Status Info – week 27-28

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Not much this time, only fixes and small changes.
I have a lot to do this week and next week, so I dont know when the next update will be.

 

Issues still there: group system will probably not work


click here to go to the Download site

JRMCore release version 1.2.11
+ Changed – command jrmcheal, Usage: ‘/jrmcheal (energy, body, stamina, food, all) [amount] [playerName]’
+ ADDED – in char sheet some stats have additional line in tootips that tells if there is stat reduction (for DBC)

DBC release version 1.4.7
+ FIXED – planet of King Kai has its 10 times gravity back

Family C release version 1.2.9
+ FIXED – crash while trying to procreate
+ FIXED – female belly not growing correctly if the pregnancy time config is not on default

click here to go to the Download site

 


Current week: 29

(no week info until i know my time better)
Short-term plan
(will be altered if need be):
– weight system (part of training system), crash fixes and fix for bungeecord
– training system for DBC and NC (side work if got time new model for male)
– mission system

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

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DBC weight system update and Status Info – week 26 (edited on July 3)

So this update became as a weight system update not a training system. There were a lot of trouble to get this done but at least weight and gravity work, but the there still might be problems regarding this. Gravity and weight could cause illegal stance errors and alike… I’m not sure for the reason just yet, so it needs more testing.

The past few days went by with only testing and fixing… Many problems should be fixed including compatibility between my mods. And JRMCore with JBRA should work too for only the character creator!

Also I managed to find the reason why my mods weren’t working with hub servers, SO that should be fixed too at the moment, but it probably still has some problems… so more testing on it is needed as well.

Because I changed a lot of lines cause of hub server issue fixing, family c and my other mods might have new issues.

I will await the feedbacks ^-^

 

Edited on 

Quick fix released! Well I did tell that “it probably still has some problems” and well it was only visible with more people trying it out then just a handful.
Anyway most of the current bugs were fixed.
I wont do a new post on this cause then this post wont get enough attention.

Issues still there: group system will probably not work

 


click here to go to the Download site

JRMCore release version 1.2.10
+ FIXED – client sided crash
+ FIXED – new race and class indicator in char sheet

DBC release version 1.4.6
+ ADDED – recipe for gravity device
+ FIXED – Arcosian PP field (only client side was effected)
Posted Image

 


click here to go to the Download site

JRMCore release version 1.2.9
+ ADDED – support for bungeecord (needs more testing)
+ ADDED – new weight system alias gravity system (atm only DBC uses it)
+ FIXED – many crashes and bugs
+ Changed – in tpgain percentages -> increasing tp gain depending on weight
+ Changed – melee and defense reduction from weight items
+ Changed – Race and class selection now shows in character sheet!( V )

JBRA release version 1.6.4
+ ADDED – support for new changes
+ ADDED – models for the new weight items

DBC release version 1.4.5
+ Changed – testing swords to have the 3D icons
+ ADDED – 3 weight items, visible when worn
+ ADDED – slot for weight items opened with “fn key(default Ctrl) + inventory (default E)”
+ ADDED – for some master npcs “ask for weight” button
+ ADDED – gravity device currently using only 10G gravity (later settable and will require fuel to work)
– Removed – “old jump key”
– Removed – “old gravity system”
– Removed – “old training system” (preparation for new training system)

NC release version 0.5.12
+ FIXED – crashes and bugs
+ ADDED – support for new changes

Family C release version 1.2.8
+ ADDED – support for new changes

Sword Art Online C release version 0.0.2
+ ADDED – support for new changes
+ ADDED – floating damage numbers when dealing damage to mobs

click here to go to the Download site

 


Current week: 29

(no week info until i know my time better)
Short-term plan
(will be altered if need be):
– weight system (part of training system), crash fixes and fix for bungeecord
– training system for DBC and NC (side work if got time new model for male)
– mission system

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

Status Info – week 25

No good news just yet. The mini game system wont be added cause the new gravity system takes more time.

The past weeks didn’t go as planned.
Since I failed on the exam I have to retake it on July 5th… well probably many wont like the delay on the updates again, but I can’t help it.
Next week it will be released but can’t say when and most likely it wont contain the mini game system.

Now since many things didn’t go as I wanted ( it seems I’m very unlucky…)  I will change the time plan to “?” till I’m over this exam stuff.

Here are some insights:

Some New Icons for menu buttons made by Crimson

2016-06-22_21.39.54

Asking for Weights from some NPCs

2016-06-26_18.35.55

An Extra slot window for weights to put in.

2016-06-26_18.38.06 2016-06-26_18.37.42

A gravity device that currently only generates 10G gravity

2016-06-26_18.39.40 2016-06-26_18.39.51

 


Current week: 29

Short-term plan (will be altered if need be):
week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one) I’m sad probably wont make this
– week 23: SAOC mod in testing and I have to learn…
– week 24~?: training system for DBC and NC (side work if got time new model for male)
– week ~?: mission system

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

Status Info – week 24

So training system progresses and probably will be available on weekend of week 25, so not this weekend but after that.
I will show you the progress next week on that one.

I was experimenting with doing a damage number floating above entites when damage was dealt with my mods (see the image below).

2016-06-15_21.43.27

I want this mainly for SAOC to be default, the first plan for example for DBC to use for ki sense and the revamped scouter later and for naruto c for bloodline powers but the second plan is just to have it as default.
Also I will tell you that the ki sense will show players body and ki bars similar to the current SAOC one but obviously different in look and where it is positioned and revamped scouters will probably also show some bar but I cant confirm what and how yet, cause there are more ways to make that one then I first thought.

Also for SAOC regarding mob health bars I will add the skill identification when i work on skills and obviously if the enemy is on too high level the bar will change to “unknown data”

 

Am I doing good on keeping you guys informed? Writing these stuff also takes a lot of time sometimes XD

 


Current week: 29

Short-term plan (will be altered if need be):
week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one) I’m sad probably wont make this
– week 23: SAOC mod in testing and I have to learn…
– week 24~25: training system for DBC and NC (side work if got time new model for male)
– week ~26: mission system

 

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

Sword Art Online C mod first public release! and Status Info – week 23

 

SAOC first version released, it took a while to get this new level up system to work and the guis.
There might not be much yet but there are many plans to make this a SAO like experience.
I plan to make the weapons in 3D models but Im not completly sure if i should continue making 3D models for swords cause that would mean that most of the Items for all of my mods might get a revamp, like Naruto C shurikens, DBC swords etc.

For Years C I forgot to fix the grey hair problem and it didn’t work for a long time, but now it works again.

Sword Art Online C v0.0.1 for MC 1.7.10

Usage/Walkthrough:

  • First create a Character using the jrmcore char creator by pressing the Char Sheet key (default “V”) and selecting Sword Art on second page as “Power type”
  • After char creation check the area level by pressinc Char Sheet key, in the Guis top right you will find an Area Level indicator
  • Area Leve indicator will tell you what level the mobs are probably in that area
  • Getting some basic mc stuff to prepare for the powered up mobs
  • Killing powered up mobs till they drop a new weapon
  • Killing these mobs will get you experience, which needs to be gathered to Level up and to receive AP (attribute points) that can be used to increase attributes
  • New weapons SAO like damage can only be used when the “Required” value on the weapon is equal or less then the players STR attribute in Char Sheet, without the weapons bonus attributes!
  • When good weapon drops were received proceed to higher level areas to get more experience and better weapons
  • The further from the middle of the map basicly the further from 0, 0 coord the area level will increase

 

There is a new vlog and I basically show, introduce SAOC there too.

Please help me get more youtube subscribers for my channel ^-^

 


click here to go to the Download site

JRMCore release version 1.2.8
+ Changed – for jrmcheal command “amount” possibility has been added: Usage: ‘/jrmcheal (energy, body, stamina, food, all) [playerName] [amount]
+ FIXED –  some minor parts for dbc

JBRA release version 1.6.3
+ FIXED – only a try to fix the hand moving problem in first person view might not work
+ FIXED – hairs starting to get gray from old age, starting around 225 mc days with the default “Players Life Spawn in Minecraft Days” config

Sword Art Online C release version 0.0.1
+ ADDED – Custom statistics
+ ADDED – new experience based leveling
+ ADDED – SAO like health bar in first-person view
+ ADDED – SAO like health bar for some mobs
+ ADDED – 3 new weapons with custom stats (for now only the mod weapons will have custom stats)
+ ADDED – new weapons can only be gained from drop. There is 10% chance that a mob with health bar will drop one of the 3 new swords with random stats
+ ADDED – mobs with health bar have increased health and damage, the further from spawn the stronger these mobs

click here to go to the Download site

 


Current week: 29

Short-term plan (will be altered if need be):
week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one) I’m sad probably wont make this
– week 23: SAOC mod in testing and I have to learn…
– week 24: training system for DBC and NC (side work if got time new model for male)
– week ~25~26: mission system

 

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

About what’s next – week 23

 

Okay well training update will be then, but many might not understand what would mean revamping the current saga system with the mission system planned.
It would mean that the sagas will be more balanced and playable, difficulty setting would be added that means saga mobs would have changing power to match the players strength, possibility of more routes to complete the saga and new premade saga would be made by Crimson.

The new mission system itself would be a one way of training since any level player could actually complete the whole saga.  But if most who commented and voted insist on training system I don’t mind workin on it first it was just a thought XD

 

What to work on next?

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Status Info – week 22

Okay to the point, on week 23 I don’t know how much I can work on mods but I will try what I can. I want to release a minor update for some mods in the weekend thou.
The SAOC is in testing phase, you can read what will be added below!

What will be for SAOC v0.0.1:
– Custom statistics with new experience based leveling
– a SAO like health bar and for mobs (not for every mob)
– 3 weapons with custom stats (for now only the mod weapons will have custom stats)
– new weapons can only be gained from drop. There is 10% chance that a mob with health bar will drop one of the 3 new swords with random stats
– mobs with health bar have increased health and damage the further you go from spawn the stronger the mobs will get

creeper with saoc health bar

 
I think I will do the revamp of the saga system instead of new training system. The new mission system would be very customizable server sided, you’ll be able to write your own missions, even rewrite the pre-made sagas!
Let me know in the comments what you would like more or vote in the poll.

What to work on next?

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Please help me get more youtube subscribers for my channel ^-^


Current week: 29

Short-term plan (will be altered if need be):
– week 22: workin on my SAO mod
week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one) I’m sad probably wont make this
– week 23: SAOC mod in testing and I have to learn…
– week ~24: new model for male and training system for DBC and NC (the later might not make it thou but I will see)

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

Status Info – week 21 – with SAOC info

Okay since I got to prepare for an exam on Monday I didn’t had enough time to work on the mods.
Also in week 23 I will have for 3 days first aid course.

What we have now for SAOC:
– Custom statistics with custom experience based leveling (front end not showing much yet but there will be more to see later)
– A simple menu gui (for now it looks like my other mods but it will change)
– a SAO like health bar (hope you like it)
– mod weapons with custom stats (for now only the mod weapons will have custom stats)

I’m sorry if it seems not much, but the “back end” systems are take more time to make, and I was also experimenting with some new stuff.

stat item gui

 

For those who don’t know, the letter “C” in my mods stand for Craft.

Please help me get more youtube subscribers for my channel ^-^


Current week: 29

Short-term plan (will be altered if need be):
– week 16-17: configurable TP costs and transform multipliers, new Ki attack feature, Arcosian new Transform skill feature
– week 18-19: blocking system, new ki attack feature, dbc upkeep cost configs
– week 20-21-22: workin on my SAO mod
week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one) I’m sad probably wont make this
– week 23-24: new model for male and training system for DBC and NC (the later might not make it thou but I will see)

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

Status Info – week 20

 

 

This week was really busy in every aspect.
The SAO mod will be named Sword Art Online C (Cause the other names were not good)

What will it include for sure will be the following:
– new weapons
– custom rpg system similar to SAO
– some mobs
– some items

Of course there will be a lot more, but this will be the 0.0.1 version and mainly I will be interested in how people like the RPG system since it wont be exactly the same.

I will post insider if there will be any!

Please help me get more youtube subscribers for my channel ^-^


Current week: 29

Short-term plan (will be altered if need be):
– week 16-17: configurable TP costs and transform multipliers, new Ki attack feature, Arcosian new Transform skill feature
– week 18-19: blocking system, new ki attack feature, dbc upkeep cost configs
– week 20-21: workin on my SAO mod
– week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one)
– week 23-24: new model for male and training system for DBC and NC (the later might not make it thou but I will see)

 

This is just a rough plan and it might not be finished in the time i have set.

 


“Please note that work plans may change due to my schedule!”
Thank you!

New blocking system, some animations, configurable transform regen

So the new ki feature will be later, maybe released the same time as my SAO mod.

Hope everyone likes the new stuffs.

Please help me get more youtube subscribers for my channel ^-^

 


click here to go to the Download site

JRMCore release version 1.2.7
+
FIXED – character invincibility
+
FIXED – tab name completion on commands
+
 Changed – attribute upgrade costs less in the beginning, starting from 16
+ Changed – increased defense stat by 125%
+ ADDED – blocking system that uses the defense stat and can be used with Right click, 30% of defense stat stays active without using blocking, also it has a 0.8 second cooldown after attacking except for ki attacks
+ ADDED – DBC config – configurable ki cost and regen for every transformation, you will be able to even make a transform give ki and not take

JBRA release version 1.6.2
+ FIXED – G2 hair glitch fix again
+ ADDED –  animated blocking and ki attack charging (animations wont appear in first person view!)

Dragon Block C release version 1.4.4
+ FIXED – lightning aura but its still not good enough
+ Changed – Ki attack casting uses now the 2nd Fn key (default left ctrl) + Right click!
+ Changed – some blocks have been tweaked and fixed
+ ADDED –  server configurable sensu cooldown
+ READDED – Namek grass block will now spread through both light dirt and normal dirt.
+ READDED – Namek tree sapling

Family C release version 1.2.7
+ Compatibility – with G2 hairs for children

Naruto C release version 0.5.11
+ Compatibility – with the new JRMC 1.2.7 – mainly blocking system

click here to go to the Download site

 


Current week: 29

Short-term plan (will be altered if need be):
– week 18-19: blocking system, new ki attack feature, dbc upkeep cost configs
– week 20-21: workin on my SAO mod
– week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one)
– week 23-24: new model for male and training system for DBC and NC (the later might not make it thou but I will see)
– at some point this will be added too: new ki attack feature

Some of what to expect this year (updated on Jan 12):
– DBC: New attribute systemnew ki attack system, wish system, new outfits, new revive system
– DBC: New transformation power calculations, include nerfs and buffs
– DBC: New transformations including: for saiyans god forms, configurable ssj4 and great ape, for namekians giant form, super namekian and namekian fusion, for humans buffed form and super human, for arcosians reverse forms (recoded), 5th form (I will call it super form) and “golden form” (will be called Ultimate form)
– DBC: Mystic form will be more like a permanent/temporary buff then transformation. I write perma/temp cause it will depent on the user if he can keep it or not
– DBC: Conversion to Android (also body parts change to robotic parts will also be features sometime, probably the same time when limbs will be damageable)
– DBC: Choosable ki colors
– DBC: Active skills: Ki sense, Instant transmission
– DBC: Configurable sensu cooldown
– DBC: new space dimension with some kind of a spaceship method
– JBRA: new animations
– JRMC(JBRA): Custom hair update to G2
– JRMC(DBC,NC): New addition to melee fighting like stamina usage, blocking, fighting styles
– JRMC(DBC,NC): Duel and tournament system
– JRMC(DBC,NC): training methods like gravity, sparring npc and weight training with weight items and buildable gravity reactors
– JRMC(DBC,NC): player sided saga difficulty settings
– JRMC(DBC,NC): new system “need for training” configurable. the concept is if you don’t receive exp for a configured amount of time attribute points will randomly be reduced.

I hope you understand that the above list is just a small one. Obviously there are things that will get added and are not listed.

This is just a rough plan and it might not be finished in the time i have set.

 


“Please note that work plans may change due to my schedule!”
Thank you!