Teaser #7 – Render Test – Spiral Beam

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Hey hey everyone

So I’ve made some progress on my Render Tests for Naruto C waves, which I’ve edited to a Special Beam like spiral wave for this render test.
I’ve combined my new test system with one of Jin’s older teaser one’s.

Sadly there wasn’t much development on how they will get improved/changed besides planning, but to me this was the harder part (because I was very focused on making a system for Naruto Jutsus).
One of the changes I want to add is that you would have to be still for waves to work, and moving (maybe even rotating) would turn it into a blast.

I still have no idea when this would get released yet, but I thought I’d share it.
Let me know about your thoughts on it!

(Teaser: Render Test – Spiral Beam)

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But until this gets finished I’ll naturally be releasing more smaller updates.
As for the next update, one of the things I’ve added is a config to set how Ki Attacks react to certain entities.

 

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Stay Safe Gamers!

MOD UPDATE: Small Mod Update 20w29

Hello everyone!

Here is a new small mod update. I’ve decided to work on it for one more day to do at least a few more hours of bug testing.

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.110

Dragon Block C Version 1.4.69:

ADDED:

  • Blocks:
    • Katchin Blocks
      • Normal, Smooth, Brick
      • As strong as obsidian
      • Crafted with :
        • Normal: 9 katchin shards
        • Smooth: 4 Normal Katchin Blocks
        • Brick :4 Smooth Katchin Blocks
    • Kachi Katchin Blocks
      • Has multiple colors
      • Creative/Command only
      • As strong as bedrock

FIXED:

  • Android/Cyborg 18 is not using ki blasts, and doesn’t fly

JRMCore Version 1.3.30:

ADDED:

  • Config:
    • Mystic Level Loss Timer Multiplier (0 = timer disabled)
    • Player Flying Speed Multiplier
  • Help Crafting Guides for:
    • Katchin Block, Smooth Katchin Block, Katchin Brick
  • Paste Custom HUD code button to Client settings
    • Only shows up if Custom HUD is enabled
    • Allows you to Paste a Custom HUD code from your clipboard
    • IF the player pastes an invalid code it will hide the HUD
      • Do NOT save your client settings if the HUD isn’t showing, it will create a bugged config which then needs to be manually fixed
  • Client Setting (User Interface):
    • Switch between “Enable/Disable” to “Off/On” in the action menu
    • Enable/Disable Colored text in the Action menu

CHANGED:

  • Ki Shield and Ki Explosion skills will vanish if the user reaches 0 JRMCore Health
  • Colorable Long Boots crafting recipe, and changed it in the crafting guides too
  • Action menu option Texts
    • “Disable/Enable” is “Off/On” by default
    • Changed colors and received borders
      • White default text, Gold if highlighted
      • Black border
      • On/Off is Green/Red
  • Ki Blade and Ki Scythe text in the action menu to “Ki Weapon: Ki Blade/Ki Scythe/Off”
  • Spiritbomb Charge particles also spawn if the skill has “spirit bomb” in it’s name and Kamehameha Charge particles also spawn if the skill has “kame hame” in it’s name

FIXED:

  • Crash if Naruto C Wall Jutsus got hit by newer Jutsus
  • If “Other particles” was disabled in client settings then the Ki Attack Charge effect would not vanish or move.
  • Ki Shield Technique upgrade button texts were all “Shield increased”

JBRA Version 1.6.43:

CHANGED:

  • SSJ3 Doesn’t show eyebrows (and they received a unique empty texture file)

FIXED:

  • (Hopefully) A crash when using Naruto C Rasengan, and then exiting and re-entering a world

Have fun!

Status Info – 20w27

Yo everyone

Time is flying by fast, but the update I’ve been working on starts to feel like for months and months of waiting the result is not going to feel big enough. So I am again interested in releasing more smaller updates, because there are always bugs that need fixing, and small changes to be made, and why should we wait that long for that alone?

Let’s say for example next week I’ll release a bug fix update.

BUT I am also interested in hearing your opinion on this:


POLL:

Do you dislike many smaller bug fix updates?

View Results

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Stay safe Gamers!

DevBlog 20w20 – Next mod update – Wave and Jutsu improvements

Yo everyone

Small status update:

I’ve taken a small break from modding, but I’ve been planning and working on a new game instead which is not about an already existing anime, but about my own story. I know that that isn’t something a lot of people here would be interested in, but it is what I always wanted to work on.

I was also planning to make a “How to install DBC” and “How to make a DBC server” video, but a few download sites regarding those were down at that moment and I haven’t managed to edit the JinGames Wiki pages without using Jin’s profile so I just went with the game programming instead.


Next mod update

It’s planned to be the second part of the Naruto Jutsu update to at least slightly improve them, AND also add a continuous Jutsu firing type, which then could also be used to hopefully rework the DBC Wave attacks. Naturally it will also come with small changes and bug fixes.

After that I want to work on Complete Ultra instinct, adding multiple levels for it, and configs for servers to customize how it would work for example the health % requirement for each stage.

I haven’t gotten into Any of this yet, so I am not sure how well it will go, but I’ll do my best. They might take a while to be finished though.


Stay safe Gamers!

MOD UPDATE: Bug Fixes 20w17

Hello everyone!

Important note: This update contains changes that will create bugs if you play an updated, then downgraded world! Be sure to always backup before updating!

It’s time for another Bug Fix update! Yay! Here are two small features added:

New Galick Gun charge animation effect:

Border Block:

 

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.108

Dragon Block C Version 1.4.68:

CHANGED:

  • Command dbcspawn:
    • Now you can set the spawned entity’s damage as well

FIXED:

  • A crash with Aura Flying Trails if the player could not be found

JRMCore Version 1.3.29:

ADDED:

  • Border Block:
    • Works similar to Barrier Blocks. They can not be destroyed, and you can’t go through them, and you can only get them via creative mode or cheats.
    • They have an animated texture which is always visible, but if you hold the block in your hand then it will use a “locked” texture which isn’t animated.
  • Every Ki Attack that contains “Galic” in it’s name will create a new Galick Gun charge animation
  • Configs:
    • Ki attacks:
      • Disable any specific Attack Types
      • Set Damage, Speed, and Cost of each Attack Type
      • Ki Explosion Max Age Tick (the amount of time it is active after being fired)
    • Meditation Stamina Cost Multiplier
    • Ki Blade and Scythe Damage multiplier from Ki fist and Ki infuse skills separately
  • Custom HUD:
    • Vanilla minecraft health is actually added now (if player reaches 0 health, then his life bar will become will, but will have a red tint)
    • IF “color with aura” is enabled then it will use the Text Color for the bar, then combine the two in to a new single color

CHANGED:

  • Kamehameha charge particles appear if a skill has “kamehame” in its name
  • Kamehameha and Spiritbomb charge particles are now using the skills color rather then a fix one
    • Small note: These particles spawn if the name of an attack name (including custom ones) contains
      • spiritbomb” – Spawns Spiritbomb particles
      • kahame” or “kamehame” – Spawns Kamehame particles
  • All new player properties from the last big update were combined into a single data giving back more compatibility with non-JinGames mods, but will cause crashes when downgrading them
  • Particle Spawn amount Client Setting can now be set to 0
  • All Attack’s charging particle textures were moved to Dragon Block C as “bens_particles_attack.png”
  • Final Explosion (Ki Explosion with Effect on) locks the user to the attack’s position
  • Ki Shields do not gain experience if hitting another Ki Shield or a Ki Explosion

FIXED:

  • Damage indicators didn’t rotate properly in the second third person view.
  • A Client Crash with Ki Charge animations that created particles if the user could not be found
  • JRMCore missions could not change the damage of entities below their set base amount (this change could cause issues with non JinGames entities)
  • Ki blade/scythe used the Spirit attribute instead of Will Power power in some parts of the formula
  • Naruto Jutsus were too fast if their affinity was leveled up
  • Final Explosion KO-d the user if Friendly Fist was enabled
  • Texts for Attack Types:
    • Barrage damage didn’t show the proper amount (because the skill type instant charges, but only to 50%)
    • Barrage cost was written as 5x as much then it should be, but was normal after creating it
    • Ki Shield “Damage” texts were switched to “Shield”
    • Ki Shield and Ki Explosion Shield/Damage was multiplied by 2 as the damage taken from attacks are divided by 2
    • Ki Explosion with Effect on has it’s damage multiplied by 3

JBRA Version 1.6.42:

CHANGED:

  • Ki Blade’s size increases as you level up Ki Fist and Ki Infuse

FIXED:

  • Sharingan and Byakugan received a unique texture for each basic eye

Have fun!

UPDATE: Quick Bug Fix – 20w14-3

Hello everyone!

This is more decent size quick bug fix update I’ve been working on.

Important note: This update contains config changes so server owners should check the changed ones in case they don’t like the new default amount.

DOWNLOAD THE MOD UPDATE HERE


BUILD 1.106

Dragon Block C Version 1.4.67:

ADDED:

  • Gave Unstable/Damaged Fused Zamasus the SSJ Rose Aura

CHANGED:

  • Reduced Barrage skill shot sound volume: 100% > 20%
  • Reduced Barrage skill moving sound volume: 100% > 50%
  • REMOVED: Flying speed config for now because it was client sided.
  • Configs:
    • Flying speed stamina cost was rewritten to “Flying speed, and Dodging Stamina cost”

FIXED:

  • The Ki Scythe Damage config had  a bad value written as default in its description.

JRMCore Version 1.3.27:

ADDED:

  • In-Game Client config:
    • Damage bruises (ON/OFF)
    • 3D Normal aura, 2D god aura (ON/OFF)
    • 3D Aura Invisibility

CHANGED:

  • Bruises images were moved one folder up
  • Reduced the ki explosion life ticks: 120 > 60
  • Ki Barrages  now have a 1 in 5 chance to get experience
  • Ki Explosions now have a 1 in 3 chance to get experience
  • Ki Shields can level up now, and a 1 in 3 chance to get experience by getting hit with a energy attack
  • Custom HUD:
    • Battle Power text now also contains the difficulty level of the player, and the arcosian power point reserve amount
  • You can no more swoop with a low amount of Ki (10% – (Fly Skill level * 0.5%)) for now to prevent a few bugs

FIXED:

  • If you were a pure blooded Saiyan then you you could not use the new RGB color picker anywhere
  • New Ki charge effect used the client player’s skills for things like color

JBRA Version 1.6.41:

CHANGED:

  • Ki Scythe received a very small rotation when rendering on players
  • Kaioken Gives a red tint even when charging

FIXED:

  • You could only see ki blades and ki scythes if you had ki fist and ki infuse learned
  • SSJ4 fur color did not turn white if April mode was enabled
  • Hopefully a crash with the bruises textures sometimes not found

Have fun!