or thoughts? Comment below!

Surprise surprise! This is 100% confirmed to be one of Jins future plans for the mod. As part of combat, when ones health falls to zero, instead of dying, they enter a ‘knocked out’ state, where the opponent can then choose whether to help them up with some energy, or be an evil murderer and send them to otherworld. I am pretty sure I know which one is going to be more popular too…

Update idea

Original post by: Leafy


Hello Jin.
Ive been playing Dragon Block C for a while and I REALLY love it. My idea is that you add Missing things form Dragon Ball (Like Gokus magic staff and the old blue Gi ) and also Things from Dragon Ball GT and Super. It would be also a great idea to have a better training system like in the show. Thank You, Leafy

So yeah, more outfits, the power pole, etc! It’s all on its way. I will be working on the textures when Jin wants to add more outfits, so don’t worry about that! The training system is also a work in progress.

Aura Particles

Original post by: mors_mortis


This might be a pain to code but I think it would be cool if Particles could “burst” from the user when charging.

Two ways these Particles could appear are as follows:
1. Spyral, where the Particles spin around the user when charging.
2. Rising, where the Particles rise from beneath the user when charging.

There could be others but that’s all I can think of for now but you would gain one of these effects the same way you would change your aura color.

The aura animation, as well as most animations for the mod will be in the ‘polish’ stage. After everything is set just how Jin wants it, he will work on making things look prettier. So thats about as far into the future as we can get.

Caslevania C

Original post by: Andrew Kinney


Ok… playing dragon block c, with it’s rpg nature made me think to myself “how cool would it be for jin to take the rpg system and rework it into a castlevania mod?”
for those uninitiated or too young to remember, back when konami was good… they made a little known series called castlevania.(or demon’s castle dracula in japan) in it dracula is essentially the opposite of god (aka hes the ultimate evil in this universe) and commands an army of demons, undead, and mythical creatures alike. the grim reaper is LITERALLY his best friend. dracula has command over fire, can steal and gain dominance over souls, and can turn into a bat, mist, or a wolf; as well as other demonic powers. the only thing that can kill dracula (for a while, he comes back every century or when mankinds inner evil kicks in) is a holy whip called the vampire killer, or something holy related. This whip is weilded by a legendary clan of vampire hunters called the belmont clan. each game is (usually) a different belmont to control. there is also dracula’s estranged son, alucard, whose mother told him to help humans, that eventually leads him to help the belmonts destroy dracula. alucard has a lot of what his father has, and is an accomplished swordsman. then, there is a character in the far-flung future of 2039, who somehow gains the power to rule over the souls of creatures he slays. this person is soma cruz. this future, is well after the final defeat of dracula (who was slain forever in this timelines 1999) soma can wield a large variety of weapons, including mythical weapons like death’s scythe, lonigus (the spear of destiny) and claimh solias, the shining blade of irish mythology.

all of these can be worked into their own part of castlevania c. you can be a belmont (vampire hunter) dhampire (someone similar to alucard) or dominant (someone similar to soma cruz) in a bid to take down draculas forces, who are starting to leak out of portals to where dracula’s castle was sealed….
the rest is up to jin as he sees fit, he can do this when he isnt so busy with other mods… i just wanted to throw out an idea that might sound fun.

Never played Castlevania myself, but I am pretty sure there is already a mod for it. Sadly, I don’t want to even bring the thought of another mod to Jin’s head. He already has enough to work on.

Gloves Slot and Godki aura

Original Post by: Yummymister


I came up with an idea yesterday that’s pretty cool… no… 2 suggestions. Judging by the title You could probably guess that I’m gonna say one of the developers should add a gloves slot next to body suits and remove costume cloves/wrist bands… and also add a cape slot MAYBE… I also think that raw Godki (Super Saiyan God, Beerus’s power) should be The normal Aura with the old aura inside of it… and evolved Godki (SSGSS or Golden forms) should be the same thing but with a few small explosion particles around the player (at least x3 smaller than the player’s aura) spawning 1 at a time rapidly…

Well since it isn’t just god ki I will take a crack at it. First and foremost, another work in progress feature is the dbc custom armor system Jin has. Bodysuits and training weights and what have you, aren’t done. Jin will most likely add a gloves slot later on, I believe (although I am not 100% sure) that I heard him mention it. As for the aura’s, I said it before, animations probably won’t be coming out in anything but basic form for a long time now.

Phew. Alright, sorry if some of those weren’t as long as you hoped. I had to finish this all in a half hour. I went camping over the weekend, things happened, stuff went south. I’m ok now, back to the regular schedule.

Community Tuesday – Armor and Clothing Creator (ArmorC?)

Original post by: TheStarHawk

saw this recommended in the newest update’s comments, I’m just going to write a way that I think it could efficiently and effectively work in a way that is simple, easy to use, and can be popularized.

So, step one, make an armor creator, which could be simply made with an armor stand and a crafting table. Set it up so it has its own unique GUI which is split into these sections

Head (helmets, possibly hats if they can work like the hair, and glasses)
Body 1 (overshirts, jackets, armors, etc.)
Body 2 (shirts, under armor such as chainmail, etc.)
Hands (gloves and wristbands)
Legs (pants and belts)
Feet (boots, socks, and different shoes, like slippers)

Now, each of these sections have a 2×2 grid in which you may place items, when you’ve placed the items, click on the icon for the section. This should pull up a list of items you can make with these items, as well as the amount of each ingredient required (displayed red if enough isn’t present).

Now, these new armor or clothing items may be used as is, or combined (by simply putting them in a crafting interface) to put them together, boosting armor rating and style naturally. For example, you may put an undershirt with a jacket, create a certain color combo for a gi or combat armor you want, go full on knight with iron and chainmail. Also, you could wear a hat and glasses, a certain color belt, or just whatever.

However, I do realize this would be extremely timely to do every single texture, and code every seperate item. Although, I do not know if there is a way to create the item or armor and textures by simply laying them over another one. Still, I have no idea how each combination would be coded, unless you personally coded every combination. If possible to find a workaround like I mentioned, it could very easily be expounded and added on by you or anyone else who wants to contribute.

So yeah, those are my ideas, albeit I lack the knowledge of how to adequately make it easier to create and expanded in the future. But hey, if someone can do it, it would become I have no doubt that it would be popular for asthetic reasons alone. No more changing your texture for clothes… well actually with Jin’s mods you’re naked if you use his textures… so even better I guess?

So this actually reminds me that customizable Gi and armor is a plan for both Naruto C and Dragon Block C. Details on it are a bit hazy right now, but it is likely that the crafting grid/color wheel will be used (A unique crafting grid is unlikely, but plausible!). I can assure you that we would not have to work on each individual color, and you can have any color of the rainbow you want, if all goes according to plan. Alas, this is one of those far future plans, and won’t be implemented until more outfits are put in. It would best if I didn’t spoil too much of the fun of future updates!