Otherworld revamp, new skills, new wishes and more

^ Advertisement ^

Well its still Sunday for me so yaay I made it.
There were many obstacles that I had to overcome to do everything I wanted for this release but its done now.

There will be a vlog tomorrow, that explains Everything about this update. Check out the configs for DBC and JRMC too.

I hope you’ll like it!

Edited on Aug 22:

Hotfix releases


click here to go to the Download site

JRMCore release version 1.2.13
+ FIXED – multihit
+ FIXED – command jrmca not giving right amount
+ FIXED– shadow dummy can’t kill you now
+ Changed – instructions for minigame
+ ADDED – when someone resets the original stats will be logged in console
+ ADDED – command “jrmccheck sheet” shows now skills too

DBC release version 1.4.9
+ FIXED – client sided ki sense crash
+ FIXED – server sided shadow dummy crash
+ FIXED – ki sense player align didnt work
+ FIXED – oozaru form – cutting own tail wouldnt revert you back
+ FIXED – hopefully, messed up size when logging back to gameworld
+ FIXED – pressing f4 while no kisense skill would still switch kisense modes
+ ADDED – armour recipes for the new armors

JBRA release version 1.6.6
+ FIXED – arm not visible

click here to go to the Download site

 

Previous Release below

JRMCore release version 1.2.12
+ Changed – Mind attribute – increasing tp gain by a configured amount at a configured rate
+ ADDED – Training – shadow dummy (DBC for now)
+ ADDED – Training – concentration minigame (DBC for now)
– Removed – Old ki charge – (new meditation skill with active config is the new way for charge)

DBC release version 1.4.8
+ ADDED – Otherworld – new blocks, ores, ingots and tools (by Crimson)
+ ADDED – Otherworld – added blue and red ogres with configurable HP and Damage
+ ADDED – New skill meditation – with either passive or active configuration
+ ADDED – New skill ki sense (v1) – with a complex system (modes can be switched with default F4 key if you have no scouter equiped)
+ ADDED – Death system – Revive timer
+ ADDED – Death system – Reincarnation alternative to startnew
+ ADDED – Death system – separate inventory for otherworld
+ ADDED – Command dbcrevive – revive  command
+ ADDED – Command dbskill – giving or taking skills
+ Changed – Command jrmca – you can’t set attributes below starting values
+ Changed – Wish system
+ ADDED – Wish system – Revive wishes
+ ADDED – New Transformation – at night when full moon, look straight up till you start to transform
+ ADDED – ….

JBRA release version 1.6.5
+ ADDED – visuals

 


For minigame instructions will be added in next update.

How to play minigame:

  • Click the Blue balls to gather score
  • Red balls will take score from you
  • Black balls will take score and take a life too
  • Gave over if score goes below zero or out of lifes
  • The faster you click the more combo you get, the higher combo the more score you’ll get from balls (from Red and Black balls too)
  • By default 1% of the score will be converted to TP
  • You can claim TP anytime
  • You have a daily limit on how much TP you can claim a day

The wish “Revive and bring here” needs your target to type in the command “/dbc accept” after you have made your wish!

 

 


Some of what to expect this year (updated on Aug 21):
– DBC: New attribute systemnew ki attack system, wish system, new outfits, new revive system
– DBC: New transformation power calculations, include nerfs and buffs
– DBC: New transformations including: for saiyans god forms, configurable ssj4 and great ape, for namekians giant form, super namekian and namekian fusion, for humans buffed form and super human, for arcosians reverse forms (recoded), 5th form (I will call it super form) and “golden form” (will be called Ultimate form)
– DBC: Mystic form will be more like a permanent/temporary buff then transformation. I write perma/temp cause it will depent on the user if he can keep it or not
– DBC: Conversion to Android (also body parts change to robotic parts will also be features sometime, probably the same time when limbs will be damageable)
– DBC: Choosable ki colors
– DBC: Active skills: Ki sense, Instant transmission
– DBC: Configurable sensu cooldown
– DBC: new space dimension with some kind of a spaceship method
– JBRA: new animations
– JRMC(JBRA): Custom hair update to G2
– JRMC(DBC,NC): New addition to melee fighting like stamina usage, blocking, fighting styles
– JRMC(DBC,NC): Duel and tournament system
– JRMC(DBC,NC): training methods like gravity, sparring npc and weight training with weight items and buildable gravity reactors
– JRMC(DBC,NC): player sided saga difficulty settings
– JRMC(DBC,NC): new system “need for training” configurable. the concept is if you don’t receive exp for a configured amount of time attribute points will randomly be reduced.

I hope you understand that the above list is just a small one. Obviously there are things that will get added and are not listed.
^ Advertisement ^

Status Info – week 33 mid

I’m sad to see such comments but Its understandable… I guess…
But I don’t mind the negative comments if its not getting overboard so I wont say don’t do it.
Also about comments/replies you can kinda guess what kind of a person he or she is.
And for the Positive comments Thank you ^^

So I know its hard to understand without me explaining why I was not able to release an update the past weeks.
But I try to not bring here my private life as much as I can… believe me  I really try.
I am sorry that I was not able to release updates as I wanted, also that I couldn’t stick to the short term plans I wrote before, thus I wont write ‘when to expect dates’ for short term plans.
It feels like if I offended half of the community. Because I didn’t release when it was expected, and not what the community wanted?
Well what can I say, I release when I can and what I can. I can’t release something that is not done, or what I can’t do at the moment.
It takes me many hours daily to experiment with new stuff I can use for mods, its not like I know everything already.
The point of my mods is still me learning coding. I do this for 3 years now and I still got a lot to learn and I still love doing this.
Also these last months I have been trying to bring more configs to customize my mods more (mainly DBC) and there are plans for more customization you might not be able to guess.

 

About the Update

Well I was convinced to still wait with the release, and since there are features close to done I want to work on them. So what we have now:

  • Training stuff
    • Training Dummy
    • 1 minigame
    • Mind attribute -> increasing tp gain by a configured amount at a configured rate
  • Otherworld hell revamp
    • new blocks, ores, ingots and tools (by Crimson)
    • added blue and red ogres with configurable HP and Damage
  • New skill meditation (I called it concentration but it became meditation)
    • it can be configured to be an active skill or a passive
      • Active means energy recharge basically
      • Passive means increased regeneration for energy and body
  • Death system changes
    • Yenma welcomes you based on your alignment
    • Reincarnation with a percentage of attribute to keep (basically starting new but keeping a configured attribute percentage)
      • Reincarnation and Revive is 2 different options!
    • configurable Revive timer for when someone can revive
    • Separate inventory for otherworld if keepInventory is true (can’t be disabled until further feedback on it)
  • and a surprise feature being announced in my next vlog
  • New wish system – has the revive and the new base formula, configurable wish will come later

Still finishing:

  • New skill ki sense -> experimental  (it seems to work for now so I want to add it)
  • New transformations -> maybe (some transformations will be server dependent, meaning server can turn it off or on)

 

Status Info – week 32

Sadly there wont be any release this weekend. The upcoming stuff that was mentioned in the previous post are working, but the “maybe” part still need some work. Depending on the progress all of them will be added.
If i wont be hasted on this then there are even more to be added that is not listed, I will talk about that in a later post.
But I could already release in a day or 2 what is already done.

About upcoming update: (in testing state)
– Training dummy (increased tp gain against it)
– Training minigame -> 1 is already made but probably more wont come till public feedback on it
– Mind attribute -> new function that is increasing tp gain the higher the mind is, thou lot of upgrads will be needed to actually see result. the increase rate will be configurable.
– Otherworld revamp -> adding new surface, exclusive resources, items, blocks (by Crimson)

Maybe also added to next update:
– new skill concentration -> will do something with regen and recharge, more detail later on  (half done)
– new skill ki sense -> experimental  (experimenting if it works it will be added)
– new transformations -> maybe (some transformations will be server dependent, meaning server can turn it off or on)
– revive system -> with configurable revive, more detail later on (half done)

 

Status Info – week 31

So last weekend my win 10 broke, and many files that were on it got corrupt, including some of the mod source files.
Anyway this week mostly was about restoring what I can.

Next update will be still later cause I want to add more things and release maybe around next weekend?
It wont be only about new training ways, since new training stuff wont make big impact how I see it.
Past weeks had me think on many things, and I will concentrate a little more on actual content and not on systems that are time consuming like the mission system. Of course that only means that time consuming features will be only “delayed”.
So let me reveal what will actually be added and what might be added.

About upcoming update:
– Training dummy (increased tp gain against it)
– Training minigame -> 1 is already made but probably more wont come till public feedback on it
– Mind attribute -> new function that is increasing tp gain the higher the mind is, thou lot of upgrads will be needed to actually see result. the increase rate will be configurable.
– Otherworld revamp -> adding new surface, exclusive resources, items, blocks (by Crimson)

Maybe also added to next update:
– new skill concentration -> will do something with regen and recharge, more detail later on
– new skill ki sense -> experimental
– new transformations -> maybe
– revive system -> with configurable revive, more detail later on

 

Also I heard rumors like golden freiza or giant namekian form were added to some people, but that is not true. If some claim they have it in my mod then its either hacked, illegal or other mod added those.
If you don’t actually hear, or see me write about stuff what I’m actually going to add then don’t believe it. Test versions with features that are not added yet are 1 in a year rare and above that those are handled cautiously too.

 

Status Info – week 29-30

Hello everyone!

Sorry for the recent inconveniences that the hacking caused.
We did not pay the hackers and we recovered from the damage as best as we could.
It’s advised and requested that you change your passwords on the website for safety purposes.
The updates will continue like they have and we hope everyone is doing fine.
~ JinGames

I deeply apologize to all who have been harmed by this hacker, who used the threat of leaking personal information to acquire pictures of certain members of the community. I would like to thank those who stepped up in our defense, but from now on I ask that you don’t throw blame around. There are lots of stories of what happened the night of the hacking, and I don’t want people to become hostile because of it. Let’s leave this behind us and move on.
For any of you who felt that your privacy was violated in an illegal way, you may report it to the following link to get federal intervention.
www.ic3.gov
~ Crimson

I hope you’re all doing well. I am sorry for recent inactivity in the last two weeks, I was semi forced to travel but I am back now. I’ll resume as usual.
Additionally to the hacking, many might accuse Dep but I don’t think that he or others accused are responsible for the hacking. So I say that BoCK is uninvolved. (for those who think they were)
~ JinRyuu

Status Info – week 27-28

Not much this time, only fixes and small changes.
I have a lot to do this week and next week, so I dont know when the next update will be.

 

Issues still there: group system will probably not work


click here to go to the Download site

JRMCore release version 1.2.11
+ Changed – command jrmcheal, Usage: ‘/jrmcheal (energy, body, stamina, food, all) [amount] [playerName]’
+ ADDED – in char sheet some stats have additional line in tootips that tells if there is stat reduction (for DBC)

DBC release version 1.4.7
+ FIXED – planet of King Kai has its 10 times gravity back

Family C release version 1.2.9
+ FIXED – crash while trying to procreate
+ FIXED – female belly not growing correctly if the pregnancy time config is not on default

click here to go to the Download site

 


Current week: 34

(no week info until i know my time better)
Short-term plan
(will be altered if need be):
– weight system (part of training system), crash fixes and fix for bungeecord
– training system for DBC and NC (side work if got time new model for male)
– mission system

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

DBC weight system update and Status Info – week 26 (edited on July 3)

So this update became as a weight system update not a training system. There were a lot of trouble to get this done but at least weight and gravity work, but the there still might be problems regarding this. Gravity and weight could cause illegal stance errors and alike… I’m not sure for the reason just yet, so it needs more testing.

The past few days went by with only testing and fixing… Many problems should be fixed including compatibility between my mods. And JRMCore with JBRA should work too for only the character creator!

Also I managed to find the reason why my mods weren’t working with hub servers, SO that should be fixed too at the moment, but it probably still has some problems… so more testing on it is needed as well.

Because I changed a lot of lines cause of hub server issue fixing, family c and my other mods might have new issues.

I will await the feedbacks ^-^

 

Edited on 

Quick fix released! Well I did tell that “it probably still has some problems” and well it was only visible with more people trying it out then just a handful.
Anyway most of the current bugs were fixed.
I wont do a new post on this cause then this post wont get enough attention.

Issues still there: group system will probably not work

 


click here to go to the Download site

JRMCore release version 1.2.10
+ FIXED – client sided crash
+ FIXED – new race and class indicator in char sheet

DBC release version 1.4.6
+ ADDED – recipe for gravity device
+ FIXED – Arcosian PP field (only client side was effected)
Posted Image

 


click here to go to the Download site

JRMCore release version 1.2.9
+ ADDED – support for bungeecord (needs more testing)
+ ADDED – new weight system alias gravity system (atm only DBC uses it)
+ FIXED – many crashes and bugs
+ Changed – in tpgain percentages -> increasing tp gain depending on weight
+ Changed – melee and defense reduction from weight items
+ Changed – Race and class selection now shows in character sheet!( V )

JBRA release version 1.6.4
+ ADDED – support for new changes
+ ADDED – models for the new weight items

DBC release version 1.4.5
+ Changed – testing swords to have the 3D icons
+ ADDED – 3 weight items, visible when worn
+ ADDED – slot for weight items opened with “fn key(default Ctrl) + inventory (default E)”
+ ADDED – for some master npcs “ask for weight” button
+ ADDED – gravity device currently using only 10G gravity (later settable and will require fuel to work)
– Removed – “old jump key”
– Removed – “old gravity system”
– Removed – “old training system” (preparation for new training system)

NC release version 0.5.12
+ FIXED – crashes and bugs
+ ADDED – support for new changes

Family C release version 1.2.8
+ ADDED – support for new changes

Sword Art Online C release version 0.0.2
+ ADDED – support for new changes
+ ADDED – floating damage numbers when dealing damage to mobs

click here to go to the Download site

 


Current week: 34

(no week info until i know my time better)
Short-term plan
(will be altered if need be):
– weight system (part of training system), crash fixes and fix for bungeecord
– training system for DBC and NC (side work if got time new model for male)
– mission system

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

Status Info – week 25

No good news just yet. The mini game system wont be added cause the new gravity system takes more time.

The past weeks didn’t go as planned.
Since I failed on the exam I have to retake it on July 5th… well probably many wont like the delay on the updates again, but I can’t help it.
Next week it will be released but can’t say when and most likely it wont contain the mini game system.

Now since many things didn’t go as I wanted ( it seems I’m very unlucky…)  I will change the time plan to “?” till I’m over this exam stuff.

Here are some insights:

Some New Icons for menu buttons made by Crimson

2016-06-22_21.39.54

Asking for Weights from some NPCs

2016-06-26_18.35.55

An Extra slot window for weights to put in.

2016-06-26_18.38.06 2016-06-26_18.37.42

A gravity device that currently only generates 10G gravity

2016-06-26_18.39.40 2016-06-26_18.39.51

 


Current week: 34

Short-term plan (will be altered if need be):
week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one) I’m sad probably wont make this
– week 23: SAOC mod in testing and I have to learn…
– week 24~?: training system for DBC and NC (side work if got time new model for male)
– week ~?: mission system

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

Status Info – week 24

So training system progresses and probably will be available on weekend of week 25, so not this weekend but after that.
I will show you the progress next week on that one.

I was experimenting with doing a damage number floating above entites when damage was dealt with my mods (see the image below).

2016-06-15_21.43.27

I want this mainly for SAOC to be default, the first plan for example for DBC to use for ki sense and the revamped scouter later and for naruto c for bloodline powers but the second plan is just to have it as default.
Also I will tell you that the ki sense will show players body and ki bars similar to the current SAOC one but obviously different in look and where it is positioned and revamped scouters will probably also show some bar but I cant confirm what and how yet, cause there are more ways to make that one then I first thought.

Also for SAOC regarding mob health bars I will add the skill identification when i work on skills and obviously if the enemy is on too high level the bar will change to “unknown data”

 

Am I doing good on keeping you guys informed? Writing these stuff also takes a lot of time sometimes XD

 


Current week: 34

Short-term plan (will be altered if need be):
week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one) I’m sad probably wont make this
– week 23: SAOC mod in testing and I have to learn…
– week 24~25: training system for DBC and NC (side work if got time new model for male)
– week ~26: mission system

 

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!

Sword Art Online C mod first public release! and Status Info – week 23

 

SAOC first version released, it took a while to get this new level up system to work and the guis.
There might not be much yet but there are many plans to make this a SAO like experience.
I plan to make the weapons in 3D models but Im not completly sure if i should continue making 3D models for swords cause that would mean that most of the Items for all of my mods might get a revamp, like Naruto C shurikens, DBC swords etc.

For Years C I forgot to fix the grey hair problem and it didn’t work for a long time, but now it works again.

Sword Art Online C v0.0.1 for MC 1.7.10

Usage/Walkthrough:

  • First create a Character using the jrmcore char creator by pressing the Char Sheet key (default “V”) and selecting Sword Art on second page as “Power type”
  • After char creation check the area level by pressinc Char Sheet key, in the Guis top right you will find an Area Level indicator
  • Area Leve indicator will tell you what level the mobs are probably in that area
  • Getting some basic mc stuff to prepare for the powered up mobs
  • Killing powered up mobs till they drop a new weapon
  • Killing these mobs will get you experience, which needs to be gathered to Level up and to receive AP (attribute points) that can be used to increase attributes
  • New weapons SAO like damage can only be used when the “Required” value on the weapon is equal or less then the players STR attribute in Char Sheet, without the weapons bonus attributes!
  • When good weapon drops were received proceed to higher level areas to get more experience and better weapons
  • The further from the middle of the map basicly the further from 0, 0 coord the area level will increase

 

There is a new vlog and I basically show, introduce SAOC there too.

Please help me get more youtube subscribers for my channel ^-^

 


click here to go to the Download site

JRMCore release version 1.2.8
+ Changed – for jrmcheal command “amount” possibility has been added: Usage: ‘/jrmcheal (energy, body, stamina, food, all) [playerName] [amount]
+ FIXED –  some minor parts for dbc

JBRA release version 1.6.3
+ FIXED – only a try to fix the hand moving problem in first person view might not work
+ FIXED – hairs starting to get gray from old age, starting around 225 mc days with the default “Players Life Spawn in Minecraft Days” config

Sword Art Online C release version 0.0.1
+ ADDED – Custom statistics
+ ADDED – new experience based leveling
+ ADDED – SAO like health bar in first-person view
+ ADDED – SAO like health bar for some mobs
+ ADDED – 3 new weapons with custom stats (for now only the mod weapons will have custom stats)
+ ADDED – new weapons can only be gained from drop. There is 10% chance that a mob with health bar will drop one of the 3 new swords with random stats
+ ADDED – mobs with health bar have increased health and damage, the further from spawn the stronger these mobs

click here to go to the Download site

 


Current week: 34

Short-term plan (will be altered if need be):
week 22: extra week if stuff needs to be finished. And I want to work on my own game Dragon Artifact for PC (later more info on that one) I’m sad probably wont make this
– week 23: SAOC mod in testing and I have to learn…
– week 24: training system for DBC and NC (side work if got time new model for male)
– week ~25~26: mission system

 

This is just a rough plan and it might not be finished in the time i have set.
(Also plans I post are mainly only for myself to note what I should prioritize)

 


“Please note that work plans may change due to my schedule!”
Thank you!