Happy birthday to me! In keeping with birthday tradition, it’s time to bestow a present upon all of you! So for a long time now I have thought on the mission system. This system was the reason I was brought on the Dragon Block C devteam (which was just Jin Ryuu and _Ryuu_). It’s the reason I got to meet so many wonderful people in the community. Now it’s closer than it has been in a long time and I have a lot of hype to live up to. I think, though, I have perfected the ideas for the system. Jin said it on the front page though. I won’t be able to redo the main story system until at least a few major elements are added. I also will have to remove my Battle of Gods and Resurrection of ‘F’ movies quests to prepare them for the main saga, unless you guys prefer they stay movies. Either way, you will get one of 10 or so endings via beating the Buu saga.
So in the main questline things will differ extremely. You’re not a Z-Fighter, so there will be no one to help you take on the threats that Goku and co. take on. In fact you are the only fighter. Whilst you can meet the z fighters and learn their moves, you won’t actually fight them in the main quest… unless.
So to put it simply, in the story no longer will you choose what you fight for. Instead, your alignment will be based on simple actions in the beginning of the game. With your alignment changing you will get different main quest missions. Some differ just by story, who you fight, etc. Evil will be the shortest because you usually don’t give your opponents time to power up, especially in the lowest branch of evil, where you are basically a walking murder machine that will eviscerate a planet just because you don’t like the look you get from animals. So here are the 5 branches to the main story:
Saviors are heroes who will make the tough shots when no one else will. They are not willing to take chances on villains and will put an end to their atrocities immediately. The savior remains almost the same as the current one throughout the Saiyan saga. At least, until the end, where you kill Vegeta. (Do keep in mind you can switch to the hero branch and spare him, or to the neutral branch and leave him alone. Options like this will be constantly available.) In the Freeza saga you can kill Zarbon before he transforms, and if you beat Freeza fast enough, (one of the things I want to add to the mission system is an internal timer that gives different results based on mission completion) you can kill him before he even transforms. Granted this won’t get you much tp, but it will keep you on the Savior path. A true Savior ending can only be achieved by choosing nothing but Savior options. In the end, the Savior path gets the least Sparring partners, but the fastest questline, so it can be replayed quickly for those who like to grind the main saga.
Heroes are people who will go out of their way to defend others from the evils of the universe. Heroes are quick to make both friends and enemies. The Hero branch deviates from the main story almost immediately, as it requires you to spare Raditz after his defeat. Being the Saiyan that he is, Raditz vows that he will destroy you when Nappa and Vegeta arrive. Once you beat the Saibaman, you will have to fight both a stronger Raditz and Nappa at the same time. After defeating them, Vegeta will try to kill them, but you can only save one of them (or neither if you really couldn’t care otherwise). Whomever you save will be your first sparring partner after you beat Vegeta. As a Hero you must let Vegeta go. Killing him will switch you to the Savior branch, whilst ignoring him puts you on neutral. The Freeza saga follows the main story, mostly. You go to Namek for Kami for a yet undetermined reason. Depending on your decisions on Namek you can get Dodoria and Zarbon as sparring partners, as well as Vegeta, because he will try to stop you and take the dragon balls for himself. If you beat Freeza you can get Vegeta as a sparring partner depending on a story dialogue choice. The Hero questline offers the most sparring partners for aftergame training, but is one of the lengthier questlines, and requires a lot of rematches because you must play as someone unwilling to kill even the most evil of people.
Doesn’t really require an explanation. You will only stray from the neutral path if you pick a non-neutral option, otherwise it will play out almost exactly as the story does now. This one will offer a variety pack of rewards, and, in a fun twist, it’s the only branch where you can choose what rewards you get without straying off the path.
You started, meek and humble. A fire in your belly and calm in your heart, you have set out to put every star in the universe under your foot, so you may rule over it all with an iron fist. Tyrants branch starts out similarly to the others, but with the option to enslave people, making them your subjects. You will first add Raditz to your empire, making him sit by and watch as you then subdue Vegeta and Nappa. If you’re a Saiyan, you may find it easier to take them over. After this, you will have to set your sights on Freeza. You will enslave everyone under his rule, starting with pathetic Cui, and working your way all the way up the the Ginyu Force until finally, you take Freeza himself under your rule. The Tyrant path has the most options of people to spar with meaning that there will rarely be long periods of time in which you need to train for the next mission, as sparring partners offer bonus tp. As a Tyrant, you can build your very own empire!
Your name, mentioned in whispers. Your steps quake the earth, your very breath poisons the air. You are a Destroyer. You have no interest in ruling anything. Instead, you wish only to kill. Anything you don’t like, you shall destroy. You take what you want, when you want. You have no qualms about working with other destroyers so long as it suits your own goals. Every opportunity you get you will kill your opponents, perhaps even torture them. In cities, you will perform the most heinous crimes for a few dollars, just for the fun of it. Destroyers get the most tp per mission, but will receive the least side quests out of all the alignments.
So you may be wondering what this whole sparring partner thing is about. Simply put, it’s a side-questline that lets you train against characters from the series. Most are gained through Movie Quests and the Main Quest, but some can be gained through side quests and wishes to Porunga and Shenron. The current list of available sparring partners is:
Zarbon (1st and 2nd form)
The Ginyu Force
Freeza (All forms)
(Movie Saga characters available through wishes)
Raisin & Lakasei
As you may have noticed by now, I haven’t spoiled anything from the Android saga and up. That’s because I want to save the best parts for the actual release.
Regular Side Quests
Regular side quests are unlocked via talking to NPCs, or peering at your journal after beating a certain side-quest/Movie-quest/Main-quest part. There will be a lot of side quests, but some will be limited to things such as alignment, and race. These will have a special coloring to allow you to tell them apart from the rest.
Movie Side Quests
Every Dragon Ball Z movie will be available in the form of a branching path questline for you to playthrough.
The Best Part
Like the Hair Saloon, quests will be something everyone can make. Not in game, mind you, but out of game. Want to make a Dragon Ball Multiverse questline? Go ahead and do it! You can even erase my main storyline (Although I will have hurt feelings 🙁 ) and make your own! The Mission system will be wide and expansive, so servers can add their own missions with no extra downloads to anyone else. This lets servers without customnpcs make their own quests for the players constantly. So I hope you are all as excited as I am. When I master the mission system I shall teach it to you all! It will require a bit of coding know-how, but I have faith everyone can do it!
Until next time.