Ben’s Custom HUD Creator

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You can create your own HUDs using this free software that can be used by the JRMCore Mod.
Compatible with JRMCore Build 1.104 and above.

 


Content:

  1. Features

  2. Download Links

  3. How to Use the Software

  4. How to Use your Custom HUD

  5. Known bugs

  6. Future content plans for the project

  7. Extra notes

  8. Each Text field’s content in the software.

 


Features:

  • Change your HUD Background, Health bar, Energy bar, Stamina bar, Transformation bar, Release bar, Status effect, Battle power.
  • Make any image color with your character’s aura color.
  • Contains 5 Example HUDs as seen in the picture above, and a Resource Pack Example on how to use it
  • Texture/Resource pack compatible.

 


Download Link:

Version 1.0.0:
DOWNLOAD

Want to share your HUD with everyone else? Feel free to reply to this post with a link to what you’ve made, and maybe a screenshot of how it looks like in game:
Share Your Custom HUD Creations Here

 


How to USE the Software:

  • Create a HUD:
    • Download the Ben’s Custom HUD Creator software.
    • Install java version 1.8 or above.
    • In order to properly use the program you will need to have the images for the background and bars in the same folder the software (all of them are included in our official releases).

 


 

How to USE your Custom HUD:

  1. Make sure that you have a Resource Pack, and a Custom HUD code
  2. Add the Resource pack to your minecraft “resourcepacks” folder (by default it’s located at “C:\Users\UserName\AppData\Roaming\.minecraft”)
  3. Copy the included HUD code for it
    1. IF the code is inside a Config file then copy the Code after the “Custom HUD Properties (default:…….):” part
  4. Start minecraft, and enter a world
  5. Open your JRMCore Data Sheet (default key is “V”)
  6. Click on the Client Settings icon on the middle left side
  7. Click on User Interface
  8. Enable Custom HUD with the button next to it
  9. Click the Paste button

 


Known Bugs:

Adding a “:” character can ruin your save. Instead use a “|” character. It will turn in to a “:”. There are most likely other special characters that can cause issues so make sure to always have a backup of your work before starting it.

 


Future content plans for the project:

  • Higher resolution image compatibility
  • In-game HUD scale option
  • Optional:
    • Animated textures
    • More smoother Bar animation
    • Bar Ghost Effect (if the bar becomes smaller it leave leave behind it’s old size with a slightly darker color that after a while will start to move towards the current bar level)
  • More simple User Interface

 


 

Extra notes:

In-game client settings that can affect the Custom HUD:

  • HUD Position (X [left-right],Y [up-down])
  • Percentage texts: If enabled then it will remove “#max” and “/” characters in the bar’s text, and turn the current number in to a percentage.

 


Each Text field’s content in the software:

  • For images:
    • Position (X [left-right],Y [up-down])
    • Image Width, and Height
    • Color with Aura (0=no, 1=yes): In game it will color the image with the player’s aura color like for example transformations.
    • Direction (0=Moves towards Left, 1=Moves towards Right, 2=Moves Downwards, 3=Moves Upwards)
    • Image name: The name of the .png file it will use to load the texture.
    • Text Position (X [left-right],Y [up-down])
    • Text Border Size (0,1,2)
    • Text Colors (0-255)
    • Text: Sets the text for the bar.
    • Special codes for Text:
      • “#empty” – Will stop the text from rendering, removing it’s text.
      • “#amount” – Writes out the bar’s current amount. For example writing #amount on the health bar will make it write out your current health.
      • “#max” – Writes out the bar’s current max amount. It’s useful when combined with #amount to write out for example: “Health: 50/100” which the code “Health| #amount/#max”
      • “|” – Changes to “:”
  • For Icons (Status effect):
    • Position (X [left-right],Y [up-down])
    • Text Border Size (0,1,2)
    • Direction (0=Moves towards Left, 1=Moves Downwards)
    • Text Colors (0-255)
  • For texts:
    • Position (X [left-right],Y [up-down])
    • Text Border Size (0,1,2)
    • Text Colors (0-255)
    • Text Border Size: 0-2

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