Community Tuesdays – Individual Abilities

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Just a side note before we begin, I got to spot longtime devblog fans by reusing last years April Fools post. I wanted to see how many people noticed it. Thanks guys ūüėõ


Original Post by: CurtisSeaf

Click here to view the original post
When Your Character On Either DBC, Naruto C Or Both(Heck. Maybe Even SAOC) Hits Level 100. Wouldn‚Äôt It Be Amazing If They Could Have Their Own Ability?¬†First off, I would love to point out that someone said Level instead of BP, as Levels are cross platform, and don’t serve much of a purpose right now.

For Example:
-Cell Had His Absorbing Ability(?)¬†Sadly, this won’t do. Absorbing seems to be a Majin/Bio-Android specific thing.
-Ginyu Could Switch Bodies(This Is WAAAAYY TOO OP THO) True.
-Goku Could Use Intant Transmission Instanst transmission is already designed to be a skill, but I see where you are going with this.

You Could Give Players The Option To Select Attributes To Add To The Skill. Like Make It Do Damage Or Heal, Maybe Give Some Of Your Characters Power To Them Temporarily.

Welp. I Hope This Idea Comes Through. Thanks!
-Curtis

 


So, that idea, in short, basically suggests we add something skills that are limited and only obtainable by level. Before I go further, yes, we are planning to add more skills to the game. Something like this though is iffy. Having a specific skill learnable by level is fine, but limiting it, saying you can only pick this OR that, would put a bad taste in some peoples mouths. What if someone wants to use instant transmission AND Body change as a combo. Anyway, I want to see what you guys think of this, let me know in the comments, I read all of them. Stay tuned for next weeks post!

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Community Mondays – New SSJ Idea! (Not SSJ4 or LSSJ)

Original post by: Dominick Finch

Read the original post here

Ok first things first this is not about SSJ4 or LSSJ. That makes this different than most the questions I answer in a day already. Haha, just kidding guys, I don’t mind the questions. It’s my job to inform you, which reminds me, yes, Ssj4 and LSSJ are in the plans for the mod.¬†So this isn‚Äôt about that. But SSJ in DBC is pretty cool but I think one thing would make it better. Skipping transformations. This is something I have very little recollection of ever hearing. I mean I have talked to a few people (possibly even Jin, I don’t remember) about it, but other than that, no one has mentioned it.¬†Now what I mean when you press a certain combination of buttons you power up instantly to a certain transformation. For example when you press your blood line skill key and you press the number two on you number pad next to your arrows you instantly jump to SSJ 2. Now here is where it differs from all the other ideas I have heard on this topic. Most people prefer a gui setting so when they ascend it skips to their selected transformation. However, not only is that a pain, it is also harder to code as it requires gui work. Button inputs, on the other hand, do not require any gui work, and while they could talk some time, it won’t be as tedious as coding each and every option for a specific form.¬†Same for descending. You‚Äôre in SSJ 3 and you press your awoken skill button and number pad 1 you descend to SSJ 1 instead of powering out of SAJ altogether. Alot of people also ask me stuff along the lines of: “Can Jin make it so when you descend you only go down one form?”¬†¬†One last thing I think Jin should make it once you become SSJG or Super Saiyan Red you can transform back into it without doing the ritual all over again. Not sure if Jin ever plans for this to be a thing. I’ll ask him, but if he doesn’t feel like it should be a thing, he won’t put it in. Unless Dragon Ball Super does it. Then he will.¬†But tell me what you think. Like comment subscribe oh wait this isn‚Äôt YouTube.

 

Now to begin covering, the full article is not really a ‘huge’ addition to the mod. It’s not cities, or space, or movie quests, or any of the other countless things we need to have done before the mod can be ‘complete’, but this is a great start. I have always liked to push for accessibility. To me, right now some things are still a bit too confusing. Fusion isn’t really specific, and neither is Super Saiyan God. I want to make a tutorial for Dragon Block C, but right now I feel like after a few updates some changes may make it become outdated. Wasting time is one of my biggest pep peeves (yet I do do it a lot). Either way, this is a great, well structured idea an I love it. Nice job Dominick.

 

Next up is our news section:

Saturday, April 15th. It will be one of the biggest days, not only for the community, but for the mod. This is the first time multiple servers have come together on this scale. Something so grand can only be called THE TOURNAMENT of POWER. And after this is done we will have the Inter Dimensional World Martial Arts Tournament, something that brings everyone, from every walk of DBC, both Single and Multiplayer, to one massive tournament that can support 256 people. That’s right. 256. The bracket is so big that it took me four screenshots just to get it all, and that’s¬†with numbers, not player names. If need be, we can reduce it to 128, but for now, we can go that high. However, only the final 16 will be recorded on livestream. If we do 256 people, our final victor will have trounced 8 total opponents, each of which was stronger than all those before them. Practically speaking, that means our winner is essentially the best DBC has to offer. That’s insane!¬†
Also, while this is not official, I may be looking to pay an animator to do sprite animation for both final fights of the tournament, as well as giving them a wish (a post on the devblog that will stay up for a while), letting all know their vision of the mod.

Also! I am going to look for modelers and texture makers to assist me in making the quests. I have hit kind of a wall. I want to make more quests, but I really can’t at this point. Our first Sidequest update will most likely contain most, if not all the movie sagas IF I get help from people. Keep in mind these aren’t the final versions of these quests yet, as there are still some features missing from the final version of the¬†mission system, so I will go back to update it.

 

Thanks for tuning in, see you on the next Devblog.

 

Fun Saturdays – Tournament!

So I have talked about it a lot in the past, a cross-server tourney! Boo-yah! But before I could finalize my rules or get another group of people set up to host one, some servers went ahead and did it for me. Introducing the first DBC:

Tournament of Power!

Hosted by, Asura (Zeito_Kurigaia), Crimson
Organized by: Kazuya Hatamiruu (cowslayer4)

Featuring fighters from these servers:

Dragon Block GT

Fury Gaming

Saiyan Craft

Dragon Block Nova

Dragon Block Xenoverse 3

Dragon Block C Super

Dragon Block C Fighters

Project Kai

Dragon Block: Legend of Z

 

Today is the preliminaries, and I will be streaming the fights as well as answering questions about the mods in the twitch chat!

https://www.twitch.tv/crimsonpants

Join us to watch the fights!

 

Community Tuesday – Duel System

Quick Update: I am changing my Community Monday/Tuesday Format. Instead of posting the original post and running through it below, I will instead bold my input on certain paragraphs/sentences. I will also try to post thoughtful comments in Italics on the post if I feel someone brought up a good point.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Duel System
Orignal post by: Bronygamer

Hello. I am God, and I will write an idea that will end all tyranny of stronger beings attacking weaker beings all the time. I myself was a victim of such act, therefore I could not stand it, at all. Let’s admit it, being laughed at, insulted and disrespected for being weaker, but then killed because the person killed you felt like it, is an indescribable feeling that all of us have to cope with. Some of us are more affected more than others, resulting in minor mental issues (Mostly in pre-teen age group), some even cry because of that. Well fear not! I am gonna try and help you out by writing this decent-sized post.

The opening is trying to grab you by being relateable. I have¬†seen it on man servers too, sometimes just in chat or having it happen to some of my friends. The problem being that on servers, the only way to grind sagas is to follow the warps usually, and you can have bored high level players there also trying to grin, and they will¬†kill anyone in a hundred block radius because they can. I particularly¬†don’t enjoy this because it leaves a bad taste in ones mouth when it comes to DBC, and can make new players feel like this is just¬†a community full of warp camping jerks who have nothing better to do with their time than stop others from progressing.

However, Harpor(Hp) had to argue against this point specifically, saying this in the comments: I see this as a bad idea, simply because when someone kills me it just makes me want to become stronger so I may defeat them, me and some players i know use it as motivation, also the dbz world isint fair and dbc shouldnt be either, the mod is based on survival, so youre supposed to strive through the agony of being killed and develop tactics and separate grinding spots so you can progress on the server, in my opinion its what makes the mod fun.

To some, having a real, tangible player become your villain and motivation is a prime reason to get stronger, and actually adds play-ability¬†to the mod. Anyway, we have spent too long on the first paragraph, let’s move on.

Time to begin!

The PvP/PVE system:

This system is rather simple, but EXTREMELY helpful. The way it works is that there will be a key that says ‚ÄėPvP status‚Äô and it will have a menu that I drew specifically for this post:

PVP idea by God/BGM4447

The picture mostly tells the post by itself. Please add this, Jin. Don’t make weaklings suffer.

The PvE/PvP time cooldown (after you change to each, the cooldown could be configured from .1 to 100 minutes).

When a player hits and gets hit a certain mob in PvE mode, he will be one on one meaning that no other player could hurt the npc until after it’s dead or the player hit it is dead (configured in Config by server whether to have this option or not)

Ok, now we skipped through a bit. This picture has a lot to cover, so we are going to move through it block by block. 

The Upper Left Block: This basically is a ‘tutorial’ on how to duel a player. By pressing a certain key, players may send invites to the player they are looking at. The fact someone invited you¬†will be displayed above the players health bar (or where their health bar would be without ki sense). This means you can see if someone challenges you. Below this you can see a scroll through list of challenges.
Now Jin and I have talked about a Duel system in the¬†past and I have a general idea of how he wants it to be. I can tell you right now the scroll bar won’t be there, because Jin can’t make the GUI take anything but click inputs at this point, at least not right now. A button press to duel someone may not be how it is done either. It may be done all through a GUI, with a chat message displaying that someone challenged you.

The White Blocks: These are the terms of the Duel. Both declare when the duel ends statwise. One also displays an option to weaken the stronger fighter to be equal with his opponent. The last White block simply explains that if the players do not set their options for Ki, Health and whether or not the stronger player is weakened, to the same thing as their opponent, the duel will not begin.
Now setting what health the duel ends at doesn’t seem likely, Jin will probable just have it end at a configurable percentage. Ending it on ki won’t be a thing either, unless Jin feels like it should be, but personally, I don’t see the point. A duel/spar should help you learn how to manage ki better in actual fights. As I said, Jin will probably have it set so that the most you will have to do is press a button and the duel will begin, everything else, like health max will be configurable for simplicity purposes.

Green Block: This is the only block that confuses me. It seems to talk about how the duel cannot end until certain conditions, but it just confuzzles my brain for some reason.

PvE vs PvP: This block is the most interesting. Jin has talked about coding a way that by default, unless players are grouped, you cannot kill anothers saga mobs. It is also planned, or possibly even added already, that random killing players will make you evil. A duel system has been talked about many times, and I have tried to surmise¬†it the best I can, but it’s hard to say exactly how its going to be before Jin tries to code it. Of course I would love a PVP or PVE mode, but I am just not sure it is possible at the moment.

 

That’s it for this Community Tuesday, tell me what you think about Bronies post in the comments below!

WYR Wedsnday – Community Preference

Would you rather:

Have more community events centered around Art, Writing and General Creativity

OR

Have more community events centered around Servers, Building in Minecraft and Gaming in General (Game nights where we overwhelm certain games with our mad skills)?

Please let me know what you want and why in the comments.

 

Also, small announcement about my book that some of you read: Chapter 6 is still in the works, and because I have taken so long, I posted a little something for you to read:

???

 

See you soon!

Tight Thursdays

Hey guys! This posts a little different. I want to read what you guys put, and learn a little more about you. So this weeks topic:

What was your first experience in DBC?

 

My first experience was rather simple, back when the hair was still wool and all the ki attacks were something you had to craft and use. I lived under two mountains that had formed ¬†bridge between them. There wasn’t even a saga system yet as far as I can remember, or I was just too stupid to find it. I had a giant sheep farm next to it, where I sheered for my hairs, as well as my gi. (I used Goku hair and Piccolo gi) It was a good life, and I lived quietly under that mountain for a few weeks until I put it up and left DBC for a while, coming back when you could pick your hair, the sagas were items, and we had a ki bar!

Small Streams

I am going to be streaming randomly all day today (Thursday)

https://www.twitch.tv/crimsonpants

On Saturday, if I have nothing come up, I will stream from 12:00 P.M. Central Standard Time (CST) to 2:00 P.M. During this time, the community will help me make missions, and we can all add them to the next update together.

 

If the stream is off, just put a message in chat to see if I am there. I am going to be turning it on and off all day thursday when I can host and show DBC work.